3361 lines
94 KiB
C
3361 lines
94 KiB
C
/* $Id: gauges.c,v 1.1.1.1 2006/03/17 19:57:43 zicodxx Exp $ */
|
|
/*
|
|
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
|
|
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
|
|
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
|
|
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
|
|
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
|
|
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
|
|
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
|
|
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
|
|
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
|
|
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
|
|
*/
|
|
|
|
/*
|
|
*
|
|
* Inferno gauge drivers
|
|
*
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include <conf.h>
|
|
#endif
|
|
|
|
#include <stdio.h>
|
|
#include <string.h>
|
|
#include <stdlib.h>
|
|
#include <stdarg.h>
|
|
|
|
#include "hudmsg.h"
|
|
|
|
#include "inferno.h"
|
|
#include "game.h"
|
|
#include "screens.h"
|
|
#include "gauges.h"
|
|
#include "physics.h"
|
|
#include "error.h"
|
|
|
|
#include "menu.h" // For the font.
|
|
#include "mono.h"
|
|
#include "collide.h"
|
|
#include "newdemo.h"
|
|
#include "player.h"
|
|
#include "gamefont.h"
|
|
#include "bm.h"
|
|
#include "text.h"
|
|
#include "powerup.h"
|
|
#include "sounds.h"
|
|
#ifdef NETWORK
|
|
#include "multi.h"
|
|
#include "network.h"
|
|
#endif
|
|
#include "endlevel.h"
|
|
#include "cntrlcen.h"
|
|
#include "controls.h"
|
|
|
|
#include "wall.h"
|
|
#include "text.h"
|
|
#include "render.h"
|
|
#include "piggy.h"
|
|
#include "laser.h"
|
|
|
|
#ifdef OGL
|
|
#include "ogl_init.h"
|
|
#endif
|
|
|
|
void draw_ammo_info(int x,int y,int ammo_count,int primary);
|
|
extern void draw_guided_crosshair(void);
|
|
|
|
bitmap_index Gauges[MAX_GAUGE_BMS]; // Array of all gauge bitmaps.
|
|
bitmap_index Gauges_hires[MAX_GAUGE_BMS]; // hires gauges
|
|
|
|
grs_canvas *Canv_LeftEnergyGauge = NULL;
|
|
grs_canvas *Canv_AfterburnerGauge = NULL;
|
|
grs_canvas *Canv_SBEnergyGauge = NULL;
|
|
grs_canvas *Canv_SBAfterburnerGauge = NULL;
|
|
grs_canvas *Canv_RightEnergyGauge = NULL;
|
|
grs_canvas *Canv_NumericalGauge = NULL;
|
|
|
|
//Flags for gauges/hud stuff
|
|
ubyte Reticle_on=1;
|
|
|
|
//bitmap numbers for gauges
|
|
|
|
#define GAUGE_SHIELDS 0 //0..9, in decreasing order (100%,90%...0%)
|
|
|
|
#define GAUGE_INVULNERABLE 10 //10..19
|
|
#define N_INVULNERABLE_FRAMES 10
|
|
|
|
#define GAUGE_AFTERBURNER 20
|
|
#define GAUGE_ENERGY_LEFT 21
|
|
#define GAUGE_ENERGY_RIGHT 22
|
|
#define GAUGE_NUMERICAL 23
|
|
|
|
#define GAUGE_BLUE_KEY 24
|
|
#define GAUGE_GOLD_KEY 25
|
|
#define GAUGE_RED_KEY 26
|
|
#define GAUGE_BLUE_KEY_OFF 27
|
|
#define GAUGE_GOLD_KEY_OFF 28
|
|
#define GAUGE_RED_KEY_OFF 29
|
|
|
|
#define SB_GAUGE_BLUE_KEY 30
|
|
#define SB_GAUGE_GOLD_KEY 31
|
|
#define SB_GAUGE_RED_KEY 32
|
|
#define SB_GAUGE_BLUE_KEY_OFF 33
|
|
#define SB_GAUGE_GOLD_KEY_OFF 34
|
|
#define SB_GAUGE_RED_KEY_OFF 35
|
|
|
|
#define SB_GAUGE_ENERGY 36
|
|
|
|
#define GAUGE_LIVES 37
|
|
|
|
#define GAUGE_SHIPS 38
|
|
#define GAUGE_SHIPS_LAST 45
|
|
|
|
#define RETICLE_CROSS 46
|
|
#define RETICLE_PRIMARY 48
|
|
#define RETICLE_SECONDARY 51
|
|
#define RETICLE_LAST 55
|
|
|
|
#define GAUGE_HOMING_WARNING_ON 56
|
|
#define GAUGE_HOMING_WARNING_OFF 57
|
|
|
|
#define SML_RETICLE_CROSS 58
|
|
#define SML_RETICLE_PRIMARY 60
|
|
#define SML_RETICLE_SECONDARY 63
|
|
#define SML_RETICLE_LAST 67
|
|
|
|
#define KEY_ICON_BLUE 68
|
|
#define KEY_ICON_YELLOW 69
|
|
#define KEY_ICON_RED 70
|
|
|
|
#define SB_GAUGE_AFTERBURNER 71
|
|
|
|
#define FLAG_ICON_RED 72
|
|
#define FLAG_ICON_BLUE 73
|
|
|
|
/* Use static inline function under GCC to avoid CR/LF issues */
|
|
#ifdef __GNUC__
|
|
#define PAGE_IN_GAUGE(x) _page_in_gauge(x)
|
|
static inline void _page_in_gauge(int x)
|
|
{
|
|
if (HiresGFX) {
|
|
PIGGY_PAGE_IN(Gauges_hires[x]);
|
|
} else {
|
|
PIGGY_PAGE_IN(Gauges[x]);
|
|
}
|
|
}
|
|
|
|
#else
|
|
#define PAGE_IN_GAUGE(x) \
|
|
do { \
|
|
if (HiresGFX) { \
|
|
PIGGY_PAGE_IN(Gauges_hires[x]); \
|
|
} else { \
|
|
PIGGY_PAGE_IN(Gauges[x]); \
|
|
} \
|
|
} while (0)
|
|
// #endif
|
|
#endif
|
|
|
|
#define GET_GAUGE_INDEX(x) ((HiresGFX)?Gauges_hires[x].index:Gauges[x].index)
|
|
|
|
//change MAX_GAUGE_BMS when adding gauges
|
|
|
|
//Coordinats for gauges
|
|
|
|
// scaling gauges
|
|
#ifdef OGL
|
|
#define HUD_SCALE_X(v) ((int) ((double) (v) * (HiresGFX?(double)grd_curscreen->sc_w/640:(double)grd_curscreen->sc_w/320) + 0.5))
|
|
#define HUD_SCALE_Y(v) ((int) ((double) (v) * (HiresGFX?(double)grd_curscreen->sc_h/480:(double)grd_curscreen->sc_h/200) + 0.5))
|
|
#else
|
|
#define HUD_SCALE_X(v) (v)
|
|
#define HUD_SCALE_Y(v) (v)
|
|
#endif
|
|
|
|
inline void hud_bitblt (int x, int y, grs_bitmap *bm, int scale)
|
|
{
|
|
#ifdef OGL
|
|
ogl_ubitmapm_cs (
|
|
(x < 0) ? -x : HUD_SCALE_X (x),
|
|
(y < 0) ? -y : HUD_SCALE_Y (y),
|
|
HUD_SCALE_X (bm->bm_w),
|
|
HUD_SCALE_Y (bm->bm_h),
|
|
bm,
|
|
-1,
|
|
scale
|
|
);
|
|
#else
|
|
gr_ubitmapm(x, y, bm);
|
|
#endif
|
|
}
|
|
// ZICO - end of addition
|
|
|
|
// cockpit keys
|
|
|
|
#define GAUGE_BLUE_KEY_X_L 272
|
|
#define GAUGE_BLUE_KEY_Y_L 152
|
|
#define GAUGE_BLUE_KEY_X_H 535
|
|
#define GAUGE_BLUE_KEY_Y_H 374
|
|
#define GAUGE_BLUE_KEY_X (HiresGFX?GAUGE_BLUE_KEY_X_H:GAUGE_BLUE_KEY_X_L)
|
|
#define GAUGE_BLUE_KEY_Y (HiresGFX?GAUGE_BLUE_KEY_Y_H:GAUGE_BLUE_KEY_Y_L)
|
|
|
|
#define GAUGE_GOLD_KEY_X_L 273
|
|
#define GAUGE_GOLD_KEY_Y_L 162
|
|
#define GAUGE_GOLD_KEY_X_H 537
|
|
#define GAUGE_GOLD_KEY_Y_H 395
|
|
#define GAUGE_GOLD_KEY_X (HiresGFX?GAUGE_GOLD_KEY_X_H:GAUGE_GOLD_KEY_X_L)
|
|
#define GAUGE_GOLD_KEY_Y (HiresGFX?GAUGE_GOLD_KEY_Y_H:GAUGE_GOLD_KEY_Y_L)
|
|
|
|
#define GAUGE_RED_KEY_X_L 274
|
|
#define GAUGE_RED_KEY_Y_L 172
|
|
#define GAUGE_RED_KEY_X_H 539
|
|
#define GAUGE_RED_KEY_Y_H 416
|
|
#define GAUGE_RED_KEY_X (HiresGFX?GAUGE_RED_KEY_X_H:GAUGE_RED_KEY_X_L)
|
|
#define GAUGE_RED_KEY_Y (HiresGFX?GAUGE_RED_KEY_Y_H:GAUGE_RED_KEY_Y_L)
|
|
|
|
// status bar keys
|
|
|
|
#define SB_GAUGE_KEYS_X_L 11
|
|
#define SB_GAUGE_KEYS_X_H 26
|
|
#define SB_GAUGE_KEYS_X (HiresGFX?SB_GAUGE_KEYS_X_H:SB_GAUGE_KEYS_X_L)
|
|
|
|
#define SB_GAUGE_BLUE_KEY_Y_L 153
|
|
#define SB_GAUGE_GOLD_KEY_Y_L 169
|
|
#define SB_GAUGE_RED_KEY_Y_L 185
|
|
|
|
#define SB_GAUGE_BLUE_KEY_Y_H 390
|
|
#define SB_GAUGE_GOLD_KEY_Y_H 422
|
|
#define SB_GAUGE_RED_KEY_Y_H 454
|
|
|
|
#define SB_GAUGE_BLUE_KEY_Y (HiresGFX?SB_GAUGE_BLUE_KEY_Y_H:SB_GAUGE_BLUE_KEY_Y_L)
|
|
#define SB_GAUGE_GOLD_KEY_Y (HiresGFX?SB_GAUGE_GOLD_KEY_Y_H:SB_GAUGE_GOLD_KEY_Y_L)
|
|
#define SB_GAUGE_RED_KEY_Y (HiresGFX?SB_GAUGE_RED_KEY_Y_H:SB_GAUGE_RED_KEY_Y_L)
|
|
|
|
// cockpit enery gauges
|
|
|
|
#define LEFT_ENERGY_GAUGE_X_L 70
|
|
#define LEFT_ENERGY_GAUGE_Y_L 131
|
|
#define LEFT_ENERGY_GAUGE_W_L 64
|
|
#define LEFT_ENERGY_GAUGE_H_L 8
|
|
|
|
#define LEFT_ENERGY_GAUGE_X_H 138
|
|
#define LEFT_ENERGY_GAUGE_Y_H 314
|
|
#define LEFT_ENERGY_GAUGE_W_H 133
|
|
#define LEFT_ENERGY_GAUGE_H_H 21
|
|
|
|
#define LEFT_ENERGY_GAUGE_X (HiresGFX?LEFT_ENERGY_GAUGE_X_H:LEFT_ENERGY_GAUGE_X_L)
|
|
#define LEFT_ENERGY_GAUGE_Y (HiresGFX?LEFT_ENERGY_GAUGE_Y_H:LEFT_ENERGY_GAUGE_Y_L)
|
|
#define LEFT_ENERGY_GAUGE_W (HiresGFX?LEFT_ENERGY_GAUGE_W_H:LEFT_ENERGY_GAUGE_W_L)
|
|
#define LEFT_ENERGY_GAUGE_H (HiresGFX?LEFT_ENERGY_GAUGE_H_H:LEFT_ENERGY_GAUGE_H_L)
|
|
|
|
#define RIGHT_ENERGY_GAUGE_X (HiresGFX?379:190)
|
|
#define RIGHT_ENERGY_GAUGE_Y (HiresGFX?314:131)
|
|
#define RIGHT_ENERGY_GAUGE_W (HiresGFX?133:64)
|
|
#define RIGHT_ENERGY_GAUGE_H (HiresGFX?21:8)
|
|
|
|
// cockpit afterburner gauge
|
|
|
|
#define AFTERBURNER_GAUGE_X_L 45-1
|
|
#define AFTERBURNER_GAUGE_Y_L 158
|
|
#define AFTERBURNER_GAUGE_W_L 12
|
|
#define AFTERBURNER_GAUGE_H_L 32
|
|
|
|
#define AFTERBURNER_GAUGE_X_H 88
|
|
#define AFTERBURNER_GAUGE_Y_H 378
|
|
#define AFTERBURNER_GAUGE_W_H 21
|
|
#define AFTERBURNER_GAUGE_H_H 65
|
|
|
|
#define AFTERBURNER_GAUGE_X (HiresGFX?AFTERBURNER_GAUGE_X_H:AFTERBURNER_GAUGE_X_L)
|
|
#define AFTERBURNER_GAUGE_Y (HiresGFX?AFTERBURNER_GAUGE_Y_H:AFTERBURNER_GAUGE_Y_L)
|
|
#define AFTERBURNER_GAUGE_W (HiresGFX?AFTERBURNER_GAUGE_W_H:AFTERBURNER_GAUGE_W_L)
|
|
#define AFTERBURNER_GAUGE_H (HiresGFX?AFTERBURNER_GAUGE_H_H:AFTERBURNER_GAUGE_H_L)
|
|
|
|
// sb energy gauge
|
|
|
|
#define SB_ENERGY_GAUGE_X (HiresGFX?196:98)
|
|
#define SB_ENERGY_GAUGE_Y (HiresGFX?381:(155-2))
|
|
#define SB_ENERGY_GAUGE_W (HiresGFX?32:16)
|
|
#define SB_ENERGY_GAUGE_H (HiresGFX?60:29)
|
|
|
|
// sb afterburner gauge
|
|
|
|
#define SB_AFTERBURNER_GAUGE_X (HiresGFX?196:98)
|
|
#define SB_AFTERBURNER_GAUGE_Y (HiresGFX?445:184)
|
|
#define SB_AFTERBURNER_GAUGE_W (HiresGFX?33:16)
|
|
#define SB_AFTERBURNER_GAUGE_H (HiresGFX?29:13)
|
|
|
|
#define SB_ENERGY_NUM_X (SB_ENERGY_GAUGE_X+(HiresGFX?4:2))
|
|
#define SB_ENERGY_NUM_Y (HiresGFX?457:175)
|
|
|
|
#define SHIELD_GAUGE_X (HiresGFX?292:146)
|
|
#define SHIELD_GAUGE_Y (HiresGFX?374:155)
|
|
#define SHIELD_GAUGE_W (HiresGFX?70:35)
|
|
#define SHIELD_GAUGE_H (HiresGFX?77:32)
|
|
|
|
#define SHIP_GAUGE_X (SHIELD_GAUGE_X+(HiresGFX?11:5))
|
|
#define SHIP_GAUGE_Y (SHIELD_GAUGE_Y+(HiresGFX?10:5))
|
|
|
|
#define SB_SHIELD_GAUGE_X (HiresGFX?247:123) //139
|
|
#define SB_SHIELD_GAUGE_Y (HiresGFX?395:163)
|
|
|
|
#define SB_SHIP_GAUGE_X (SB_SHIELD_GAUGE_X+(HiresGFX?11:5))
|
|
#define SB_SHIP_GAUGE_Y (SB_SHIELD_GAUGE_Y+(HiresGFX?10:5))
|
|
|
|
#define SB_SHIELD_NUM_X (SB_SHIELD_GAUGE_X+(HiresGFX?21:12)) //151
|
|
#define SB_SHIELD_NUM_Y (SB_SHIELD_GAUGE_Y-(HiresGFX?16:8)) //156 -- MWA used to be hard coded to 156
|
|
|
|
#define NUMERICAL_GAUGE_X (HiresGFX?308:154)
|
|
#define NUMERICAL_GAUGE_Y (HiresGFX?314:130)
|
|
#define NUMERICAL_GAUGE_W (HiresGFX?38:19)
|
|
#define NUMERICAL_GAUGE_H (HiresGFX?55:22)
|
|
|
|
#define PRIMARY_W_PIC_X (HiresGFX?(135-10):64)
|
|
#define PRIMARY_W_PIC_Y (HiresGFX?370:154)
|
|
#define PRIMARY_W_TEXT_X HUD_SCALE_X(HiresGFX?182:87)
|
|
#define PRIMARY_W_TEXT_Y HUD_SCALE_Y(HiresGFX?400:157)
|
|
#define PRIMARY_AMMO_X HUD_SCALE_X(HiresGFX?186:(96-3))
|
|
#define PRIMARY_AMMO_Y HUD_SCALE_Y(HiresGFX?420:171)
|
|
|
|
#define SECONDARY_W_PIC_X (HiresGFX?466:234)
|
|
#define SECONDARY_W_PIC_Y (HiresGFX?374:154)
|
|
#define SECONDARY_W_TEXT_X HUD_SCALE_X(HiresGFX?413:207)
|
|
#define SECONDARY_W_TEXT_Y HUD_SCALE_Y(HiresGFX?378:157)
|
|
#define SECONDARY_AMMO_X HUD_SCALE_X(HiresGFX?428:213)
|
|
#define SECONDARY_AMMO_Y HUD_SCALE_Y(HiresGFX?407:171)
|
|
|
|
#define SB_LIVES_X (HiresGFX?(550-10-3):266)
|
|
#define SB_LIVES_Y (HiresGFX?450-3:185)
|
|
#define SB_LIVES_LABEL_X (HiresGFX?475:237)
|
|
#define SB_LIVES_LABEL_Y (SB_LIVES_Y+1)
|
|
|
|
#define SB_SCORE_RIGHT_L 301
|
|
#define SB_SCORE_RIGHT_H (605+8)
|
|
#define SB_SCORE_RIGHT (HiresGFX?SB_SCORE_RIGHT_H:SB_SCORE_RIGHT_L)
|
|
|
|
#define SB_SCORE_Y (HiresGFX?398:158)
|
|
#define SB_SCORE_LABEL_X (HiresGFX?475:237)
|
|
|
|
#define SB_SCORE_ADDED_RIGHT (HiresGFX?SB_SCORE_RIGHT_H:SB_SCORE_RIGHT_L)
|
|
#define SB_SCORE_ADDED_Y (HiresGFX?413:165)
|
|
|
|
#define HOMING_WARNING_X (HiresGFX?14:7)
|
|
#define HOMING_WARNING_Y (HiresGFX?415:171)
|
|
|
|
#define BOMB_COUNT_X (HiresGFX?546:275)
|
|
#define BOMB_COUNT_Y (HiresGFX?445:186)
|
|
|
|
#define SB_BOMB_COUNT_X (HiresGFX?342:171)
|
|
#define SB_BOMB_COUNT_Y (HiresGFX?458:191)
|
|
|
|
#define LHX(x) (FONTSCALE_X((x)*(HiresGFX?2:1)))
|
|
#define LHY(y) (FONTSCALE_Y((y)*(HiresGFX?2.4:1)))
|
|
|
|
static int score_display;
|
|
static fix score_time;
|
|
|
|
static int old_score = -1;
|
|
static int old_energy = -1;
|
|
static int old_shields = -1;
|
|
static int old_flags = -1;
|
|
static int old_weapon[2] = {-1,-1};
|
|
static int old_ammo_count[2] = {-1,-1};
|
|
static int Old_Omega_charge = -1;
|
|
static int old_laser_level = -1;
|
|
static int old_cloak = 0;
|
|
static int old_lives = -1;
|
|
static fix old_afterburner = -1;
|
|
static int old_bombcount = 0;
|
|
|
|
static int invulnerable_frame = 0;
|
|
|
|
static int cloak_fade_state; //0=steady, -1 fading out, 1 fading in
|
|
|
|
#define WS_SET 0 //in correct state
|
|
#define WS_FADING_OUT 1
|
|
#define WS_FADING_IN 2
|
|
|
|
int weapon_box_user[2]={WBU_WEAPON,WBU_WEAPON}; //see WBU_ constants in gauges.h
|
|
int weapon_box_states[2] = {WS_SET, WS_SET};
|
|
fix weapon_box_fade_values[2];
|
|
|
|
#define FADE_SCALE (2*i2f(GR_FADE_LEVELS)/REARM_TIME) // fade out and back in REARM_TIME, in fade levels per seconds (int)
|
|
|
|
// defining box boundries for weapon pictures
|
|
|
|
#define PRIMARY_W_BOX_LEFT_L 63
|
|
#define PRIMARY_W_BOX_TOP_L 151 //154
|
|
#define PRIMARY_W_BOX_RIGHT_L (PRIMARY_W_BOX_LEFT_L+58)
|
|
#define PRIMARY_W_BOX_BOT_L (PRIMARY_W_BOX_TOP_L+42)
|
|
|
|
#define PRIMARY_W_BOX_LEFT_H 121
|
|
#define PRIMARY_W_BOX_TOP_H 364
|
|
#define PRIMARY_W_BOX_RIGHT_H 242
|
|
#define PRIMARY_W_BOX_BOT_H (PRIMARY_W_BOX_TOP_H+106) //470
|
|
|
|
#define PRIMARY_W_BOX_LEFT (HiresGFX?PRIMARY_W_BOX_LEFT_H:PRIMARY_W_BOX_LEFT_L)
|
|
#define PRIMARY_W_BOX_TOP (HiresGFX?PRIMARY_W_BOX_TOP_H:PRIMARY_W_BOX_TOP_L)
|
|
#define PRIMARY_W_BOX_RIGHT (HiresGFX?PRIMARY_W_BOX_RIGHT_H:PRIMARY_W_BOX_RIGHT_L)
|
|
#define PRIMARY_W_BOX_BOT (HiresGFX?PRIMARY_W_BOX_BOT_H:PRIMARY_W_BOX_BOT_L)
|
|
|
|
#define SECONDARY_W_BOX_LEFT_L 202 //207
|
|
#define SECONDARY_W_BOX_TOP_L 151
|
|
#define SECONDARY_W_BOX_RIGHT_L 263 //(SECONDARY_W_BOX_LEFT+54)
|
|
#define SECONDARY_W_BOX_BOT_L (SECONDARY_W_BOX_TOP_L+42)
|
|
|
|
#define SECONDARY_W_BOX_LEFT_H 404
|
|
#define SECONDARY_W_BOX_TOP_H 363
|
|
#define SECONDARY_W_BOX_RIGHT_H 529
|
|
#define SECONDARY_W_BOX_BOT_H (SECONDARY_W_BOX_TOP_H+106) //470
|
|
|
|
#define SECONDARY_W_BOX_LEFT (HiresGFX?SECONDARY_W_BOX_LEFT_H:SECONDARY_W_BOX_LEFT_L)
|
|
#define SECONDARY_W_BOX_TOP (HiresGFX?SECONDARY_W_BOX_TOP_H:SECONDARY_W_BOX_TOP_L)
|
|
#define SECONDARY_W_BOX_RIGHT (HiresGFX?SECONDARY_W_BOX_RIGHT_H:SECONDARY_W_BOX_RIGHT_L)
|
|
#define SECONDARY_W_BOX_BOT (HiresGFX?SECONDARY_W_BOX_BOT_H:SECONDARY_W_BOX_BOT_L)
|
|
|
|
#define SB_PRIMARY_W_BOX_LEFT_L 34 //50
|
|
#define SB_PRIMARY_W_BOX_TOP_L 153
|
|
#define SB_PRIMARY_W_BOX_RIGHT_L (SB_PRIMARY_W_BOX_LEFT_L+53+2)
|
|
#define SB_PRIMARY_W_BOX_BOT_L (195+1)
|
|
|
|
#define SB_PRIMARY_W_BOX_LEFT_H 68
|
|
#define SB_PRIMARY_W_BOX_TOP_H 381
|
|
#define SB_PRIMARY_W_BOX_RIGHT_H 179
|
|
#define SB_PRIMARY_W_BOX_BOT_H 473
|
|
|
|
#define SB_PRIMARY_W_BOX_LEFT (HiresGFX?SB_PRIMARY_W_BOX_LEFT_H:SB_PRIMARY_W_BOX_LEFT_L)
|
|
#define SB_PRIMARY_W_BOX_TOP (HiresGFX?SB_PRIMARY_W_BOX_TOP_H:SB_PRIMARY_W_BOX_TOP_L)
|
|
#define SB_PRIMARY_W_BOX_RIGHT (HiresGFX?SB_PRIMARY_W_BOX_RIGHT_H:SB_PRIMARY_W_BOX_RIGHT_L)
|
|
#define SB_PRIMARY_W_BOX_BOT (HiresGFX?SB_PRIMARY_W_BOX_BOT_H:SB_PRIMARY_W_BOX_BOT_L)
|
|
|
|
#define SB_SECONDARY_W_BOX_LEFT_L 169
|
|
#define SB_SECONDARY_W_BOX_TOP_L 153
|
|
#define SB_SECONDARY_W_BOX_RIGHT_L (SB_SECONDARY_W_BOX_LEFT_L+54+1)
|
|
#define SB_SECONDARY_W_BOX_BOT_L (153+43)
|
|
|
|
#define SB_SECONDARY_W_BOX_LEFT_H 338
|
|
#define SB_SECONDARY_W_BOX_TOP_H 381
|
|
#define SB_SECONDARY_W_BOX_RIGHT_H 449
|
|
#define SB_SECONDARY_W_BOX_BOT_H 473
|
|
|
|
#define SB_SECONDARY_W_BOX_LEFT (HiresGFX?SB_SECONDARY_W_BOX_LEFT_H:SB_SECONDARY_W_BOX_LEFT_L) //210
|
|
#define SB_SECONDARY_W_BOX_TOP (HiresGFX?SB_SECONDARY_W_BOX_TOP_H:SB_SECONDARY_W_BOX_TOP_L)
|
|
#define SB_SECONDARY_W_BOX_RIGHT (HiresGFX?SB_SECONDARY_W_BOX_RIGHT_H:SB_SECONDARY_W_BOX_RIGHT_L)
|
|
#define SB_SECONDARY_W_BOX_BOT (HiresGFX?SB_SECONDARY_W_BOX_BOT_H:SB_SECONDARY_W_BOX_BOT_L)
|
|
|
|
#define SB_PRIMARY_W_PIC_X (SB_PRIMARY_W_BOX_LEFT+1) //51
|
|
#define SB_PRIMARY_W_PIC_Y (HiresGFX?382:154)
|
|
#define SB_PRIMARY_W_TEXT_X HUD_SCALE_X(SB_PRIMARY_W_BOX_LEFT+(HiresGFX?50:24)) //(51+23)
|
|
#define SB_PRIMARY_W_TEXT_Y HUD_SCALE_Y(HiresGFX?390:157)
|
|
#define SB_PRIMARY_AMMO_X HUD_SCALE_X(SB_PRIMARY_W_BOX_LEFT+(HiresGFX?(38+20):30)) //((SB_PRIMARY_W_BOX_LEFT+33)-3) //(51+32)
|
|
#define SB_PRIMARY_AMMO_Y HUD_SCALE_Y(HiresGFX?410:171)
|
|
|
|
#define SB_SECONDARY_W_PIC_X (HiresGFX?385:(SB_SECONDARY_W_BOX_LEFT+27)) //(212+27)
|
|
#define SB_SECONDARY_W_PIC_Y (HiresGFX?382:154)
|
|
#define SB_SECONDARY_W_TEXT_X HUD_SCALE_X(SB_SECONDARY_W_BOX_LEFT+2) //212
|
|
#define SB_SECONDARY_W_TEXT_Y HUD_SCALE_Y(HiresGFX?389:157)
|
|
#define SB_SECONDARY_AMMO_X HUD_SCALE_X(SB_SECONDARY_W_BOX_LEFT+(HiresGFX?(14-4):11)) //(212+9)
|
|
#define SB_SECONDARY_AMMO_Y HUD_SCALE_Y(HiresGFX?414:171)
|
|
|
|
typedef struct gauge_box {
|
|
int left,top;
|
|
int right,bot; //maximal box
|
|
} gauge_box;
|
|
|
|
gauge_box gauge_boxes[] = {
|
|
|
|
// primary left/right low res
|
|
{PRIMARY_W_BOX_LEFT_L,PRIMARY_W_BOX_TOP_L,PRIMARY_W_BOX_RIGHT_L,PRIMARY_W_BOX_BOT_L},
|
|
{SECONDARY_W_BOX_LEFT_L,SECONDARY_W_BOX_TOP_L,SECONDARY_W_BOX_RIGHT_L,SECONDARY_W_BOX_BOT_L},
|
|
|
|
//sb left/right low res
|
|
{SB_PRIMARY_W_BOX_LEFT_L,SB_PRIMARY_W_BOX_TOP_L,SB_PRIMARY_W_BOX_RIGHT_L,SB_PRIMARY_W_BOX_BOT_L},
|
|
{SB_SECONDARY_W_BOX_LEFT_L,SB_SECONDARY_W_BOX_TOP_L,SB_SECONDARY_W_BOX_RIGHT_L,SB_SECONDARY_W_BOX_BOT_L},
|
|
|
|
// primary left/right hires
|
|
{PRIMARY_W_BOX_LEFT_H,PRIMARY_W_BOX_TOP_H,PRIMARY_W_BOX_RIGHT_H,PRIMARY_W_BOX_BOT_H},
|
|
{SECONDARY_W_BOX_LEFT_H,SECONDARY_W_BOX_TOP_H,SECONDARY_W_BOX_RIGHT_H,SECONDARY_W_BOX_BOT_H},
|
|
|
|
// sb left/right hires
|
|
{SB_PRIMARY_W_BOX_LEFT_H,SB_PRIMARY_W_BOX_TOP_H,SB_PRIMARY_W_BOX_RIGHT_H,SB_PRIMARY_W_BOX_BOT_H},
|
|
{SB_SECONDARY_W_BOX_LEFT_H,SB_SECONDARY_W_BOX_TOP_H,SB_SECONDARY_W_BOX_RIGHT_H,SB_SECONDARY_W_BOX_BOT_H},
|
|
};
|
|
|
|
// these macros refer to arrays above
|
|
|
|
#define COCKPIT_PRIMARY_BOX (!HiresGFX?0:4)
|
|
#define COCKPIT_SECONDARY_BOX (!HiresGFX?1:5)
|
|
#define SB_PRIMARY_BOX (!HiresGFX?2:6)
|
|
#define SB_SECONDARY_BOX (!HiresGFX?3:7)
|
|
|
|
//store delta x values from left of box
|
|
span weapon_window_left[] = {
|
|
{71,114},
|
|
{69,116},
|
|
{68,117},
|
|
{66,118},
|
|
{66,119},
|
|
{66,119},
|
|
{65,119},
|
|
{65,119},
|
|
{65,119},
|
|
{65,119},
|
|
{65,119},
|
|
{65,119},
|
|
{65,119},
|
|
{65,119},
|
|
{65,119},
|
|
{64,119},
|
|
{64,119},
|
|
{64,119},
|
|
{64,119},
|
|
{64,119},
|
|
{64,119},
|
|
{64,119},
|
|
{64,119},
|
|
{64,119},
|
|
{63,119},
|
|
{63,118},
|
|
{63,118},
|
|
{63,118},
|
|
{63,118},
|
|
{63,118},
|
|
{63,118},
|
|
{63,118},
|
|
{63,118},
|
|
{63,118},
|
|
{63,118},
|
|
{63,118},
|
|
{63,118},
|
|
{63,117},
|
|
{63,117},
|
|
{64,116},
|
|
{65,115},
|
|
{66,113},
|
|
{68,111},
|
|
};
|
|
|
|
|
|
//store delta x values from left of box
|
|
span weapon_window_right[] = {
|
|
{208,255},
|
|
{206,257},
|
|
{205,258},
|
|
{204,259},
|
|
{203,260},
|
|
{203,260},
|
|
{203,260},
|
|
{203,260},
|
|
{203,260},
|
|
{203,261},
|
|
{203,261},
|
|
{203,261},
|
|
{203,261},
|
|
{203,261},
|
|
{203,261},
|
|
{203,261},
|
|
{203,261},
|
|
{203,261},
|
|
{203,262},
|
|
{203,262},
|
|
{203,262},
|
|
{203,262},
|
|
{203,262},
|
|
{203,262},
|
|
{203,262},
|
|
{203,262},
|
|
{204,263},
|
|
{204,263},
|
|
{204,263},
|
|
{204,263},
|
|
{204,263},
|
|
{204,263},
|
|
{204,263},
|
|
{204,263},
|
|
{204,263},
|
|
{204,263},
|
|
{204,263},
|
|
{204,263},
|
|
{205,263},
|
|
{206,262},
|
|
{207,261},
|
|
{208,260},
|
|
{211,255},
|
|
};
|
|
|
|
//store delta x values from left of box
|
|
span weapon_window_left_hires[] = {
|
|
{141,231},
|
|
{139,234},
|
|
{137,235},
|
|
{136,237},
|
|
{135,238},
|
|
{134,239},
|
|
{133,240},
|
|
{132,240},
|
|
{131,241},
|
|
{131,241},
|
|
{130,242},
|
|
{129,242},
|
|
{129,242},
|
|
{129,243},
|
|
{128,243},
|
|
{128,243},
|
|
{128,243},
|
|
{128,243},
|
|
{128,243},
|
|
{127,243},
|
|
{127,243},
|
|
{127,243},
|
|
{127,243},
|
|
{127,243},
|
|
{127,243},
|
|
{127,243},
|
|
{127,243},
|
|
{127,243},
|
|
{127,243},
|
|
{126,243},
|
|
{126,243},
|
|
{126,243},
|
|
{126,243},
|
|
{126,242},
|
|
{126,242},
|
|
{126,242},
|
|
{126,242},
|
|
{126,242},
|
|
{126,242},
|
|
{125,242},
|
|
{125,242},
|
|
{125,242},
|
|
{125,242},
|
|
{125,242},
|
|
{125,242},
|
|
{125,242},
|
|
{125,242},
|
|
{125,242},
|
|
{125,242},
|
|
{124,242},
|
|
{124,242},
|
|
{124,241},
|
|
{124,241},
|
|
{124,241},
|
|
{124,241},
|
|
{124,241},
|
|
{124,241},
|
|
{124,241},
|
|
{124,241},
|
|
{124,241},
|
|
{123,241},
|
|
{123,241},
|
|
{123,241},
|
|
{123,241},
|
|
{123,241},
|
|
{123,241},
|
|
{123,241},
|
|
{123,241},
|
|
{123,241},
|
|
{123,241},
|
|
{123,241},
|
|
{123,241},
|
|
{122,241},
|
|
{122,241},
|
|
{122,240},
|
|
{122,240},
|
|
{122,240},
|
|
{122,240},
|
|
{122,240},
|
|
{122,240},
|
|
{122,240},
|
|
{122,240},
|
|
{121,240},
|
|
{121,240},
|
|
{121,240},
|
|
{121,240},
|
|
{121,240},
|
|
{121,240},
|
|
{121,240},
|
|
{121,239},
|
|
{121,239},
|
|
{121,239},
|
|
{121,238},
|
|
{121,238},
|
|
{121,238},
|
|
{122,237},
|
|
{122,237},
|
|
{123,236},
|
|
{123,235},
|
|
{124,234},
|
|
{125,233},
|
|
{126,232},
|
|
{126,231},
|
|
{128,230},
|
|
{130,228},
|
|
{131,226},
|
|
{133,223},
|
|
};
|
|
|
|
|
|
//store delta x values from left of box
|
|
span weapon_window_right_hires[] = {
|
|
{416,509},
|
|
{413,511},
|
|
{412,513},
|
|
{410,514},
|
|
{409,515},
|
|
{408,516},
|
|
{407,517},
|
|
{407,518},
|
|
{406,519},
|
|
{406,519},
|
|
{405,520},
|
|
{405,521},
|
|
{405,521},
|
|
{404,521},
|
|
{404,522},
|
|
{404,522},
|
|
{404,522},
|
|
{404,522},
|
|
{404,522},
|
|
{404,523},
|
|
{404,523},
|
|
{404,523},
|
|
{404,523},
|
|
{404,523},
|
|
{404,523},
|
|
{404,523},
|
|
{404,523},
|
|
{404,523},
|
|
{404,523},
|
|
{404,524},
|
|
{404,524},
|
|
{404,524},
|
|
{404,524},
|
|
{405,524},
|
|
{405,524},
|
|
{405,524},
|
|
{405,524},
|
|
{405,524},
|
|
{405,524},
|
|
{405,525},
|
|
{405,525},
|
|
{405,525},
|
|
{405,525},
|
|
{405,525},
|
|
{405,525},
|
|
{405,525},
|
|
{405,525},
|
|
{405,525},
|
|
{405,525},
|
|
{405,526},
|
|
{405,526},
|
|
{406,526},
|
|
{406,526},
|
|
{406,526},
|
|
{406,526},
|
|
{406,526},
|
|
{406,526},
|
|
{406,526},
|
|
{406,526},
|
|
{406,527},
|
|
{406,527},
|
|
{406,527},
|
|
{406,527},
|
|
{406,527},
|
|
{406,527},
|
|
{406,527},
|
|
{406,527},
|
|
{406,527},
|
|
{406,527},
|
|
{406,527},
|
|
{406,527},
|
|
{406,527},
|
|
{406,528},
|
|
{406,528},
|
|
{407,528},
|
|
{407,528},
|
|
{407,528},
|
|
{407,528},
|
|
{407,528},
|
|
{407,528},
|
|
{407,528},
|
|
{407,529},
|
|
{407,529},
|
|
{407,529},
|
|
{407,529},
|
|
{407,529},
|
|
{407,529},
|
|
{407,529},
|
|
{407,529},
|
|
{408,529},
|
|
{408,529},
|
|
{408,529},
|
|
{409,529},
|
|
{409,529},
|
|
{409,529},
|
|
{410,529},
|
|
{410,528},
|
|
{411,527},
|
|
{412,527},
|
|
{413,526},
|
|
{414,525},
|
|
{415,524},
|
|
{416,524},
|
|
{417,522},
|
|
{419,521},
|
|
{422,519},
|
|
{424,518},
|
|
};
|
|
|
|
int Color_0_31_0 = -1;
|
|
|
|
//fills in the coords of the hostage video window
|
|
void get_hostage_window_coords(int *x,int *y,int *w,int *h)
|
|
{
|
|
if (Cockpit_mode == CM_STATUS_BAR) {
|
|
*x = SB_SECONDARY_W_BOX_LEFT;
|
|
*y = SB_SECONDARY_W_BOX_TOP;
|
|
*w = SB_SECONDARY_W_BOX_RIGHT - SB_SECONDARY_W_BOX_LEFT + 1;
|
|
*h = SB_SECONDARY_W_BOX_BOT - SB_SECONDARY_W_BOX_TOP + 1;
|
|
}
|
|
else {
|
|
*x = SECONDARY_W_BOX_LEFT;
|
|
*y = SECONDARY_W_BOX_TOP;
|
|
*w = SECONDARY_W_BOX_RIGHT - SECONDARY_W_BOX_LEFT + 1;
|
|
*h = SECONDARY_W_BOX_BOT - SECONDARY_W_BOX_TOP + 1;
|
|
}
|
|
|
|
}
|
|
|
|
//these should be in gr.h
|
|
#define cv_w cv_bitmap.bm_w
|
|
#define cv_h cv_bitmap.bm_h
|
|
|
|
extern int HUD_nmessages, hud_first; // From hud.c
|
|
extern char HUD_messages[HUD_MAX_NUM][HUD_MESSAGE_LENGTH+5];
|
|
extern fix ThisLevelTime;
|
|
extern fix Omega_charge;
|
|
|
|
void hud_show_score()
|
|
{
|
|
char score_str[20];
|
|
int w, h, aw;
|
|
|
|
if ((HUD_nmessages > 0) && (strlen(HUD_messages[hud_first]) > 38))
|
|
return;
|
|
|
|
gr_set_curfont( GAME_FONT );
|
|
|
|
if ( ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP)) ) {
|
|
sprintf(score_str, "%s: %5d", TXT_KILLS, Players[Player_num].net_kills_total);
|
|
} else {
|
|
sprintf(score_str, "%s: %5d", TXT_SCORE, Players[Player_num].score);
|
|
}
|
|
|
|
gr_get_string_size(score_str, &w, &h, &aw );
|
|
|
|
if (Color_0_31_0 == -1)
|
|
Color_0_31_0 = gr_getcolor(0,31,0);
|
|
gr_set_fontcolor(Color_0_31_0, -1);
|
|
|
|
gr_printf(grd_curcanv->cv_w-w-LHX(2), 3, score_str);
|
|
}
|
|
|
|
void hud_show_timer_count()
|
|
{
|
|
#ifdef NETWORK
|
|
char score_str[20];
|
|
int w, h, aw,i;
|
|
fix timevar=0;
|
|
#endif
|
|
|
|
if ((HUD_nmessages > 0) && (strlen(HUD_messages[hud_first]) > 38))
|
|
return;
|
|
|
|
#ifdef NETWORK
|
|
if ((Game_mode & GM_NETWORK) && Netgame.PlayTimeAllowed)
|
|
{
|
|
timevar=i2f (Netgame.PlayTimeAllowed*5*60);
|
|
i=f2i(timevar-ThisLevelTime);
|
|
i++;
|
|
|
|
sprintf(score_str, "T - %5d", i);
|
|
|
|
gr_get_string_size(score_str, &w, &h, &aw );
|
|
|
|
if (Color_0_31_0 == -1)
|
|
Color_0_31_0 = gr_getcolor(0,31,0);
|
|
gr_set_fontcolor(Color_0_31_0, -1);
|
|
|
|
if (i>-1 && !Control_center_destroyed)
|
|
gr_printf(grd_curcanv->cv_w-w-LHX(10), LHX(11), score_str);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
//y offset between lines on HUD
|
|
int Line_spacing;
|
|
|
|
void hud_show_score_added()
|
|
{
|
|
int color;
|
|
int w, h, aw;
|
|
char score_str[20];
|
|
|
|
if ( (Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) )
|
|
return;
|
|
|
|
if (score_display == 0)
|
|
return;
|
|
|
|
gr_set_curfont( GAME_FONT );
|
|
|
|
score_time -= FrameTime;
|
|
if (score_time > 0) {
|
|
color = f2i(score_time * 20) + 12;
|
|
|
|
if (color < 10) color = 12;
|
|
if (color > 31) color = 30;
|
|
|
|
color = color - (color % 4); // Only allowing colors 12,16,20,24,28 speeds up gr_getcolor, improves caching
|
|
|
|
if (Cheats_enabled)
|
|
sprintf(score_str, "%s", TXT_CHEATER);
|
|
else
|
|
sprintf(score_str, "%5d", score_display);
|
|
|
|
gr_get_string_size(score_str, &w, &h, &aw );
|
|
gr_set_fontcolor(gr_getcolor(0, color, 0),-1 );
|
|
gr_printf(grd_curcanv->cv_w-w-LHX(12), FONTSCALE_Y(Line_spacing+4), score_str);
|
|
} else {
|
|
score_time = 0;
|
|
score_display = 0;
|
|
}
|
|
|
|
}
|
|
|
|
void sb_show_score()
|
|
{
|
|
char score_str[20];
|
|
int x,y;
|
|
int w, h, aw;
|
|
static int last_x[4]={SB_SCORE_RIGHT_L,SB_SCORE_RIGHT_L,SB_SCORE_RIGHT_H,SB_SCORE_RIGHT_H};
|
|
int redraw_score;
|
|
|
|
if ( (Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) )
|
|
redraw_score = -99;
|
|
else
|
|
redraw_score = -1;
|
|
|
|
//if (old_score == redraw_score)
|
|
{
|
|
gr_set_curfont( GAME_FONT );
|
|
gr_set_fontcolor(gr_getcolor(0,20,0),-1 );
|
|
|
|
if ( (Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) )
|
|
{
|
|
gr_printf(HUD_SCALE_X(SB_SCORE_LABEL_X),HUD_SCALE_Y(SB_SCORE_Y),"%s:", TXT_KILLS);
|
|
}
|
|
else
|
|
{
|
|
gr_printf(HUD_SCALE_X(SB_SCORE_LABEL_X),HUD_SCALE_Y(SB_SCORE_Y),"%s:", TXT_SCORE);
|
|
}
|
|
}
|
|
|
|
gr_set_curfont( GAME_FONT );
|
|
if ( (Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) )
|
|
sprintf(score_str, "%5d", Players[Player_num].net_kills_total);
|
|
else
|
|
sprintf(score_str, "%5d", Players[Player_num].score);
|
|
gr_get_string_size(score_str, &w, &h, &aw );
|
|
|
|
x = HUD_SCALE_X(SB_SCORE_RIGHT)-w-LHX(2);
|
|
y = HUD_SCALE_Y(SB_SCORE_Y);
|
|
|
|
//erase old score
|
|
gr_setcolor(BM_XRGB(0,0,0));
|
|
#ifndef OGL
|
|
gr_rect(last_x[HiresGFX],y,SB_SCORE_RIGHT,(y+GAME_FONT->ft_h));
|
|
#endif
|
|
|
|
if ( (Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) )
|
|
gr_set_fontcolor(gr_getcolor(0,20,0),-1 );
|
|
else
|
|
gr_set_fontcolor(gr_getcolor(0,31,0),-1 );
|
|
|
|
gr_printf(x,y,score_str);
|
|
|
|
last_x[HiresGFX] = x;
|
|
}
|
|
|
|
void sb_show_score_added()
|
|
{
|
|
int color;
|
|
int w, h, aw;
|
|
char score_str[32];
|
|
int x;
|
|
static int last_x[2]={SB_SCORE_RIGHT_L,SB_SCORE_RIGHT_H};
|
|
static int last_score_display = -1;
|
|
|
|
if ( (Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) )
|
|
return;
|
|
|
|
if (score_display == 0)
|
|
return;
|
|
|
|
gr_set_curfont( GAME_FONT );
|
|
|
|
score_time -= FrameTime;
|
|
if (score_time > 0) {
|
|
if (score_display != last_score_display)
|
|
{
|
|
last_score_display = score_display;
|
|
}
|
|
|
|
color = f2i(score_time * 20) + 10;
|
|
|
|
if (color < 10) color = 10;
|
|
if (color > 31) color = 31;
|
|
|
|
if (Cheats_enabled)
|
|
sprintf(score_str, "%s", TXT_CHEATER);
|
|
else
|
|
sprintf(score_str, "%5d", score_display);
|
|
|
|
gr_get_string_size(score_str, &w, &h, &aw );
|
|
|
|
x = HUD_SCALE_X(SB_SCORE_ADDED_RIGHT)-w-LHX(2);
|
|
|
|
gr_set_fontcolor(gr_getcolor(0, color, 0),-1 );
|
|
|
|
gr_printf(x, HUD_SCALE_Y(SB_SCORE_ADDED_Y), score_str);
|
|
|
|
|
|
last_x[HiresGFX] = x;
|
|
|
|
} else {
|
|
//erase old score
|
|
gr_setcolor(BM_XRGB(0,0,0));
|
|
#ifndef OGL
|
|
gr_rect(last_x[HiresGFX],SB_SCORE_ADDED_Y,SB_SCORE_ADDED_RIGHT,SB_SCORE_ADDED_Y+GAME_FONT->ft_h);
|
|
#endif
|
|
score_time = 0;
|
|
score_display = 0;
|
|
}
|
|
}
|
|
|
|
fix Last_warning_beep_time = 0; // Time we last played homing missile warning beep.
|
|
|
|
// -----------------------------------------------------------------------------
|
|
void play_homing_warning(void)
|
|
{
|
|
fix beep_delay;
|
|
|
|
if (Endlevel_sequence || Player_is_dead)
|
|
return;
|
|
|
|
if (Players[Player_num].homing_object_dist >= 0) {
|
|
beep_delay = Players[Player_num].homing_object_dist/128;
|
|
if (beep_delay > F1_0)
|
|
beep_delay = F1_0;
|
|
else if (beep_delay < F1_0/8)
|
|
beep_delay = F1_0/8;
|
|
|
|
if (Last_warning_beep_time > GameTime)
|
|
Last_warning_beep_time = 0;
|
|
|
|
if (GameTime - Last_warning_beep_time > beep_delay/2) {
|
|
digi_play_sample( SOUND_HOMING_WARNING, F1_0 );
|
|
Last_warning_beep_time = GameTime;
|
|
}
|
|
}
|
|
}
|
|
|
|
int Last_homing_warning_shown = -1;
|
|
|
|
// -----------------------------------------------------------------------------
|
|
void show_homing_warning(void)
|
|
{
|
|
if ((Cockpit_mode == CM_STATUS_BAR) || (Endlevel_sequence)) {
|
|
if (Last_homing_warning_shown == 1) {
|
|
PAGE_IN_GAUGE( GAUGE_HOMING_WARNING_OFF );
|
|
|
|
hud_bitblt( HOMING_WARNING_X, HOMING_WARNING_Y, &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_HOMING_WARNING_OFF) ], F1_0);
|
|
|
|
Last_homing_warning_shown = 0;
|
|
}
|
|
return;
|
|
}
|
|
|
|
gr_set_current_canvas( NULL );
|
|
|
|
|
|
if (Players[Player_num].homing_object_dist >= 0) {
|
|
|
|
if (GameTime & 0x4000) {
|
|
if (Last_homing_warning_shown != 1) {
|
|
PAGE_IN_GAUGE( GAUGE_HOMING_WARNING_ON );
|
|
hud_bitblt( HOMING_WARNING_X, HOMING_WARNING_Y, &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_HOMING_WARNING_ON) ], F1_0);
|
|
Last_homing_warning_shown = 1;
|
|
}
|
|
} else {
|
|
if (Last_homing_warning_shown != 0) {
|
|
PAGE_IN_GAUGE( GAUGE_HOMING_WARNING_OFF );
|
|
hud_bitblt( HOMING_WARNING_X, HOMING_WARNING_Y, &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_HOMING_WARNING_OFF) ], F1_0);
|
|
Last_homing_warning_shown = 0;
|
|
}
|
|
}
|
|
} else if (Last_homing_warning_shown != 0) {
|
|
PAGE_IN_GAUGE( GAUGE_HOMING_WARNING_OFF );
|
|
hud_bitblt( HOMING_WARNING_X, HOMING_WARNING_Y, &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_HOMING_WARNING_OFF) ], F1_0);
|
|
Last_homing_warning_shown = 0;
|
|
}
|
|
}
|
|
|
|
#define MAX_SHOWN_LIVES 4
|
|
|
|
extern int SW_y[2];
|
|
|
|
void hud_show_homing_warning(void)
|
|
{
|
|
int offsety=0;
|
|
|
|
if (Players[Player_num].homing_object_dist >= 0) {
|
|
|
|
if (Cockpit_mode == CM_FULL_SCREEN && (weapon_box_user[0] != WBU_WEAPON || weapon_box_user[1] != WBU_WEAPON)) {
|
|
offsety = grd_curscreen->sc_h/4+FONTSCALE_Y(2);
|
|
} else {
|
|
if ((Newdemo_state == ND_STATE_PLAYBACK) || (Newdemo_state == ND_STATE_RECORDING))
|
|
offsety = FONTSCALE_Y(GAME_FONT->ft_h+2);
|
|
else
|
|
offsety = 0;
|
|
}
|
|
|
|
if (GameTime & 0x4000) {
|
|
gr_set_curfont( GAME_FONT );
|
|
gr_set_fontcolor(gr_getcolor(0,31,0),-1 );
|
|
gr_printf(0x8000, grd_curcanv->cv_h-FONTSCALE_Y(GAME_FONT->ft_h+2)-offsety,TXT_LOCK);
|
|
}
|
|
}
|
|
}
|
|
|
|
void hud_show_keys(void)
|
|
{
|
|
int y = 3*Line_spacing;
|
|
int dx = GAME_FONT->ft_w+GAME_FONT->ft_w/2;
|
|
|
|
if (Players[Player_num].flags & PLAYER_FLAGS_BLUE_KEY) {
|
|
PAGE_IN_GAUGE( KEY_ICON_BLUE );
|
|
hud_bitblt(2,y,&GameBitmaps[ GET_GAUGE_INDEX(KEY_ICON_BLUE) ], F1_0);
|
|
|
|
}
|
|
|
|
if (Players[Player_num].flags & PLAYER_FLAGS_GOLD_KEY) {
|
|
PAGE_IN_GAUGE( KEY_ICON_YELLOW );
|
|
hud_bitblt(2+dx,y,&GameBitmaps[ GET_GAUGE_INDEX(KEY_ICON_YELLOW) ], F1_0);
|
|
}
|
|
|
|
if (Players[Player_num].flags & PLAYER_FLAGS_RED_KEY) {
|
|
PAGE_IN_GAUGE( KEY_ICON_RED );
|
|
hud_bitblt(2+2*dx,y,&GameBitmaps[ GET_GAUGE_INDEX(KEY_ICON_RED) ], F1_0);
|
|
}
|
|
|
|
}
|
|
|
|
#ifdef NETWORK
|
|
extern grs_bitmap Orb_icons[2];
|
|
|
|
void hud_show_orbs (void)
|
|
{
|
|
if (Game_mode & GM_HOARD) {
|
|
int x,y;
|
|
grs_bitmap *bm;
|
|
|
|
x=y=0;
|
|
|
|
if (Cockpit_mode == CM_FULL_COCKPIT) {
|
|
y = HUD_SCALE_Y(2*Line_spacing);
|
|
x = HUD_SCALE_X(4*GAME_FONT->ft_w);
|
|
}
|
|
else if (Cockpit_mode == CM_STATUS_BAR) {
|
|
y = HUD_SCALE_Y(Line_spacing);
|
|
x = HUD_SCALE_X(GAME_FONT->ft_w);
|
|
}
|
|
else if (Cockpit_mode == CM_FULL_SCREEN) {
|
|
y = HUD_SCALE_Y(5*Line_spacing);
|
|
x = HUD_SCALE_X(GAME_FONT->ft_w);
|
|
if (HiresGFX)
|
|
y += HUD_SCALE_Y(Line_spacing);
|
|
}
|
|
else
|
|
Int3(); //what sort of cockpit?
|
|
|
|
bm = &Orb_icons[HiresGFX];
|
|
|
|
gr_set_fontcolor(gr_getcolor(0,31,0),-1 );
|
|
// gr_printf(x+bm->bm_w+bm->bm_w/2, y+(HiresGFX?2:1), "x %d", Players[Player_num].secondary_ammo[PROXIMITY_INDEX]);
|
|
|
|
#ifndef OGL
|
|
gr_ubitmapm(x,y,bm);
|
|
gr_printf(x+bm->bm_w+bm->bm_w/2, y+(HiresGFX?2:1), "x %d", Players[Player_num].secondary_ammo[PROXIMITY_INDEX]);
|
|
#else
|
|
ogl_ubitmapm_cs(x,y,FONTSCALE_Y((HiresGFX)?16:8),FONTSCALE_Y((HiresGFX)?14:7),bm,255,F1_0);
|
|
gr_printf(x+FONTSCALE_X(bm->bm_w+bm->bm_w/2), y+(HiresGFX?2:1), "x %d", Players[Player_num].secondary_ammo[PROXIMITY_INDEX]);
|
|
#endif
|
|
|
|
}
|
|
}
|
|
|
|
void hud_show_flag(void)
|
|
{
|
|
if ((Game_mode & GM_CAPTURE) && (Players[Player_num].flags & PLAYER_FLAGS_FLAG)) {
|
|
int x,y,icon;
|
|
|
|
x=y=0;
|
|
|
|
if (Cockpit_mode == CM_FULL_COCKPIT) {
|
|
y = 2*Line_spacing;
|
|
x = 4*GAME_FONT->ft_w;
|
|
}
|
|
else if (Cockpit_mode == CM_STATUS_BAR) {
|
|
y = Line_spacing;
|
|
x = GAME_FONT->ft_w;
|
|
}
|
|
else if (Cockpit_mode == CM_FULL_SCREEN) {
|
|
y = 5*Line_spacing;
|
|
x = GAME_FONT->ft_w;
|
|
if (HiresGFX)
|
|
y += Line_spacing;
|
|
}
|
|
else
|
|
Int3(); //what sort of cockpit?
|
|
|
|
|
|
icon = (get_team(Player_num) == TEAM_BLUE)?FLAG_ICON_RED:FLAG_ICON_BLUE;
|
|
|
|
PAGE_IN_GAUGE( icon );
|
|
hud_bitblt(x,y,&GameBitmaps[ GET_GAUGE_INDEX(icon) ],F1_0);
|
|
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void hud_show_energy(void)
|
|
{
|
|
//gr_set_current_canvas(&VR_render_sub_buffer[0]); //render off-screen
|
|
if (GameArg.GfxGaugeHudMode<2) {
|
|
gr_set_curfont( GAME_FONT );
|
|
gr_set_fontcolor(gr_getcolor(0,31,0),-1 );
|
|
if (Game_mode & GM_MULTI)
|
|
gr_printf(2, grd_curcanv->cv_h-FONTSCALE_Y(5*Line_spacing),"%s: %i", TXT_ENERGY, f2ir(Players[Player_num].energy));
|
|
else
|
|
gr_printf(2, grd_curcanv->cv_h-FONTSCALE_Y(Line_spacing),"%s: %i", TXT_ENERGY, f2ir(Players[Player_num].energy));
|
|
}
|
|
|
|
if (Newdemo_state==ND_STATE_RECORDING ) {
|
|
int energy = f2ir(Players[Player_num].energy);
|
|
|
|
if (energy != old_energy) {
|
|
newdemo_record_player_energy(old_energy, energy);
|
|
old_energy = energy;
|
|
}
|
|
}
|
|
}
|
|
|
|
void hud_show_afterburner(void)
|
|
{
|
|
int y;
|
|
|
|
if (! (Players[Player_num].flags & PLAYER_FLAGS_AFTERBURNER))
|
|
return; //don't draw if don't have
|
|
|
|
gr_set_curfont( GAME_FONT );
|
|
gr_set_fontcolor(gr_getcolor(0,31,0),-1 );
|
|
|
|
y = (Game_mode & GM_MULTI)?(-8*Line_spacing):(-3*Line_spacing);
|
|
|
|
gr_printf(2, grd_curcanv->cv_h+FONTSCALE_Y(y), "burn: %d%%" , fixmul(Afterburner_charge,100));
|
|
|
|
if (Newdemo_state==ND_STATE_RECORDING ) {
|
|
|
|
if (Afterburner_charge != old_afterburner) {
|
|
newdemo_record_player_afterburner(old_afterburner, Afterburner_charge);
|
|
old_afterburner = Afterburner_charge;
|
|
}
|
|
}
|
|
}
|
|
|
|
char *d2_very_short_secondary_weapon_names[] =
|
|
{"Flash","Guided","SmrtMine","Mercury","Shaker"};
|
|
|
|
#define SECONDARY_WEAPON_NAMES_VERY_SHORT(weapon_num) \
|
|
((weapon_num <= MEGA_INDEX)?(*(&TXT_CONCUSSION + (weapon_num))): \
|
|
d2_very_short_secondary_weapon_names[weapon_num-SMISSILE1_INDEX])
|
|
|
|
//return which bomb will be dropped next time the bomb key is pressed
|
|
extern int which_bomb();
|
|
|
|
void show_bomb_count(int x,int y,int bg_color,int always_show)
|
|
{
|
|
int bomb,count,countx;
|
|
char txt[5],*t;
|
|
|
|
bomb = which_bomb();
|
|
count = Players[Player_num].secondary_ammo[bomb];
|
|
|
|
#ifndef RELEASE
|
|
count = min(count,99); //only have room for 2 digits - cheating give 200
|
|
#endif
|
|
|
|
countx = (bomb==PROXIMITY_INDEX)?count:-count;
|
|
|
|
if (always_show && count == 0) //no bombs, draw nothing on HUD
|
|
return;
|
|
|
|
if (count)
|
|
gr_set_fontcolor((bomb==PROXIMITY_INDEX)?gr_find_closest_color(55,0,0):gr_getcolor(59,50,21),bg_color);
|
|
else
|
|
gr_set_fontcolor(bg_color,bg_color); //erase by drawing in background color
|
|
|
|
sprintf(txt,"B:%02d",count);
|
|
|
|
while ((t=strchr(txt,'1')) != NULL)
|
|
*t = '\x84'; //convert to wide '1'
|
|
|
|
gr_string(x,y,txt);
|
|
|
|
old_bombcount = countx;
|
|
}
|
|
|
|
void draw_primary_ammo_info(int ammo_count)
|
|
{
|
|
if (Cockpit_mode == CM_STATUS_BAR)
|
|
draw_ammo_info(SB_PRIMARY_AMMO_X,SB_PRIMARY_AMMO_Y,ammo_count,1);
|
|
else
|
|
draw_ammo_info(PRIMARY_AMMO_X,PRIMARY_AMMO_Y,ammo_count,1);
|
|
}
|
|
|
|
void hud_show_weapons_mode(int type,int vertical,int mode,int x,int y){
|
|
int i,w,h,aw;
|
|
char weapon_str[10];
|
|
if (vertical){
|
|
y=y+FONTSCALE_Y(GAME_FONT->ft_h*4+3);
|
|
}
|
|
if (mode == 1) {
|
|
if (type==0){
|
|
for (i=4;i>=0;i--){
|
|
if (Primary_weapon==i)
|
|
gr_set_fontcolor(gr_getcolor(20,0,0),-1);
|
|
else{
|
|
if (player_has_weapon(i,0) & HAS_WEAPON_FLAG)
|
|
gr_set_fontcolor(gr_getcolor(0,15,0),-1);
|
|
else
|
|
gr_set_fontcolor(gr_getcolor(3,3,3),-1);
|
|
}
|
|
switch(i){
|
|
case 0:
|
|
sprintf(weapon_str,"%c%i",
|
|
(Players[Player_num].flags & PLAYER_FLAGS_QUAD_LASERS)?'Q':'L',
|
|
Players[Player_num].laser_level+1);
|
|
break;
|
|
case 1:
|
|
if (Cockpit_mode==CM_FULL_SCREEN)
|
|
sprintf(weapon_str,(GameArg.GfxGaugeHudMode==1?"V%i":"V %i"), f2i((unsigned int) Players[Player_num].primary_ammo[1] * VULCAN_AMMO_SCALE));
|
|
else
|
|
sprintf(weapon_str,"V");
|
|
break;
|
|
case 2:
|
|
sprintf(weapon_str,"S");break;
|
|
case 3:
|
|
sprintf(weapon_str,"P");break;
|
|
case 4:
|
|
sprintf(weapon_str,"F");break;
|
|
|
|
}
|
|
gr_get_string_size(weapon_str, &w, &h, &aw );
|
|
if (vertical){
|
|
y-=h+FONTSCALE_Y(2);
|
|
}else
|
|
x-=w+FONTSCALE_X(3);
|
|
gr_printf(x, y, weapon_str);
|
|
}
|
|
} else {
|
|
for (i=4;i>=0;i--){
|
|
if (Secondary_weapon==i)
|
|
gr_set_fontcolor(gr_getcolor(20,0,0),-1);
|
|
else{
|
|
if (Players[Player_num].secondary_ammo[i]>0)
|
|
gr_set_fontcolor(gr_getcolor(0,15,0),-1);
|
|
else
|
|
gr_set_fontcolor(gr_getcolor(0,6,0),-1);
|
|
}
|
|
sprintf(weapon_str,"%i",Players[Player_num].secondary_ammo[i]);
|
|
gr_get_string_size(weapon_str, &w, &h, &aw );
|
|
if (vertical){
|
|
y-=h+FONTSCALE_Y(2);
|
|
}else
|
|
x-=w+FONTSCALE_X(3);
|
|
gr_printf(x, y, weapon_str);
|
|
}
|
|
}
|
|
} else if (mode == 2) {
|
|
if (type==0) {
|
|
for (i=9;i>=5;i--){
|
|
if (Primary_weapon==i)
|
|
gr_set_fontcolor(gr_getcolor(20,0,0),-1);
|
|
else{
|
|
if (player_has_weapon(i,0) & HAS_WEAPON_FLAG)
|
|
gr_set_fontcolor(gr_getcolor(0,15,0),-1);
|
|
else
|
|
gr_set_fontcolor(gr_getcolor(3,3,3),-1);
|
|
}
|
|
switch(i){
|
|
case 5:
|
|
sprintf(weapon_str," ");
|
|
break;
|
|
case 6:
|
|
if (Cockpit_mode==CM_FULL_SCREEN)
|
|
sprintf(weapon_str,"G%i", f2i((unsigned int)Players[Player_num].primary_ammo[1] * VULCAN_AMMO_SCALE));
|
|
else
|
|
sprintf(weapon_str,"G");
|
|
break;
|
|
case 7:
|
|
sprintf(weapon_str,"H");break;
|
|
case 8:
|
|
sprintf(weapon_str,"P");break;
|
|
case 9:
|
|
if (Cockpit_mode==CM_FULL_SCREEN)
|
|
sprintf(weapon_str, "O%03i", Omega_charge * 100/MAX_OMEGA_CHARGE);
|
|
else
|
|
sprintf(weapon_str,"O");
|
|
break;
|
|
|
|
}
|
|
gr_get_string_size(weapon_str, &w, &h, &aw );
|
|
if (vertical){
|
|
y-=h+FONTSCALE_Y(2);
|
|
}else
|
|
x-=w+FONTSCALE_X(3);
|
|
gr_printf(x, y, weapon_str);
|
|
}
|
|
} else {
|
|
for (i=9;i>=5;i--){
|
|
if (Secondary_weapon==i)
|
|
gr_set_fontcolor(gr_getcolor(20,0,0),-1);
|
|
else{
|
|
if (Players[Player_num].secondary_ammo[i]>0)
|
|
gr_set_fontcolor(gr_getcolor(0,15,0),-1);
|
|
else
|
|
gr_set_fontcolor(gr_getcolor(0,6,0),-1);
|
|
}
|
|
sprintf(weapon_str,"%i",Players[Player_num].secondary_ammo[i]);
|
|
gr_get_string_size(weapon_str, &w, &h, &aw );
|
|
if (vertical){
|
|
y-=h+FONTSCALE_Y(2);
|
|
}else
|
|
x-=w+FONTSCALE_X(3);
|
|
gr_printf(x, y, weapon_str);
|
|
}
|
|
}
|
|
}
|
|
gr_set_fontcolor(gr_getcolor(0,31,0),-1 );
|
|
}
|
|
|
|
//convert '1' characters to special wide ones
|
|
#define convert_1s(s) do {char *p=s; while ((p=strchr(p,'1')) != NULL) *p=132;} while(0)
|
|
|
|
void hud_show_weapons(void)
|
|
{
|
|
int w, h, aw;
|
|
int y;
|
|
char *weapon_name;
|
|
char weapon_str[32];
|
|
|
|
// gr_set_current_canvas(&VR_render_sub_buffer[0]); //render off-screen
|
|
gr_set_curfont( GAME_FONT );
|
|
gr_set_fontcolor(gr_getcolor(0,31,0),-1 );
|
|
|
|
y = grd_curcanv->cv_h;
|
|
|
|
if (Game_mode & GM_MULTI)
|
|
y -= FONTSCALE_Y(4*Line_spacing);
|
|
|
|
// ZICO - new HUD modes
|
|
if (GameArg.GfxGaugeHudMode==1){
|
|
hud_show_weapons_mode(0,0,1,grd_curcanv->cv_w,y-FONTSCALE_Y(GAME_FONT->ft_h+(HiresGFX?39:21)));
|
|
hud_show_weapons_mode(0,0,2,grd_curcanv->cv_w,y-FONTSCALE_Y(GAME_FONT->ft_h+(HiresGFX?27:15)));
|
|
hud_show_weapons_mode(1,0,1,grd_curcanv->cv_w,y-FONTSCALE_Y(GAME_FONT->ft_h+(HiresGFX?15:9)));
|
|
hud_show_weapons_mode(1,0,2,grd_curcanv->cv_w,y-FONTSCALE_Y(GAME_FONT->ft_h+3));
|
|
}
|
|
else if (GameArg.GfxGaugeHudMode==2 || GameArg.GfxGaugeHudMode==3){
|
|
int x1,x2;
|
|
int w, aw;
|
|
gr_get_string_size("V1000", &w, &x1, &aw );
|
|
gr_get_string_size("0 ", &x2, &x1, &aw);
|
|
if (GameArg.GfxGaugeHudMode==2){
|
|
y=grd_curcanv->cv_h-(grd_curcanv->cv_h/2.75);
|
|
x1=grd_curcanv->cv_w/2.1-(w)-FONTSCALE_X(25);
|
|
x2=grd_curcanv->cv_w/1.9+x2+FONTSCALE_X(20);
|
|
}else{
|
|
y=grd_curcanv->cv_h/1.75;
|
|
x1=grd_curcanv->cv_w/2.1-(FONTSCALE_X(40)+w);
|
|
x2=grd_curcanv->cv_w/1.9+(FONTSCALE_X(42)+x2);
|
|
}
|
|
hud_show_weapons_mode(0,1,1,x1,y);
|
|
hud_show_weapons_mode(0,1,2,x1+FONTSCALE_X(HiresGFX?24:12),y);
|
|
hud_show_weapons_mode(1,1,1,x2,y);
|
|
hud_show_weapons_mode(1,1,2,x2+FONTSCALE_X(HiresGFX?24:12),y);
|
|
gr_set_fontcolor(gr_getcolor(14,14,23),-1 );
|
|
gr_printf(x2, y-FONTSCALE_Y(GAME_FONT->ft_h*4+4),"%i", f2ir(Players[Player_num].shields));
|
|
gr_set_fontcolor(gr_getcolor(25,18,6),-1 );
|
|
gr_printf(x1, y-FONTSCALE_Y(GAME_FONT->ft_h*4+4),"%i", f2ir(Players[Player_num].energy));
|
|
}
|
|
else
|
|
{
|
|
// ZICO - new HUD modes addition END
|
|
weapon_name = PRIMARY_WEAPON_NAMES_SHORT(Primary_weapon);
|
|
|
|
switch (Primary_weapon) {
|
|
case LASER_INDEX:
|
|
if (Players[Player_num].flags & PLAYER_FLAGS_QUAD_LASERS)
|
|
sprintf(weapon_str, "%s %s %i", TXT_QUAD, weapon_name, Players[Player_num].laser_level+1);
|
|
else
|
|
sprintf(weapon_str, "%s %i", weapon_name, Players[Player_num].laser_level+1);
|
|
break;
|
|
|
|
case SUPER_LASER_INDEX: Int3(); break; //no such thing as super laser
|
|
|
|
case VULCAN_INDEX:
|
|
case GAUSS_INDEX:
|
|
sprintf(weapon_str, "%s: %i", weapon_name, f2i((unsigned) Players[Player_num].primary_ammo[VULCAN_INDEX] * (unsigned) VULCAN_AMMO_SCALE));
|
|
convert_1s(weapon_str);
|
|
break;
|
|
|
|
case SPREADFIRE_INDEX:
|
|
case PLASMA_INDEX:
|
|
case FUSION_INDEX:
|
|
case HELIX_INDEX:
|
|
case PHOENIX_INDEX:
|
|
strcpy(weapon_str, weapon_name);
|
|
break;
|
|
case OMEGA_INDEX:
|
|
sprintf(weapon_str, "%s: %03i", weapon_name, Omega_charge * 100/MAX_OMEGA_CHARGE);
|
|
convert_1s(weapon_str);
|
|
break;
|
|
|
|
default: Int3(); weapon_str[0] = 0; break;
|
|
}
|
|
|
|
gr_get_string_size(weapon_str, &w, &h, &aw );
|
|
gr_printf(grd_curcanv->cv_bitmap.bm_w-5-w, y-FONTSCALE_Y(2*Line_spacing), weapon_str);
|
|
|
|
if (Primary_weapon == VULCAN_INDEX) {
|
|
if (Players[Player_num].primary_ammo[Primary_weapon] != old_ammo_count[0]) {
|
|
if (Newdemo_state == ND_STATE_RECORDING)
|
|
newdemo_record_primary_ammo(old_ammo_count[0], Players[Player_num].primary_ammo[Primary_weapon]);
|
|
old_ammo_count[0] = Players[Player_num].primary_ammo[Primary_weapon];
|
|
}
|
|
}
|
|
|
|
if (Primary_weapon == OMEGA_INDEX) {
|
|
if (Omega_charge != Old_Omega_charge) {
|
|
if (Newdemo_state == ND_STATE_RECORDING)
|
|
newdemo_record_primary_ammo(Old_Omega_charge, Omega_charge);
|
|
Old_Omega_charge = Omega_charge;
|
|
}
|
|
}
|
|
|
|
weapon_name = SECONDARY_WEAPON_NAMES_VERY_SHORT(Secondary_weapon);
|
|
|
|
sprintf(weapon_str, "%s %d",weapon_name,Players[Player_num].secondary_ammo[Secondary_weapon]);
|
|
gr_get_string_size(weapon_str, &w, &h, &aw );
|
|
gr_printf(grd_curcanv->cv_bitmap.bm_w-5-w, y-FONTSCALE_Y(Line_spacing), weapon_str);
|
|
|
|
if (Players[Player_num].secondary_ammo[Secondary_weapon] != old_ammo_count[1]) {
|
|
if (Newdemo_state == ND_STATE_RECORDING)
|
|
newdemo_record_secondary_ammo(old_ammo_count[1], Players[Player_num].secondary_ammo[Secondary_weapon]);
|
|
old_ammo_count[1] = Players[Player_num].secondary_ammo[Secondary_weapon];
|
|
}
|
|
|
|
show_bomb_count(grd_curcanv->cv_bitmap.bm_w-FONTSCALE_X(3*GAME_FONT->ft_w+(HiresGFX?0:2)), y-FONTSCALE_Y(3*Line_spacing),-1,1);
|
|
}
|
|
}
|
|
|
|
void hud_show_cloak_invuln(void)
|
|
{
|
|
gr_set_fontcolor(gr_getcolor(0,31,0),-1 );
|
|
|
|
if (Players[Player_num].flags & PLAYER_FLAGS_CLOAKED) {
|
|
int y = grd_curcanv->cv_h;
|
|
|
|
if (Game_mode & GM_MULTI)
|
|
y -= FONTSCALE_Y(7*Line_spacing);
|
|
else
|
|
y -= FONTSCALE_Y(4*Line_spacing);
|
|
|
|
if ((Players[Player_num].cloak_time+CLOAK_TIME_MAX - GameTime > F1_0*3 ) || (GameTime & 0x8000))
|
|
gr_printf(2, y, "%s", TXT_CLOAKED);
|
|
}
|
|
|
|
if (Players[Player_num].flags & PLAYER_FLAGS_INVULNERABLE) {
|
|
int y = grd_curcanv->cv_h;
|
|
|
|
if (Game_mode & GM_MULTI)
|
|
y -= FONTSCALE_Y(10*Line_spacing);
|
|
else
|
|
y -= FONTSCALE_Y(5*Line_spacing);
|
|
|
|
if (((Players[Player_num].invulnerable_time + INVULNERABLE_TIME_MAX - GameTime) > F1_0*4) || (GameTime & 0x8000))
|
|
gr_printf(2, y, "%s", TXT_INVULNERABLE);
|
|
}
|
|
|
|
}
|
|
|
|
void hud_show_shield(void)
|
|
{
|
|
// gr_set_current_canvas(&VR_render_sub_buffer[0]); //render off-screen
|
|
if (GameArg.GfxGaugeHudMode<2) {
|
|
gr_set_curfont( GAME_FONT );
|
|
gr_set_fontcolor(gr_getcolor(0,31,0),-1 );
|
|
|
|
if ( Players[Player_num].shields >= 0 ) {
|
|
if (Game_mode & GM_MULTI)
|
|
gr_printf(2, grd_curcanv->cv_h-FONTSCALE_Y(6*Line_spacing),"%s: %i", TXT_SHIELD, f2ir(Players[Player_num].shields));
|
|
else
|
|
gr_printf(2, grd_curcanv->cv_h-FONTSCALE_Y(2*Line_spacing),"%s: %i", TXT_SHIELD, f2ir(Players[Player_num].shields));
|
|
} else {
|
|
if (Game_mode & GM_MULTI)
|
|
gr_printf(2, grd_curcanv->cv_h-FONTSCALE_Y(6*Line_spacing),"%s: 0", TXT_SHIELD );
|
|
else
|
|
gr_printf(2, grd_curcanv->cv_h-FONTSCALE_Y(2*Line_spacing),"%s: 0", TXT_SHIELD );
|
|
}
|
|
}
|
|
|
|
if (Newdemo_state==ND_STATE_RECORDING ) {
|
|
int shields = f2ir(Players[Player_num].shields);
|
|
|
|
if (shields != old_shields) { // Draw the shield gauge
|
|
newdemo_record_player_shields(old_shields, shields);
|
|
old_shields = shields;
|
|
}
|
|
}
|
|
}
|
|
|
|
//draw the icons for number of lives
|
|
void hud_show_lives()
|
|
{
|
|
if ((HUD_nmessages > 0) && (strlen(HUD_messages[hud_first]) > 38))
|
|
return;
|
|
|
|
if (Game_mode & GM_MULTI) {
|
|
gr_set_curfont( GAME_FONT );
|
|
gr_set_fontcolor(gr_getcolor(0,31,0),-1 );
|
|
gr_printf(10, 3, "%s: %d", TXT_DEATHS, Players[Player_num].net_killed_total);
|
|
}
|
|
else if (Players[Player_num].lives > 1) {
|
|
grs_bitmap *bm;
|
|
gr_set_curfont( GAME_FONT );
|
|
gr_set_fontcolor(gr_getcolor(0,20,0),-1 );
|
|
PAGE_IN_GAUGE( GAUGE_LIVES );
|
|
bm = &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_LIVES) ];
|
|
#ifndef OGL
|
|
gr_ubitmapm(10,3,bm);
|
|
gr_printf(10+bm->bm_w+bm->bm_w/2, 3, "x %d", Players[Player_num].lives-1);
|
|
#else
|
|
ogl_ubitmapm_cs(FONTSCALE_X(10),3,FONTSCALE_X((HiresGFX)?16:8),FONTSCALE_Y((HiresGFX)?14:7),bm,255,F1_0);
|
|
gr_printf(FONTSCALE_X((HiresGFX)?35:22), 3, "x %d", Players[Player_num].lives-1);
|
|
#endif
|
|
}
|
|
|
|
}
|
|
|
|
void sb_show_lives()
|
|
{
|
|
int x,y;
|
|
grs_bitmap * bm = &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_LIVES) ];
|
|
x = SB_LIVES_X;
|
|
y = SB_LIVES_Y;
|
|
|
|
gr_set_curfont( GAME_FONT );
|
|
gr_set_fontcolor(gr_getcolor(0,20,0),-1 );
|
|
if (Game_mode & GM_MULTI)
|
|
gr_printf(HUD_SCALE_X(SB_LIVES_LABEL_X),HUD_SCALE_Y(SB_LIVES_LABEL_Y),"%s:", TXT_DEATHS);
|
|
else
|
|
gr_printf(HUD_SCALE_X(SB_LIVES_LABEL_X),HUD_SCALE_Y(SB_LIVES_LABEL_Y),"%s:", TXT_LIVES);
|
|
|
|
if (Game_mode & GM_MULTI)
|
|
{
|
|
char killed_str[20];
|
|
int w, h, aw;
|
|
static int last_x[4] = {SB_SCORE_RIGHT_L,SB_SCORE_RIGHT_L,SB_SCORE_RIGHT_H,SB_SCORE_RIGHT_H};
|
|
int x;
|
|
|
|
sprintf(killed_str, "%5d", Players[Player_num].net_killed_total);
|
|
gr_get_string_size(killed_str, &w, &h, &aw);
|
|
gr_setcolor(BM_XRGB(0,0,0));
|
|
#ifndef OGL
|
|
gr_rect(last_x[HiresGFX], y+1, SB_SCORE_RIGHT, y+GAME_FONT->ft_h);
|
|
#endif
|
|
gr_set_fontcolor(gr_getcolor(0,20,0),-1);
|
|
x = HUD_SCALE_X(SB_SCORE_RIGHT)-w-2;
|
|
gr_printf(x, HUD_SCALE_Y(y+1), killed_str);
|
|
last_x[HiresGFX] = x;
|
|
return;
|
|
}
|
|
|
|
|
|
//erase old icons
|
|
gr_setcolor(BM_XRGB(0,0,0));
|
|
|
|
gr_rect(HUD_SCALE_X(x), HUD_SCALE_Y(y), HUD_SCALE_X(SB_SCORE_RIGHT), HUD_SCALE_Y(y+bm->bm_h));
|
|
|
|
if (Players[Player_num].lives-1 > 0) {
|
|
gr_set_curfont( GAME_FONT );
|
|
gr_set_fontcolor(gr_getcolor(0,20,0),-1 );
|
|
PAGE_IN_GAUGE( GAUGE_LIVES );
|
|
|
|
#ifndef OGL
|
|
gr_ubitmapm(HUD_SCALE_X(x),HUD_SCALE_Y(y),bm);
|
|
#else
|
|
ogl_ubitmapm_cs(HUD_SCALE_X(x),HUD_SCALE_Y(y),FONTSCALE_X((HiresGFX)?16:8),FONTSCALE_Y((HiresGFX)?14:7),bm,255,F1_0);
|
|
#endif
|
|
gr_printf(HUD_SCALE_X(x+bm->bm_w+GAME_FONT->ft_w), HUD_SCALE_Y(y), "x %d", Players[Player_num].lives-1);
|
|
}
|
|
}
|
|
|
|
#ifndef RELEASE
|
|
|
|
#ifdef PIGGY_USE_PAGING
|
|
extern int Piggy_bitmap_cache_next;
|
|
#endif
|
|
|
|
void show_time()
|
|
{
|
|
int secs = f2i(Players[Player_num].time_level) % 60;
|
|
int mins = f2i(Players[Player_num].time_level) / 60;
|
|
|
|
gr_set_curfont( GAME_FONT );
|
|
|
|
if (Color_0_31_0 == -1)
|
|
Color_0_31_0 = gr_getcolor(0,31,0);
|
|
gr_set_fontcolor(Color_0_31_0, -1 );
|
|
|
|
gr_printf(SWIDTH-FONTSCALE_X(2.75*GAME_FONT->ft_w),(SHEIGHT-FONTSCALE_Y(GAME_FONT->ft_h))/2-FONTSCALE_Y(GAME_FONT->ft_h+1),"%d:%02d", mins, secs);
|
|
}
|
|
#endif
|
|
|
|
#define EXTRA_SHIP_SCORE 50000 //get new ship every this many points
|
|
|
|
void add_points_to_score(int points)
|
|
{
|
|
int prev_score;
|
|
|
|
score_time += f1_0*2;
|
|
score_display += points;
|
|
if (score_time > f1_0*4) score_time = f1_0*4;
|
|
|
|
if (points == 0 || Cheats_enabled)
|
|
return;
|
|
|
|
if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))
|
|
return;
|
|
|
|
prev_score=Players[Player_num].score;
|
|
|
|
Players[Player_num].score += points;
|
|
|
|
if (Newdemo_state == ND_STATE_RECORDING)
|
|
newdemo_record_player_score(points);
|
|
|
|
#ifdef NETWORK
|
|
if (Game_mode & GM_MULTI_COOP)
|
|
multi_send_score();
|
|
|
|
if (Game_mode & GM_MULTI)
|
|
return;
|
|
#endif
|
|
|
|
if (Players[Player_num].score/EXTRA_SHIP_SCORE != prev_score/EXTRA_SHIP_SCORE) {
|
|
int snd;
|
|
Players[Player_num].lives += Players[Player_num].score/EXTRA_SHIP_SCORE - prev_score/EXTRA_SHIP_SCORE;
|
|
powerup_basic(20, 20, 20, 0, TXT_EXTRA_LIFE);
|
|
if ((snd=Powerup_info[POW_EXTRA_LIFE].hit_sound) > -1 )
|
|
digi_play_sample( snd, F1_0 );
|
|
}
|
|
}
|
|
|
|
void add_bonus_points_to_score(int points)
|
|
{
|
|
int prev_score;
|
|
|
|
if (points == 0 || Cheats_enabled)
|
|
return;
|
|
|
|
prev_score=Players[Player_num].score;
|
|
|
|
Players[Player_num].score += points;
|
|
|
|
|
|
if (Newdemo_state == ND_STATE_RECORDING)
|
|
newdemo_record_player_score(points);
|
|
|
|
if (Game_mode & GM_MULTI)
|
|
return;
|
|
|
|
if (Players[Player_num].score/EXTRA_SHIP_SCORE != prev_score/EXTRA_SHIP_SCORE) {
|
|
int snd;
|
|
Players[Player_num].lives += Players[Player_num].score/EXTRA_SHIP_SCORE - prev_score/EXTRA_SHIP_SCORE;
|
|
if ((snd=Powerup_info[POW_EXTRA_LIFE].hit_sound) > -1 )
|
|
digi_play_sample( snd, F1_0 );
|
|
}
|
|
}
|
|
|
|
#include "key.h"
|
|
|
|
void init_gauge_canvases()
|
|
{
|
|
grs_font *save_font = grd_curcanv->cv_font;
|
|
|
|
gr_set_curfont(GAME_FONT);
|
|
|
|
PAGE_IN_GAUGE( SB_GAUGE_ENERGY );
|
|
PAGE_IN_GAUGE( GAUGE_AFTERBURNER );
|
|
|
|
Canv_LeftEnergyGauge = gr_create_sub_canvas( grd_curcanv, LEFT_ENERGY_GAUGE_X, LEFT_ENERGY_GAUGE_Y, LEFT_ENERGY_GAUGE_W, LEFT_ENERGY_GAUGE_H );
|
|
Canv_SBEnergyGauge = gr_create_sub_canvas( grd_curcanv, SB_ENERGY_GAUGE_X, SB_ENERGY_GAUGE_Y, SB_ENERGY_GAUGE_W, SB_ENERGY_GAUGE_H );
|
|
Canv_SBAfterburnerGauge = gr_create_sub_canvas( grd_curcanv, SB_AFTERBURNER_GAUGE_X, SB_AFTERBURNER_GAUGE_Y, SB_AFTERBURNER_GAUGE_W, SB_AFTERBURNER_GAUGE_H );
|
|
Canv_RightEnergyGauge = gr_create_sub_canvas( grd_curcanv, RIGHT_ENERGY_GAUGE_X, RIGHT_ENERGY_GAUGE_Y, RIGHT_ENERGY_GAUGE_W, RIGHT_ENERGY_GAUGE_H );
|
|
Canv_NumericalGauge = gr_create_sub_canvas( grd_curcanv, NUMERICAL_GAUGE_X, NUMERICAL_GAUGE_Y, NUMERICAL_GAUGE_W, NUMERICAL_GAUGE_H );
|
|
Canv_AfterburnerGauge = gr_create_sub_canvas( grd_curcanv, AFTERBURNER_GAUGE_X, AFTERBURNER_GAUGE_Y, AFTERBURNER_GAUGE_W, AFTERBURNER_GAUGE_H );
|
|
|
|
gr_set_curfont(save_font);
|
|
}
|
|
|
|
void close_gauge_canvases()
|
|
{
|
|
gr_free_sub_canvas( Canv_LeftEnergyGauge );
|
|
gr_free_sub_canvas( Canv_SBEnergyGauge );
|
|
gr_free_sub_canvas( Canv_SBAfterburnerGauge );
|
|
gr_free_sub_canvas( Canv_RightEnergyGauge );
|
|
gr_free_sub_canvas( Canv_NumericalGauge );
|
|
gr_free_sub_canvas( Canv_AfterburnerGauge );
|
|
}
|
|
|
|
void init_gauges()
|
|
{
|
|
//draw_gauges_on = 1;
|
|
|
|
if ( ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP)) || ((Newdemo_state == ND_STATE_PLAYBACK) && (Newdemo_game_mode & GM_MULTI) && !(Newdemo_game_mode & GM_MULTI_COOP)) )
|
|
old_score = -99;
|
|
else
|
|
old_score = -1;
|
|
old_energy = -1;
|
|
old_shields = -1;
|
|
old_flags = -1;
|
|
old_cloak = -1;
|
|
old_lives = -1;
|
|
old_afterburner = -1;
|
|
old_bombcount = 0;
|
|
old_laser_level = 0;
|
|
|
|
old_weapon[0] = old_weapon[1] = -1;
|
|
old_ammo_count[0] = old_ammo_count[1] = -1;
|
|
Old_Omega_charge = -1;
|
|
|
|
cloak_fade_state = 0;
|
|
|
|
weapon_box_user[0] = weapon_box_user[1] = WBU_WEAPON;
|
|
}
|
|
|
|
void draw_energy_bar(int energy)
|
|
{
|
|
int x1, x2, y;
|
|
int not_energy = (HiresGFX?(HUD_SCALE_X(125 - (energy*125)/100)):(HUD_SCALE_X(63 - (energy*63)/100)));
|
|
double aplitscale=((double)(HUD_SCALE_X(65)/HUD_SCALE_Y(8))/(65/8)); //scale aplitude of energy bar to current resolution aspect
|
|
|
|
// Draw left energy bar
|
|
PAGE_IN_GAUGE( GAUGE_ENERGY_LEFT );
|
|
hud_bitblt (LEFT_ENERGY_GAUGE_X, LEFT_ENERGY_GAUGE_Y, &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_ENERGY_LEFT) ], F1_0);
|
|
|
|
gr_setcolor(BM_XRGB(0,0,0));
|
|
|
|
if (energy < 100)
|
|
for (y=0; y < HUD_SCALE_Y(LEFT_ENERGY_GAUGE_H); y++) {
|
|
x1 = HUD_SCALE_X(LEFT_ENERGY_GAUGE_H - 2) - y*(aplitscale);
|
|
x2 = HUD_SCALE_X(LEFT_ENERGY_GAUGE_H - 2) - y*(aplitscale) + not_energy;
|
|
|
|
if (x2 > HUD_SCALE_X(LEFT_ENERGY_GAUGE_W) - (y*aplitscale)/3)
|
|
x2 = HUD_SCALE_X(LEFT_ENERGY_GAUGE_W) - (y*aplitscale)/3;
|
|
|
|
if (x2 > x1) gr_uline( i2f(x1+HUD_SCALE_X(LEFT_ENERGY_GAUGE_X)), i2f(y+HUD_SCALE_Y(LEFT_ENERGY_GAUGE_Y)), i2f(x2+HUD_SCALE_X(LEFT_ENERGY_GAUGE_X)), i2f(y+HUD_SCALE_Y(LEFT_ENERGY_GAUGE_Y)) );
|
|
}
|
|
|
|
gr_set_current_canvas( NULL );
|
|
|
|
// Draw right energy bar
|
|
PAGE_IN_GAUGE( GAUGE_ENERGY_RIGHT );
|
|
hud_bitblt (RIGHT_ENERGY_GAUGE_X, RIGHT_ENERGY_GAUGE_Y, &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_ENERGY_RIGHT) ], F1_0);
|
|
|
|
if (energy < 100)
|
|
for (y=0; y < HUD_SCALE_Y(RIGHT_ENERGY_GAUGE_H); y++) {
|
|
x1 = HUD_SCALE_X(RIGHT_ENERGY_GAUGE_W - RIGHT_ENERGY_GAUGE_H + 2 ) + y*(aplitscale) - not_energy;
|
|
x2 = HUD_SCALE_X(RIGHT_ENERGY_GAUGE_W - RIGHT_ENERGY_GAUGE_H + 2 ) + y*(aplitscale);
|
|
|
|
if (x1 < (y*aplitscale)/3)
|
|
x1 = (y*aplitscale)/3;
|
|
|
|
if (x2 > x1) gr_uline( i2f(x1+HUD_SCALE_X(RIGHT_ENERGY_GAUGE_X)), i2f(y+HUD_SCALE_Y(RIGHT_ENERGY_GAUGE_Y)), i2f(x2+HUD_SCALE_X(RIGHT_ENERGY_GAUGE_X)), i2f(y+HUD_SCALE_Y(RIGHT_ENERGY_GAUGE_Y)) );
|
|
}
|
|
|
|
gr_set_current_canvas( NULL );
|
|
}
|
|
|
|
void draw_afterburner_bar(int afterburner)
|
|
{
|
|
int not_afterburner;
|
|
int i, j, y, yMax;
|
|
ubyte afterburner_bar_table[AFTERBURNER_GAUGE_H_L*2] = { 3,11, 3,11, 3,11, 3,11, 3,11, 3,11, 2,11, 2,10, 2,10, 2,10, 2,10, 2,10, 2,10, 1,10, 1,10, 1,10, 1,9, 1,9, 1,9, 1,9, 0,9, 0,9, 0,8, 0,8, 0,8, 0,8, 1,8, 2,8, 3,8, 4,8, 5,8, 6,7 };
|
|
ubyte afterburner_bar_table_hires[AFTERBURNER_GAUGE_H_H*2] = { 5,20, 5,20, 5,19, 5,19, 5,19, 5,19, 4,19, 4,19, 4,19, 4,19, 4,19, 4,18, 4,18, 4,18, 4,18, 3,18, 3,18, 3,18, 3,18, 3,18, 3,18, 3,17, 3,17, 2,17, 2,17, 2,17, 2,17, 2,17, 2,17, 2,17, 2,17, 2,16, 2,16, 1,16, 1,16, 1,16, 1,16, 1,16, 1,16, 1,16, 1,16, 1,15, 1,15, 1,15, 0,15, 0,15, 0,15, 0,15, 0,15, 0,15, 0,14, 0,14, 0,14, 1,14, 2,14, 3,14, 4,14, 5,14, 6,13, 7,13, 8,13, 9,13, 10,13, 11,13, 12,13 };
|
|
ubyte *pabt = (HiresGFX ? afterburner_bar_table_hires : afterburner_bar_table);
|
|
|
|
// Draw afterburner bar
|
|
PAGE_IN_GAUGE( GAUGE_AFTERBURNER );
|
|
hud_bitblt( AFTERBURNER_GAUGE_X, AFTERBURNER_GAUGE_Y, &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_AFTERBURNER) ], F1_0);
|
|
gr_setcolor( BM_XRGB(0,0,0) );
|
|
not_afterburner = fixmul(f1_0 - afterburner,AFTERBURNER_GAUGE_H);
|
|
yMax = HUD_SCALE_Y (not_afterburner);
|
|
|
|
for (y = 0; y < not_afterburner; y++) {
|
|
for (i = HUD_SCALE_Y (y), j = HUD_SCALE_Y (y + 1); i < j; i++) {
|
|
gr_rect (
|
|
HUD_SCALE_X (AFTERBURNER_GAUGE_X + pabt [y * 2]),
|
|
HUD_SCALE_Y (AFTERBURNER_GAUGE_Y-1) + i,
|
|
HUD_SCALE_X (AFTERBURNER_GAUGE_X + pabt [y * 2 + 1] + 1),
|
|
HUD_SCALE_Y (AFTERBURNER_GAUGE_Y) + i);
|
|
}
|
|
}
|
|
gr_set_current_canvas( NULL );
|
|
}
|
|
|
|
void draw_shield_bar(int shield)
|
|
{
|
|
int bm_num = shield>=100?9:(shield / 10);
|
|
|
|
PAGE_IN_GAUGE( GAUGE_SHIELDS+9-bm_num );
|
|
hud_bitblt( SHIELD_GAUGE_X, SHIELD_GAUGE_Y, &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_SHIELDS+9-bm_num) ], F1_0);
|
|
}
|
|
|
|
#define CLOAK_FADE_WAIT_TIME 0x400
|
|
|
|
void draw_player_ship(int cloak_state,int old_cloak_state,int x, int y)
|
|
{
|
|
static fix cloak_fade_timer=0;
|
|
static int cloak_fade_value=GR_FADE_LEVELS-1;
|
|
static int refade = 0;
|
|
grs_bitmap *bm = NULL;
|
|
|
|
if (Game_mode & GM_TEAM) {
|
|
#ifdef NETWORK
|
|
PAGE_IN_GAUGE( GAUGE_SHIPS+get_team(Player_num) );
|
|
bm = &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_SHIPS+get_team(Player_num)) ];
|
|
#endif
|
|
} else {
|
|
PAGE_IN_GAUGE( GAUGE_SHIPS+Player_num );
|
|
bm = &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_SHIPS+Player_num) ];
|
|
}
|
|
|
|
|
|
if (old_cloak_state==-1 && cloak_state)
|
|
cloak_fade_value=0;
|
|
|
|
// mprintf((0, "cloak/oldcloak %d/%d", cloak_state, old_cloak_state));
|
|
|
|
if (!cloak_state) {
|
|
cloak_fade_value=GR_FADE_LEVELS-1;
|
|
cloak_fade_state = 0;
|
|
}
|
|
|
|
if (cloak_state==1 && old_cloak_state==0)
|
|
cloak_fade_state = -1;
|
|
//else if (cloak_state==0 && old_cloak_state==1)
|
|
// cloak_fade_state = 1;
|
|
|
|
if (cloak_state && GameTime > Players[Player_num].cloak_time + CLOAK_TIME_MAX - i2f(3)) //doing "about-to-uncloak" effect
|
|
if (cloak_fade_state==0)
|
|
cloak_fade_state = 2;
|
|
|
|
|
|
if (cloak_fade_state)
|
|
cloak_fade_timer -= FrameTime;
|
|
|
|
while (cloak_fade_state && cloak_fade_timer < 0) {
|
|
|
|
cloak_fade_timer += CLOAK_FADE_WAIT_TIME;
|
|
|
|
cloak_fade_value += cloak_fade_state;
|
|
|
|
if (cloak_fade_value >= GR_FADE_LEVELS-1) {
|
|
cloak_fade_value = GR_FADE_LEVELS-1;
|
|
if (cloak_fade_state == 2 && cloak_state)
|
|
cloak_fade_state = -2;
|
|
else
|
|
cloak_fade_state = 0;
|
|
}
|
|
else if (cloak_fade_value <= 0) {
|
|
cloak_fade_value = 0;
|
|
if (cloak_fade_state == -2)
|
|
cloak_fade_state = 2;
|
|
else
|
|
cloak_fade_state = 0;
|
|
}
|
|
}
|
|
|
|
// To fade out both pages in a paged mode.
|
|
if (refade) refade = 0;
|
|
else if (cloak_state && old_cloak_state && !cloak_fade_state && !refade) {
|
|
cloak_fade_state = -1;
|
|
refade = 1;
|
|
}
|
|
|
|
gr_set_current_canvas(NULL);
|
|
|
|
hud_bitblt( x, y, bm, F1_0);
|
|
|
|
Gr_scanline_darkening_level = cloak_fade_value;
|
|
gr_rect(HUD_SCALE_X(x), HUD_SCALE_Y(y), HUD_SCALE_X(x+bm->bm_w), HUD_SCALE_Y(y+bm->bm_h));
|
|
Gr_scanline_darkening_level = GR_FADE_LEVELS;
|
|
|
|
gr_set_current_canvas( NULL );
|
|
|
|
//gr_bm_ubitbltm( bm->bm_w, bm->bm_h, x, y, x, y, &VR_render_buffer[0].cv_bitmap, &grd_curcanv->cv_bitmap);
|
|
}
|
|
|
|
#define INV_FRAME_TIME (f1_0/10) //how long for each frame
|
|
|
|
void draw_numerical_display(int shield, int energy)
|
|
{
|
|
int sw,sh,saw,ew,eh,eaw;
|
|
|
|
//gr_set_current_canvas( Canv_NumericalGauge );
|
|
gr_set_curfont( GAME_FONT );
|
|
#ifndef OGL
|
|
PAGE_IN_GAUGE( GAUGE_NUMERICAL );
|
|
hud_bitblt( NUMERICAL_GAUGE_X, NUMERICAL_GAUGE_Y, &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_NUMERICAL) ], F1_0);
|
|
#endif
|
|
|
|
gr_set_fontcolor(gr_getcolor(14,14,23),-1 );
|
|
gr_get_string_size((shield>199)?"200":(shield>99)?"100":(shield>9)?"00":"0",&sw,&sh,&saw);
|
|
gr_printf( (grd_curscreen->sc_w/1.951)-(sw/2),
|
|
(grd_curscreen->sc_h/1.365),"%d",shield);
|
|
|
|
gr_set_fontcolor(gr_getcolor(25,18,6),-1 );
|
|
gr_get_string_size((energy>199)?"200":(energy>99)?"100":(energy>9)?"00":"0",&ew,&eh,&eaw);
|
|
gr_printf( (grd_curscreen->sc_w/1.951)-(ew/2),
|
|
(grd_curscreen->sc_h/1.5),"%d",energy);
|
|
|
|
gr_set_current_canvas( NULL );
|
|
}
|
|
|
|
|
|
void draw_keys()
|
|
{
|
|
gr_set_current_canvas( NULL );
|
|
|
|
if (Players[Player_num].flags & PLAYER_FLAGS_BLUE_KEY ) {
|
|
PAGE_IN_GAUGE( GAUGE_BLUE_KEY );
|
|
hud_bitblt( GAUGE_BLUE_KEY_X, GAUGE_BLUE_KEY_Y, &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_BLUE_KEY) ], F1_0);
|
|
} else {
|
|
PAGE_IN_GAUGE( GAUGE_BLUE_KEY_OFF );
|
|
hud_bitblt( GAUGE_BLUE_KEY_X, GAUGE_BLUE_KEY_Y, &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_BLUE_KEY_OFF) ], F1_0);
|
|
}
|
|
|
|
if (Players[Player_num].flags & PLAYER_FLAGS_GOLD_KEY) {
|
|
PAGE_IN_GAUGE( GAUGE_GOLD_KEY );
|
|
hud_bitblt( GAUGE_GOLD_KEY_X, GAUGE_GOLD_KEY_Y, &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_GOLD_KEY) ], F1_0);
|
|
} else {
|
|
PAGE_IN_GAUGE( GAUGE_GOLD_KEY_OFF );
|
|
hud_bitblt( GAUGE_GOLD_KEY_X, GAUGE_GOLD_KEY_Y, &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_GOLD_KEY_OFF) ], F1_0);
|
|
}
|
|
|
|
if (Players[Player_num].flags & PLAYER_FLAGS_RED_KEY) {
|
|
PAGE_IN_GAUGE( GAUGE_RED_KEY );
|
|
hud_bitblt( GAUGE_RED_KEY_X, GAUGE_RED_KEY_Y, &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_RED_KEY) ], F1_0);
|
|
} else {
|
|
PAGE_IN_GAUGE( GAUGE_RED_KEY_OFF );
|
|
hud_bitblt( GAUGE_RED_KEY_X, GAUGE_RED_KEY_Y, &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_RED_KEY_OFF) ], F1_0);
|
|
}
|
|
}
|
|
|
|
|
|
void draw_weapon_info_sub(int info_index,gauge_box *box,int pic_x,int pic_y,char *name,int text_x,int text_y)
|
|
{
|
|
grs_bitmap *bm;
|
|
char *p;
|
|
|
|
//clear the window
|
|
gr_setcolor(BM_XRGB(0,0,0));
|
|
gr_rect(HUD_SCALE_X(box->left),HUD_SCALE_Y(box->top),HUD_SCALE_X(box->right),HUD_SCALE_Y(box->bot));
|
|
|
|
if (Piggy_hamfile_version >= 3 // !SHAREWARE
|
|
&& HiresGFX)
|
|
{
|
|
bm=&GameBitmaps[Weapon_info[info_index].hires_picture.index];
|
|
PIGGY_PAGE_IN( Weapon_info[info_index].hires_picture );
|
|
} else {
|
|
bm=&GameBitmaps[Weapon_info[info_index].picture.index];
|
|
PIGGY_PAGE_IN( Weapon_info[info_index].picture );
|
|
}
|
|
|
|
Assert(bm != NULL);
|
|
|
|
hud_bitblt(pic_x,pic_y,bm, F1_0);
|
|
|
|
if (GameArg.GfxGaugeHudMode == 0) {
|
|
gr_set_fontcolor(gr_getcolor(0,20,0),-1 );
|
|
|
|
if ((p=strchr(name,'\n'))!=NULL) {
|
|
*p=0;
|
|
gr_printf(text_x,text_y,name);
|
|
gr_printf(text_x,text_y+FONTSCALE_Y(grd_curcanv->cv_font->ft_h+1),p+1);
|
|
*p='\n';
|
|
} else
|
|
gr_printf(text_x,text_y,name);
|
|
|
|
// For laser, show level and quadness
|
|
if (info_index == LASER_ID || info_index == SUPER_LASER_ID) {
|
|
char temp_str[7];
|
|
|
|
sprintf(temp_str, "%s: 0", TXT_LVL);
|
|
|
|
temp_str[5] = Players[Player_num].laser_level+1 + '0';
|
|
|
|
gr_printf(text_x,text_y+HUD_SCALE_Y(Line_spacing), temp_str);
|
|
|
|
if (Players[Player_num].flags & PLAYER_FLAGS_QUAD_LASERS) {
|
|
strcpy(temp_str, TXT_QUAD);
|
|
gr_printf(text_x,text_y+HUD_SCALE_Y(2*Line_spacing), temp_str);
|
|
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void draw_weapon_info(int weapon_type,int weapon_num,int laser_level)
|
|
{
|
|
int info_index;
|
|
|
|
if (weapon_type == 0) {
|
|
info_index = Primary_weapon_to_weapon_info[weapon_num];
|
|
|
|
if (info_index == LASER_ID && laser_level > MAX_LASER_LEVEL)
|
|
info_index = SUPER_LASER_ID;
|
|
|
|
if (Cockpit_mode == CM_STATUS_BAR)
|
|
draw_weapon_info_sub(info_index,
|
|
&gauge_boxes[SB_PRIMARY_BOX],
|
|
SB_PRIMARY_W_PIC_X,SB_PRIMARY_W_PIC_Y,
|
|
PRIMARY_WEAPON_NAMES_SHORT(weapon_num),
|
|
SB_PRIMARY_W_TEXT_X,SB_PRIMARY_W_TEXT_Y);
|
|
else
|
|
draw_weapon_info_sub(info_index,
|
|
&gauge_boxes[COCKPIT_PRIMARY_BOX],
|
|
PRIMARY_W_PIC_X,PRIMARY_W_PIC_Y,
|
|
PRIMARY_WEAPON_NAMES_SHORT(weapon_num),
|
|
PRIMARY_W_TEXT_X,PRIMARY_W_TEXT_Y);
|
|
|
|
}
|
|
else {
|
|
info_index = Secondary_weapon_to_weapon_info[weapon_num];
|
|
|
|
if (Cockpit_mode == CM_STATUS_BAR)
|
|
draw_weapon_info_sub(info_index,
|
|
&gauge_boxes[SB_SECONDARY_BOX],
|
|
SB_SECONDARY_W_PIC_X,SB_SECONDARY_W_PIC_Y,
|
|
SECONDARY_WEAPON_NAMES_SHORT(weapon_num),
|
|
SB_SECONDARY_W_TEXT_X,SB_SECONDARY_W_TEXT_Y);
|
|
else
|
|
draw_weapon_info_sub(info_index,
|
|
&gauge_boxes[COCKPIT_SECONDARY_BOX],
|
|
SECONDARY_W_PIC_X,SECONDARY_W_PIC_Y,
|
|
SECONDARY_WEAPON_NAMES_SHORT(weapon_num),
|
|
SECONDARY_W_TEXT_X,SECONDARY_W_TEXT_Y);
|
|
}
|
|
if (GameArg.GfxGaugeHudMode!=0)
|
|
{
|
|
if (weapon_box_user[0] == WBU_WEAPON) {
|
|
hud_show_weapons_mode(0,1,1,(Cockpit_mode==CM_STATUS_BAR?SB_PRIMARY_AMMO_X:PRIMARY_AMMO_X),(Cockpit_mode==CM_STATUS_BAR?SB_SECONDARY_AMMO_Y:SECONDARY_AMMO_Y));
|
|
hud_show_weapons_mode(0,1,2,(Cockpit_mode==CM_STATUS_BAR?SB_PRIMARY_AMMO_X:PRIMARY_AMMO_X)+FONTSCALE_X(HiresGFX?24:12),(Cockpit_mode==CM_STATUS_BAR?SB_SECONDARY_AMMO_Y:SECONDARY_AMMO_Y));
|
|
}
|
|
if (weapon_box_user[1] == WBU_WEAPON) {
|
|
hud_show_weapons_mode(1,1,1,(Cockpit_mode==CM_STATUS_BAR?SB_SECONDARY_AMMO_X:SECONDARY_AMMO_X),(Cockpit_mode==CM_STATUS_BAR?SB_SECONDARY_AMMO_Y:SECONDARY_AMMO_Y));
|
|
hud_show_weapons_mode(1,1,2,(Cockpit_mode==CM_STATUS_BAR?SB_SECONDARY_AMMO_X:SECONDARY_AMMO_X)+FONTSCALE_X(HiresGFX?24:12),(Cockpit_mode==CM_STATUS_BAR?SB_SECONDARY_AMMO_Y:SECONDARY_AMMO_Y));
|
|
}
|
|
}
|
|
}
|
|
|
|
void draw_ammo_info(int x,int y,int ammo_count,int primary)
|
|
{
|
|
if (!GameArg.GfxGaugeHudMode)
|
|
{
|
|
int w;
|
|
char str[16];
|
|
|
|
if (primary)
|
|
w = (grd_curcanv->cv_font->ft_w*7)/2;
|
|
else
|
|
w = (grd_curcanv->cv_font->ft_w*5)/2;
|
|
|
|
gr_setcolor(BM_XRGB(0,0,0));
|
|
gr_rect(x,y,x+w,y+grd_curcanv->cv_font->ft_h);
|
|
gr_set_fontcolor(gr_getcolor(20,0,0),-1 );
|
|
sprintf(str,"%03d",ammo_count);
|
|
convert_1s(str);
|
|
gr_printf(x,y,str);
|
|
}
|
|
}
|
|
|
|
void draw_secondary_ammo_info(int ammo_count)
|
|
{
|
|
if (Cockpit_mode == CM_STATUS_BAR)
|
|
draw_ammo_info(SB_SECONDARY_AMMO_X,SB_SECONDARY_AMMO_Y,ammo_count,0);
|
|
else
|
|
draw_ammo_info(SECONDARY_AMMO_X,SECONDARY_AMMO_Y,ammo_count,0);
|
|
}
|
|
|
|
void draw_weapon_box(int weapon_type,int weapon_num)
|
|
{
|
|
int laser_level_changed;
|
|
|
|
gr_set_current_canvas(NULL);
|
|
|
|
gr_set_curfont( GAME_FONT );
|
|
|
|
laser_level_changed = (weapon_type==0 && weapon_num==LASER_INDEX && (Players[Player_num].laser_level != old_laser_level));
|
|
|
|
if ((weapon_num != old_weapon[weapon_type] || laser_level_changed) && weapon_box_states[weapon_type] == WS_SET && (old_weapon[weapon_type] != -1) && !GameArg.GfxGaugeHudMode)
|
|
{
|
|
weapon_box_states[weapon_type] = WS_FADING_OUT;
|
|
weapon_box_fade_values[weapon_type]=i2f(GR_FADE_LEVELS-1);
|
|
}
|
|
|
|
if (weapon_box_states[weapon_type] == WS_FADING_OUT) {
|
|
draw_weapon_info(weapon_type,old_weapon[weapon_type],old_laser_level);
|
|
old_ammo_count[weapon_type]=-1;
|
|
Old_Omega_charge=-1;
|
|
weapon_box_fade_values[weapon_type] -= FrameTime * FADE_SCALE;
|
|
if (weapon_box_fade_values[weapon_type] <= 0) {
|
|
weapon_box_states[weapon_type] = WS_FADING_IN;
|
|
old_weapon[weapon_type] = weapon_num;
|
|
old_laser_level = Players[Player_num].laser_level;
|
|
weapon_box_fade_values[weapon_type] = 0;
|
|
}
|
|
}
|
|
else if (weapon_box_states[weapon_type] == WS_FADING_IN) {
|
|
if (weapon_num != old_weapon[weapon_type]) {
|
|
weapon_box_states[weapon_type] = WS_FADING_OUT;
|
|
}
|
|
else {
|
|
draw_weapon_info(weapon_type,weapon_num,Players[Player_num].laser_level);
|
|
old_ammo_count[weapon_type]=-1;
|
|
Old_Omega_charge=-1;
|
|
weapon_box_fade_values[weapon_type] += FrameTime * FADE_SCALE;
|
|
if (weapon_box_fade_values[weapon_type] >= i2f(GR_FADE_LEVELS-1)) {
|
|
weapon_box_states[weapon_type] = WS_SET;
|
|
old_weapon[weapon_type] = -1;
|
|
}
|
|
}
|
|
} else
|
|
{
|
|
draw_weapon_info(weapon_type, weapon_num, Players[Player_num].laser_level);
|
|
old_weapon[weapon_type] = weapon_num;
|
|
old_ammo_count[weapon_type] = -1;
|
|
Old_Omega_charge = -1;
|
|
old_laser_level = Players[Player_num].laser_level;
|
|
}
|
|
|
|
if (weapon_box_states[weapon_type] != WS_SET) { //fade gauge
|
|
int fade_value = f2i(weapon_box_fade_values[weapon_type]);
|
|
int boxofs = (Cockpit_mode==CM_STATUS_BAR)?SB_PRIMARY_BOX:COCKPIT_PRIMARY_BOX;
|
|
|
|
Gr_scanline_darkening_level = fade_value;
|
|
gr_rect(HUD_SCALE_X(gauge_boxes[boxofs+weapon_type].left),HUD_SCALE_Y(gauge_boxes[boxofs+weapon_type].top),HUD_SCALE_X(gauge_boxes[boxofs+weapon_type].right),HUD_SCALE_Y(gauge_boxes[boxofs+weapon_type].bot));
|
|
|
|
Gr_scanline_darkening_level = GR_FADE_LEVELS;
|
|
}
|
|
|
|
gr_set_current_canvas(NULL);
|
|
}
|
|
|
|
fix static_time[2];
|
|
|
|
void draw_static(int win)
|
|
{
|
|
vclip *vc = &Vclip[VCLIP_MONITOR_STATIC];
|
|
grs_bitmap *bmp;
|
|
int framenum;
|
|
int boxofs = (Cockpit_mode==CM_STATUS_BAR)?SB_PRIMARY_BOX:COCKPIT_PRIMARY_BOX;
|
|
#ifndef OGL
|
|
int x,y;
|
|
#endif
|
|
|
|
static_time[win] += FrameTime;
|
|
if (static_time[win] >= vc->play_time) {
|
|
weapon_box_user[win] = WBU_WEAPON;
|
|
return;
|
|
}
|
|
|
|
framenum = static_time[win] * vc->num_frames / vc->play_time;
|
|
|
|
PIGGY_PAGE_IN(vc->frames[framenum]);
|
|
|
|
bmp = &GameBitmaps[vc->frames[framenum].index];
|
|
|
|
gr_set_current_canvas(NULL);
|
|
#ifndef OGL
|
|
for (x=gauge_boxes[boxofs+win].left;x<gauge_boxes[boxofs+win].right;x+=bmp->bm_w)
|
|
for (y=gauge_boxes[boxofs+win].top;y<gauge_boxes[boxofs+win].bot;y+=bmp->bm_h)
|
|
gr_bitmap(x,y,bmp);
|
|
#else
|
|
if (!HiresGFX)
|
|
ogl_ubitmapm_cs(HUD_SCALE_X(gauge_boxes[boxofs+win].left),HUD_SCALE_Y(gauge_boxes[boxofs+win].top),HUD_SCALE_X(bmp->bm_w),HUD_SCALE_Y(bmp->bm_h/1.5),bmp,255,F1_0);
|
|
else
|
|
{
|
|
hud_bitblt(gauge_boxes[boxofs+win].left,gauge_boxes[boxofs+win].top,bmp,F1_0);
|
|
hud_bitblt(gauge_boxes[boxofs+win].left,gauge_boxes[boxofs+win].bot-bmp->bm_h,bmp,F1_0);
|
|
hud_bitblt(gauge_boxes[boxofs+win].right-bmp->bm_w,gauge_boxes[boxofs+win].top,bmp,F1_0);
|
|
hud_bitblt(gauge_boxes[boxofs+win].right-bmp->bm_w,gauge_boxes[boxofs+win].bot-bmp->bm_h,bmp,F1_0);
|
|
}
|
|
|
|
#endif
|
|
|
|
gr_set_current_canvas(NULL);
|
|
}
|
|
|
|
void draw_weapon_boxes()
|
|
{
|
|
if (weapon_box_user[0] == WBU_WEAPON) {
|
|
draw_weapon_box(0,Primary_weapon);
|
|
|
|
if (weapon_box_states[0] == WS_SET) {
|
|
if ((Primary_weapon == VULCAN_INDEX) || (Primary_weapon == GAUSS_INDEX))
|
|
{
|
|
if (Newdemo_state == ND_STATE_RECORDING &&
|
|
Players[Player_num].primary_ammo[VULCAN_INDEX] != old_ammo_count[0])
|
|
newdemo_record_primary_ammo(old_ammo_count[0], Players[Player_num].primary_ammo[VULCAN_INDEX]);
|
|
draw_primary_ammo_info(f2i((unsigned) VULCAN_AMMO_SCALE * (unsigned) Players[Player_num].primary_ammo[VULCAN_INDEX]));
|
|
old_ammo_count[0] = Players[Player_num].primary_ammo[VULCAN_INDEX];
|
|
}
|
|
|
|
if (Primary_weapon == OMEGA_INDEX)
|
|
{
|
|
if (Newdemo_state == ND_STATE_RECORDING &&
|
|
Omega_charge != Old_Omega_charge)
|
|
newdemo_record_primary_ammo(Old_Omega_charge, Omega_charge);
|
|
draw_primary_ammo_info(Omega_charge * 100/MAX_OMEGA_CHARGE);
|
|
Old_Omega_charge = Omega_charge;
|
|
}
|
|
}
|
|
}
|
|
else if (weapon_box_user[0] == WBU_STATIC)
|
|
draw_static(0);
|
|
|
|
if (weapon_box_user[1] == WBU_WEAPON) {
|
|
draw_weapon_box(1,Secondary_weapon);
|
|
|
|
if (weapon_box_states[1] == WS_SET)
|
|
{
|
|
old_bombcount = 0x7fff; //force redraw
|
|
if (Newdemo_state == ND_STATE_RECORDING &&
|
|
Players[Player_num].secondary_ammo[Secondary_weapon] != old_ammo_count[1])
|
|
newdemo_record_secondary_ammo(old_ammo_count[1], Players[Player_num].secondary_ammo[Secondary_weapon]);
|
|
draw_secondary_ammo_info(Players[Player_num].secondary_ammo[Secondary_weapon]);
|
|
old_ammo_count[1] = Players[Player_num].secondary_ammo[Secondary_weapon];
|
|
}
|
|
}
|
|
else if (weapon_box_user[1] == WBU_STATIC)
|
|
draw_static(1);
|
|
}
|
|
|
|
|
|
void sb_draw_energy_bar(energy)
|
|
{
|
|
int erase_height, w, h, aw, i;
|
|
int ew, eh, eaw;
|
|
char energy_str[20];
|
|
|
|
//gr_set_current_canvas( Canv_SBEnergyGauge );
|
|
|
|
PAGE_IN_GAUGE( SB_GAUGE_ENERGY );
|
|
hud_bitblt(SB_ENERGY_GAUGE_X, SB_ENERGY_GAUGE_Y, &GameBitmaps[GET_GAUGE_INDEX(SB_GAUGE_ENERGY)], F1_0);
|
|
|
|
erase_height = HUD_SCALE_Y((100 - energy) * SB_ENERGY_GAUGE_H / 100);
|
|
gr_setcolor( 0 );
|
|
for (i=0;i<=erase_height;i++)
|
|
gr_uline( i2f(HUD_SCALE_X(SB_ENERGY_GAUGE_X)), i2f(HUD_SCALE_Y(SB_ENERGY_GAUGE_Y)+i), i2f(HUD_SCALE_X(SB_ENERGY_GAUGE_X+(SB_ENERGY_GAUGE_W))), i2f(HUD_SCALE_Y(SB_ENERGY_GAUGE_Y)+i) );
|
|
|
|
//draw numbers
|
|
sprintf(energy_str, "%d", energy);
|
|
gr_get_string_size(energy_str, &w, &h, &aw );
|
|
gr_set_fontcolor(gr_getcolor(25,18,6),-1 );
|
|
gr_get_string_size((energy>199)?"200":(energy>99)?"100":(energy>9)?"00":"0",&ew,&eh,&eaw);
|
|
gr_printf((grd_curscreen->sc_w/3)-(ew/2),HUD_SCALE_Y(SB_ENERGY_GAUGE_Y + SB_ENERGY_GAUGE_H - GAME_FONT->ft_h - (GAME_FONT->ft_h / 4)),"%d",energy);
|
|
|
|
gr_set_current_canvas(NULL);
|
|
}
|
|
|
|
void sb_draw_afterburner()
|
|
{
|
|
int erase_height, w, h, aw, i;
|
|
char ab_str[3] = "AB";
|
|
|
|
//gr_set_current_canvas( Canv_SBAfterburnerGauge );
|
|
PAGE_IN_GAUGE( SB_GAUGE_AFTERBURNER );
|
|
hud_bitblt(SB_AFTERBURNER_GAUGE_X, SB_AFTERBURNER_GAUGE_Y, &GameBitmaps[GET_GAUGE_INDEX(SB_GAUGE_AFTERBURNER)], F1_0);
|
|
|
|
erase_height = HUD_SCALE_Y(fixmul((f1_0 - Afterburner_charge),SB_AFTERBURNER_GAUGE_H-1));
|
|
gr_setcolor( 0 );
|
|
for (i=0;i<=erase_height;i++)
|
|
gr_uline( i2f(HUD_SCALE_X(SB_AFTERBURNER_GAUGE_X)), i2f(HUD_SCALE_Y(SB_AFTERBURNER_GAUGE_Y)+i), i2f(HUD_SCALE_X(SB_AFTERBURNER_GAUGE_X+(SB_AFTERBURNER_GAUGE_W))), i2f(HUD_SCALE_Y(SB_AFTERBURNER_GAUGE_Y)+i) );
|
|
|
|
//draw legend
|
|
if (Players[Player_num].flags & PLAYER_FLAGS_AFTERBURNER)
|
|
gr_set_fontcolor(gr_getcolor(45,0,0),-1 );
|
|
else
|
|
gr_set_fontcolor(gr_getcolor(12,12,12),-1 );
|
|
|
|
gr_get_string_size(ab_str, &w, &h, &aw );
|
|
gr_printf(HUD_SCALE_X(SB_AFTERBURNER_GAUGE_X+(SB_AFTERBURNER_GAUGE_W+1)/2)-(w/2), HUD_SCALE_Y(SB_AFTERBURNER_GAUGE_Y+(SB_AFTERBURNER_GAUGE_H - GAME_FONT->ft_h - (GAME_FONT->ft_h / 4))), "AB");
|
|
gr_set_current_canvas(NULL);
|
|
}
|
|
|
|
void sb_draw_shield_num(int shield)
|
|
{
|
|
//draw numbers
|
|
int sw, sh, saw;
|
|
|
|
gr_set_curfont( GAME_FONT );
|
|
gr_set_fontcolor(gr_getcolor(14,14,23),-1 );
|
|
|
|
gr_get_string_size((shield>199)?"200":(shield>99)?"100":(shield>9)?"00":"0",&sw,&sh,&saw);
|
|
gr_printf((grd_curscreen->sc_w/2.266)-(sw/2),HUD_SCALE_Y(SB_SHIELD_NUM_Y),"%d",shield);
|
|
}
|
|
|
|
void sb_draw_shield_bar(int shield)
|
|
{
|
|
int bm_num = shield>=100?9:(shield / 10);
|
|
|
|
gr_set_current_canvas(NULL);
|
|
PAGE_IN_GAUGE( GAUGE_SHIELDS+9-bm_num );
|
|
hud_bitblt( SB_SHIELD_GAUGE_X, SB_SHIELD_GAUGE_Y, &GameBitmaps[GET_GAUGE_INDEX(GAUGE_SHIELDS+9-bm_num) ], F1_0);
|
|
}
|
|
|
|
void sb_draw_keys()
|
|
{
|
|
grs_bitmap * bm;
|
|
int flags = Players[Player_num].flags;
|
|
|
|
gr_set_current_canvas(NULL);
|
|
bm = &GameBitmaps[ GET_GAUGE_INDEX((flags&PLAYER_FLAGS_BLUE_KEY)?SB_GAUGE_BLUE_KEY:SB_GAUGE_BLUE_KEY_OFF) ];
|
|
PAGE_IN_GAUGE( (flags&PLAYER_FLAGS_BLUE_KEY)?SB_GAUGE_BLUE_KEY:SB_GAUGE_BLUE_KEY_OFF );
|
|
hud_bitblt( SB_GAUGE_KEYS_X, SB_GAUGE_BLUE_KEY_Y, bm, F1_0);
|
|
bm = &GameBitmaps[ GET_GAUGE_INDEX((flags&PLAYER_FLAGS_GOLD_KEY)?SB_GAUGE_GOLD_KEY:SB_GAUGE_GOLD_KEY_OFF) ];
|
|
PAGE_IN_GAUGE( (flags&PLAYER_FLAGS_GOLD_KEY)?SB_GAUGE_GOLD_KEY:SB_GAUGE_GOLD_KEY_OFF );
|
|
hud_bitblt( SB_GAUGE_KEYS_X, SB_GAUGE_GOLD_KEY_Y, bm, F1_0);
|
|
bm = &GameBitmaps[ GET_GAUGE_INDEX((flags&PLAYER_FLAGS_RED_KEY)?SB_GAUGE_RED_KEY:SB_GAUGE_RED_KEY_OFF) ];
|
|
PAGE_IN_GAUGE( (flags&PLAYER_FLAGS_RED_KEY)?SB_GAUGE_RED_KEY:SB_GAUGE_RED_KEY_OFF );
|
|
hud_bitblt( SB_GAUGE_KEYS_X, SB_GAUGE_RED_KEY_Y, bm, F1_0);
|
|
}
|
|
|
|
// Draws invulnerable ship, or maybe the flashing ship, depending on invulnerability time left.
|
|
void draw_invulnerable_ship()
|
|
{
|
|
static fix time=0;
|
|
|
|
gr_set_current_canvas(NULL);
|
|
|
|
if (((Players[Player_num].invulnerable_time + INVULNERABLE_TIME_MAX - GameTime) > F1_0*4) || (GameTime & 0x8000)) {
|
|
|
|
if (Cockpit_mode == CM_STATUS_BAR) {
|
|
PAGE_IN_GAUGE( GAUGE_INVULNERABLE+invulnerable_frame );
|
|
hud_bitblt( SB_SHIELD_GAUGE_X, SB_SHIELD_GAUGE_Y, &GameBitmaps[GET_GAUGE_INDEX(GAUGE_INVULNERABLE+invulnerable_frame) ], F1_0);
|
|
} else {
|
|
PAGE_IN_GAUGE( GAUGE_INVULNERABLE+invulnerable_frame );
|
|
hud_bitblt( SHIELD_GAUGE_X, SHIELD_GAUGE_Y, &GameBitmaps[GET_GAUGE_INDEX(GAUGE_INVULNERABLE+invulnerable_frame)], F1_0);
|
|
}
|
|
|
|
time += FrameTime;
|
|
|
|
while (time > INV_FRAME_TIME) {
|
|
time -= INV_FRAME_TIME;
|
|
if (++invulnerable_frame == N_INVULNERABLE_FRAMES)
|
|
invulnerable_frame=0;
|
|
}
|
|
} else if (Cockpit_mode == CM_STATUS_BAR)
|
|
sb_draw_shield_bar(f2ir(Players[Player_num].shields));
|
|
else
|
|
draw_shield_bar(f2ir(Players[Player_num].shields));
|
|
}
|
|
|
|
extern int Missile_gun;
|
|
extern int allowed_to_fire_laser(void);
|
|
extern int allowed_to_fire_missile(void);
|
|
|
|
rgb player_rgb[] = {
|
|
{15,15,23},
|
|
{27,0,0},
|
|
{0,23,0},
|
|
{30,11,31},
|
|
{31,16,0},
|
|
{24,17,6},
|
|
{14,21,12},
|
|
{29,29,0},
|
|
};
|
|
|
|
extern ubyte Newdemo_flying_guided;
|
|
|
|
typedef struct {
|
|
sbyte x, y;
|
|
} xy;
|
|
|
|
//offsets for reticle parts: high-big high-sml low-big low-sml
|
|
xy cross_offsets[4] = { {-8,-5}, {-4,-2}, {-4,-2}, {-2,-1} };
|
|
xy primary_offsets[4] = { {-30,14}, {-16,6}, {-15,6}, {-8, 2} };
|
|
xy secondary_offsets[4] = { {-24,2}, {-12,0}, {-12,1}, {-6,-2} };
|
|
|
|
//draw the reticle
|
|
void show_reticle(int force_big_one)
|
|
{
|
|
int x,y;
|
|
int laser_ready,missile_ready,laser_ammo,missile_ammo;
|
|
int cross_bm_num,primary_bm_num,secondary_bm_num;
|
|
int use_hires_reticle,ofs,gauge_index;
|
|
|
|
if (Newdemo_state==ND_STATE_PLAYBACK && Newdemo_flying_guided)
|
|
{
|
|
draw_guided_crosshair();
|
|
return;
|
|
}
|
|
|
|
x = grd_curcanv->cv_w/2;
|
|
y = grd_curcanv->cv_h/2;
|
|
|
|
laser_ready = allowed_to_fire_laser();
|
|
missile_ready = allowed_to_fire_missile();
|
|
|
|
laser_ammo = player_has_weapon(Primary_weapon,0);
|
|
missile_ammo = player_has_weapon(Secondary_weapon,1);
|
|
|
|
primary_bm_num = (laser_ready && laser_ammo==HAS_ALL);
|
|
secondary_bm_num = (missile_ready && missile_ammo==HAS_ALL);
|
|
|
|
if (primary_bm_num && Primary_weapon==LASER_INDEX && (Players[Player_num].flags & PLAYER_FLAGS_QUAD_LASERS))
|
|
primary_bm_num++;
|
|
|
|
if (Secondary_weapon_to_gun_num[Secondary_weapon]==7)
|
|
secondary_bm_num += 3; //now value is 0,1 or 3,4
|
|
else if (secondary_bm_num && !(Missile_gun&1))
|
|
secondary_bm_num++;
|
|
|
|
cross_bm_num = ((primary_bm_num > 0) || (secondary_bm_num > 0));
|
|
|
|
Assert(primary_bm_num <= 2);
|
|
Assert(secondary_bm_num <= 4);
|
|
Assert(cross_bm_num <= 1);
|
|
#ifdef OGL // scale reticle in OGL ...
|
|
if (GameArg.OglReticle==2 || (GameArg.OglReticle && grd_curcanv->cv_bitmap.bm_w > 320))
|
|
{
|
|
ogl_draw_reticle(cross_bm_num,primary_bm_num,secondary_bm_num); // ... using the GameArg.OglReticle or ...
|
|
}
|
|
else
|
|
{
|
|
#endif
|
|
use_hires_reticle = (HiresGFX != 0);
|
|
ofs = (use_hires_reticle?0:2);
|
|
#ifdef OGL // ... scale reticle bitmaps ...
|
|
if (use_hires_reticle) // ... if we are in 640x480 or higher ...
|
|
{
|
|
gauge_index = RETICLE_CROSS + cross_bm_num;
|
|
PAGE_IN_GAUGE( gauge_index );
|
|
ogl_ubitmapm_cs(x+HUD_SCALE_X(cross_offsets[ofs].x),
|
|
y+HUD_SCALE_Y(cross_offsets[ofs].y),
|
|
HUD_SCALE_X(18),
|
|
HUD_SCALE_Y(17),
|
|
&GameBitmaps[GET_GAUGE_INDEX(gauge_index)],255,F1_0 );
|
|
|
|
gauge_index = RETICLE_PRIMARY + primary_bm_num;
|
|
PAGE_IN_GAUGE( gauge_index );
|
|
ogl_ubitmapm_cs(x+HUD_SCALE_X(primary_offsets[ofs].x),
|
|
y+HUD_SCALE_Y(primary_offsets[ofs].y),
|
|
HUD_SCALE_X(62),
|
|
HUD_SCALE_Y(12),
|
|
&GameBitmaps[GET_GAUGE_INDEX(gauge_index)],255,F1_0 );
|
|
|
|
gauge_index = RETICLE_SECONDARY + secondary_bm_num;
|
|
PAGE_IN_GAUGE( gauge_index );
|
|
ogl_ubitmapm_cs(x+HUD_SCALE_X(secondary_offsets[ofs].x),
|
|
y+HUD_SCALE_Y(secondary_offsets[ofs].y),
|
|
HUD_SCALE_X(50),
|
|
HUD_SCALE_Y(22),
|
|
&GameBitmaps[GET_GAUGE_INDEX(gauge_index)],255,F1_0 );
|
|
}
|
|
else // ... otherwise ...
|
|
{
|
|
#endif // ... use non scaled reticle as well as in SDL
|
|
gauge_index = RETICLE_CROSS + cross_bm_num;
|
|
PAGE_IN_GAUGE( gauge_index );
|
|
gr_ubitmapm(x+cross_offsets[ofs].x,y+cross_offsets[ofs].y,&GameBitmaps[GET_GAUGE_INDEX(gauge_index)] );
|
|
|
|
gauge_index = RETICLE_PRIMARY + primary_bm_num;
|
|
PAGE_IN_GAUGE( gauge_index );
|
|
gr_ubitmapm(x+primary_offsets[ofs].x,y+primary_offsets[ofs].y,&GameBitmaps[GET_GAUGE_INDEX(gauge_index)] );
|
|
|
|
gauge_index = RETICLE_SECONDARY + secondary_bm_num;
|
|
PAGE_IN_GAUGE( gauge_index );
|
|
gr_ubitmapm(x+secondary_offsets[ofs].x,y+secondary_offsets[ofs].y,&GameBitmaps[GET_GAUGE_INDEX(gauge_index)] );
|
|
#ifdef OGL
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#ifdef NETWORK
|
|
void hud_show_kill_list()
|
|
{
|
|
int n_players,player_list[MAX_NUM_NET_PLAYERS];
|
|
int n_left,i,x0,x1,y,save_y,fth;
|
|
|
|
// ugly hack since placement of netgame players and kills is based off of
|
|
// HiresGFX (which is always 1 for mac). This throws off placement of
|
|
// players in pixel double mode.
|
|
|
|
if (Show_kill_list_timer > 0)
|
|
{
|
|
Show_kill_list_timer -= FrameTime;
|
|
if (Show_kill_list_timer < 0)
|
|
Show_kill_list = 0;
|
|
}
|
|
|
|
gr_set_curfont( GAME_FONT );
|
|
|
|
n_players = multi_get_kill_list(player_list);
|
|
|
|
if (Show_kill_list == 3)
|
|
n_players = 2;
|
|
|
|
if (n_players <= 4)
|
|
n_left = n_players;
|
|
else
|
|
n_left = (n_players+1)/2;
|
|
|
|
//If font size changes, this code might not work right anymore
|
|
//Assert(GAME_FONT->ft_h==5 && GAME_FONT->ft_w==7);
|
|
|
|
fth = FONTSCALE_Y(GAME_FONT->ft_h);
|
|
|
|
x0 = LHX(1); x1 = LHX(43);
|
|
|
|
if (Game_mode & GM_MULTI_COOP)
|
|
x1 = LHX(31);
|
|
|
|
save_y = y = grd_curcanv->cv_h - n_left*(fth+(HUD_SCALE_Y(1)));
|
|
|
|
if (Cockpit_mode == CM_FULL_COCKPIT) {
|
|
save_y = y -= LHX(6);
|
|
if (Game_mode & GM_MULTI_COOP)
|
|
x1 = LHX(33);
|
|
else
|
|
x1 = LHX(43);
|
|
}
|
|
|
|
for (i=0;i<n_players;i++) {
|
|
int player_num;
|
|
char name[9];
|
|
int sw,sh,aw;
|
|
|
|
if (i>=n_left) {
|
|
if (Cockpit_mode == CM_FULL_COCKPIT)
|
|
x0 = grd_curcanv->cv_w - LHX(53);
|
|
else
|
|
x0 = grd_curcanv->cv_w - LHX(60);
|
|
if (Game_mode & GM_MULTI_COOP)
|
|
x1 = grd_curcanv->cv_w - LHX(27);
|
|
else
|
|
x1 = grd_curcanv->cv_w - LHX(15); // Right edge of name, change this for width problems
|
|
if (i==n_left)
|
|
y = save_y;
|
|
|
|
if (Netgame.KillGoal || Netgame.PlayTimeAllowed)
|
|
{
|
|
x1-=LHX(18);
|
|
// x0-=LHX(18);
|
|
}
|
|
}
|
|
else if (Netgame.KillGoal || Netgame.PlayTimeAllowed)
|
|
{
|
|
x1 = LHX(43);
|
|
x1-=LHX(18);
|
|
// x0-=LHX(18);
|
|
}
|
|
|
|
|
|
if (Show_kill_list == 3)
|
|
player_num = i;
|
|
else
|
|
player_num = player_list[i];
|
|
|
|
if (Show_kill_list == 1 || Show_kill_list==2)
|
|
{
|
|
int color;
|
|
|
|
if (Players[player_num].connected != 1)
|
|
gr_set_fontcolor(gr_getcolor(12, 12, 12), -1);
|
|
else if (Game_mode & GM_TEAM) {
|
|
color = get_team(player_num);
|
|
gr_set_fontcolor(gr_getcolor(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b),-1 );
|
|
}
|
|
else {
|
|
color = player_num;
|
|
gr_set_fontcolor(gr_getcolor(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b),-1 );
|
|
}
|
|
}
|
|
|
|
else
|
|
{
|
|
gr_set_fontcolor(gr_getcolor(player_rgb[player_num].r,player_rgb[player_num].g,player_rgb[player_num].b),-1 );
|
|
}
|
|
|
|
if (Show_kill_list == 3)
|
|
strcpy(name, Netgame.team_name[i]);
|
|
else
|
|
strcpy(name,Players[player_num].callsign); // Note link to above if!!
|
|
gr_get_string_size(name,&sw,&sh,&aw);
|
|
while (sw > (x1-x0-LHX(2))) {
|
|
name[strlen(name)-1]=0;
|
|
gr_get_string_size(name,&sw,&sh,&aw);
|
|
}
|
|
gr_printf(x0,y,"%s",name);
|
|
|
|
if (Show_kill_list==2)
|
|
{
|
|
if (Players[player_num].net_killed_total+Players[player_num].net_kills_total==0)
|
|
gr_printf (x1,y,"NA");
|
|
else
|
|
gr_printf (x1,y,"%d%%",(int)((float)((float)Players[player_num].net_kills_total/((float)Players[player_num].net_killed_total+(float)Players[player_num].net_kills_total))*100.0));
|
|
}
|
|
else if (Show_kill_list == 3)
|
|
gr_printf(x1,y,"%3d",team_kills[i]);
|
|
else if (Game_mode & GM_MULTI_COOP)
|
|
gr_printf(x1,y,"%-6d",Players[player_num].score);
|
|
else if (Netgame.PlayTimeAllowed || Netgame.KillGoal)
|
|
gr_printf(x1,y,"%3d(%d)",Players[player_num].net_kills_total,Players[player_num].KillGoalCount);
|
|
else
|
|
gr_printf(x1,y,"%3d",Players[player_num].net_kills_total);
|
|
|
|
y += fth+FONTSCALE_Y(1);
|
|
|
|
}
|
|
|
|
#ifdef MACINTOSH
|
|
HiresGFX = 1;
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
#ifndef RELEASE
|
|
extern int Saving_movie_frames;
|
|
#else
|
|
#define Saving_movie_frames 0
|
|
#endif
|
|
|
|
//returns true if viewer can see object
|
|
int see_object(int objnum)
|
|
{
|
|
fvi_query fq;
|
|
int hit_type;
|
|
fvi_info hit_data;
|
|
|
|
//see if we can see this player
|
|
|
|
fq.p0 = &Viewer->pos;
|
|
fq.p1 = &Objects[objnum].pos;
|
|
fq.rad = 0;
|
|
fq.thisobjnum = Viewer - Objects;
|
|
fq.flags = FQ_TRANSWALL | FQ_CHECK_OBJS;
|
|
fq.startseg = Viewer->segnum;
|
|
fq.ignore_obj_list = NULL;
|
|
|
|
hit_type = find_vector_intersection(&fq, &hit_data);
|
|
|
|
return (hit_type == HIT_OBJECT && hit_data.hit_object == objnum);
|
|
}
|
|
|
|
#ifdef NETWORK
|
|
//show names of teammates & players carrying flags
|
|
void show_HUD_names()
|
|
{
|
|
int show_team_names,show_all_names,show_flags,player_team;
|
|
int p;
|
|
|
|
show_all_names = ((Newdemo_state == ND_STATE_PLAYBACK) || (Netgame.ShowAllNames && Show_reticle_name));
|
|
show_team_names = (((Game_mode & GM_MULTI_COOP) || (Game_mode & GM_TEAM)) && Show_reticle_name);
|
|
show_flags = (Game_mode & GM_CAPTURE) | (Game_mode & GM_HOARD);
|
|
|
|
if (! (show_all_names || show_team_names || show_flags))
|
|
return;
|
|
|
|
player_team = get_team(Player_num);
|
|
|
|
for (p=0;p<N_players;p++) { //check all players
|
|
int objnum;
|
|
int show_name,has_flag;
|
|
|
|
show_name = ((show_all_names && !(Players[p].flags & PLAYER_FLAGS_CLOAKED)) || (show_team_names && get_team(p)==player_team));
|
|
has_flag = (Players[p].connected && Players[p].flags & PLAYER_FLAGS_FLAG);
|
|
|
|
if (Newdemo_state == ND_STATE_PLAYBACK) {
|
|
//if this is a demo, the objnum in the player struct is wrong,
|
|
//so we search the object list for the objnum
|
|
|
|
for (objnum=0;objnum<=Highest_object_index;objnum++)
|
|
if (Objects[objnum].type==OBJ_PLAYER && Objects[objnum].id == p)
|
|
break;
|
|
if (objnum > Highest_object_index) //not in list, thus not visible
|
|
show_name = has_flag = 0; //..so don't show name
|
|
}
|
|
else
|
|
objnum = Players[p].objnum;
|
|
|
|
if ((show_name || has_flag) && see_object(objnum)) {
|
|
g3s_point player_point;
|
|
|
|
g3_rotate_point(&player_point,&Objects[objnum].pos);
|
|
|
|
if (player_point.p3_codes == 0) { //on screen
|
|
|
|
g3_project_point(&player_point);
|
|
|
|
if (! (player_point.p3_flags & PF_OVERFLOW)) {
|
|
fix x,y;
|
|
|
|
x = player_point.p3_sx;
|
|
y = player_point.p3_sy;
|
|
|
|
if (show_name) { // Draw callsign on HUD
|
|
char s[CALLSIGN_LEN+1];
|
|
int w, h, aw;
|
|
int x1, y1;
|
|
int color_num;
|
|
|
|
color_num = (Game_mode & GM_TEAM)?get_team(p):p;
|
|
|
|
sprintf(s, "%s", Players[p].callsign);
|
|
gr_get_string_size(s, &w, &h, &aw);
|
|
gr_set_fontcolor(gr_getcolor(player_rgb[color_num].r,player_rgb[color_num].g,player_rgb[color_num].b),-1 );
|
|
x1 = f2i(x)-w/2;
|
|
y1 = f2i(y)-h/2;
|
|
gr_string (x1, y1, s);
|
|
}
|
|
|
|
if (has_flag) { // Draw box on HUD
|
|
fix dx,dy,w,h;
|
|
|
|
dy = -fixmuldiv(fixmul(Objects[objnum].size,Matrix_scale.y),i2f(grd_curcanv->cv_h)/2,player_point.p3_z);
|
|
dx = fixmul(dy,grd_curscreen->sc_aspect);
|
|
|
|
w = dx/4;
|
|
h = dy/4;
|
|
|
|
if (Game_mode & GM_CAPTURE)
|
|
gr_setcolor((get_team(p) == TEAM_BLUE)?BM_XRGB(31,0,0):BM_XRGB(0,0,31));
|
|
else if (Game_mode & GM_HOARD)
|
|
{
|
|
if (Game_mode & GM_TEAM)
|
|
gr_setcolor((get_team(p) == TEAM_RED)?BM_XRGB(31,0,0):BM_XRGB(0,0,31));
|
|
else
|
|
gr_setcolor(BM_XRGB(0,31,0));
|
|
}
|
|
|
|
gr_line(x+dx-w,y-dy,x+dx,y-dy);
|
|
gr_line(x+dx,y-dy,x+dx,y-dy+h);
|
|
|
|
gr_line(x-dx,y-dy,x-dx+w,y-dy);
|
|
gr_line(x-dx,y-dy,x-dx,y-dy+h);
|
|
|
|
gr_line(x+dx-w,y+dy,x+dx,y+dy);
|
|
gr_line(x+dx,y+dy,x+dx,y+dy-h);
|
|
|
|
gr_line(x-dx,y+dy,x-dx+w,y+dy);
|
|
gr_line(x-dx,y+dy,x-dx,y+dy-h);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
//draw all the things on the HUD
|
|
void draw_hud()
|
|
{
|
|
Line_spacing = GAME_FONT->ft_h + GAME_FONT->ft_h/4;
|
|
|
|
// Show score so long as not in rearview
|
|
if ( !Rear_view && Cockpit_mode!=CM_REAR_VIEW && Cockpit_mode!=CM_STATUS_BAR && !Saving_movie_frames) {
|
|
hud_show_score();
|
|
if (score_time)
|
|
hud_show_score_added();
|
|
}
|
|
|
|
if ( !Rear_view && Cockpit_mode!=CM_REAR_VIEW && !Saving_movie_frames)
|
|
hud_show_timer_count();
|
|
|
|
// Show other stuff if not in rearview or letterbox.
|
|
if (!Rear_view && Cockpit_mode!=CM_REAR_VIEW) { // && Cockpit_mode!=CM_LETTERBOX) {
|
|
if (Cockpit_mode==CM_STATUS_BAR || Cockpit_mode==CM_FULL_SCREEN)
|
|
hud_show_homing_warning();
|
|
|
|
if (Cockpit_mode==CM_FULL_SCREEN) {
|
|
hud_show_energy();
|
|
hud_show_shield();
|
|
hud_show_afterburner();
|
|
hud_show_weapons();
|
|
if (!Saving_movie_frames)
|
|
hud_show_keys();
|
|
hud_show_cloak_invuln();
|
|
|
|
if ( ( Newdemo_state==ND_STATE_RECORDING ) && ( Players[Player_num].flags != old_flags )) {
|
|
newdemo_record_player_flags(old_flags, Players[Player_num].flags);
|
|
old_flags = Players[Player_num].flags;
|
|
}
|
|
}
|
|
|
|
#ifdef NETWORK
|
|
#ifndef RELEASE
|
|
if (!(Game_mode&GM_MULTI && Show_kill_list) && !Saving_movie_frames)
|
|
show_time();
|
|
#endif
|
|
#endif
|
|
if (Reticle_on && Cockpit_mode != CM_LETTERBOX && (!Use_player_head_angles))
|
|
show_reticle(0);
|
|
|
|
#ifdef NETWORK
|
|
show_HUD_names();
|
|
|
|
if (Cockpit_mode != CM_LETTERBOX && Cockpit_mode != CM_REAR_VIEW)
|
|
hud_show_flag();
|
|
|
|
if (Cockpit_mode != CM_LETTERBOX && Cockpit_mode != CM_REAR_VIEW)
|
|
hud_show_orbs();
|
|
|
|
#endif
|
|
if (!Saving_movie_frames)
|
|
HUD_render_message_frame();
|
|
|
|
if (Cockpit_mode!=CM_STATUS_BAR && !Saving_movie_frames)
|
|
hud_show_lives();
|
|
|
|
#ifdef NETWORK
|
|
if (Game_mode&GM_MULTI && Show_kill_list)
|
|
hud_show_kill_list();
|
|
#endif
|
|
}
|
|
|
|
if (Rear_view && Cockpit_mode!=CM_REAR_VIEW) {
|
|
HUD_render_message_frame();
|
|
gr_set_curfont( GAME_FONT );
|
|
gr_set_fontcolor(gr_getcolor(0,31,0),-1 );
|
|
if (Newdemo_state == ND_STATE_PLAYBACK)
|
|
gr_printf(0x8000,grd_curcanv->cv_h-(HUD_SCALE_Y(14)),TXT_REAR_VIEW);
|
|
else
|
|
gr_printf(0x8000,grd_curcanv->cv_h-(HUD_SCALE_Y(10)),TXT_REAR_VIEW);
|
|
}
|
|
}
|
|
|
|
extern short *BackBuffer;
|
|
|
|
//print out some player statistics
|
|
void render_gauges()
|
|
{
|
|
static int old_display_mode = -2;
|
|
int energy = f2ir(Players[Player_num].energy);
|
|
int shields = f2ir(Players[Player_num].shields);
|
|
int cloak = ((Players[Player_num].flags&PLAYER_FLAGS_CLOAKED) != 0);
|
|
|
|
Assert(Cockpit_mode==CM_FULL_COCKPIT || Cockpit_mode==CM_STATUS_BAR);
|
|
|
|
// check to see if our display mode has changed since last render time --
|
|
// if so, then we need to make new gauge canvases.
|
|
// Also make the first gauge canvases here, in the game,
|
|
// because they are [now] sub-canvases.
|
|
|
|
|
|
if (old_display_mode != HiresGFX)
|
|
{
|
|
close_gauge_canvases();
|
|
init_gauge_canvases();
|
|
old_display_mode = HiresGFX;
|
|
}
|
|
|
|
if (shields < 0 ) shields = 0;
|
|
|
|
gr_set_current_canvas(NULL);
|
|
gr_set_curfont( GAME_FONT );
|
|
|
|
if (Newdemo_state == ND_STATE_RECORDING)
|
|
if (Players[Player_num].homing_object_dist >= 0)
|
|
newdemo_record_homing_distance(Players[Player_num].homing_object_dist);
|
|
|
|
draw_weapon_boxes();
|
|
|
|
if (Cockpit_mode == CM_FULL_COCKPIT) {
|
|
#ifdef OGL
|
|
hud_bitblt (0, 0, &GameBitmaps[cockpit_bitmap[Cockpit_mode+(HiresGFX?(Num_cockpits/2):0)].index],F1_0);
|
|
#endif
|
|
if (Newdemo_state == ND_STATE_RECORDING && (energy != old_energy))
|
|
{
|
|
newdemo_record_player_energy(old_energy, energy);
|
|
old_energy = energy;
|
|
}
|
|
draw_energy_bar(energy);
|
|
draw_numerical_display(shields, energy);
|
|
show_bomb_count(HUD_SCALE_X(BOMB_COUNT_X), HUD_SCALE_Y(BOMB_COUNT_Y), gr_find_closest_color(0, 0, 0), 0);
|
|
|
|
if (Newdemo_state == ND_STATE_RECORDING && (Afterburner_charge != old_afterburner))
|
|
{
|
|
newdemo_record_player_afterburner(old_afterburner, Afterburner_charge);
|
|
old_afterburner = Afterburner_charge;
|
|
}
|
|
draw_afterburner_bar(Afterburner_charge);
|
|
|
|
draw_player_ship(cloak, old_cloak, SHIP_GAUGE_X, SHIP_GAUGE_Y);
|
|
|
|
if (Players[Player_num].flags & PLAYER_FLAGS_INVULNERABLE) {
|
|
draw_invulnerable_ship();
|
|
old_shields = shields ^ 1;
|
|
} else { // Draw the shield gauge
|
|
if (Newdemo_state == ND_STATE_RECORDING && (shields != old_shields))
|
|
{
|
|
newdemo_record_player_shields(old_shields, shields);
|
|
old_shields = shields;
|
|
}
|
|
draw_shield_bar(shields);
|
|
}
|
|
draw_numerical_display(shields, energy);
|
|
|
|
if (Newdemo_state == ND_STATE_RECORDING && (Players[Player_num].flags != old_flags))
|
|
{
|
|
newdemo_record_player_flags(old_flags, Players[Player_num].flags);
|
|
old_flags = Players[Player_num].flags;
|
|
}
|
|
draw_keys();
|
|
|
|
show_homing_warning();
|
|
|
|
} else if (Cockpit_mode == CM_STATUS_BAR) {
|
|
|
|
if (Newdemo_state == ND_STATE_RECORDING && (energy != old_energy))
|
|
{
|
|
newdemo_record_player_energy(old_energy, energy);
|
|
old_energy = energy;
|
|
}
|
|
sb_draw_energy_bar(energy);
|
|
if (!GameArg.GfxGaugeHudMode && weapon_box_user[1] == WBU_WEAPON)
|
|
show_bomb_count(HUD_SCALE_X(SB_BOMB_COUNT_X), HUD_SCALE_Y(SB_BOMB_COUNT_Y), gr_find_closest_color(0, 0, 0), 0);
|
|
|
|
if (Newdemo_state == ND_STATE_RECORDING && (Afterburner_charge != old_afterburner))
|
|
{
|
|
newdemo_record_player_afterburner(old_afterburner, Afterburner_charge);
|
|
old_afterburner = Afterburner_charge;
|
|
}
|
|
sb_draw_afterburner();
|
|
|
|
draw_player_ship(cloak, old_cloak, SB_SHIP_GAUGE_X, SB_SHIP_GAUGE_Y);
|
|
|
|
if (Players[Player_num].flags & PLAYER_FLAGS_INVULNERABLE)
|
|
{
|
|
draw_invulnerable_ship();
|
|
old_shields = shields ^ 1;
|
|
}
|
|
else
|
|
{ // Draw the shield gauge
|
|
if (Newdemo_state == ND_STATE_RECORDING && (shields != old_shields))
|
|
{
|
|
newdemo_record_player_shields(old_shields, shields);
|
|
old_shields = shields;
|
|
}
|
|
sb_draw_shield_bar(shields);
|
|
}
|
|
sb_draw_shield_num(shields);
|
|
|
|
if (Newdemo_state == ND_STATE_RECORDING && (Players[Player_num].flags != old_flags))
|
|
{
|
|
newdemo_record_player_flags(old_flags, Players[Player_num].flags);
|
|
old_flags = Players[Player_num].flags;
|
|
}
|
|
sb_draw_keys();
|
|
|
|
|
|
// May want to record this in a demo...
|
|
if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))
|
|
{
|
|
sb_show_lives();
|
|
old_lives = Players[Player_num].net_killed_total;
|
|
}
|
|
else
|
|
{
|
|
sb_show_lives();
|
|
old_lives = Players[Player_num].lives;
|
|
}
|
|
|
|
if ((Game_mode&GM_MULTI) && !(Game_mode & GM_MULTI_COOP))
|
|
{
|
|
sb_show_score();
|
|
old_score = Players[Player_num].net_kills_total;
|
|
}
|
|
else
|
|
{
|
|
sb_show_score();
|
|
old_score = Players[Player_num].score;
|
|
|
|
//if (score_time)
|
|
sb_show_score_added();
|
|
}
|
|
}
|
|
|
|
old_cloak = cloak;
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------------------------------------
|
|
// Call when picked up a laser powerup.
|
|
// If laser is active, set old_weapon[0] to -1 to force redraw.
|
|
void update_laser_weapon_info(void)
|
|
{
|
|
if (old_weapon[0] == 0)
|
|
if (! (Players[Player_num].laser_level > MAX_LASER_LEVEL && old_laser_level <= MAX_LASER_LEVEL))
|
|
old_weapon[0] = -1;
|
|
}
|
|
|
|
int SW_drawn[2], SW_x[2], SW_y[2], SW_w[2], SW_h[2];
|
|
|
|
//draws a 3d view into one of the cockpit windows. win is 0 for left,
|
|
//1 for right. viewer is object. NULL object means give up window
|
|
//user is one of the WBU_ constants. If rear_view_flag is set, show a
|
|
//rear view. If label is non-NULL, print the label at the top of the
|
|
//window.
|
|
void do_cockpit_window_view(int win,object *viewer,int rear_view_flag,int user,char *label)
|
|
{
|
|
grs_canvas window_canv;
|
|
static grs_canvas overlap_canv;
|
|
object *viewer_save = Viewer;
|
|
static int overlap_dirty[2]={0,0};
|
|
int boxnum;
|
|
static int window_x,window_y;
|
|
gauge_box *box;
|
|
int rear_view_save = Rear_view;
|
|
int w,h,dx;
|
|
|
|
box = NULL;
|
|
|
|
if (viewer == NULL) { //this user is done
|
|
|
|
Assert(user == WBU_WEAPON || user == WBU_STATIC);
|
|
|
|
if (user == WBU_STATIC && weapon_box_user[win] != WBU_STATIC)
|
|
static_time[win] = 0;
|
|
|
|
if (weapon_box_user[win] == WBU_WEAPON || weapon_box_user[win] == WBU_STATIC)
|
|
return; //already set
|
|
|
|
weapon_box_user[win] = user;
|
|
|
|
if (overlap_dirty[win]) {
|
|
gr_set_current_canvas(NULL);
|
|
overlap_dirty[win] = 0;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
update_rendered_data(win+1, viewer, rear_view_flag, user);
|
|
|
|
weapon_box_user[win] = user; //say who's using window
|
|
|
|
Viewer = viewer;
|
|
Rear_view = rear_view_flag;
|
|
|
|
if (Cockpit_mode == CM_FULL_SCREEN)
|
|
{
|
|
w = grd_curscreen->sc_w/6;
|
|
|
|
h = i2f(w) / grd_curscreen->sc_aspect;
|
|
|
|
dx = (win==0)?-(w+(w/10)):(w/10);
|
|
|
|
window_x = grd_curscreen->sc_w/2+dx;
|
|
window_y = grd_curscreen->sc_h-h-FONTSCALE_Y(HiresGFX?14:7);
|
|
|
|
//copy these vars so stereo code can get at them
|
|
SW_drawn[win]=1; SW_x[win] = window_x; SW_y[win] = window_y; SW_w[win] = w; SW_h[win] = h;
|
|
|
|
gr_init_sub_canvas(&window_canv,&grd_curscreen->sc_canvas,window_x,window_y,w,h);
|
|
}
|
|
else {
|
|
if (Cockpit_mode == CM_FULL_COCKPIT)
|
|
boxnum = (COCKPIT_PRIMARY_BOX)+win;
|
|
else if (Cockpit_mode == CM_STATUS_BAR)
|
|
boxnum = (SB_PRIMARY_BOX)+win;
|
|
else
|
|
goto abort;
|
|
|
|
box = &gauge_boxes[boxnum];
|
|
gr_init_sub_canvas(&window_canv,&grd_curscreen->sc_canvas,HUD_SCALE_X(box->left),HUD_SCALE_Y(box->top),HUD_SCALE_X(box->right-box->left+1),HUD_SCALE_Y(box->bot-box->top+1));
|
|
}
|
|
|
|
gr_set_current_canvas(&window_canv);
|
|
|
|
render_frame(0, win+1);
|
|
|
|
// HACK! If guided missile, wake up robots as necessary.
|
|
if (viewer->type == OBJ_WEAPON) {
|
|
// -- Used to require to be GUIDED -- if (viewer->id == GUIDEDMISS_ID)
|
|
wake_up_rendered_objects(viewer, win+1);
|
|
}
|
|
|
|
if (label) {
|
|
gr_set_curfont( GAME_FONT );
|
|
if (Color_0_31_0 == -1)
|
|
Color_0_31_0 = gr_getcolor(0,31,0);
|
|
gr_set_fontcolor(Color_0_31_0, -1);
|
|
gr_printf(0x8000,2,label);
|
|
}
|
|
|
|
if (user == WBU_GUIDED)
|
|
draw_guided_crosshair();
|
|
|
|
if (Cockpit_mode == CM_FULL_SCREEN) {
|
|
int small_window_bottom,big_window_bottom,extra_part_h;
|
|
|
|
{
|
|
gr_setcolor(BM_XRGB(0,0,32));
|
|
gr_ubox(-1,0,grd_curcanv->cv_bitmap.bm_w-1,grd_curcanv->cv_bitmap.bm_h-1);
|
|
}
|
|
|
|
//if the window only partially overlaps the big 3d window, copy
|
|
//the extra part to the visible screen
|
|
|
|
big_window_bottom = SHEIGHT - 1;
|
|
|
|
if (window_y > big_window_bottom) {
|
|
|
|
//the small window is completely outside the big 3d window, so
|
|
//copy it to the visible screen
|
|
|
|
gr_set_current_canvas(NULL);
|
|
|
|
gr_bitmap(window_x,window_y,&window_canv.cv_bitmap);
|
|
|
|
overlap_dirty[win] = 1;
|
|
}
|
|
else {
|
|
|
|
small_window_bottom = window_y + window_canv.cv_bitmap.bm_h - 1;
|
|
|
|
extra_part_h = small_window_bottom - big_window_bottom;
|
|
|
|
if (extra_part_h > 0) {
|
|
|
|
gr_init_sub_canvas(&overlap_canv,&window_canv,0,window_canv.cv_bitmap.bm_h-extra_part_h,window_canv.cv_bitmap.bm_w,extra_part_h);
|
|
|
|
gr_set_current_canvas(NULL);
|
|
|
|
gr_bitmap(window_x,big_window_bottom+1,&overlap_canv.cv_bitmap);
|
|
|
|
overlap_dirty[win] = 1;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
|
|
gr_set_current_canvas(NULL);
|
|
}
|
|
|
|
//force redraw when done
|
|
old_weapon[win] = old_ammo_count[win] = -1;
|
|
|
|
abort:;
|
|
|
|
Viewer = viewer_save;
|
|
|
|
Rear_view = rear_view_save;
|
|
}
|
|
|
|
#ifdef MACINTOSH
|
|
void calculate_sub_view_window_bounds(int inSubWindowNum, TQARect* outBoundsRect)
|
|
{
|
|
int boxNumber = 0;
|
|
gauge_box* currentGaugeBox = NULL;
|
|
int w = 0;
|
|
int h = 0;
|
|
int dx = 0;
|
|
int window_x = 0;
|
|
int window_y = 0;
|
|
|
|
Assert(outBoundsRect);
|
|
Assert((inSubWindowNum == 0) || (inSubWindowNum == 1));
|
|
|
|
switch (Cockpit_mode)
|
|
{
|
|
case CM_FULL_SCREEN:
|
|
// note: this calculation is taken from do_cockpit_window_view for the full
|
|
// screen mode case
|
|
|
|
w = (SM_W(Game_screen_mode)) / 6;
|
|
h = (i2f(w)) / (grd_curscreen->sc_aspect);
|
|
|
|
dx = (inSubWindowNum==0)?-(w+(w/10)):(w/10);
|
|
|
|
window_x = ((SM_W(Game_screen_mode)) / 2) + dx;
|
|
window_y = (SM_H(Game_screen_mode)) - h - (h/10);
|
|
|
|
outBoundsRect->top = window_x;
|
|
outBoundsRect->left = window_y;
|
|
outBoundsRect->bottom = window_x + w;
|
|
outBoundsRect->right = window_y + h;
|
|
break;
|
|
|
|
case CM_FULL_COCKPIT:
|
|
case CM_STATUS_BAR:
|
|
if (inSubWindowNum == 0)
|
|
{
|
|
boxNumber = SB_PRIMARY_BOX;
|
|
}
|
|
else
|
|
{
|
|
boxNumber = SB_SECONDARY_BOX;
|
|
}
|
|
|
|
//boxNumber = (HiresGFX * 4) + (Cockpit_mode * 2) + inSubWindowNum;
|
|
currentGaugeBox = &gauge_boxes[boxNumber];
|
|
Assert(currentGaugeBox);
|
|
|
|
outBoundsRect->top = currentGaugeBox->top;
|
|
outBoundsRect->left = currentGaugeBox->left;
|
|
outBoundsRect->bottom = currentGaugeBox->bot + 1;
|
|
outBoundsRect->right = currentGaugeBox->right + 1;
|
|
|
|
break;
|
|
|
|
default:
|
|
Int3();
|
|
return;
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
|