dxx-rebirth/common/main
Kp b34e7bae24 Move Buddy_gave_hint_count to d_unique_buddy_state
Fix original bug that buddy was limited to 5 hints per program run, not
5 per boss as it probably should have been.

Due to savegame format limitations, this still is not right.  Reloading
the game should restore Buddy_gave_hint_count to its value at save time,
but will not.
2019-03-03 00:31:08 +00:00
..
ai.h Move Escort_goal_object to d_unique_buddy_state 2019-03-03 00:31:08 +00:00
aistruct.h
automap.h
bm.h Move Num_tmaps to d_level_unique_tmap_info_state 2018-12-30 00:43:59 +00:00
cast_range_result.h
cli.cpp
cli.h
cmd.cpp
cmd.h
cntrlcen.h
collide.h Move Delta_lights into d_level_shared_destructible_light_state 2018-12-30 00:43:58 +00:00
config.h Make ADL MIDI runtime configurable 2018-10-18 02:18:56 +00:00
controls.h
credits.h
cvar.cpp
cvar.h
d_enumerate.h
d_srcloc.h
digi.h
effects.h Pass Vclip as context 2018-10-21 00:24:07 +00:00
endlevel.h Generate unique starfield per level 2019-02-02 18:36:39 +00:00
escort.h Move Escort_goal_object to d_unique_buddy_state 2019-03-03 00:31:08 +00:00
fireball.h Pass Vclip as context 2018-10-21 00:24:07 +00:00
fuelcen.h Move Num_fuelcenters to d_level_unique_fuelcenter_state 2019-02-02 18:36:39 +00:00
fvi.h Pass vcvertptr to sphere_intersects_wall 2019-02-02 18:36:39 +00:00
fwd-object.h Move Escort_goal_object to d_unique_buddy_state 2019-03-03 00:31:08 +00:00
fwd-player.h Move Guided_missile into d_level_object_state 2018-10-08 03:58:48 +00:00
fwd-segment.h Move Delta_lights into d_level_shared_destructible_light_state 2018-12-30 00:43:58 +00:00
fwd-vclip.h Add fwd-vclip.h 2018-10-21 00:24:07 +00:00
fwd-wall.h Move Walls into d_level_unique_wall_state 2018-12-30 00:43:58 +00:00
fwd-weapon.h Pass Vclip as context 2018-10-21 00:24:07 +00:00
game.h Move Vertices out of global scope 2018-12-30 00:43:57 +00:00
gamefont.h
gamemine.h
gamepal.h
gamesave.h Move Delta_lights into d_level_shared_destructible_light_state 2018-12-30 00:43:58 +00:00
gameseg.h Tighten input for set_segment_depths 2019-02-02 18:36:39 +00:00
gameseq.h Simplify copy_defaults_to_robot 2019-03-03 00:31:07 +00:00
gauges.h Only use update_laser_weapon_info for quad laser change 2019-03-03 00:31:08 +00:00
hostage.h Fix check_header_includes=1 build 2018-12-13 02:31:38 +00:00
hudmsg.h
inferno.h
kconfig.h
kmatrix.h
laser.h Rename ObjectState to LevelUniqueObjectState for consistency 2018-12-30 00:43:57 +00:00
lighting.h Move Dynamic_light into LevelUniqueLightState 2018-12-30 00:43:58 +00:00
menu.h
mission.h
morph.h Move morph_objects into LevelUniqueMorphObjectState 2018-12-30 00:43:58 +00:00
multi.h Add experimental support for larger cooperative games 2018-12-03 04:25:11 +00:00
multibot.h Fix check_header_includes=1 build 2018-12-13 02:31:38 +00:00
multiinternal.h
net_udp.h
newdemo.h Move morph_objects into LevelUniqueMorphObjectState 2018-12-30 00:43:58 +00:00
newmenu.h
nvparse.h
object.h Move Buddy_gave_hint_count to d_unique_buddy_state 2019-03-03 00:31:08 +00:00
objnum.h
paging.h Pass Vclip as context 2018-10-21 00:24:07 +00:00
physics.h
piggy.h Pass Vclip as context 2018-10-21 00:24:07 +00:00
player-callsign.h
player-flags.h
player.h Raise player life count storage from uint8_t to uint16_t 2018-12-01 01:58:37 +00:00
playsave.h
polyobj.h Move Polygon_models into LevelSharedPolygonModelState 2018-12-30 00:43:59 +00:00
powerup.h Pass Vclip as context 2018-10-21 00:24:07 +00:00
render.h Pass vcvertptr as context 2018-12-30 00:43:57 +00:00
render_state.h
robot.h Move Robot_joints to d_level_shared_robot_joint_state 2018-12-30 00:43:59 +00:00
scores.h
screens.h
segiter.h
segment.h Move Delta_lights into d_level_shared_destructible_light_state 2018-12-30 00:43:58 +00:00
segpoint.h
selfiter.h
slew.h
songs.h
sounds.h
state.h Move Dl_indices into d_level_shared_destructible_light_state 2018-12-30 00:43:58 +00:00
switch.h Move Triggers to d_level_unique_trigger_state 2018-12-30 00:43:58 +00:00
terrain.h Move Viewer_eye to local scope 2018-12-30 00:43:57 +00:00
texmerge.h
text.h
textures.h
titles.h
valptridx.tcc
vclip.h Pass Vclip as context 2018-10-21 00:24:07 +00:00
vers_id.h
wall.h Move Triggers to d_level_unique_trigger_state 2018-12-30 00:43:58 +00:00
weapon.h
weapon_id.h