1194 lines
34 KiB
C
1194 lines
34 KiB
C
/* $Id: */
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/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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#ifdef HAVE_CONFIG_H
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#include <conf.h>
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#endif
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#ifdef RCS
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static char rcsid[] = "$Id: gamemine.c,v 1.15 2003-01-03 00:57:00 btb Exp $";
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#endif
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <string.h>
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#include "pstypes.h"
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#include "mono.h"
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#include "inferno.h"
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#include "segment.h"
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#include "textures.h"
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#include "wall.h"
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#include "object.h"
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#include "gamemine.h"
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#include "error.h"
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#include "gameseg.h"
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#include "switch.h"
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#include "game.h"
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#include "newmenu.h"
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#ifdef EDITOR
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#include "editor/editor.h"
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#endif
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#include "cfile.h"
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#include "fuelcen.h"
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#include "hash.h"
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#include "key.h"
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#include "piggy.h"
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#include "byteswap.h"
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#include "gamesave.h"
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#define REMOVE_EXT(s) (*(strchr( (s), '.' ))='\0')
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fix Level_shake_frequency = 0, Level_shake_duration = 0;
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int Secret_return_segment = 0;
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vms_matrix Secret_return_orient;
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struct mtfi mine_top_fileinfo; // Should be same as first two fields below...
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struct mfi mine_fileinfo;
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struct mh mine_header;
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struct me mine_editor;
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typedef struct v16_segment {
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#ifdef EDITOR
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short segnum; // segment number, not sure what it means
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#endif
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side sides[MAX_SIDES_PER_SEGMENT]; // 6 sides
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short children[MAX_SIDES_PER_SEGMENT]; // indices of 6 children segments, front, left, top, right, bottom, back
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short verts[MAX_VERTICES_PER_SEGMENT]; // vertex ids of 4 front and 4 back vertices
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#ifdef EDITOR
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short group; // group number to which the segment belongs.
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#endif
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short objects; // pointer to objects in this segment
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ubyte special; // what type of center this is
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byte matcen_num; // which center segment is associated with.
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short value;
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fix static_light; // average static light in segment
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#ifndef EDITOR
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short pad; // make structure longword aligned
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#endif
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} v16_segment;
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struct mfi_v19 {
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ushort fileinfo_signature;
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ushort fileinfo_version;
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int fileinfo_sizeof;
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int header_offset; // Stuff common to game & editor
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int header_size;
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int editor_offset; // Editor specific stuff
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int editor_size;
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int segment_offset;
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int segment_howmany;
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int segment_sizeof;
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int newseg_verts_offset;
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int newseg_verts_howmany;
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int newseg_verts_sizeof;
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int group_offset;
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int group_howmany;
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int group_sizeof;
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int vertex_offset;
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int vertex_howmany;
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int vertex_sizeof;
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int texture_offset;
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int texture_howmany;
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int texture_sizeof;
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int walls_offset;
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int walls_howmany;
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int walls_sizeof;
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int triggers_offset;
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int triggers_howmany;
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int triggers_sizeof;
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int links_offset;
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int links_howmany;
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int links_sizeof;
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int object_offset; // Object info
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int object_howmany;
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int object_sizeof;
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int unused_offset; // was: doors_offset
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int unused_howmamy; // was: doors_howmany
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int unused_sizeof; // was: doors_sizeof
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short level_shake_frequency; // Shakes every level_shake_frequency seconds
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short level_shake_duration; // for level_shake_duration seconds (on average, random). In 16ths second.
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int secret_return_segment;
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vms_matrix secret_return_orient;
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int dl_indices_offset;
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int dl_indices_howmany;
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int dl_indices_sizeof;
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int delta_light_offset;
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int delta_light_howmany;
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int delta_light_sizeof;
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};
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int CreateDefaultNewSegment();
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#define TMAP_NUM_MASK 0x3FFF
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/* converts descent 1 texture numbers to descent 2 texture numbers
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* textures whose names don't match between versions have extra spaces around "return"
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*/
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short convert_d1_tmap_num(short d1_tmap_num) {
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switch (d1_tmap_num) {
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case 0: return 43; // grey
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case 1: return 0;
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case 2: return 43; // grey
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case 3: return 1;
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case 4: return 43; // grey
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case 5: return 43; // grey
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case 6: return 270; // blue
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case 7: return 271; // yellow
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case 8: return 2;
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case 9: return 62; // purple
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case 10: return 272; // red
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case 11: return 117;
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case 12: return 12;
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case 13: return 3;
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case 14: return 4;
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case 15: return 5;
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case 16: return 6;
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case 17: return 17;
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case 18: return 18;
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case 19: return 7;
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case 20: return 22;
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case 21: return 9;
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case 22: return 8;
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case 23: return 9;
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case 24: return 10;
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case 25: return 12;
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case 26: return 11;
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case 27: return 12;
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case 28: return 11;
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case 29: return 13;
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case 30: return 14;
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case 31: return 15;
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case 32: return 16;
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case 33: return 17;
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case 34: return 18;
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case 35: return 19;
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case 36: return 20;
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case 37: return 21;
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case 38: return 163;
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case 39: return 31;
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case 40: return 22;
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case 41: return 266;
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case 42: return 23;
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case 43: return 24;
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case 44: return 136;
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case 45: return 25;
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case 46: return 26;
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case 47: return 27;
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case 48: return 28;
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case 49: return 43;
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case 50: return 131;
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case 51: return 29;
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case 52: return 30;
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case 53: return 31;
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case 54: return 32;
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case 55: return 165;
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case 56: return 33;
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case 57: return 132;
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case 58: return 34;
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case 59: return 35;
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case 60: return 36;
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case 61: return 37;
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case 62: return 38;
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case 63: return 39;
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case 64: return 40;
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case 65: return 41;
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case 66: return 42;
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case 67: return 43;
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case 68: return 44;
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case 69: return 45;
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case 70: return 46;
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case 71: return 47;
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case 72: return 48;
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case 73: return 49;
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case 74: return 50;
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case 75: return 51;
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case 76: return 52;
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case 77: return 53;
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case 78: return 54;
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case 79: return 55;
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case 80: return 56;
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case 81: return 57;
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case 82: return 58;
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case 83: return 59;
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case 84: return 60;
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case 85: return 61;
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case 86: return 62;
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case 87: return 63;
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case 88: return 66;
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case 89: return 64;
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case 90: return 65;
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case 91: return 66;
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case 92: return 67;
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case 93: return 68;
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case 94: return 69;
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case 95: return 70;
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case 96: return 71;
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case 97: return 72;
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case 98: return 73;
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case 99: return 74;
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case 100: return 75;
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case 101: return 76;
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case 102: return 77;
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case 103: return 78;
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case 104: return 79;
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case 105: return 80;
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case 106: return 81;
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case 107: return 82;
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case 108: return 83;
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case 109: return 84;
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case 110: return 85;
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case 111: return 86;
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case 112: return 87;
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case 113: return 88;
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case 114: return 89;
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case 115: return 90;
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case 116: return 91;
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case 117: return 92;
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case 118: return 93;
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case 119: return 94;
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case 120: return 95;
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case 121: return 96;
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case 122: return 97;
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case 123: return 98;
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case 124: return 99;
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case 125: return 100;
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case 126: return 101;
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case 127: return 102;
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case 128: return 103;
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case 129: return 104;
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case 130: return 105;
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case 131: return 106;
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case 132: return 108;
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case 133: return 107;
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case 134: return 108;
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case 135: return 109;
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case 136: return 110;
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case 137: return 111;
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case 138: return 112;
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case 139: return 113;
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case 140: return 114;
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case 141: return 110;
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case 142: return 115;
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case 143: return 116;
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case 144: return 117;
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case 145: return 118;
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case 146: return 119;
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case 147: return 111;
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case 148: return 120;
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case 149: return 121;
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case 150: return 122;
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case 151: return 123;
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case 152: return 124;
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case 153: return 125;
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case 154: return 82;
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case 155: return 66;
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case 156: return 200;
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case 157: return 201;
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case 158: return 186;
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case 159: return 190;
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case 160: return 206;
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case 161: return 114;
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case 162: return 202;
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case 163: return 203;
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case 164: return 204;
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case 165: return 205;
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case 166: return 206;
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case 167: return 206;
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case 168: return 206;
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case 169: return 206;
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case 170: return 206;
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case 171: return 227;
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case 172: return 207;
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case 173: return 208;
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case 174: return 202;
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case 175: return 206;
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case 176: return 209;
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case 177: return 210;
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case 178: return 211;
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case 179: return 212;
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case 180: return 213;
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case 181: return 214;
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case 182: return 215;
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case 183: return 216;
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case 184: return 217;
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case 185: return 325;
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case 186: return 218;
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case 187: return 219;
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case 188: return 220;
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case 189: return 221;
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case 190: return 222;
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case 191: return 223;
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case 192: return 224;
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case 193: return 206;
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case 194: return 206;
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case 195: return 234;
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case 196: return 225;
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case 197: return 226;
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case 198: return 225;
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case 199: return 206;
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case 200: return 206;
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case 201: return 227;
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case 202: return 206;
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case 203: return 228;
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case 204: return 229;
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case 205: return 230;
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case 206: return 231;
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case 207: return 232;
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case 208: return 233;
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case 209: return 234;
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case 210: return 234;
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case 211: return 206;
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case 212: return 235;
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case 213: return 236;
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case 214: return 237;
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case 215: return 238;
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case 216: return 239;
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case 217: return 240;
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case 218: return 241;
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case 219: return 242;
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case 220: return 242;
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case 221: return 243;
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case 222: return 244;
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case 223: return 313;
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case 224: return 245;
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case 225: return 246;
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case 226: return 247;
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case 227: return 179;
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case 228: return 248;
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case 229: return 15;
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case 230: return 15;
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case 231: return 249;
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case 232: return 250;
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case 233: return 251;
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case 234: return 252;
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case 235: return 253;
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case 236: return 254;
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case 237: return 255;
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case 238: return 256;
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case 239: return 257;
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case 240: return 6;
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case 241: return 130;
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case 242: return 78;
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case 243: return 33;
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case 244: return 258;
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case 245: return 259;
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case 246: return 321;
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case 247: return 260;
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case 248: return 261;
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case 249: return 262;
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case 250: return 340; // white entrance
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case 251: return 412; // red entrance
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case 252: return 410; // blue entrance
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case 253: return 411; // yellow entrance
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case 254: return 263;
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case 255: return 264;
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case 256: return 265;
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case 257: return 246;
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case 258: return 246;
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case 259: return 246;
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case 260: return 246;
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case 261: return 273;
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case 262: return 274;
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case 263: return 281;
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case 264: return 275;
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case 265: return 276;
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case 266: return 279;
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case 267: return 277;
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case 268: return 278;
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case 269: return 279;
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case 270: return 280;
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case 271: return 281;
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case 272: return 282;
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case 273: return 283;
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case 274: return 284;
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case 275: return 285;
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case 276: return 286;
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case 277: return 287;
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case 278: return 288;
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case 279: return 289;
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case 280: return 290;
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case 281: return 291;
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case 282: return 293;
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case 283: return 295;
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case 284: return 295;
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case 285: return 296;
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case 286: return 298;
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case 287: return 300;
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case 288: return 301;
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case 289: return 302;
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case 290: return 303;
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case 291: return 304;
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case 292: return 305;
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case 293: return 306;
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case 294: return 307;
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case 295: return 308;
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case 296: return 309;
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case 297: return 310;
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case 298: return 364;
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case 299: return 311;
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case 300: return 312;
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case 301: return 313;
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case 302: return 314;
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case 303: return 315;
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case 304: return 316;
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case 305: return 317;
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case 306: return 318;
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case 307: return 319;
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case 308: return 320;
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case 309: return 321;
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case 310: return 322;
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case 311: return 323;
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case 312: return 324;
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case 313: return 325;
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case 314: return 326;
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case 315: return 361; // broken producer
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case 316: return 327;
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case 317: return 328;
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case 318: return 329;
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case 319: return 330;
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case 320: return 331;
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case 321: return 332;
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case 322: return 333;
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case 323: return 334;
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case 324: return 335;
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case 325: return 336;
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case 326: return 337;
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case 327: return 352;
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case 328: return 353;
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case 329: return 354;
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case 330: return 366;
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case 331: return 373;
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case 332: return 344;
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case 333: return 409; // lava
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case 334: return 356;
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case 335: return 357;
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case 336: return 358;
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case 337: return 359;
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case 338: return 360;
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case 339: return 361;
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case 340: return 362;
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case 341: return 364;
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case 342: return 363;
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case 343: return 366;
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case 344: return 365;
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case 345: return 368;
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case 346: return 376;
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case 347: return 370;
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case 348: return 367;
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case 349: return 370;
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case 350: return 369;
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case 351: return 429;
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case 352: return 387;
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case 353: return 371;
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case 354: return 425;
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case 355: return 408;
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case 356: return 378; // lava02
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|
case 357: return 384;
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case 358: return 385;
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case 359: return 386;
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case 360: return 386;
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|
case 361: return 387;
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|
case 362: return 388; // mntr04a
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|
case 363: return 388;
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|
case 364: return 391;
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|
case 365: return 392;
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|
case 366: return 393;
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case 367: return 394;
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case 368: return 395;
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case 369: return 396;
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|
case 370: return 392; // mntr04b
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default:
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if (d1_tmap_num > 370 && d1_tmap_num < 584) // wall01 and door frames
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return d1_tmap_num + 64;
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{ // the following case (orientation != 0) occurs rarely
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short tmap_num = d1_tmap_num & TMAP_NUM_MASK;
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short orient = d1_tmap_num & ~TMAP_NUM_MASK;
|
|
if (orient == 0) {
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Warning("convert_d1_tmap_num doesn't know tmap #%d.\n", tmap_num);
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return d1_tmap_num;
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} else {
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|
return orient | convert_d1_tmap_num(tmap_num);
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|
}
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|
}
|
|
}
|
|
}
|
|
|
|
#ifdef EDITOR
|
|
|
|
static char old_tmap_list[MAX_TEXTURES][FILENAME_LEN];
|
|
short tmap_xlate_table[MAX_TEXTURES];
|
|
static short tmap_times_used[MAX_TEXTURES];
|
|
|
|
// -----------------------------------------------------------------------------
|
|
//loads from an already-open file
|
|
// returns 0=everything ok, 1=old version, -1=error
|
|
int load_mine_data(CFILE *LoadFile)
|
|
{
|
|
int i, j,oldsizeadjust;
|
|
short tmap_xlate;
|
|
int translate;
|
|
char *temptr;
|
|
int mine_start = cftell(LoadFile);
|
|
|
|
oldsizeadjust=(sizeof(int)*2)+sizeof (vms_matrix);
|
|
fuelcen_reset();
|
|
|
|
for (i=0; i<MAX_TEXTURES; i++ )
|
|
tmap_times_used[i] = 0;
|
|
|
|
#ifdef EDITOR
|
|
// Create a new mine to initialize things.
|
|
//texpage_goto_first();
|
|
create_new_mine();
|
|
#endif
|
|
|
|
//===================== READ FILE INFO ========================
|
|
|
|
// These are the default values... version and fileinfo_sizeof
|
|
// don't have defaults.
|
|
mine_fileinfo.header_offset = -1;
|
|
mine_fileinfo.header_size = sizeof(mine_header);
|
|
mine_fileinfo.editor_offset = -1;
|
|
mine_fileinfo.editor_size = sizeof(mine_editor);
|
|
mine_fileinfo.vertex_offset = -1;
|
|
mine_fileinfo.vertex_howmany = 0;
|
|
mine_fileinfo.vertex_sizeof = sizeof(vms_vector);
|
|
mine_fileinfo.segment_offset = -1;
|
|
mine_fileinfo.segment_howmany = 0;
|
|
mine_fileinfo.segment_sizeof = sizeof(segment);
|
|
mine_fileinfo.newseg_verts_offset = -1;
|
|
mine_fileinfo.newseg_verts_howmany = 0;
|
|
mine_fileinfo.newseg_verts_sizeof = sizeof(vms_vector);
|
|
mine_fileinfo.group_offset = -1;
|
|
mine_fileinfo.group_howmany = 0;
|
|
mine_fileinfo.group_sizeof = sizeof(group);
|
|
mine_fileinfo.texture_offset = -1;
|
|
mine_fileinfo.texture_howmany = 0;
|
|
mine_fileinfo.texture_sizeof = FILENAME_LEN; // num characters in a name
|
|
mine_fileinfo.walls_offset = -1;
|
|
mine_fileinfo.walls_howmany = 0;
|
|
mine_fileinfo.walls_sizeof = sizeof(wall);
|
|
mine_fileinfo.triggers_offset = -1;
|
|
mine_fileinfo.triggers_howmany = 0;
|
|
mine_fileinfo.triggers_sizeof = sizeof(trigger);
|
|
mine_fileinfo.object_offset = -1;
|
|
mine_fileinfo.object_howmany = 1;
|
|
mine_fileinfo.object_sizeof = sizeof(object);
|
|
|
|
mine_fileinfo.level_shake_frequency = 0;
|
|
mine_fileinfo.level_shake_duration = 0;
|
|
|
|
// Delta light stuff for blowing out light sources.
|
|
// if (mine_top_fileinfo.fileinfo_version >= 19) {
|
|
mine_fileinfo.dl_indices_offset = -1;
|
|
mine_fileinfo.dl_indices_howmany = 0;
|
|
mine_fileinfo.dl_indices_sizeof = sizeof(dl_index);
|
|
|
|
mine_fileinfo.delta_light_offset = -1;
|
|
mine_fileinfo.delta_light_howmany = 0;
|
|
mine_fileinfo.delta_light_sizeof = sizeof(delta_light);
|
|
|
|
// }
|
|
|
|
mine_fileinfo.segment2_offset = -1;
|
|
mine_fileinfo.segment2_howmany = 0;
|
|
mine_fileinfo.segment2_sizeof = sizeof(segment2);
|
|
|
|
// Read in mine_top_fileinfo to get size of saved fileinfo.
|
|
|
|
memset( &mine_top_fileinfo, 0, sizeof(mine_top_fileinfo) );
|
|
|
|
if (cfseek( LoadFile, mine_start, SEEK_SET ))
|
|
Error( "Error moving to top of file in gamemine.c" );
|
|
|
|
if (cfread( &mine_top_fileinfo, sizeof(mine_top_fileinfo), 1, LoadFile )!=1)
|
|
Error( "Error reading mine_top_fileinfo in gamemine.c" );
|
|
|
|
if (mine_top_fileinfo.fileinfo_signature != 0x2884)
|
|
return -1;
|
|
|
|
// Check version number
|
|
if (mine_top_fileinfo.fileinfo_version < COMPATIBLE_VERSION )
|
|
return -1;
|
|
|
|
// Now, Read in the fileinfo
|
|
if (cfseek( LoadFile, mine_start, SEEK_SET ))
|
|
Error( "Error seeking to top of file in gamemine.c" );
|
|
|
|
if (cfread( &mine_fileinfo, mine_top_fileinfo.fileinfo_sizeof, 1, LoadFile )!=1)
|
|
Error( "Error reading mine_fileinfo in gamemine.c" );
|
|
|
|
if (mine_top_fileinfo.fileinfo_version < 18) {
|
|
mprintf((1, "Old version, setting shake intensity to 0.\n"));
|
|
Level_shake_frequency = 0;
|
|
Level_shake_duration = 0;
|
|
Secret_return_segment = 0;
|
|
Secret_return_orient = vmd_identity_matrix;
|
|
} else {
|
|
Level_shake_frequency = mine_fileinfo.level_shake_frequency << 12;
|
|
Level_shake_duration = mine_fileinfo.level_shake_duration << 12;
|
|
Secret_return_segment = mine_fileinfo.secret_return_segment;
|
|
Secret_return_orient = mine_fileinfo.secret_return_orient;
|
|
}
|
|
|
|
//===================== READ HEADER INFO ========================
|
|
|
|
// Set default values.
|
|
mine_header.num_vertices = 0;
|
|
mine_header.num_segments = 0;
|
|
|
|
if (mine_fileinfo.header_offset > -1 )
|
|
{
|
|
if (cfseek( LoadFile, mine_fileinfo.header_offset, SEEK_SET ))
|
|
Error( "Error seeking to header_offset in gamemine.c" );
|
|
|
|
if (cfread( &mine_header, mine_fileinfo.header_size, 1, LoadFile )!=1)
|
|
Error( "Error reading mine_header in gamemine.c" );
|
|
}
|
|
|
|
//===================== READ EDITOR INFO ==========================
|
|
|
|
// Set default values
|
|
mine_editor.current_seg = 0;
|
|
mine_editor.newsegment_offset = -1; // To be written
|
|
mine_editor.newsegment_size = sizeof(segment);
|
|
mine_editor.Curside = 0;
|
|
mine_editor.Markedsegp = -1;
|
|
mine_editor.Markedside = 0;
|
|
|
|
if (mine_fileinfo.editor_offset > -1 )
|
|
{
|
|
if (cfseek( LoadFile, mine_fileinfo.editor_offset, SEEK_SET ))
|
|
Error( "Error seeking to editor_offset in gamemine.c" );
|
|
|
|
if (cfread( &mine_editor, mine_fileinfo.editor_size, 1, LoadFile )!=1)
|
|
Error( "Error reading mine_editor in gamemine.c" );
|
|
}
|
|
|
|
//===================== READ TEXTURE INFO ==========================
|
|
|
|
if ( (mine_fileinfo.texture_offset > -1) && (mine_fileinfo.texture_howmany > 0))
|
|
{
|
|
if (cfseek( LoadFile, mine_fileinfo.texture_offset, SEEK_SET ))
|
|
Error( "Error seeking to texture_offset in gamemine.c" );
|
|
|
|
for (i=0; i< mine_fileinfo.texture_howmany; i++ )
|
|
{
|
|
if (cfread( &old_tmap_list[i], mine_fileinfo.texture_sizeof, 1, LoadFile )!=1)
|
|
Error( "Error reading old_tmap_list[i] in gamemine.c" );
|
|
}
|
|
}
|
|
|
|
//=============== GENERATE TEXTURE TRANSLATION TABLE ===============
|
|
|
|
translate = 0;
|
|
|
|
Assert (NumTextures < MAX_TEXTURES);
|
|
|
|
{
|
|
hashtable ht;
|
|
|
|
hashtable_init( &ht, NumTextures );
|
|
|
|
// Remove all the file extensions in the textures list
|
|
|
|
for (i=0;i<NumTextures;i++) {
|
|
temptr = strchr(TmapInfo[i].filename, '.');
|
|
if (temptr) *temptr = '\0';
|
|
hashtable_insert( &ht, TmapInfo[i].filename, i );
|
|
}
|
|
|
|
// For every texture, search through the texture list
|
|
// to find a matching name.
|
|
for (j=0;j<mine_fileinfo.texture_howmany;j++) {
|
|
// Remove this texture name's extension
|
|
temptr = strchr(old_tmap_list[j], '.');
|
|
if (temptr) *temptr = '\0';
|
|
|
|
tmap_xlate_table[j] = hashtable_search( &ht,old_tmap_list[j]);
|
|
if (tmap_xlate_table[j] < 0 ) {
|
|
//tmap_xlate_table[j] = 0;
|
|
// mprintf( (0, "Couldn't find texture '%s'\n", old_tmap_list[j] ));
|
|
;
|
|
}
|
|
if (tmap_xlate_table[j] != j ) translate = 1;
|
|
if (tmap_xlate_table[j] >= 0)
|
|
tmap_times_used[tmap_xlate_table[j]]++;
|
|
}
|
|
|
|
{
|
|
int count = 0;
|
|
for (i=0; i<MAX_TEXTURES; i++ )
|
|
if (tmap_times_used[i])
|
|
count++;
|
|
mprintf( (0, "This mine has %d unique textures in it (~%d KB)\n", count, (count*4096) /1024 ));
|
|
}
|
|
|
|
// -- mprintf( (0, "Translate=%d\n", translate ));
|
|
|
|
hashtable_free( &ht );
|
|
}
|
|
|
|
//====================== READ VERTEX INFO ==========================
|
|
|
|
// New check added to make sure we don't read in too many vertices.
|
|
if ( mine_fileinfo.vertex_howmany > MAX_VERTICES )
|
|
{
|
|
mprintf((0, "Num vertices exceeds maximum. Loading MAX %d vertices\n", MAX_VERTICES));
|
|
mine_fileinfo.vertex_howmany = MAX_VERTICES;
|
|
}
|
|
|
|
if ( (mine_fileinfo.vertex_offset > -1) && (mine_fileinfo.vertex_howmany > 0))
|
|
{
|
|
if (cfseek( LoadFile, mine_fileinfo.vertex_offset, SEEK_SET ))
|
|
Error( "Error seeking to vertex_offset in gamemine.c" );
|
|
|
|
for (i=0; i< mine_fileinfo.vertex_howmany; i++ )
|
|
{
|
|
// Set the default values for this vertex
|
|
Vertices[i].x = 1;
|
|
Vertices[i].y = 1;
|
|
Vertices[i].z = 1;
|
|
|
|
if (cfread( &Vertices[i], mine_fileinfo.vertex_sizeof, 1, LoadFile )!=1)
|
|
Error( "Error reading Vertices[i] in gamemine.c" );
|
|
}
|
|
}
|
|
|
|
//==================== READ SEGMENT INFO ===========================
|
|
|
|
// New check added to make sure we don't read in too many segments.
|
|
if ( mine_fileinfo.segment_howmany > MAX_SEGMENTS ) {
|
|
mprintf((0, "Num segments exceeds maximum. Loading MAX %d segments\n", MAX_SEGMENTS));
|
|
mine_fileinfo.segment_howmany = MAX_SEGMENTS;
|
|
mine_fileinfo.segment2_howmany = MAX_SEGMENTS;
|
|
}
|
|
|
|
// [commented out by mk on 11/20/94 (weren't we supposed to hit final in October?) because it looks redundant. I think I'll test it now...] fuelcen_reset();
|
|
|
|
if ( (mine_fileinfo.segment_offset > -1) && (mine_fileinfo.segment_howmany > 0)) {
|
|
|
|
if (cfseek( LoadFile, mine_fileinfo.segment_offset,SEEK_SET ))
|
|
|
|
Error( "Error seeking to segment_offset in gamemine.c" );
|
|
|
|
Highest_segment_index = mine_fileinfo.segment_howmany-1;
|
|
|
|
for (i=0; i< mine_fileinfo.segment_howmany; i++ ) {
|
|
|
|
// Set the default values for this segment (clear to zero )
|
|
//memset( &Segments[i], 0, sizeof(segment) );
|
|
|
|
if (mine_top_fileinfo.fileinfo_version < 20) {
|
|
v16_segment v16_seg;
|
|
|
|
Assert(mine_fileinfo.segment_sizeof == sizeof(v16_seg));
|
|
|
|
if (cfread( &v16_seg, mine_fileinfo.segment_sizeof, 1, LoadFile )!=1)
|
|
Error( "Error reading segments in gamemine.c" );
|
|
|
|
#ifdef EDITOR
|
|
Segments[i].segnum = v16_seg.segnum;
|
|
// -- Segments[i].pad = v16_seg.pad;
|
|
#endif
|
|
|
|
for (j=0; j<MAX_SIDES_PER_SEGMENT; j++)
|
|
Segments[i].sides[j] = v16_seg.sides[j];
|
|
|
|
for (j=0; j<MAX_SIDES_PER_SEGMENT; j++)
|
|
Segments[i].children[j] = v16_seg.children[j];
|
|
|
|
for (j=0; j<MAX_VERTICES_PER_SEGMENT; j++)
|
|
Segments[i].verts[j] = v16_seg.verts[j];
|
|
|
|
Segment2s[i].special = v16_seg.special;
|
|
Segment2s[i].value = v16_seg.value;
|
|
Segment2s[i].s2_flags = 0;
|
|
Segment2s[i].matcen_num = v16_seg.matcen_num;
|
|
Segment2s[i].static_light = v16_seg.static_light;
|
|
fuelcen_activate( &Segments[i], Segment2s[i].special );
|
|
|
|
} else {
|
|
if (cfread( &Segments[i], mine_fileinfo.segment_sizeof, 1, LoadFile )!=1)
|
|
Error("Unable to read segment %i\n", i);
|
|
}
|
|
|
|
Segments[i].objects = -1;
|
|
#ifdef EDITOR
|
|
Segments[i].group = -1;
|
|
#endif
|
|
|
|
if (mine_top_fileinfo.fileinfo_version < 15) { //used old uvl ranges
|
|
int sn,uvln;
|
|
|
|
for (sn=0;sn<MAX_SIDES_PER_SEGMENT;sn++)
|
|
for (uvln=0;uvln<4;uvln++) {
|
|
Segments[i].sides[sn].uvls[uvln].u /= 64;
|
|
Segments[i].sides[sn].uvls[uvln].v /= 64;
|
|
Segments[i].sides[sn].uvls[uvln].l /= 32;
|
|
}
|
|
}
|
|
|
|
if (translate == 1)
|
|
for (j=0;j<MAX_SIDES_PER_SEGMENT;j++) {
|
|
unsigned short orient;
|
|
tmap_xlate = Segments[i].sides[j].tmap_num;
|
|
Segments[i].sides[j].tmap_num = tmap_xlate_table[tmap_xlate];
|
|
if ((WALL_IS_DOORWAY(&Segments[i],j) & WID_RENDER_FLAG))
|
|
if (Segments[i].sides[j].tmap_num < 0) {
|
|
mprintf( (0, "Couldn't find texture '%s' for Segment %d, side %d\n", old_tmap_list[tmap_xlate],i,j));
|
|
Int3();
|
|
Segments[i].sides[j].tmap_num = NumTextures-1;
|
|
}
|
|
tmap_xlate = Segments[i].sides[j].tmap_num2 & TMAP_NUM_MASK;
|
|
orient = Segments[i].sides[j].tmap_num2 & (~TMAP_NUM_MASK);
|
|
if (tmap_xlate != 0) {
|
|
int xlated_tmap = tmap_xlate_table[tmap_xlate];
|
|
|
|
if ((WALL_IS_DOORWAY(&Segments[i],j) & WID_RENDER_FLAG))
|
|
if (xlated_tmap <= 0) {
|
|
mprintf( (0, "Couldn't find texture '%s' for Segment %d, side %d\n", old_tmap_list[tmap_xlate],i,j));
|
|
Int3();
|
|
Segments[i].sides[j].tmap_num2 = NumTextures-1;
|
|
}
|
|
Segments[i].sides[j].tmap_num2 = xlated_tmap | orient;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
if (mine_top_fileinfo.fileinfo_version >= 20)
|
|
for (i=0; i<=Highest_segment_index; i++) {
|
|
cfread(&Segment2s[i], sizeof(segment2), 1, LoadFile);
|
|
fuelcen_activate( &Segments[i], Segment2s[i].special );
|
|
}
|
|
}
|
|
|
|
//===================== READ NEWSEGMENT INFO =====================
|
|
|
|
#ifdef EDITOR
|
|
|
|
{ // Default segment created.
|
|
vms_vector sizevec;
|
|
med_create_new_segment(vm_vec_make(&sizevec,DEFAULT_X_SIZE,DEFAULT_Y_SIZE,DEFAULT_Z_SIZE)); // New_segment = Segments[0];
|
|
//memset( &New_segment, 0, sizeof(segment) );
|
|
}
|
|
|
|
if (mine_editor.newsegment_offset > -1)
|
|
{
|
|
if (cfseek( LoadFile, mine_editor.newsegment_offset,SEEK_SET ))
|
|
Error( "Error seeking to newsegment_offset in gamemine.c" );
|
|
if (cfread( &New_segment, mine_editor.newsegment_size,1,LoadFile )!=1)
|
|
Error( "Error reading new_segment in gamemine.c" );
|
|
}
|
|
|
|
if ( (mine_fileinfo.newseg_verts_offset > -1) && (mine_fileinfo.newseg_verts_howmany > 0))
|
|
{
|
|
if (cfseek( LoadFile, mine_fileinfo.newseg_verts_offset, SEEK_SET ))
|
|
Error( "Error seeking to newseg_verts_offset in gamemine.c" );
|
|
for (i=0; i< mine_fileinfo.newseg_verts_howmany; i++ )
|
|
{
|
|
// Set the default values for this vertex
|
|
Vertices[NEW_SEGMENT_VERTICES+i].x = 1;
|
|
Vertices[NEW_SEGMENT_VERTICES+i].y = 1;
|
|
Vertices[NEW_SEGMENT_VERTICES+i].z = 1;
|
|
|
|
if (cfread( &Vertices[NEW_SEGMENT_VERTICES+i], mine_fileinfo.newseg_verts_sizeof,1,LoadFile )!=1)
|
|
Error( "Error reading Vertices[NEW_SEGMENT_VERTICES+i] in gamemine.c" );
|
|
|
|
New_segment.verts[i] = NEW_SEGMENT_VERTICES+i;
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
//========================= UPDATE VARIABLES ======================
|
|
|
|
#ifdef EDITOR
|
|
|
|
// Setting to Markedsegp to NULL ignores Curside and Markedside, which
|
|
// we want to do when reading in an old file.
|
|
|
|
Markedside = mine_editor.Markedside;
|
|
Curside = mine_editor.Curside;
|
|
for (i=0;i<10;i++)
|
|
Groupside[i] = mine_editor.Groupside[i];
|
|
|
|
if ( mine_editor.current_seg != -1 )
|
|
Cursegp = mine_editor.current_seg + Segments;
|
|
else
|
|
Cursegp = NULL;
|
|
|
|
if (mine_editor.Markedsegp != -1 )
|
|
Markedsegp = mine_editor.Markedsegp + Segments;
|
|
else
|
|
Markedsegp = NULL;
|
|
|
|
num_groups = 0;
|
|
current_group = -1;
|
|
|
|
#endif
|
|
|
|
Num_vertices = mine_fileinfo.vertex_howmany;
|
|
Num_segments = mine_fileinfo.segment_howmany;
|
|
Highest_vertex_index = Num_vertices-1;
|
|
Highest_segment_index = Num_segments-1;
|
|
|
|
reset_objects(1); //one object, the player
|
|
|
|
#ifdef EDITOR
|
|
Highest_vertex_index = MAX_SEGMENT_VERTICES-1;
|
|
Highest_segment_index = MAX_SEGMENTS-1;
|
|
set_vertex_counts();
|
|
Highest_vertex_index = Num_vertices-1;
|
|
Highest_segment_index = Num_segments-1;
|
|
|
|
warn_if_concave_segments();
|
|
#endif
|
|
|
|
#ifdef EDITOR
|
|
validate_segment_all();
|
|
#endif
|
|
|
|
//create_local_segment_data();
|
|
|
|
//gamemine_find_textures();
|
|
|
|
if (mine_top_fileinfo.fileinfo_version < MINE_VERSION )
|
|
return 1; //old version
|
|
else
|
|
return 0;
|
|
|
|
}
|
|
#endif
|
|
|
|
#define COMPILED_MINE_VERSION 0
|
|
|
|
void read_children(int segnum,ubyte bit_mask,CFILE *LoadFile)
|
|
{
|
|
int bit;
|
|
|
|
for (bit=0; bit<MAX_SIDES_PER_SEGMENT; bit++) {
|
|
if (bit_mask & (1 << bit)) {
|
|
Segments[segnum].children[bit] = cfile_read_short(LoadFile);
|
|
} else
|
|
Segments[segnum].children[bit] = -1;
|
|
}
|
|
}
|
|
|
|
void read_verts(int segnum,CFILE *LoadFile)
|
|
{
|
|
int i;
|
|
// Read short Segments[segnum].verts[MAX_VERTICES_PER_SEGMENT]
|
|
for (i = 0; i < MAX_VERTICES_PER_SEGMENT; i++)
|
|
Segments[segnum].verts[i] = cfile_read_short(LoadFile);
|
|
}
|
|
|
|
void read_special(int segnum,ubyte bit_mask,CFILE *LoadFile)
|
|
{
|
|
if (bit_mask & (1 << MAX_SIDES_PER_SEGMENT)) {
|
|
// Read ubyte Segment2s[segnum].special
|
|
Segment2s[segnum].special = cfile_read_byte(LoadFile);
|
|
// Read byte Segment2s[segnum].matcen_num
|
|
Segment2s[segnum].matcen_num = cfile_read_byte(LoadFile);
|
|
// Read short Segment2s[segnum].value
|
|
Segment2s[segnum].value = cfile_read_short(LoadFile);
|
|
} else {
|
|
Segment2s[segnum].special = 0;
|
|
Segment2s[segnum].matcen_num = -1;
|
|
Segment2s[segnum].value = 0;
|
|
}
|
|
}
|
|
|
|
int load_mine_data_compiled(CFILE *LoadFile)
|
|
{
|
|
int i, segnum, sidenum;
|
|
ubyte compiled_version;
|
|
short temp_short;
|
|
ushort temp_ushort;
|
|
ubyte bit_mask;
|
|
|
|
// For compiled levels, textures map to themselves, prevent tmap_override always being gray,
|
|
// bug which Matt and John refused to acknowledge, so here is Mike, fixing it.
|
|
#ifdef EDITOR
|
|
for (i=0; i<MAX_TEXTURES; i++)
|
|
tmap_xlate_table[i] = i;
|
|
#endif
|
|
|
|
// memset( Segments, 0, sizeof(segment)*MAX_SEGMENTS );
|
|
fuelcen_reset();
|
|
|
|
//=============================== Reading part ==============================
|
|
compiled_version = cfile_read_byte(LoadFile);
|
|
//Assert( compiled_version==COMPILED_MINE_VERSION );
|
|
if (compiled_version!=COMPILED_MINE_VERSION)
|
|
mprintf((0,"compiled mine version=%i\n", compiled_version)); //many levels have "wrong" versions. Theres no point in aborting because of it, I think.
|
|
|
|
Num_vertices = cfile_read_short(LoadFile);
|
|
Assert( Num_vertices <= MAX_VERTICES );
|
|
|
|
Num_segments = cfile_read_short(LoadFile);
|
|
Assert( Num_segments <= MAX_SEGMENTS );
|
|
|
|
for (i = 0; i < Num_vertices; i++)
|
|
cfile_read_vector( &(Vertices[i]), LoadFile);
|
|
|
|
for (segnum=0; segnum<Num_segments; segnum++ ) {
|
|
|
|
#ifdef EDITOR
|
|
Segments[segnum].segnum = segnum;
|
|
Segments[segnum].group = 0;
|
|
#endif
|
|
|
|
bit_mask = cfile_read_byte(LoadFile);
|
|
|
|
if (Gamesave_current_version == 5) { // d2 SHAREWARE level
|
|
read_special(segnum,bit_mask,LoadFile);
|
|
read_verts(segnum,LoadFile);
|
|
read_children(segnum,bit_mask,LoadFile);
|
|
} else {
|
|
read_children(segnum,bit_mask,LoadFile);
|
|
read_verts(segnum,LoadFile);
|
|
if (Gamesave_current_version <= 1) { // descent 1 level
|
|
read_special(segnum,bit_mask,LoadFile);
|
|
}
|
|
}
|
|
|
|
Segments[segnum].objects = -1;
|
|
|
|
if (Gamesave_current_version <= 5) { // descent 1 thru d2 SHAREWARE level
|
|
// Read fix Segments[segnum].static_light (shift down 5 bits, write as short)
|
|
temp_ushort = cfile_read_short(LoadFile);
|
|
Segment2s[segnum].static_light = ((fix)temp_ushort) << 4;
|
|
//cfread( &Segments[segnum].static_light, sizeof(fix), 1, LoadFile );
|
|
}
|
|
|
|
// Read the walls as a 6 byte array
|
|
for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++ ) {
|
|
Segments[segnum].sides[sidenum].pad = 0;
|
|
}
|
|
|
|
bit_mask = cfile_read_byte(LoadFile);
|
|
for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++) {
|
|
ubyte byte_wallnum;
|
|
|
|
if (bit_mask & (1 << sidenum)) {
|
|
byte_wallnum = cfile_read_byte(LoadFile);
|
|
if ( byte_wallnum == 255 )
|
|
Segments[segnum].sides[sidenum].wall_num = -1;
|
|
else
|
|
Segments[segnum].sides[sidenum].wall_num = byte_wallnum;
|
|
} else
|
|
Segments[segnum].sides[sidenum].wall_num = -1;
|
|
}
|
|
|
|
for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++ ) {
|
|
|
|
if ( (Segments[segnum].children[sidenum]==-1) || (Segments[segnum].sides[sidenum].wall_num!=-1) ) {
|
|
// Read short Segments[segnum].sides[sidenum].tmap_num;
|
|
temp_ushort = cfile_read_short(LoadFile);
|
|
Segments[segnum].sides[sidenum].tmap_num = temp_ushort & 0x7fff;
|
|
|
|
|
|
if (Gamesave_current_version <= 1)
|
|
Segments[segnum].sides[sidenum].tmap_num = convert_d1_tmap_num(Segments[segnum].sides[sidenum].tmap_num);
|
|
|
|
if (!(temp_ushort & 0x8000))
|
|
Segments[segnum].sides[sidenum].tmap_num2 = 0;
|
|
else {
|
|
// Read short Segments[segnum].sides[sidenum].tmap_num2;
|
|
Segments[segnum].sides[sidenum].tmap_num2 = cfile_read_short(LoadFile);
|
|
if (Gamesave_current_version <= 1)
|
|
Segments[segnum].sides[sidenum].tmap_num2 = convert_d1_tmap_num(Segments[segnum].sides[sidenum].tmap_num2);
|
|
}
|
|
|
|
// Read uvl Segments[segnum].sides[sidenum].uvls[4] (u,v>>5, write as short, l>>1 write as short)
|
|
for (i=0; i<4; i++ ) {
|
|
temp_short = cfile_read_short(LoadFile);
|
|
Segments[segnum].sides[sidenum].uvls[i].u = ((fix)temp_short) << 5;
|
|
temp_short = cfile_read_short(LoadFile);
|
|
Segments[segnum].sides[sidenum].uvls[i].v = ((fix)temp_short) << 5;
|
|
temp_ushort = cfile_read_short(LoadFile);
|
|
Segments[segnum].sides[sidenum].uvls[i].l = ((fix)temp_ushort) << 1;
|
|
//cfread( &Segments[segnum].sides[sidenum].uvls[i].l, sizeof(fix), 1, LoadFile );
|
|
}
|
|
} else {
|
|
Segments[segnum].sides[sidenum].tmap_num = 0;
|
|
Segments[segnum].sides[sidenum].tmap_num2 = 0;
|
|
for (i=0; i<4; i++ ) {
|
|
Segments[segnum].sides[sidenum].uvls[i].u = 0;
|
|
Segments[segnum].sides[sidenum].uvls[i].v = 0;
|
|
Segments[segnum].sides[sidenum].uvls[i].l = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
{
|
|
FILE *fp;
|
|
|
|
fp = fopen("segments.out", "wt");
|
|
for (i = 0; i <= Highest_segment_index; i++) {
|
|
side sides[MAX_SIDES_PER_SEGMENT]; // 6 sides
|
|
short children[MAX_SIDES_PER_SEGMENT]; // indices of 6 children segments, front, left, top, right, bottom, back
|
|
short verts[MAX_VERTICES_PER_SEGMENT]; // vertex ids of 4 front and 4 back vertices
|
|
int objects; // pointer to objects in this segment
|
|
|
|
for (j = 0; j < MAX_SIDES_PER_SEGMENT; j++) {
|
|
byte type; // replaces num_faces and tri_edge, 1 = quad, 2 = 0:2 triangulation, 3 = 1:3 triangulation
|
|
ubyte pad; //keep us longword alligned
|
|
short wall_num;
|
|
short tmap_num;
|
|
short tmap_num2;
|
|
uvl uvls[4];
|
|
vms_vector normals[2]; // 2 normals, if quadrilateral, both the same.
|
|
fprintf(fp, "%d\n", Segments[i].sides[j].type);
|
|
fprintf(fp, "%d\n", Segments[i].sides[j].pad);
|
|
fprintf(fp, "%d\n", Segments[i].sides[j].wall_num);
|
|
fprintf(fp, "%d\n", Segments[i].tmap_num);
|
|
|
|
}
|
|
fclose(fp);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
Highest_vertex_index = Num_vertices-1;
|
|
Highest_segment_index = Num_segments-1;
|
|
|
|
validate_segment_all(); // Fill in side type and normals.
|
|
|
|
for (i=0; i<Num_segments; i++) {
|
|
if (Gamesave_current_version > 5)
|
|
segment2_read(&Segment2s[i], LoadFile);
|
|
fuelcen_activate( &Segments[i], Segment2s[i].special );
|
|
}
|
|
|
|
reset_objects(1); //one object, the player
|
|
|
|
return 0;
|
|
}
|