dxx-rebirth/common/main
2017-03-10 01:22:28 +00:00
..
ai.h
aistruct.h
automap.h
bm.h
cli.cpp
cli.h
cmd.cpp
cmd.h
cntrlcen.h
collide.h
config.h
controls.h
credits.h
cvar.cpp
cvar.h
d_enumerate.h
digi.h
effects.h
endlevel.h Remove calls to window_close(Game_wind) when game finished or over 2017-01-08 21:08:50 +08:00
escort.h
fireball.h
fuelcen.h
fvi.h
fwd-object.h
fwd-player.h
fwd-segment.h
fwd-wall.h
fwd-weapon.h
game.h
gamefont.h
gamemine.h
gamepal.h
gamesave.h
gameseg.h
gameseq.h
gauges.h
hostage.h
hudmsg.h
inferno.h
kconfig.h
kmatrix.h
laser.h
lighting.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
menu.h
mission.h
morph.h
multi.h
multibot.h
multiinternal.h
net_udp.h
newdemo.h
newmenu.h
nvparse.h
object.h
objnum.h
paging.h
physics.h Remove calls to window_close(Game_wind) when game finished or over 2017-01-08 21:08:50 +08:00
piggy.h
player-callsign.h
player-flags.h
player.h
playsave.h
polyobj.h
powerup.h
render.h Pass canvas to render_mine 2017-03-10 01:22:28 +00:00
render_state.h
robot.h
scores.h
screens.h
segiter.h
segment.h
segpoint.h
slew.h
songs.h
sounds.h
state.h
switch.h
terrain.h
texmerge.h
text.h
textures.h
titles.h
valptridx.tcc
vclip.h
vers_id.h Rename VERSION to DXX_VERSION_STR 2016-09-11 18:49:16 +00:00
wall.h
weapon.h
weapon_id.h