..
ai.h
Move Escort_goal_object to d_unique_buddy_state
2019-03-03 00:31:08 +00:00
aistruct.h
automap.h
bm.h
Move Num_tmaps to d_level_unique_tmap_info_state
2018-12-30 00:43:59 +00:00
cast_range_result.h
cli.cpp
cli.h
cmd.cpp
cmd.h
cntrlcen.h
collide.h
Move Delta_lights into d_level_shared_destructible_light_state
2018-12-30 00:43:58 +00:00
config.h
Make ADL MIDI runtime configurable
2018-10-18 02:18:56 +00:00
controls.h
credits.h
cvar.cpp
cvar.h
d_enumerate.h
d_srcloc.h
digi.h
effects.h
Pass Vclip as context
2018-10-21 00:24:07 +00:00
endlevel.h
Generate unique starfield per level
2019-02-02 18:36:39 +00:00
escort.h
Move Escort_goal_object to d_unique_buddy_state
2019-03-03 00:31:08 +00:00
fireball.h
Pass Vclip as context
2018-10-21 00:24:07 +00:00
fuelcen.h
Move Num_fuelcenters to d_level_unique_fuelcenter_state
2019-02-02 18:36:39 +00:00
fvi.h
Pass vcvertptr to sphere_intersects_wall
2019-02-02 18:36:39 +00:00
fwd-object.h
Move Escort_goal_object to d_unique_buddy_state
2019-03-03 00:31:08 +00:00
fwd-player.h
Move Guided_missile into d_level_object_state
2018-10-08 03:58:48 +00:00
fwd-segment.h
Move Delta_lights into d_level_shared_destructible_light_state
2018-12-30 00:43:58 +00:00
fwd-vclip.h
Add fwd-vclip.h
2018-10-21 00:24:07 +00:00
fwd-wall.h
Move Walls into d_level_unique_wall_state
2018-12-30 00:43:58 +00:00
fwd-weapon.h
Pass Vclip as context
2018-10-21 00:24:07 +00:00
game.h
Move Vertices out of global scope
2018-12-30 00:43:57 +00:00
gamefont.h
gamemine.h
gamepal.h
gamesave.h
Move Delta_lights into d_level_shared_destructible_light_state
2018-12-30 00:43:58 +00:00
gameseg.h
Tighten input for set_segment_depths
2019-02-02 18:36:39 +00:00
gameseq.h
Simplify copy_defaults_to_robot
2019-03-03 00:31:07 +00:00
gauges.h
Only use update_laser_weapon_info for quad laser change
2019-03-03 00:31:08 +00:00
hostage.h
Fix check_header_includes=1 build
2018-12-13 02:31:38 +00:00
hudmsg.h
inferno.h
kconfig.h
kmatrix.h
laser.h
Rename ObjectState to LevelUniqueObjectState for consistency
2018-12-30 00:43:57 +00:00
lighting.h
Move Dynamic_light into LevelUniqueLightState
2018-12-30 00:43:58 +00:00
menu.h
mission.h
morph.h
Move morph_objects into LevelUniqueMorphObjectState
2018-12-30 00:43:58 +00:00
multi.h
Add experimental support for larger cooperative games
2018-12-03 04:25:11 +00:00
multibot.h
Fix check_header_includes=1 build
2018-12-13 02:31:38 +00:00
multiinternal.h
net_udp.h
newdemo.h
Move morph_objects into LevelUniqueMorphObjectState
2018-12-30 00:43:58 +00:00
newmenu.h
nvparse.h
object.h
Move Buddy_gave_hint_count to d_unique_buddy_state
2019-03-03 00:31:08 +00:00
objnum.h
paging.h
Pass Vclip as context
2018-10-21 00:24:07 +00:00
physics.h
piggy.h
Pass Vclip as context
2018-10-21 00:24:07 +00:00
player-callsign.h
player-flags.h
player.h
Raise player life count storage from uint8_t to uint16_t
2018-12-01 01:58:37 +00:00
playsave.h
polyobj.h
Move Polygon_models into LevelSharedPolygonModelState
2018-12-30 00:43:59 +00:00
powerup.h
Pass Vclip as context
2018-10-21 00:24:07 +00:00
render.h
Pass vcvertptr as context
2018-12-30 00:43:57 +00:00
render_state.h
robot.h
Move Robot_joints to d_level_shared_robot_joint_state
2018-12-30 00:43:59 +00:00
scores.h
screens.h
segiter.h
segment.h
Move Delta_lights into d_level_shared_destructible_light_state
2018-12-30 00:43:58 +00:00
segpoint.h
selfiter.h
slew.h
songs.h
sounds.h
state.h
Move Dl_indices into d_level_shared_destructible_light_state
2018-12-30 00:43:58 +00:00
switch.h
Move Triggers to d_level_unique_trigger_state
2018-12-30 00:43:58 +00:00
terrain.h
Move Viewer_eye to local scope
2018-12-30 00:43:57 +00:00
texmerge.h
text.h
textures.h
titles.h
valptridx.tcc
vclip.h
Pass Vclip as context
2018-10-21 00:24:07 +00:00
vers_id.h
wall.h
Move Triggers to d_level_unique_trigger_state
2018-12-30 00:43:58 +00:00
weapon.h
weapon_id.h