dxx-rebirth/arch/sdl/digi_mixer_music.c

149 lines
3.5 KiB
C

/*
* This is an alternate backend for the music system.
* It uses SDL_mixer to provide a more reliable playback,
* and allow processing of multiple audio formats.
*
* -- MD2211 (2006-04-24)
*/
#include <SDL/SDL.h>
#include <SDL/SDL_mixer.h>
#include <string.h>
#include <stdlib.h>
#include "args.h"
#include "hmp2mid.h"
#include "digi_mixer_music.h"
#include "cfile.h"
#define MIX_MUSIC_DEBUG 0
#define MUSIC_FADE_TIME 500 //milliseconds
#define MUSIC_EXTENSION_ARG "-music_ext"
Mix_Music *current_music = NULL;
void music_done() {
Mix_HaltMusic();
Mix_FreeMusic(current_music);
current_music = NULL;
}
void convert_hmp(char *filename, char *mid_filename) {
if (!PHYSFS_exists(mid_filename))
{
const char *err;
PHYSFS_file *hmp_in;
PHYSFS_file *mid_out = PHYSFSX_openWriteBuffered(mid_filename);
if (!mid_out) {
fprintf(stderr, "Error could not open: %s for writing: %s\n", mid_filename, PHYSFS_getLastError());
return;
}
if (MIX_MUSIC_DEBUG) printf("convert_hmp: converting %s to %s\n", filename, mid_filename);
hmp_in = PHYSFSX_openReadBuffered(filename);
if (!hmp_in) {
fprintf(stderr, "Error could not open: %s\n", filename);
PHYSFS_close(mid_out);
return;
}
err = hmp2mid(hmp_in, mid_out);
PHYSFS_close(mid_out);
PHYSFS_close(hmp_in);
if (err) {
fprintf(stderr, "%s\n", err);
PHYSFS_delete(mid_filename);
return;
}
}
else {
if (MIX_MUSIC_DEBUG) printf("convert_hmp: %s already exists\n", mid_filename);
}
}
/*
* Plays a music given its name (regular game songs)
*/
void mix_play_music(char *filename, int loop) {
loop *= -1;
int i, got_end=0;
char real_filename[PATH_MAX];
char rel_filename[32]; // just the filename of the actual music file used
char music_title[16];
char *basedir = "Music";
// Quick hack to filter out the .hmp extension
for (i=0; !got_end; i++) {
switch (filename[i]) {
case '.':
case '\0':
music_title[i] = '\0';
got_end = 1;
break;
default:
music_title[i] = filename[i];
}
}
if (!PHYSFS_isDirectory(basedir))
PHYSFS_mkdir(basedir); // tidy up those files
// What is the extension of external files? If none, default to internal MIDI
if (GameArg.SndExternalMusic) {
sprintf(rel_filename, "%s/%s.%3s", basedir, music_title, GameArg.SndExternalMusic); // add extension
}
else {
sprintf(rel_filename, "%s/%s.mid", basedir, music_title);
convert_hmp(filename, rel_filename);
}
PHYSFSX_getRealPath(rel_filename, real_filename);
mix_play_file("", real_filename, loop);
}
/*
* Plays a music file from an absolute path (used by jukebox)
*/
void mix_play_file(char *basedir, char *filename, int loop) {
int fn_buf_len = strlen(basedir) + strlen(filename) + 1;
char real_filename[fn_buf_len];
sprintf(real_filename, "%s%s", basedir, filename); // build absolute path
if ((current_music = Mix_LoadMUS(real_filename))) {
if (Mix_PlayingMusic()) {
// Fade-in effect sounds cleaner if we're already playing something
Mix_FadeInMusic(current_music, loop, MUSIC_FADE_TIME);
}
else {
Mix_PlayMusic(current_music, loop);
}
Mix_HookMusicFinished(music_done);
}
else {
fprintf(stderr, "Music %s could not be loaded%s\n", filename, basedir);
Mix_HaltMusic();
}
}
void mix_set_music_volume(int vol) {
//printf("mix_set_music_volume %d\n", vol);
Mix_VolumeMusic(vol);
}
void mix_stop_music() {
Mix_HaltMusic();
}