dxx-rebirth/main/gamerend.c

1035 lines
26 KiB
C

/* $Id: gamerend.c,v 1.1.1.1 2006/03/17 19:57:07 zicodxx Exp $ */
/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Stuff for rendering the HUD
*
*/
#ifdef HAVE_CONFIG_H
#include <conf.h>
#endif
#ifdef RCS
static char rcsid[] = "$Id: gamerend.c,v 1.1.1.1 2006/03/17 19:57:07 zicodxx Exp $";
#endif
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "pstypes.h"
#include "console.h"
#include "inferno.h"
#include "error.h"
#include "mono.h"
#include "gr.h"
#include "palette.h"
#include "ibitblt.h"
#include "bm.h"
#include "player.h"
#include "render.h"
#include "menu.h"
#include "newmenu.h"
#include "screens.h"
#include "fix.h"
#include "robot.h"
#include "game.h"
#include "gauges.h"
#include "gamefont.h"
#include "newdemo.h"
#include "text.h"
#include "multi.h"
#include "endlevel.h"
#include "cntrlcen.h"
#include "powerup.h"
#include "laser.h"
#include "playsave.h"
#include "automap.h"
#include "mission.h"
#include "gameseq.h"
#ifdef NETWORK
#include "network.h"
#endif
#ifdef OGL
#include "ogl_init.h"
#endif
extern fix Cruise_speed;
extern int LinearSVGABuffer;
#ifndef NDEBUG
extern int Debug_pause; //John's debugging pause system
#endif
#ifndef RELEASE
extern int Saving_movie_frames;
#else
#define Saving_movie_frames 0
#endif
extern void newmenu_close();
int netplayerinfo_on=0;
// Returns the length of the first 'n' characters of a string.
int string_width( char * s, int n )
{
int w,h,aw;
char p;
p = s[n];
s[n] = 0;
gr_get_string_size( s, &w, &h, &aw );
s[n] = p;
return w;
}
// Draw string 's' centered on a canvas... if wider than
// canvas, then wrap it.
void draw_centered_text( int y, char * s )
{
int i, l;
char p;
l = strlen(s);
if ( string_width( s, l ) < grd_curcanv->cv_bitmap.bm_w ) {
gr_string( 0x8000, y, s );
return;
}
for (i=0; i<l; i++ ) {
if ( string_width(s,i) > (grd_curcanv->cv_bitmap.bm_w - 16) ) {
p = s[i];
s[i] = 0;
gr_string( 0x8000, y, s );
s[i] = p;
gr_string( 0x8000, y+grd_curcanv->cv_font->ft_h+1, &s[i] );
return;
}
}
}
extern ubyte DefiningMarkerMessage;
extern char Marker_input[];
#define MAX_MARKER_MESSAGE_LEN 120
void game_draw_marker_message()
{
char temp_string[MAX_MARKER_MESSAGE_LEN+25];
if ( DefiningMarkerMessage)
{
gr_set_curfont( GAME_FONT ); //GAME_FONT
gr_set_fontcolor(gr_getcolor(0,63,0), -1 );
sprintf( temp_string, "Marker: %s_", Marker_input );
draw_centered_text(grd_curcanv->cv_bitmap.bm_h/2-16, temp_string );
}
}
#ifdef NETWORK
void game_draw_multi_message()
{
char temp_string[MAX_MULTI_MESSAGE_LEN+25];
if ( (Game_mode&GM_MULTI) && (multi_sending_message)) {
gr_set_curfont( GAME_FONT ); //GAME_FONT );
gr_set_fontcolor(gr_getcolor(0,63,0), -1 );
sprintf( temp_string, "%s: %s_", TXT_MESSAGE, Network_message );
draw_centered_text(grd_curcanv->cv_bitmap.bm_h/2-(16*SHEIGHT/200), temp_string );
}
if ( (Game_mode&GM_MULTI) && (multi_defining_message)) {
gr_set_curfont( GAME_FONT ); //GAME_FONT );
gr_set_fontcolor(gr_getcolor(0,63,0), -1 );
sprintf( temp_string, "%s #%d: %s_", TXT_MACRO, multi_defining_message, Network_message );
draw_centered_text(grd_curcanv->cv_bitmap.bm_h/2-(16*SHEIGHT/200), temp_string );
}
}
#endif
//these should be in gr.h
#define cv_w cv_bitmap.bm_w
#define cv_h cv_bitmap.bm_h
fix frame_time_list[8] = {0,0,0,0,0,0,0,0};
fix frame_time_total=0;
int frame_time_cntr=0;
void ftoa(char *string, fix f)
{
int decimal, fractional;
decimal = f2i(f);
fractional = ((f & 0xffff)*100)/65536;
if (fractional < 0 )
fractional *= -1;
if (fractional > 99 ) fractional = 99;
sprintf( string, "%d.%02d", decimal, fractional );
}
void show_framerate()
{
char temp[50];
fix rate;
frame_time_total += FrameTime - frame_time_list[frame_time_cntr];
frame_time_list[frame_time_cntr] = FrameTime;
frame_time_cntr = (frame_time_cntr+1)%8;
if (frame_time_total) {
rate = fixdiv(f1_0*8,frame_time_total);
gr_set_curfont( GAME_FONT );
gr_set_fontcolor(gr_getcolor(0,31,0),-1 );
ftoa( temp, rate );
gr_printf(SWIDTH-FONTSCALE_X(6.5*GAME_FONT->ft_w),(SHEIGHT-FONTSCALE_Y(GAME_FONT->ft_h))/2,"FPS: %s ", temp );
}
}
#ifdef NETWORK
void show_netplayerinfo()
{
int x=0, y=0, i=0, color=0, eff=0;
int line_spacing=FONTSCALE_Y(GAME_FONT->ft_h+1), char_spacing=FONTSCALE_X(GAME_FONT->ft_w+1);
char *eff_strings[]={"trashing","really hurting","seriously effecting","hurting","effecting","tarnishing"};
char *NetworkModeNames[]={"Anarchy","Team Anarchy","Robo Anarchy","Cooperative","Capture the Flag","Hoard","Team Hoard","Unknown"};
if (HiresGFX)
{
x=SWIDTH/2-FONTSCALE_X(232);
y=SHEIGHT/2-FONTSCALE_Y(160);
}
else
{
x=SWIDTH/2-FONTSCALE_X(123);
y=SHEIGHT/2-FONTSCALE_Y(86);
}
Gr_scanline_darkening_level = 2*7;
gr_setcolor( BM_XRGB(0,0,0) );
gr_rect(x,y,SWIDTH-x,SHEIGHT-y);
Gr_scanline_darkening_level = GR_FADE_LEVELS;
gr_set_fontcolor(255,-1);
gr_set_curfont(GAME_FONT);
// general game information
y+=line_spacing;
gr_printf(0x8000,y,"%s by %s",Netgame.game_name,Players[network_who_is_master()].callsign);
y+=line_spacing;
gr_printf(0x8000,y,"%s - lvl: %i",Netgame.mission_title,Netgame.levelnum);
x+=char_spacing;
y+=line_spacing*2;
gr_printf(x,y,"game mode: %s",NetworkModeNames[Netgame.gamemode]);
y+=line_spacing;
gr_printf(x,y,"difficulty: %s",MENU_DIFFICULTY_TEXT(Netgame.difficulty));
y+=line_spacing;
gr_printf(x,y,"level time: %i:%02i:%02i",Players[Player_num].hours_level,f2i(Players[Player_num].time_level) / 60 % 60,f2i(Players[Player_num].time_level) % 60);
y+=line_spacing;
gr_printf(x,y,"total time: %i:%02i:%02i",Players[Player_num].hours_total,f2i(Players[Player_num].time_total) / 60 % 60,f2i(Players[Player_num].time_total) % 60);
y+=line_spacing;
if (Netgame.KillGoal)
gr_printf(x,y,"Kill goal: %d",Netgame.KillGoal*5);
// player information (name, kills, ping, game efficiency)
y+=line_spacing*2;
gr_printf(x,y,"player");
if (Game_mode & GM_MULTI_COOP)
gr_printf(x+char_spacing*7,y,"score");
else
{
gr_printf(x+char_spacing*7,y,"kills");
gr_printf(x+char_spacing*12,y,"deaths");
}
gr_printf(x+char_spacing*18,y,"ping");
gr_printf(x+char_spacing*23,y,"efficiency");
network_ping_all();
// process players table
for (i=0; i<MAX_PLAYERS; i++)
{
if (!Players[i].connected)
continue;
y+=line_spacing;
if (Game_mode & GM_TEAM)
color=get_team(i);
else
color=i;
gr_set_fontcolor(gr_getcolor(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b),-1 );
gr_printf(x,y,"%s\n",Players[i].callsign);
if (Game_mode & GM_MULTI_COOP)
gr_printf(x+char_spacing*7,y,"%-6d",Players[i].score);
else
{
gr_printf(x+char_spacing*7,y,"%-6d",Players[i].net_kills_total);
gr_printf(x+char_spacing*12,y,"%-6d",Players[i].net_killed_total);
}
gr_printf(x+char_spacing*18,y,"%-6d",PingTable[i]);
gr_printf(x+char_spacing*23,y,"%d/%d",kill_matrix[Player_num][i],kill_matrix[i][Player_num]);
}
y+=line_spacing*2+(line_spacing*(MAX_PLAYERS-N_players));
// printf team scores
if (Game_mode & GM_TEAM)
{
gr_set_fontcolor(255,-1);
gr_printf(x,y,"team");
gr_printf(x+char_spacing*8,y,"score");
y+=line_spacing;
gr_set_fontcolor(gr_getcolor(player_rgb[get_team(0)].r,player_rgb[get_team(0)].g,player_rgb[get_team(0)].b),-1 );
gr_printf(x,y,"%s:",Netgame.team_name[0]);
gr_printf(x+char_spacing*8,y,"%i",team_kills[0]);
y+=line_spacing;
gr_set_fontcolor(gr_getcolor(player_rgb[get_team(1)].r,player_rgb[get_team(1)].g,player_rgb[get_team(1)].b),-1 );
gr_printf(x,y,"%s:",Netgame.team_name[1]);
gr_printf(x+char_spacing*8,y,"%i",team_kills[1]);
y+=line_spacing*2;
}
else
y+=line_spacing*4;
gr_set_fontcolor(255,-1);
// additional information about game - hoard, ranking
eff=(int)((float)((float)Netlife_kills/((float)Netlife_killed+(float)Netlife_kills))*100.0);
if (eff<0)
eff=0;
if (Game_mode & GM_HOARD)
{
if (PhallicMan==-1)
gr_printf(0x8000,y,"There is no record yet for this level.");
else
gr_printf(0x8000,y,"%s has the record at %d points.",Players[PhallicMan].callsign,PhallicLimit);
}
else if (!GameArg.MplNoRankings)
{
gr_printf(0x8000,y,"Your lifetime efficiency of %d%% (%d/%d)",eff,Netlife_kills,Netlife_killed);
y+=line_spacing;
if (eff<60)
gr_printf(0x8000,y,"is %s your ranking.",eff_strings[eff/10]);
else
gr_printf(0x8000,y,"is serving you well.");
y+=line_spacing;
gr_printf(0x8000,y,"your rank is: %s",RankStrings[GetMyNetRanking()]);
}
}
#endif
#ifndef NDEBUG
fix Show_view_text_timer = -1;
void draw_window_label()
{
if ( Show_view_text_timer > 0 )
{
char *viewer_name,*control_name;
char *viewer_id;
Show_view_text_timer -= FrameTime;
gr_set_curfont( GAME_FONT );
viewer_id = "";
switch( Viewer->type )
{
case OBJ_FIREBALL: viewer_name = "Fireball"; break;
case OBJ_ROBOT: viewer_name = "Robot";
#ifdef EDITOR
viewer_id = Robot_names[Viewer->id];
#endif
break;
case OBJ_HOSTAGE: viewer_name = "Hostage"; break;
case OBJ_PLAYER: viewer_name = "Player"; break;
case OBJ_WEAPON: viewer_name = "Weapon"; break;
case OBJ_CAMERA: viewer_name = "Camera"; break;
case OBJ_POWERUP: viewer_name = "Powerup";
#ifdef EDITOR
viewer_id = Powerup_names[Viewer->id];
#endif
break;
case OBJ_DEBRIS: viewer_name = "Debris"; break;
case OBJ_CNTRLCEN: viewer_name = "Reactor"; break;
default: viewer_name = "Unknown"; break;
}
switch ( Viewer->control_type) {
case CT_NONE: control_name = "Stopped"; break;
case CT_AI: control_name = "AI"; break;
case CT_FLYING: control_name = "Flying"; break;
case CT_SLEW: control_name = "Slew"; break;
case CT_FLYTHROUGH: control_name = "Flythrough"; break;
case CT_MORPH: control_name = "Morphing"; break;
default: control_name = "Unknown"; break;
}
gr_set_fontcolor( gr_getcolor(31, 0, 0), -1 );
gr_printf( 0x8000, 45, "%i: %s [%s] View - %s",Viewer-Objects, viewer_name, viewer_id, control_name );
}
}
#endif
void render_countdown_gauge()
{
if (!Endlevel_sequence && Control_center_destroyed && (Countdown_seconds_left>-1)) { // && (Countdown_seconds_left<127)) {
int y;
if (!is_D2_OEM && !is_MAC_SHARE && !is_SHAREWARE) // no countdown on registered only
{
// On last level, we don't want a countdown.
if (PLAYING_BUILTIN_MISSION && Current_level_num == Last_level)
{
if (!(Game_mode & GM_MULTI))
return;
if (Game_mode & GM_MULTI_ROBOTS)
return;
}
}
gr_set_curfont( SMALL_FONT );
gr_set_fontcolor(gr_getcolor(0,63,0), -1 );
y = FONTSCALE_Y(SMALL_FONT->ft_h*4);
if (Cockpit_mode == CM_FULL_SCREEN)
y += FONTSCALE_Y(SMALL_FONT->ft_h*2);
if (Player_is_dead)
y += FONTSCALE_Y(SMALL_FONT->ft_h*2);
//if (!((Cockpit_mode == CM_STATUS_BAR) && (Game_window_y >= 19)))
// y += 5;
gr_printf(0x8000, y, "T-%d s", Countdown_seconds_left );
}
}
void game_draw_hud_stuff()
{
//mprintf ((0,"Linear is %d!\n",LinearSVGABuffer));
#ifndef NDEBUG
if (Debug_pause) {
gr_set_curfont( MEDIUM1_FONT );
gr_set_fontcolor( gr_getcolor(31, 31, 31), -1 ); // gr_getcolor(31,0,0));
gr_ustring( 0x8000, 85/2, "Debug Pause - Press P to exit" );
}
#endif
#ifndef NDEBUG
draw_window_label();
#endif
#ifdef NETWORK
game_draw_multi_message();
#endif
game_draw_marker_message();
// if (Game_mode & GM_MULTI)
// {
// if (Netgame.PlayTimeAllowed)
// game_draw_time_left ();
// }
if ((Newdemo_state == ND_STATE_PLAYBACK) || (Newdemo_state == ND_STATE_RECORDING)) {
char message[128];
int h,w,aw,y;
if (Newdemo_state == ND_STATE_PLAYBACK) {
if (Newdemo_vcr_state != ND_STATE_PRINTSCREEN) {
sprintf(message, "%s (%d%%%% %s)", TXT_DEMO_PLAYBACK, newdemo_get_percent_done(), TXT_DONE);
} else {
sprintf (message, " ");
}
} else {
extern int Newdemo_num_written;
sprintf (message, "%s (%dK)", TXT_DEMO_RECORDING, (Newdemo_num_written / 1024));
}
gr_set_curfont( GAME_FONT ); //GAME_FONT );
gr_set_fontcolor(gr_getcolor(27,0,0), -1 );
gr_get_string_size(message, &w, &h, &aw );
y = grd_curcanv->cv_bitmap.bm_h;
if (Cockpit_mode == CM_FULL_COCKPIT)
y = grd_curcanv->cv_bitmap.bm_h / 1.15;
if (Cockpit_mode != CM_REAR_VIEW)
gr_printf((grd_curcanv->cv_bitmap.bm_w-w)/2,y - h - 2, message );
}
render_countdown_gauge();
if ( Player_num > -1 && Viewer->type==OBJ_PLAYER && Viewer->id==Player_num ) {
int x = 3;
int y = grd_curcanv->cv_bitmap.bm_h;
gr_set_curfont( GAME_FONT );
gr_set_fontcolor( gr_getcolor(0, 31, 0), -1 );
if (Cruise_speed > 0) {
int line_spacing = FONTSCALE_Y(GAME_FONT->ft_h + GAME_FONT->ft_h/4);
mprintf((0,"line_spacing=%d ",line_spacing));
if (Cockpit_mode==CM_FULL_SCREEN) {
if (Game_mode & GM_MULTI)
y -= line_spacing * 11; //64
else
y -= line_spacing * 6; //32
} else if (Cockpit_mode == CM_STATUS_BAR) {
if (Game_mode & GM_MULTI)
y -= line_spacing * 8; //48
else
y -= line_spacing * 4; //24
} else {
y = line_spacing * 2; //12
x = FONTSCALE_X(22);
}
gr_printf( x, y, "%s %2d%%", TXT_CRUISE, f2i(Cruise_speed) );
}
}
if (GameArg.SysFPSIndicator)
show_framerate();
if ( (Newdemo_state == ND_STATE_PLAYBACK) )
Game_mode = Newdemo_game_mode;
draw_hud();
if ( (Newdemo_state == ND_STATE_PLAYBACK) )
Game_mode = GM_NORMAL;
if ( Player_is_dead )
player_dead_message();
}
extern int gr_bitblt_dest_step_shift;
extern int gr_bitblt_double;
#if 0
void expand_row(ubyte * dest, ubyte * src, int num_src_pixels );
#pragma aux expand_row parm [edi] [esi] [ecx] modify exact [ecx esi edi eax ebx] = \
"add esi, ecx" \
"dec esi" \
"add edi, ecx" \
"add edi, ecx" \
"dec edi" \
"dec edi" \
"nextpixel:" \
"mov al,[esi]" \
"mov ah, al" \
"dec esi" \
"mov [edi], ax" \
"dec edi" \
"dec edi" \
"dec ecx" \
"jnz nextpixel" \
"done:"
#else
void expand_row(ubyte * dest, ubyte * src, int num_src_pixels )
{
int i;
for (i = 0; i < num_src_pixels; i++) {
*dest++ = *src;
*dest++ = *src++;
}
}
#endif
// doubles the size in x or y of a bitmap in place.
void game_expand_bitmap( grs_bitmap * bmp, uint flags )
{
int i;
ubyte * dptr, * sptr;
switch(flags & 3) {
case 2: // expand x
Assert( bmp->bm_rowsize == bmp->bm_w*2 );
dptr = &bmp->bm_data[(bmp->bm_h-1)*bmp->bm_rowsize];
for (i=bmp->bm_h-1; i>=0; i-- ) {
expand_row( dptr, dptr, bmp->bm_w );
dptr -= bmp->bm_rowsize;
}
bmp->bm_w *= 2;
break;
case 1: // expand y
dptr = &bmp->bm_data[(2*(bmp->bm_h-1)+1)*bmp->bm_rowsize];
sptr = &bmp->bm_data[(bmp->bm_h-1)*bmp->bm_rowsize];
for (i=bmp->bm_h-1; i>=0; i-- ) {
memcpy( dptr, sptr, bmp->bm_w );
dptr -= bmp->bm_rowsize;
memcpy( dptr, sptr, bmp->bm_w );
dptr -= bmp->bm_rowsize;
sptr -= bmp->bm_rowsize;
}
bmp->bm_h *= 2;
break;
case 3: // expand x & y
Assert( bmp->bm_rowsize == bmp->bm_w*2 );
dptr = &bmp->bm_data[(2*(bmp->bm_h-1)+1)*bmp->bm_rowsize];
sptr = &bmp->bm_data[(bmp->bm_h-1)*bmp->bm_rowsize];
for (i=bmp->bm_h-1; i>=0; i-- ) {
expand_row( dptr, sptr, bmp->bm_w );
dptr -= bmp->bm_rowsize;
expand_row( dptr, sptr, bmp->bm_w );
dptr -= bmp->bm_rowsize;
sptr -= bmp->bm_rowsize;
}
bmp->bm_w *= 2;
bmp->bm_h *= 2;
break;
}
}
extern int SW_drawn[2], SW_x[2], SW_y[2], SW_w[2], SW_h[2];
extern int Guided_in_big_window;
ubyte RenderingType=0;
ubyte DemoDoingRight=0,DemoDoingLeft=0;
extern ubyte DemoDoRight,DemoDoLeft;
extern object DemoRightExtra,DemoLeftExtra;
char DemoWBUType[]={0,WBU_MISSILE,WBU_MISSILE,WBU_REAR,WBU_ESCORT,WBU_MARKER,WBU_MISSILE};
char DemoRearCheck[]={0,0,0,1,0,0,0};
char *DemoExtraMessage[]={"PLAYER","GUIDED","MISSILE","REAR","GUIDE-BOT","MARKER","SHIP"};
extern char guidebot_name[];
void show_extra_views()
{
int did_missile_view=0;
int save_newdemo_state = Newdemo_state;
int w;
if (Newdemo_state==ND_STATE_PLAYBACK)
{
if (DemoDoLeft)
{
DemoDoingLeft=DemoDoLeft;
if (DemoDoLeft==3)
do_cockpit_window_view(0,ConsoleObject,1,WBU_REAR,"REAR");
else
do_cockpit_window_view(0,&DemoLeftExtra,DemoRearCheck[DemoDoLeft],DemoWBUType[DemoDoLeft],DemoExtraMessage[DemoDoLeft]);
}
else
do_cockpit_window_view(0,NULL,0,WBU_WEAPON,NULL);
if (DemoDoRight)
{
DemoDoingRight=DemoDoRight;
if (DemoDoRight==3)
do_cockpit_window_view(1,ConsoleObject,1,WBU_REAR,"REAR");
else
do_cockpit_window_view(1,&DemoRightExtra,DemoRearCheck[DemoDoRight],DemoWBUType[DemoDoRight],DemoExtraMessage[DemoDoRight]);
}
else
do_cockpit_window_view(1,NULL,0,WBU_WEAPON,NULL);
DemoDoLeft=DemoDoRight=0;
DemoDoingLeft=DemoDoingRight=0;
return;
}
if (Guided_missile[Player_num] && Guided_missile[Player_num]->type==OBJ_WEAPON && Guided_missile[Player_num]->id==GUIDEDMISS_ID && Guided_missile[Player_num]->signature==Guided_missile_sig[Player_num]) {
if (Guided_in_big_window)
{
RenderingType=6+(1<<4);
do_cockpit_window_view(1,Viewer,0,WBU_MISSILE,"SHIP");
}
else
{
RenderingType=1+(1<<4);
do_cockpit_window_view(1,Guided_missile[Player_num],0,WBU_GUIDED,"GUIDED");
}
did_missile_view=1;
}
else {
if (Guided_missile[Player_num]) { //used to be active
if (!Guided_in_big_window)
do_cockpit_window_view(1,NULL,0,WBU_STATIC,NULL);
Guided_missile[Player_num] = NULL;
}
if (Missile_viewer) { //do missile view
static int mv_sig=-1;
if (mv_sig == -1)
mv_sig = Missile_viewer->signature;
if (Missile_view_enabled && Missile_viewer->type!=OBJ_NONE && Missile_viewer->signature == mv_sig) {
RenderingType=2+(1<<4);
do_cockpit_window_view(1,Missile_viewer,0,WBU_MISSILE,"MISSILE");
did_missile_view=1;
}
else {
Missile_viewer = NULL;
mv_sig = -1;
RenderingType=255;
do_cockpit_window_view(1,NULL,0,WBU_STATIC,NULL);
}
}
}
for (w=0;w<2;w++) {
if (w==1 && did_missile_view)
continue; //if showing missile view in right window, can't show anything else
//show special views if selected
switch (Cockpit_3d_view[w]) {
case CV_NONE:
RenderingType=255;
do_cockpit_window_view(w,NULL,0,WBU_WEAPON,NULL);
break;
case CV_REAR:
if (Rear_view) { //if big window is rear view, show front here
RenderingType=3+(w<<4);
do_cockpit_window_view(w,ConsoleObject,0,WBU_REAR,"FRONT");
}
else { //show normal rear view
RenderingType=3+(w<<4);
do_cockpit_window_view(w,ConsoleObject,1,WBU_REAR,"REAR");
}
break;
case CV_ESCORT: {
object *buddy;
buddy = find_escort();
if (buddy == NULL) {
do_cockpit_window_view(w,NULL,0,WBU_WEAPON,NULL);
Cockpit_3d_view[w] = CV_NONE;
}
else {
RenderingType=4+(w<<4);
do_cockpit_window_view(w,buddy,0,WBU_ESCORT,guidebot_name);
}
break;
}
#ifdef NETWORK
case CV_COOP: {
int player = Coop_view_player[w];
RenderingType=255; // don't handle coop stuff
if (player!=-1 && Players[player].connected && ((Game_mode & GM_MULTI_COOP) || ((Game_mode & GM_TEAM) && (get_team(player) == get_team(Player_num)))))
do_cockpit_window_view(w,&Objects[Players[Coop_view_player[w]].objnum],0,WBU_COOP,Players[Coop_view_player[w]].callsign);
else {
do_cockpit_window_view(w,NULL,0,WBU_WEAPON,NULL);
Cockpit_3d_view[w] = CV_NONE;
}
break;
}
#endif
case CV_MARKER: {
char label[10];
RenderingType=5+(w<<4);
if (Marker_viewer_num[w] == -1 || MarkerObject[Marker_viewer_num[w]] == -1) {
Cockpit_3d_view[w] = CV_NONE;
break;
}
sprintf(label,"Marker %d",Marker_viewer_num[w]+1);
do_cockpit_window_view(w,&Objects[MarkerObject[Marker_viewer_num[w]]],0,WBU_MARKER,label);
break;
}
default:
Int3(); //invalid window type
}
}
RenderingType=0;
Newdemo_state = save_newdemo_state;
}
int BigWindowSwitch=0;
extern int force_cockpit_redraw;
void draw_guided_crosshair(void);
void update_cockpits(int force_redraw);
//render a frame for the game
void game_render_frame_mono(int flip)
{
int no_draw_hud=0;
gr_set_current_canvas(&Screen_3d_window);
if (Guided_missile[Player_num] && Guided_missile[Player_num]->type==OBJ_WEAPON && Guided_missile[Player_num]->id==GUIDEDMISS_ID && Guided_missile[Player_num]->signature==Guided_missile_sig[Player_num] && Guided_in_big_window) {
char *msg = "Guided Missile View";
object *viewer_save = Viewer;
int w,h,aw;
if (Cockpit_mode==CM_FULL_COCKPIT)
{
BigWindowSwitch=1;
force_cockpit_redraw=1;
Cockpit_mode=CM_STATUS_BAR;
return;
}
Viewer = Guided_missile[Player_num];
{
update_rendered_data(0, Viewer, 0, 0);
render_frame(0, 0);
wake_up_rendered_objects(Viewer, 0);
Viewer = viewer_save;
gr_set_curfont( GAME_FONT ); //GAME_FONT );
gr_set_fontcolor(gr_getcolor(27,0,0), -1 );
gr_get_string_size(msg, &w, &h, &aw );
gr_printf((grd_curcanv->cv_bitmap.bm_w-w)/2, 3, msg );
draw_guided_crosshair();
}
HUD_render_message_frame();
no_draw_hud=1;
}
else
{
if (BigWindowSwitch)
{
force_cockpit_redraw=1;
Cockpit_mode=CM_FULL_COCKPIT;
BigWindowSwitch=0;
return;
}
update_rendered_data(0, Viewer, Rear_view, 0);
render_frame(0, 0);
}
gr_set_current_canvas(&Screen_3d_window);
if (!no_draw_hud)
game_draw_hud_stuff();
update_cockpits(0);
show_extra_views(); //missile view, buddy bot, etc.
if (Cockpit_mode==CM_FULL_COCKPIT || Cockpit_mode==CM_STATUS_BAR) {
if ( (Newdemo_state == ND_STATE_PLAYBACK) )
Game_mode = Newdemo_game_mode;
render_gauges();
if ( (Newdemo_state == ND_STATE_PLAYBACK) )
Game_mode = GM_NORMAL;
}
gr_set_current_canvas(NULL);
#ifdef NETWORK
if (netplayerinfo_on)
show_netplayerinfo();
#endif
con_update();
if (flip)
gr_flip();
else
gr_update();
}
void toggle_cockpit()
{
int new_mode=CM_FULL_SCREEN;
switch (Cockpit_mode)
{
case CM_FULL_COCKPIT:
case CM_REAR_VIEW:
new_mode = CM_STATUS_BAR;
break;
case CM_STATUS_BAR:
new_mode = CM_FULL_SCREEN;
break;
case CM_FULL_SCREEN:
new_mode = (Rear_view?CM_REAR_VIEW:CM_FULL_COCKPIT);
break;
}
select_cockpit(new_mode);
HUD_clear_messages();
write_player_file();
}
int last_drawn_cockpit = -1;
extern void ogl_loadbmtexture(grs_bitmap *bm);
// This actually renders the new cockpit onto the screen.
void update_cockpits(int force_redraw)
{
//int x, y, w, h;
grs_bitmap *bm;
PIGGY_PAGE_IN(cockpit_bitmap[Cockpit_mode+(HiresGFX?(Num_cockpits/2):0)]);
bm=&GameBitmaps[cockpit_bitmap[Cockpit_mode+(HiresGFX?(Num_cockpits/2):0)].index];
//Redraw the on-screen cockpit bitmaps
if (VR_render_mode != VR_NONE ) return;
switch( Cockpit_mode ) {
case CM_FULL_COCKPIT:
gr_set_current_canvas(NULL);
bm->bm_flags |= BM_FLAG_COCKPIT_TRANSPARENT;
#ifdef OGL
ogl_ubitmapm_cs (0, 0, -1, -1, bm, 255, F1_0);
#else
gr_ubitmapm(0,0, bm);
#endif
break;
case CM_REAR_VIEW:
gr_set_current_canvas(NULL);
#ifdef OGL
ogl_ubitmapm_cs (0, 0, -1, -1, bm, 255, F1_0);
#else
gr_ubitmapm(0,0, bm);
#endif
break;
case CM_FULL_SCREEN:
break;
case CM_STATUS_BAR:
gr_set_current_canvas(NULL);
#ifdef OGL
ogl_ubitmapm_cs (0, (HiresGFX?(SHEIGHT*2)/2.6:(SHEIGHT*2)/2.72), -1, ((int) ((double) (bm->bm_h) * (HiresGFX?(double)grd_curscreen->sc_h/480:(double)grd_curscreen->sc_h/200) + 0.5)), bm,255, F1_0);
#else
gr_ubitmapm(0,grd_curscreen->sc_h-bm->bm_h,bm);
#endif
break;
case CM_LETTERBOX:
gr_set_current_canvas(NULL);
break;
}
gr_set_current_canvas(NULL);
if (Cockpit_mode != last_drawn_cockpit || force_redraw )
last_drawn_cockpit = Cockpit_mode;
else
return;
if (Cockpit_mode==CM_FULL_COCKPIT || Cockpit_mode==CM_STATUS_BAR)
init_gauges();
}
void game_render_frame()
{
set_screen_mode( SCREEN_GAME );
play_homing_warning();
if (VR_render_mode == VR_NONE )
game_render_frame_mono(GameArg.DbgUseDoubleBuffer);
// Make sure palette is faded in
stop_time();
gr_palette_fade_in( gr_palette, 32, 0 );
start_time();
FrameCount++;
}
extern int Color_0_31_0;
//draw a crosshair for the guided missile
void draw_guided_crosshair(void)
{
int x,y,w,h;
gr_setcolor(Color_0_31_0);
w = grd_curcanv->cv_w>>5;
if (w < 5)
w = 5;
h = i2f(w) / grd_curscreen->sc_aspect;
x = grd_curcanv->cv_w / 2;
y = grd_curcanv->cv_h / 2;
gr_scanline(x-w/2,x+w/2,y);
gr_uline(i2f(x),i2f(y-h/2),i2f(x),i2f(y+h/2));
gr_uline(i2f(x-w/2),i2f(y),i2f(x+w/2),i2f(y));
}
typedef struct bkg {
short x, y, w, h; // The location of the menu.
grs_bitmap * bmp; // The background under the menu.
} bkg;
bkg bg = {0,0,0,0,NULL};
//show a message in a nice little box
void show_boxed_message(char *msg)
{
int w,h,aw;
int x,y;
gr_set_current_canvas(NULL);
gr_set_curfont( MEDIUM1_FONT );
gr_get_string_size(msg,&w,&h,&aw);
x = (grd_curscreen->sc_w-w)/2;
y = (grd_curscreen->sc_h-h)/2;
nm_draw_background(x-(15*(SWIDTH/320)),y-(15*(SHEIGHT/200)),x+w+(15*(SWIDTH/320))-1,y+h+(15*(SHEIGHT/200))-1);
gr_set_fontcolor( gr_getcolor(31, 31, 31), -1 );
gr_ustring( 0x8000, y, msg );
gr_update();
#ifdef OGL
gr_flip();
#endif
}
void clear_boxed_message()
{
if (bg.bmp) {
gr_bitmap(bg.x-(15*(SWIDTH/320)), bg.y-(15*(SHEIGHT/200)), bg.bmp);
gr_free_bitmap(bg.bmp);
bg.bmp = NULL;
}
newmenu_close();
}