dxx-rebirth/main/gamefont.h
md2211 a0b4cac982 * Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
2007-09-21 19:06:05 +00:00

55 lines
1.7 KiB
C

/* $Id: gamefont.h,v 1.1.1.1 2006/03/17 19:56:39 zicodxx Exp $ */
/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Font declarations for the game,.
*
*/
#ifndef _GAMEFONT_H
#define _GAMEFONT_H
#include "gr.h"
// When adding a new font, don't forget to change the filename in
// gamefont.c!!!!!!!!!!!!!!!!!!!!!!!!!!!
// We are interleaving low & high resolution fonts, so to access a
// font you say fontnum+flag where flag is 0 for lowres, 1 for hires
#define GFONT_BIG_1 0
#define GFONT_MEDIUM_1 2
#define GFONT_MEDIUM_2 4
#define GFONT_MEDIUM_3 6
#define GFONT_SMALL 8
#define SMALL_FONT (Gamefonts[GFONT_SMALL + HiresGFX])
#define MEDIUM1_FONT (Gamefonts[GFONT_MEDIUM_1 + HiresGFX])
#define MEDIUM2_FONT (Gamefonts[GFONT_MEDIUM_2 + HiresGFX])
#define MEDIUM3_FONT (Gamefonts[GFONT_MEDIUM_3 + HiresGFX])
#define HUGE_FONT (Gamefonts[GFONT_BIG_1 + HiresGFX])
#define GAME_FONT SMALL_FONT
#define MAX_FONTS 10
extern grs_font *Gamefonts[MAX_FONTS];
void gamefont_init();
void gamefont_close();
#endif /* _GAMEFONT_H */