dxx-rebirth/similar/main
2013-09-01 17:20:08 +00:00
..
cntrlcen.c Merge branch d1x-rebirth/master into unification/master 2013-08-09 22:49:04 +00:00
config.c
console.c Switch gr_printf(x,y,"%s",s) to gr_string(x,y,s) 2013-08-08 03:01:47 +00:00
controls.c Added definition of DESIGNATED_GAME_FPS as 30 and DESIGNATED_GAME_FRAMETIME based on the former. We use those for d_tick_count intervals and to scale other parts that have never been properly aligned to FrameTime before. In that regard, Release builds will take DESIGNATED_GAME_FPS as MINIMUM_FPS for -maxfps argument 2013-08-08 22:07:29 +02:00
credits.c
digiobj.c Remove fix.h 2013-08-08 03:01:48 +00:00
effects.c
fvi.c Remove broken COMPACT_SEGS code 2013-08-31 16:45:43 +00:00
game.c Made Palette[Red,Green,Blue]Add scaled to game brightness setting before applying to gr_palette_step_up. Also used real timers to diminish palette instead of intervals choosen by d_rand() 2013-08-17 00:54:17 +02:00
gamecntl.c Hide GM_HOARD tests behind static inline 2013-08-11 20:46:52 +00:00
gamefont.c
gamerend.c merge 2013-08-30 23:06:19 +02:00
gameseg.c Remove broken COMPACT_SEGS code 2013-08-31 16:45:43 +00:00
gauges.c Hide GM_CAPTURE tests behind static inline 2013-08-11 20:46:52 +00:00
hostage.c
hud.c
inferno.c Updated copyright 2013-08-17 02:16:49 +02:00
kconfig.c Mark kconfig functions static 2013-09-01 17:20:08 +00:00
kmatrix.c Hide GM_CAPTURE tests behind static inline 2013-08-11 20:46:52 +00:00
lighting.c Hide GM_HOARD tests behind static inline 2013-08-11 20:46:52 +00:00
mglobal.c Remove fix.h 2013-08-08 03:01:48 +00:00
morph.c
multi.c Move Last_afterburner_time into laser_info 2013-08-31 17:17:35 +00:00
multibot.c
newmenu.c Convert vsprintf to vsnprintf 2013-08-09 01:58:17 +00:00
object.c Move Last_afterburner_time into laser_info 2013-08-31 17:17:35 +00:00
paging.c
physics.c Remove broken COMPACT_SEGS code 2013-08-31 16:45:43 +00:00
player.c
polyobj.c Move */main/polyobj.c -> similar/main/polyobj.c 2013-08-07 02:33:18 +00:00
robot.c
scores.c Convert vsprintf to vsnprintf 2013-08-09 01:58:17 +00:00
slew.c
songs.c Remove unused variable sng_file[] 2013-07-28 23:27:10 +00:00
state.c Move Last_afterburner_time into laser_info 2013-08-31 17:17:35 +00:00
terrain.c Remove some const modifiers that broke SDL-only build 2013-07-27 21:29:01 +00:00
texmerge.c
text.c Simplify text decoding 2013-08-31 16:45:43 +00:00
vclip.c
vers_id.c
wall.c Remove unused function wall_reset 2013-08-07 02:33:19 +00:00
weapon.c Added MULTI_FIRE_BOMB as alteration of MULTI_FIRE to keep bombs mapped in a Multiplayer match for later Host authority and to make their chaff ability work correctly. Additionally added MULTI_FIRE_TRACK to only send Network_laser_track if > -1. On the way I made laser.c a bit more similar between D1X and D2X 2013-08-09 17:21:03 +02:00