9bd1ba7c47
which included commits to RCS files with non-trunk default branches.
337 lines
8.1 KiB
C
337 lines
8.1 KiB
C
/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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// In khelp.c
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int DoHelp();
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// In kcurve.c
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int InitCurve();
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int GenerateCurve();
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int DecreaseR4();
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int IncreaseR4();
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int DecreaseR1();
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int IncreaseR1();
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int DeleteCurve();
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int SetCurve();
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// In kmine.c
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int SaveMine();
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int LoadMine();
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int MineMenu();
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int CreateNewMine();
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int LoadOldMine();
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int SaveSituation();
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int LoadSituation();
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// In kgame.c
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void SetPlayerPosition(void);
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int SaveGameData();
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int LoadGameData();
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int LoadMineOnly();
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void ResetFilename();
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// In group.c
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int LoadGroup();
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int SaveGroup();
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int PrevGroup();
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int NextGroup();
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int CreateGroup();
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int SubtractFromGroup();
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int DeleteGroup();
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int MarkGroupSegment();
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int MoveGroup(void);
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int CopyGroup(void);
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int AttachSegmentNew();
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int UngroupSegment();
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int GroupSegment();
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int Degroup();
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int RotateGroup();
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// In segment.c
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void ToggleBottom();
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void make_curside_bottom_side();
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int select_segment_by_number();
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int select_segment_with_powerup();
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// In editor.c
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int UndoCommand();
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// In kview.c
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int ZoomOut();
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int ZoomIn();
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int MoveAway();
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int MoveCloser();
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int ToggleChaseMode();
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// In kbuild.c
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int CreateBridge();
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int FormJoint();
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int CreateAdjacentJoint();
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int CreateAdjacentJointsSegment();
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int CreateAdjacentJointsAll();
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int CreateSloppyAdjacentJoint();
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int CreateSloppyAdjacentJointsGroup();
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// In ksegmove.c
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int DecreaseHeading();
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int IncreaseHeading();
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int DecreasePitch();
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int IncreasePitch();
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int DecreaseBank();
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int IncreaseBank();
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// In ksegsel.c
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int SelectCurrentSegForward();
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int SelectCurrentSegBackward();
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int SelectNextSide();
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int SelectPrevSide();
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int CopySegToMarked();
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int SelectBottom();
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int SelectFront();
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int SelectTop();
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int SelectBack();
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int SelectLeft();
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int SelectRight();
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// In ksegsize.c
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int IncreaseSegLength();
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int DecreaseSegLength();
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int DecreaseSegWidth();
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int IncreaseSegWidth();
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int IncreaseSegHeight();
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int DecreaseSegHeight();
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int ToggleSegSizeMode();
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int PerturbCurside();
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int PerturbCursideBig();
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int IncreaseSegLengthBig();
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int DecreaseSegLengthBig();
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int DecreaseSegWidthBig();
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int IncreaseSegWidthBig();
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int IncreaseSegHeightBig();
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int DecreaseSegHeightBig();
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int IncreaseSegLengthDefault();
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int DecreaseSegLengthDefault();
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int IncreaseSegWidthDefault();
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int DecreaseSegWidthDefault();
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int IncreaseSegHeightDefault();
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int DecreaseSegHeightDefault();
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// In ktmap.c
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int AssignTexture();
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int AssignTexture2();
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int ClearTexture2();
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int PropagateTextures();
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int PropagateTexturesMove();
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int PropagateTexturesMoveUVs();
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int PropagateTexturesUVs();
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int PropagateTexturesSelected();
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//--//// In macro.c
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//--//int MacroMenu();
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//--//int MacroPlayFast();
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//--//int MacroPlayNormal();
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//--//int MacroRecordAll();
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//--//int MacroRecordKeys();
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//--//int MacroSave();
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//--//int MacroLoad();
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// In editor.c
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int medlisp_update_screen();
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int medlisp_delete_segment(void);
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int medlisp_scale_segment(void);
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int medlisp_rotate_segment(void);
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int medlisp_add_segment();
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int AttachSegment();
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int DeleteSegment();
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int DosShell();
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int CallLisp();
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int ExitEditor();
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int ShowAbout();
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int ExchangeMarkandCurseg();
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int CopySegtoMarked();
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int med_keypad_goto_prev();
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int med_keypad_goto_next();
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int med_keypad_goto();
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int med_increase_tilings();
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int med_decrease_tilings();
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int ToggleAutosave();
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int MarkStart();
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int MarkEnd();
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// Texture.c
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int TexFlipX();
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int TexFlipY();
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int TexSlideUp();
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int TexSlideLeft();
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int TexSetDefault();
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int TexSetDefaultSelected();
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int TexSlideRight();
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int TexRotateLeft();
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int TexSlideDown();
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int TexRotateRight();
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int TexSelectActiveEdge();
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int TexRotate90Degrees();
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int TexIncreaseTiling();
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int TexDecreaseTiling();
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int TexSlideUpBig();
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int TexSlideLeftBig();
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int TexSlideRightBig();
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int TexRotateLeftBig();
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int TexSlideDownBig();
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int TexRotateRightBig();
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int TexStretchDown();
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int TexStretchUp();
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int TexChangeAll();
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int TexChangeAll2();
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// object.c
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int ObjectPlaceObject();
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int ObjectMakeCoop();
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int ObjectPlaceObjectTmap();
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int ObjectDelete();
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int ObjectMoveForward();
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int ObjectMoveLeft();
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int ObjectSetDefault();
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int ObjectMoveRight();
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int ObjectMoveBack();
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int ObjectMoveDown();
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int ObjectMoveUp();
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int ObjectMoveNearer();
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int ObjectMoveFurther();
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int ObjectSelectNextinSegment();
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int ObjectSelectNextType();
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int ObjectDecreaseBank();
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int ObjectIncreaseBank();
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int ObjectDecreasePitch();
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int ObjectIncreasePitch();
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int ObjectDecreaseHeading();
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int ObjectIncreaseHeading();
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int ObjectResetObject();
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// elight.c
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int LightSelectNextVertex();
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int LightSelectNextEdge();
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int LightCopyIntensity();
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int LightCopyIntensitySegment();
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int LightDecreaseLightVertex();
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int LightIncreaseLightVertex();
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int LightDecreaseLightSide();
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int LightIncreaseLightSide();
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int LightDecreaseLightSegment();
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int LightIncreaseLightSegment();
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int LightSetMaximum();
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int LightSetDefault();
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int LightSetDefaultAll();
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int LightAmbientLighting();
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// seguvs.c
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int fix_bogus_uvs_on_side();
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int fix_bogus_uvs_all();
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void set_average_light_on_curside(void);
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void set_average_light_on_all(void);
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void set_average_light_on_all_quick(void);
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// Miscellaneous, please put in correct file if you have time
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int IncreaseDrawDepth();
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int DecreaseDrawDepth();
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int GotoGame();
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int GotoGameScreen();
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int DropIntoDebugger();
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int CreateDefaultNewSegment();
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int CreateDefaultNewSegmentandAttach();
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int ClearSelectedList();
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int ClearFoundList();
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int SortSelectedList();
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int SetPlayerFromCurseg();
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int SetPlayerFromCursegAndRotate();
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int SetPlayerFromCursegMinusOne();
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int FindConcaveSegs();
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int SelectNextFoundSeg();
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int SelectPreviousFoundSeg(void);
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int do_reset_orient();
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int GameZoomOut();
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int GameZoomIn();
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// John's temp page stuff
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int medtmp_set_page();
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// In objpage.c
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int objpage_goto_next_object();
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// In medsel.c
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extern int SortSelectedList(void);
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extern int SelectNextFoundSeg(void);
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extern int SelectPreviousFoundSeg(void);
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// In wall.c
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extern int wall_add_blastable(void);
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extern int wall_add_door(void);
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extern int wall_add_closed_wall(void);
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extern int wall_add_external_wall(void);
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extern int wall_lock_door(void);
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extern int wall_unlock_door(void);
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extern int wall_automate_door(void);
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extern int wall_deautomate_door(void);
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extern int wall_add_illusion(void);
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extern int wall_remove(void);
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extern int wall_restore_all(void);
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extern int wall_assign_door_1(void);
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extern int wall_assign_door_2(void);
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extern int wall_assign_door_3(void);
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extern int wall_assign_door_4(void);
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extern int wall_assign_door_5(void);
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extern int wall_assign_door_6(void);
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extern int wall_assign_door_7(void);
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extern int wall_assign_door_8(void);
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extern int do_wall_dialog(void);
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extern int do_trigger_dialog(void);
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extern int check_walls(void);
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extern int delete_all_walls(void);
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extern int delete_all_controlcen_triggers(void);
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// In centers.c
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extern int do_centers_dialog(void);
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// In switch.c
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//extern int trigger_add_damage(void);
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//extern int trigger_add_blank(void);
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//extern int trigger_add_exit(void);
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//extern int trigger_add_repair(void);
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//extern int trigger_control(void);
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//extern int trigger_remove(void);
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//extern int trigger_add_if_control_center_dead(void);
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extern int bind_wall_to_control_trigger(void);
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// In med.c
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extern int fuelcen_create_from_curseg();
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extern int repaircen_create_from_curseg();
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extern int controlcen_create_from_curseg();
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extern int robotmaker_create_from_curseg();
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extern int fuelcen_reset_all();
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extern void RestoreGameState();
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extern int fuelcen_delete_from_curseg();
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extern int goal_blue_create_from_curseg();
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extern int goal_red_create_from_curseg();
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// In editor\robot.c
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extern int do_robot_dialog();
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extern int do_object_dialog();
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// In editor\hostage.c
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extern int do_hostage_dialog();
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