dxx-rebirth/similar
2017-02-13 11:00:21 +01:00
..
2d Use cached canvas in gr_string 2017-02-11 21:42:46 +00:00
3d Pass canvas to g3_check_and_draw_poly 2017-02-11 21:42:42 +00:00
arch Pass canvas to LINE_SPACING 2017-02-11 21:42:42 +00:00
editor Pass canvas to g3_check_and_draw_poly 2017-02-11 21:42:42 +00:00
main Made scrape_player_on_wall() based on a timer. Due to the player being pushed away from the lava/water surface in every frame in a random vector (wrong, too), player movement per frame was not enough to counter this on FPS rates > ~120 which made damage scaling per frame nonsensical in these situations. Instead, execute scrape results in intevals based on DESIGNATED_GAME_FRAMETIME (or per frame if FrameTime>DESIGNATED_GAME_FRAMETIME) which fixes the issues and generally works much better for the purpose of this function. 2017-02-13 11:00:21 +01:00
misc Fix failure to unmap custom hogs 2016-12-17 18:39:18 +00:00