387 lines
8.8 KiB
C
387 lines
8.8 KiB
C
/* $Id: joy.c,v 1.12 2003-04-12 00:11:46 btb Exp $ */
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/*
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*
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* SDL joystick support
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*
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include <conf.h>
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#endif
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#include <string.h> // for memset
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#include <SDL.h>
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#include "joy.h"
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#include "error.h"
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#include "timer.h"
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#include "console.h"
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#include "event.h"
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#include "text.h"
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#define MAX_JOYSTICKS 16
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#define MAX_AXES 32
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#define MAX_AXES_PER_JOYSTICK 8
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#define MAX_BUTTONS_PER_JOYSTICK 16
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#define MAX_HATS_PER_JOYSTICK 4
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extern int joybutton_text[]; //from kconfig.c
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char joy_present = 0;
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int num_joysticks = 0;
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int joy_deadzone = 0;
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struct joybutton {
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int state;
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int last_state;
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fix time_went_down;
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int num_downs;
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int num_ups;
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};
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struct joyaxis {
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int value;
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int min_val;
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int center_val;
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int max_val;
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};
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static struct joyinfo {
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int n_axes;
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int n_buttons;
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struct joyaxis axes[MAX_AXES];
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struct joybutton buttons[MAX_BUTTONS];
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} Joystick;
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static struct {
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SDL_Joystick *handle;
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int n_axes;
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int n_buttons;
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int n_hats;
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int hat_map[MAX_HATS_PER_JOYSTICK]; //Note: Descent expects hats to be buttons, so these are indices into Joystick.buttons
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int axis_map[MAX_AXES_PER_JOYSTICK];
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int button_map[MAX_BUTTONS_PER_JOYSTICK];
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} SDL_Joysticks[MAX_JOYSTICKS];
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void joy_button_handler(SDL_JoyButtonEvent *jbe)
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{
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int button;
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button = SDL_Joysticks[jbe->which].button_map[jbe->button];
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Joystick.buttons[button].state = jbe->state;
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switch (jbe->type) {
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case SDL_JOYBUTTONDOWN:
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Joystick.buttons[button].time_went_down
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= timer_get_fixed_seconds();
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Joystick.buttons[button].num_downs++;
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break;
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case SDL_JOYBUTTONUP:
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Joystick.buttons[button].num_ups++;
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break;
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}
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}
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void joy_hat_handler(SDL_JoyHatEvent *jhe)
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{
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int hat = SDL_Joysticks[jhe->which].hat_map[jhe->hat];
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int hbi;
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//Save last state of the hat-button
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Joystick.buttons[hat ].last_state = Joystick.buttons[hat ].state;
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Joystick.buttons[hat+1].last_state = Joystick.buttons[hat+1].state;
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Joystick.buttons[hat+2].last_state = Joystick.buttons[hat+2].state;
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Joystick.buttons[hat+3].last_state = Joystick.buttons[hat+3].state;
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//get current state of the hat-button
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Joystick.buttons[hat ].state = ((jhe->value & SDL_HAT_UP)>0);
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Joystick.buttons[hat+1].state = ((jhe->value & SDL_HAT_RIGHT)>0);
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Joystick.buttons[hat+2].state = ((jhe->value & SDL_HAT_DOWN)>0);
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Joystick.buttons[hat+3].state = ((jhe->value & SDL_HAT_LEFT)>0);
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//determine if a hat-button up or down event based on state and last_state
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for(hbi=0;hbi<4;hbi++)
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{
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if( !Joystick.buttons[hat+hbi].last_state && Joystick.buttons[hat+hbi].state) //last_state up, current state down
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{
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Joystick.buttons[hat+hbi].time_went_down
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= timer_get_fixed_seconds();
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Joystick.buttons[hat+hbi].num_downs++;
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}
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else if(Joystick.buttons[hat+hbi].last_state && !Joystick.buttons[hat+hbi].state) //last_state down, current state up
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{
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Joystick.buttons[hat+hbi].num_ups++;
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}
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}
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}
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void joy_axis_handler(SDL_JoyAxisEvent *jae)
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{
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int axis;
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axis = SDL_Joysticks[jae->which].axis_map[jae->axis];
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Joystick.axes[axis].value = jae->value;
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}
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/* ----------------------------------------------- */
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int joy_init()
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{
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int i,j,n;
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if (SDL_Init(SDL_INIT_JOYSTICK) < 0) {
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con_printf(CON_VERBOSE, "sdl-joystick: initialisation failed: %s.",SDL_GetError());
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return 0;
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}
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memset(&Joystick,0,sizeof(Joystick));
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n = SDL_NumJoysticks();
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con_printf(CON_VERBOSE, "sdl-joystick: found %d joysticks\n", n);
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for (i = 0; i < n; i++) {
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con_printf(CON_VERBOSE, "sdl-joystick %d: %s\n", i, SDL_JoystickName(i));
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SDL_Joysticks[num_joysticks].handle = SDL_JoystickOpen(i);
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if (SDL_Joysticks[num_joysticks].handle) {
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joy_present = 1;
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SDL_Joysticks[num_joysticks].n_axes
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= SDL_JoystickNumAxes(SDL_Joysticks[num_joysticks].handle);
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if(SDL_Joysticks[num_joysticks].n_axes > MAX_AXES_PER_JOYSTICK)
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{
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Warning("sdl-joystick: found %d axes, only %d supported. Game may be unstable.\n", SDL_Joysticks[num_joysticks].n_axes, MAX_AXES_PER_JOYSTICK);
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SDL_Joysticks[num_joysticks].n_axes = MAX_AXES_PER_JOYSTICK;
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}
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SDL_Joysticks[num_joysticks].n_buttons
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= SDL_JoystickNumButtons(SDL_Joysticks[num_joysticks].handle);
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if(SDL_Joysticks[num_joysticks].n_buttons > MAX_BUTTONS_PER_JOYSTICK)
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{
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Warning("sdl-joystick: found %d buttons, only %d supported. Game may be unstable.\n", SDL_Joysticks[num_joysticks].n_buttons, MAX_BUTTONS_PER_JOYSTICK);
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SDL_Joysticks[num_joysticks].n_buttons = MAX_BUTTONS_PER_JOYSTICK;
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}
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SDL_Joysticks[num_joysticks].n_hats
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= SDL_JoystickNumHats(SDL_Joysticks[num_joysticks].handle);
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if(SDL_Joysticks[num_joysticks].n_hats > MAX_HATS_PER_JOYSTICK)
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{
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Warning("sdl-joystick: found %d hats, only %d supported. Game may be unstable.\n", SDL_Joysticks[num_joysticks].n_hats, MAX_HATS_PER_JOYSTICK);
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SDL_Joysticks[num_joysticks].n_hats = MAX_HATS_PER_JOYSTICK;
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}
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con_printf(CON_VERBOSE, "sdl-joystick: %d axes\n", SDL_Joysticks[num_joysticks].n_axes);
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con_printf(CON_VERBOSE, "sdl-joystick: %d buttons\n", SDL_Joysticks[num_joysticks].n_buttons);
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con_printf(CON_VERBOSE, "sdl-joystick: %d hats\n", SDL_Joysticks[num_joysticks].n_hats);
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for (j=0; j < SDL_Joysticks[num_joysticks].n_axes; j++)
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SDL_Joysticks[num_joysticks].axis_map[j] = Joystick.n_axes++;
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for (j=0; j < SDL_Joysticks[num_joysticks].n_buttons; j++)
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SDL_Joysticks[num_joysticks].button_map[j] = Joystick.n_buttons++;
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for (j=0; j < SDL_Joysticks[num_joysticks].n_hats; j++)
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{
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SDL_Joysticks[num_joysticks].hat_map[j] = Joystick.n_buttons;
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//a hat counts as four buttons
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joybutton_text[Joystick.n_buttons++] = j?TNUM_HAT2_U:TNUM_HAT_U;
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joybutton_text[Joystick.n_buttons++] = j?TNUM_HAT2_R:TNUM_HAT_R;
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joybutton_text[Joystick.n_buttons++] = j?TNUM_HAT2_D:TNUM_HAT_D;
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joybutton_text[Joystick.n_buttons++] = j?TNUM_HAT2_L:TNUM_HAT_L;
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}
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num_joysticks++;
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}
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else
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con_printf(CON_VERBOSE, "sdl-joystick: initialization failed!\n");
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con_printf(CON_VERBOSE, "sdl-joystick: %d axes (total)\n", Joystick.n_axes);
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con_printf(CON_VERBOSE, "sdl-joystick: %d buttons (total)\n", Joystick.n_buttons);
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}
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return joy_present;
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}
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void joy_close()
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{
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while (num_joysticks)
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SDL_JoystickClose(SDL_Joysticks[--num_joysticks].handle);
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}
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void joy_get_pos(int *x, int *y)
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{
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int axis[MAX_AXES];
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if (!num_joysticks) {
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*x=*y=0;
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return;
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}
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joystick_read_raw_axis (JOY_ALL_AXIS, axis);
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*x = joy_get_scaled_reading( axis[0], 0 );
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*y = joy_get_scaled_reading( axis[1], 1 );
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}
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int joy_get_btns()
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{
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#if 0 // This is never used?
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int i, buttons = 0;
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for (i=0; i++; i<buttons) {
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switch (Joystick.buttons[i].state) {
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case SDL_PRESSED:
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buttons |= 1<<i;
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break;
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case SDL_RELEASED:
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break;
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}
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}
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return buttons;
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#else
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return 0;
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#endif
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}
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int joy_get_button_down_cnt( int btn )
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{
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int num_downs;
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if (!num_joysticks)
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return 0;
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event_poll();
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num_downs = Joystick.buttons[btn].num_downs;
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Joystick.buttons[btn].num_downs = 0;
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return num_downs;
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}
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fix joy_get_button_down_time(int btn)
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{
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fix time = F0_0;
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if (!num_joysticks)
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return 0;
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event_poll();
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switch (Joystick.buttons[btn].state) {
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case SDL_PRESSED:
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time = timer_get_fixed_seconds() - Joystick.buttons[btn].time_went_down;
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Joystick.buttons[btn].time_went_down = timer_get_fixed_seconds();
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break;
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case SDL_RELEASED:
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time = 0;
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break;
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}
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return time;
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}
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ubyte joystick_read_raw_axis( ubyte mask, int * axis )
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{
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int i;
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if (!num_joysticks)
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return 0;
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event_poll();
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for (i = 0; i <= JOY_NUM_AXES; i++) {
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axis[i] = Joystick.axes[i].value;
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}
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return 0;
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}
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void joy_flush()
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{
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int i;
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if (!num_joysticks)
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return;
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for (i = 0; i < Joystick.n_buttons; i++) {
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Joystick.buttons[i].time_went_down = 0;
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Joystick.buttons[i].num_downs = 0;
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}
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}
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int joy_get_button_state( int btn )
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{
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if (!num_joysticks)
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return 0;
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if(btn >= Joystick.n_buttons)
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return 0;
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event_poll();
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return Joystick.buttons[btn].state;
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}
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void joy_get_cal_vals(int *axis_min, int *axis_center, int *axis_max)
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{
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int i;
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for (i = 0; i < JOY_NUM_AXES; i++) {
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axis_center[i] = Joystick.axes[i].center_val;
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axis_min[i] = Joystick.axes[i].min_val;
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axis_max[i] = Joystick.axes[i].max_val;
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}
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}
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void joy_set_cal_vals(int *axis_min, int *axis_center, int *axis_max)
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{
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int i;
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for (i = 0; i < JOY_NUM_AXES; i++) {
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Joystick.axes[i].center_val = axis_center[i];
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Joystick.axes[i].min_val = axis_min[i];
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Joystick.axes[i].max_val = axis_max[i];
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}
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}
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int joy_get_scaled_reading( int raw, int axis_num )
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{
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#if 1
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return raw/256;
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#else
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int d, x;
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raw -= Joystick.axes[axis_num].center_val;
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if (raw < 0)
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d = Joystick.axes[axis_num].center_val - Joystick.axes[axis_num].min_val;
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else if (raw > 0)
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d = Joystick.axes[axis_num].max_val - Joystick.axes[axis_num].center_val;
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else
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d = 0;
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if (d)
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x = ((raw << 7) / d);
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else
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x = 0;
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if ( x < -128 )
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x = -128;
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if ( x > 127 )
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x = 127;
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d = (joy_deadzone) * 6;
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if ((x > (-1*d)) && (x < d))
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x = 0;
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return x;
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#endif
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}
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void joy_set_slow_reading( int flag )
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{
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}
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