dxx-rebirth/similar/main
2016-02-12 04:02:28 +00:00
..
ai.cpp Use partial_const_range 2016-02-12 04:02:28 +00:00
aipath.cpp Replace highest_valid(V,offset) with partial_range 2016-02-06 22:12:55 +00:00
automap.cpp Convert most Trigger references to valptridx 2016-02-06 22:12:54 +00:00
bm.cpp Use partial_const_range 2016-02-12 04:02:28 +00:00
cntrlcen.cpp
collide.cpp Use enum class for check_volatile_wall 2016-01-29 04:05:47 +00:00
config.cpp Fix clang build of CGameCfg 2016-01-29 04:05:47 +00:00
console.cpp
controls.cpp
credits.cpp
digiobj.cpp
dumpmine.cpp Use partial_const_range 2016-02-12 04:02:28 +00:00
effects.cpp Use partial_const_range 2016-02-12 04:02:28 +00:00
endlevel.cpp
fireball.cpp Move OF_PLAYER_DROPPED into drop_powerup 2016-02-06 22:12:55 +00:00
fuelcen.cpp Use partial_const_range 2016-02-12 04:02:28 +00:00
fvi.cpp
game.cpp Use partial_const_range 2016-02-12 04:02:28 +00:00
gamecntl.cpp Use partial_const_range 2016-02-12 04:02:28 +00:00
gamefont.cpp
gamemine.cpp Use ={} to clear unused UVL during load 2016-01-26 03:45:08 +00:00
gamerend.cpp
gamesave.cpp Use partial_const_range 2016-02-12 04:02:28 +00:00
gameseg.cpp Use partial_const_range 2016-02-12 04:02:28 +00:00
gameseq.cpp Use partial_const_range 2016-02-12 04:02:28 +00:00
gauges.cpp
hostage.cpp
hud.cpp
iff.cpp
inferno.cpp
kconfig.cpp
kmatrix.cpp Move multi_endlevel_poll* lookups to menu creation 2016-01-26 03:45:06 +00:00
laser.cpp Use C++ array in more places 2016-01-26 03:45:08 +00:00
lighting.cpp Use partial_const_range 2016-02-12 04:02:28 +00:00
menu.cpp Use partial_const_range 2016-02-12 04:02:28 +00:00
mglobal.cpp Use valptridx array type for Walls 2016-02-06 22:12:54 +00:00
mission.cpp
morph.cpp Use partial_const_range 2016-02-12 04:02:28 +00:00
multi.cpp Use partial_const_range 2016-02-12 04:02:28 +00:00
multibot.cpp Use partial_const_range 2016-02-12 04:02:28 +00:00
net_udp.cpp Use partial_const_range 2016-02-12 04:02:28 +00:00
newdemo.cpp Use partial_const_range 2016-02-12 04:02:28 +00:00
newmenu.cpp
object.cpp Use partial_const_range 2016-02-12 04:02:28 +00:00
paging.cpp Use partial_const_range 2016-02-12 04:02:28 +00:00
physics.cpp
piggy.cpp Use partial_const_range 2016-02-12 04:02:28 +00:00
player.cpp
playsave.cpp
polyobj.cpp
powerup.cpp
render.cpp Use partial_const_range 2016-02-12 04:02:28 +00:00
robot.cpp Preprocess out PHYSFSX_writeAngleVec 2016-02-02 03:10:53 +00:00
scores.cpp
segment.cpp Use partial_const_range 2016-02-12 04:02:28 +00:00
slew.cpp
songs.cpp
state.cpp Use partial_const_range 2016-02-12 04:02:28 +00:00
switch.cpp Use partial_const_range 2016-02-12 04:02:28 +00:00
terrain.cpp
texmerge.cpp
text.cpp
titles.cpp Use partial_const_range 2016-02-12 04:02:28 +00:00
vclip.cpp
vers_id.cpp
wall.cpp Unify do_door_close 2016-02-06 22:12:55 +00:00
weapon.cpp Factor out primary/secondary search/reorder 2016-01-17 17:36:48 +00:00