806 lines
23 KiB
C
806 lines
23 KiB
C
/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Dialog box to edit robot properties.
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*
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <math.h>
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#include <string.h>
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#include "screens.h"
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#include "inferno.h"
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#include "segment.h"
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#include "editor.h"
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#include "timer.h"
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#include "objpage.h"
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#include "fix.h"
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#include "error.h"
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#include "kdefs.h"
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#include "object.h"
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#include "polyobj.h"
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#include "game.h"
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#include "powerup.h"
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#include "ai.h"
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#include "hostage.h"
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#include "eobject.h"
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#include "medwall.h"
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#include "eswitch.h"
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#include "ehostage.h"
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#include "key.h"
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#include "centers.h"
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#include "bm.h"
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#define NUM_BOXES 6 // Number of boxes, AI modes
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int GoodyNextID();
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int GoodyPrevID();
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void robot_close_window();
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//-------------------------------------------------------------------------
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// Variables for this module...
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//-------------------------------------------------------------------------
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static UI_DIALOG *MainWindow = NULL;
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static UI_GADGET_USERBOX *RobotViewBox;
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static UI_GADGET_USERBOX *ContainsViewBox;
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static UI_GADGET_BUTTON *QuitButton;
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static UI_GADGET_RADIO *InitialMode[NUM_BOXES];
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static int old_object;
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static fix64 Time;
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static vms_angvec angles={0,0,0}, goody_angles={0,0,0};
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void call_init_ai_object(object *objp, int behavior)
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{
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int hide_segment;
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if (behavior == AIB_STATION)
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hide_segment = Cursegp-Segments;
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else {
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if (Markedsegp != NULL)
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hide_segment = Markedsegp-Segments;
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else
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hide_segment = Cursegp-Segments;
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}
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init_ai_object(objp-Objects, behavior, hide_segment);
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if (behavior == AIB_STATION) {
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int cseg, mseg;
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cseg = 0;
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mseg = 0;
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if (Cursegp != NULL)
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cseg = Cursegp-Segments;
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if (Markedsegp != NULL) {
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mseg = Markedsegp-Segments;
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}
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//objp->ctype.ai_info.follow_path_start_seg = Cursegp-Segments;
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//objp->ctype.ai_info.follow_path_end_seg = Markedsegp-Segments;
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}
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}
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//-------------------------------------------------------------------------
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// Called when user presses "Next Type" button. This only works for polygon
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// objects and it just selects the next polygon model for the current object.
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//-------------------------------------------------------------------------
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int RobotNextType()
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{
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if (Cur_object_index > -1 ) {
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if ( Objects[Cur_object_index].type == OBJ_ROBOT ) {
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object * obj = &Objects[Cur_object_index];
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obj->id++;
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if (obj->id >= N_robot_types )
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obj->id = 0;
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//Set polygon-object-specific data
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obj->rtype.pobj_info.model_num = Robot_info[obj->id].model_num;
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obj->rtype.pobj_info.subobj_flags = 0;
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//set Physics info
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obj->mtype.phys_info.flags |= (PF_LEVELLING);
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obj->shields = Robot_info[obj->id].strength;
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call_init_ai_object(obj, AIB_NORMAL);
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Cur_object_id = obj->id;
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}
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}
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Update_flags |= UF_WORLD_CHANGED;
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return 1;
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}
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//-------------------------------------------------------------------------
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// Called when user presses "Prev Type" button. This only works for polygon
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// objects and it just selects the prev polygon model for the current object.
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//-------------------------------------------------------------------------
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int RobotPrevType()
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{
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if (Cur_object_index > -1 ) {
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if ( Objects[Cur_object_index].type == OBJ_ROBOT ) {
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object * obj = &Objects[Cur_object_index];
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if (obj->id == 0 )
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obj->id = N_robot_types-1;
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else
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obj->id--;
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//Set polygon-object-specific data
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obj->rtype.pobj_info.model_num = Robot_info[obj->id].model_num;
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obj->rtype.pobj_info.subobj_flags = 0;
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//set Physics info
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obj->mtype.phys_info.flags |= (PF_LEVELLING);
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obj->shields = Robot_info[obj->id].strength;
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call_init_ai_object(obj, AIB_NORMAL);
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Cur_object_id = obj->id;
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}
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}
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Update_flags |= UF_WORLD_CHANGED;
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return 1;
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}
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//-------------------------------------------------------------------------
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// Dummy function for Mike to write.
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//-------------------------------------------------------------------------
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int med_set_ai_path()
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{
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return 1;
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}
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// #define OBJ_NONE 255 //unused object
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// #define OBJ_WALL 0 //A wall... not really an object, but used for collisions
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// #define OBJ_FIREBALL 1 //a fireball, part of an explosion
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// #define OBJ_ROBOT 2 //an evil enemy
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// #define OBJ_HOSTAGE 3 //a hostage you need to rescue
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// #define OBJ_PLAYER 4 //the player on the console
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// #define OBJ_WEAPON 5 //a laser, missile, etc
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// #define OBJ_CAMERA 6 //a camera to slew around with
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// #define OBJ_POWERUP 7 //a powerup you can pick up
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// #define OBJ_DEBRIS 8 //a piece of robot
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// #define OBJ_CNTRLCEN 9 //the control center
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// #define OBJ_FLARE 10 //the control center
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// #define MAX_OBJECT_TYPES 11
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#define GOODY_TYPE_MAX MAX_OBJECT_TYPES
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#define GOODY_X 6
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#define GOODY_Y 132
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//#define GOODY_ID_MAX_ROBOT 6
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//#define GOODY_ID_MAX_POWERUP 9
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#define GOODY_COUNT_MAX 4
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int Cur_goody_type = OBJ_POWERUP;
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int Cur_goody_id = 0;
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int Cur_goody_count = 0;
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void update_goody_info(void)
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{
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if (Cur_object_index > -1 ) {
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if ( Objects[Cur_object_index].type == OBJ_ROBOT ) {
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object * obj = &Objects[Cur_object_index];
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obj->contains_type = Cur_goody_type;
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obj->contains_id = Cur_goody_id;
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obj->contains_count = Cur_goody_count;
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}
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}
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}
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// #define OBJ_WALL 0 //A wall... not really an object, but used for collisions
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// #define OBJ_FIREBALL 1 //a fireball, part of an explosion
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// #define OBJ_ROBOT 2 //an evil enemy
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// #define OBJ_HOSTAGE 3 //a hostage you need to rescue
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// #define OBJ_PLAYER 4 //the player on the console
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// #define OBJ_WEAPON 5 //a laser, missile, etc
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// #define OBJ_CAMERA 6 //a camera to slew around with
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// #define OBJ_POWERUP 7 //a powerup you can pick up
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// #define OBJ_DEBRIS 8 //a piece of robot
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// #define OBJ_CNTRLCEN 9 //the control center
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// #define OBJ_FLARE 10 //the control center
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// #define MAX_OBJECT_TYPES 11
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int GoodyNextType()
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{
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Cur_goody_type++;
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while (!((Cur_goody_type == OBJ_ROBOT) || (Cur_goody_type == OBJ_POWERUP))) {
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if (Cur_goody_type > GOODY_TYPE_MAX)
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Cur_goody_type=0;
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else
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Cur_goody_type++;
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}
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GoodyNextID();
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GoodyPrevID();
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update_goody_info();
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return 1;
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}
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int GoodyPrevType()
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{
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Cur_goody_type--;
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while (!((Cur_goody_type == OBJ_ROBOT) || (Cur_goody_type == OBJ_POWERUP))) {
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if (Cur_goody_type < 0)
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Cur_goody_type = GOODY_TYPE_MAX;
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else
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Cur_goody_type--;
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}
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GoodyNextID();
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GoodyPrevID();
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update_goody_info();
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return 1;
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}
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int GoodyNextID()
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{
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Cur_goody_id++;
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if (Cur_goody_type == OBJ_ROBOT) {
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if (Cur_goody_id >= N_robot_types)
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Cur_goody_id=0;
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} else {
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if (Cur_goody_id >= N_powerup_types)
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Cur_goody_id=0;
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}
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update_goody_info();
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return 1;
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}
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int GoodyPrevID()
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{
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Cur_goody_id--;
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if (Cur_goody_type == OBJ_ROBOT) {
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if (Cur_goody_id < 0)
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Cur_goody_id = N_robot_types-1;
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} else {
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if (Cur_goody_id < 0)
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Cur_goody_id = N_powerup_types-1;
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}
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update_goody_info();
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return 1;
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}
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int GoodyNextCount()
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{
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Cur_goody_count++;
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if (Cur_goody_count > GOODY_COUNT_MAX)
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Cur_goody_count=0;
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update_goody_info();
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return 1;
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}
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int GoodyPrevCount()
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{
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Cur_goody_count--;
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if (Cur_goody_count < 0)
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Cur_goody_count=GOODY_COUNT_MAX;
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update_goody_info();
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return 1;
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}
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int is_legal_type(int the_type)
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{
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return (the_type == OBJ_ROBOT) || (the_type == OBJ_CLUTTER);
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}
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int is_legal_type_for_this_window(int objnum)
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{
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if (objnum == -1)
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return 1;
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else
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return is_legal_type(Objects[objnum].type);
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}
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int LocalObjectSelectNextinSegment(void)
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{
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int rval, first_obj;
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rval = ObjectSelectNextinSegment();
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first_obj = Cur_object_index;
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if (Cur_object_index != -1) {
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while (!is_legal_type_for_this_window(Cur_object_index)) {
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rval = ObjectSelectNextinSegment();
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if (first_obj == Cur_object_index)
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break;
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}
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Cur_goody_type = Objects[Cur_object_index].contains_type;
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Cur_goody_id = Objects[Cur_object_index].contains_id;
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if (Objects[Cur_object_index].contains_count < 0)
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Objects[Cur_object_index].contains_count = 0;
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Cur_goody_count = Objects[Cur_object_index].contains_count;
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}
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if (Cur_object_index != first_obj)
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set_view_target_from_segment(Cursegp);
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return rval;
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}
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int LocalObjectSelectNextinMine(void)
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{
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int rval, first_obj;
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rval = ObjectSelectNextInMine();
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first_obj = Cur_object_index;
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if (Cur_object_index != -1) {
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while (!is_legal_type_for_this_window(Cur_object_index)) {
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ObjectSelectNextInMine();
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if (Cur_object_index == first_obj)
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break;
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}
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Cur_goody_type = Objects[Cur_object_index].contains_type;
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Cur_goody_id = Objects[Cur_object_index].contains_id;
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if (Objects[Cur_object_index].contains_count < 0)
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Objects[Cur_object_index].contains_count = 0;
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Cur_goody_count = Objects[Cur_object_index].contains_count;
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}
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if (Cur_object_index != first_obj)
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set_view_target_from_segment(Cursegp);
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return rval;
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}
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int LocalObjectSelectPrevinMine(void)
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{
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int rval, first_obj;
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rval = ObjectSelectPrevInMine();
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first_obj = Cur_object_index;
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if (Cur_object_index != -1) {
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while (!is_legal_type_for_this_window(Cur_object_index)) {
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ObjectSelectPrevInMine();
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if (first_obj == Cur_object_index)
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break;
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}
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Cur_goody_type = Objects[Cur_object_index].contains_type;
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Cur_goody_id = Objects[Cur_object_index].contains_id;
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if (Objects[Cur_object_index].contains_count < 0)
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Objects[Cur_object_index].contains_count = 0;
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Cur_goody_count = Objects[Cur_object_index].contains_count;
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}
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if (Cur_object_index != first_obj)
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set_view_target_from_segment(Cursegp);
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return rval;
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}
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int LocalObjectDelete(void)
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{
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int rval;
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rval = ObjectDelete();
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if (Cur_object_index != -1) {
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Cur_goody_type = Objects[Cur_object_index].contains_type;
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Cur_goody_id = Objects[Cur_object_index].contains_id;
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Cur_goody_count = Objects[Cur_object_index].contains_count;
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}
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set_view_target_from_segment(Cursegp);
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return rval;
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}
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int LocalObjectPlaceObject(void)
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{
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int rval;
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Cur_goody_count = 0;
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if (Cur_object_type != OBJ_ROBOT)
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{
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Cur_object_type = OBJ_ROBOT;
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Cur_object_id = 3; // class 1 drone
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Num_object_subtypes = N_robot_types;
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}
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rval = ObjectPlaceObject();
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if (rval == -1)
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return -1;
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Objects[Cur_object_index].contains_type = Cur_goody_type;
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Objects[Cur_object_index].contains_id = Cur_goody_id;
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Objects[Cur_object_index].contains_count = Cur_goody_count;
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set_view_target_from_segment(Cursegp);
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return rval;
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}
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void close_all_windows(void)
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{
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close_trigger_window();
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close_wall_window();
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close_centers_window();
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hostage_close_window();
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robot_close_window();
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}
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//-------------------------------------------------------------------------
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// Called from the editor... does one instance of the robot dialog box
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//-------------------------------------------------------------------------
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int do_robot_dialog()
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{
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int i;
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// Only open 1 instance of this window...
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if ( MainWindow != NULL ) return 0;
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// Close other windows
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close_all_windows();
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Cur_goody_count = 0;
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// Open a window with a quit button
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MainWindow = ui_create_dialog( TMAPBOX_X+20, TMAPBOX_Y+20, 765-TMAPBOX_X, 545-TMAPBOX_Y, DF_DIALOG, NULL, NULL );
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QuitButton = ui_add_gadget_button( MainWindow, 20, 286, 40, 32, "Done", NULL );
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ui_add_gadget_button( MainWindow, GOODY_X+50, GOODY_Y-3, 25, 22, "<<", GoodyPrevType );
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ui_add_gadget_button( MainWindow, GOODY_X+80, GOODY_Y-3, 25, 22, ">>", GoodyNextType );
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ui_add_gadget_button( MainWindow, GOODY_X+50, GOODY_Y+21, 25, 22, "<<", GoodyPrevID );
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ui_add_gadget_button( MainWindow, GOODY_X+80, GOODY_Y+21, 25, 22, ">>", GoodyNextID );
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ui_add_gadget_button( MainWindow, GOODY_X+50, GOODY_Y+45, 25, 22, "<<", GoodyPrevCount );
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ui_add_gadget_button( MainWindow, GOODY_X+80, GOODY_Y+45, 25, 22, ">>", GoodyNextCount );
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InitialMode[0] = ui_add_gadget_radio( MainWindow, 6, 58, 16, 16, 0, "Hover" );
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InitialMode[1] = ui_add_gadget_radio( MainWindow, 76, 58, 16, 16, 0, "Normal" );
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InitialMode[2] = ui_add_gadget_radio( MainWindow, 6, 78, 16, 16, 0, "(hide)" );
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InitialMode[3] = ui_add_gadget_radio( MainWindow, 76, 78, 16, 16, 0, "Avoid" );
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InitialMode[4] = ui_add_gadget_radio( MainWindow, 6, 98, 16, 16, 0, "Follow" );
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InitialMode[5] = ui_add_gadget_radio( MainWindow, 76, 98, 16, 16, 0, "Station" );
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// The little box the robots will spin in.
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RobotViewBox = ui_add_gadget_userbox( MainWindow,155, 5, 150, 125 );
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// The little box the robots will spin in.
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ContainsViewBox = ui_add_gadget_userbox( MainWindow,10, 202, 100, 80 );
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// A bunch of buttons...
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i = 135;
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ui_add_gadget_button( MainWindow,190,i,53, 26, "<<Typ", RobotPrevType );
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ui_add_gadget_button( MainWindow,247,i,53, 26, "Typ>>", RobotNextType ); i += 29;
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ui_add_gadget_button( MainWindow,190,i,110, 26, "Next in Seg", LocalObjectSelectNextinSegment ); i += 29;
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ui_add_gadget_button( MainWindow,190,i,53, 26, "<<Obj", LocalObjectSelectPrevinMine );
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ui_add_gadget_button( MainWindow,247,i,53, 26, ">>Obj", LocalObjectSelectNextinMine ); i += 29;
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ui_add_gadget_button( MainWindow,190,i,110, 26, "Delete", LocalObjectDelete ); i += 29;
|
|
ui_add_gadget_button( MainWindow,190,i,110, 26, "Create New", LocalObjectPlaceObject ); i += 29;
|
|
ui_add_gadget_button( MainWindow,190,i,110, 26, "Set Path", med_set_ai_path );
|
|
|
|
Time = timer_query();
|
|
|
|
old_object = -2; // Set to some dummy value so everything works ok on the first frame.
|
|
|
|
if ( Cur_object_index == -1 )
|
|
LocalObjectSelectNextinMine();
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
void robot_close_window()
|
|
{
|
|
if ( MainWindow!=NULL ) {
|
|
ui_close_dialog( MainWindow );
|
|
MainWindow = NULL;
|
|
}
|
|
|
|
}
|
|
|
|
#define STRING_LENGTH 8
|
|
|
|
void do_robot_window()
|
|
{
|
|
int i;
|
|
fix DeltaTime;
|
|
fix64 Temp;
|
|
int first_object_index;
|
|
|
|
if ( MainWindow == NULL ) return;
|
|
|
|
first_object_index = Cur_object_index;
|
|
while (!is_legal_type_for_this_window(Cur_object_index)) {
|
|
LocalObjectSelectNextinMine();
|
|
if (first_object_index == Cur_object_index) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------
|
|
// Call the ui code..
|
|
//------------------------------------------------------------
|
|
ui_button_any_drawn = 0;
|
|
ui_dialog_do_gadgets(MainWindow);
|
|
|
|
//------------------------------------------------------------
|
|
// If we change objects, we need to reset the ui code for all
|
|
// of the radio buttons that control the ai mode. Also makes
|
|
// the current AI mode button be flagged as pressed down.
|
|
//------------------------------------------------------------
|
|
if (old_object != Cur_object_index ) {
|
|
for ( i=0; i < NUM_BOXES; i++ )
|
|
ui_radio_set_value(InitialMode[i], 0);
|
|
if ( Cur_object_index > -1 ) {
|
|
int behavior = Objects[Cur_object_index].ctype.ai_info.behavior;
|
|
if ( !((behavior >= MIN_BEHAVIOR) && (behavior <= MAX_BEHAVIOR))) {
|
|
Objects[Cur_object_index].ctype.ai_info.behavior = AIB_NORMAL;
|
|
behavior = AIB_NORMAL;
|
|
}
|
|
ui_radio_set_value(InitialMode[behavior - MIN_BEHAVIOR], 1);
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------
|
|
// If any of the radio buttons that control the mode are set, then
|
|
// update the cooresponding AI state.
|
|
//------------------------------------------------------------
|
|
for ( i=0; i < NUM_BOXES; i++ ) {
|
|
if ( InitialMode[i]->flag == 1 )
|
|
if (Objects[Cur_object_index].ctype.ai_info.behavior != MIN_BEHAVIOR+i) {
|
|
Objects[Cur_object_index].ctype.ai_info.behavior = MIN_BEHAVIOR+i; // Set the ai_state to the cooresponding radio button
|
|
call_init_ai_object(&Objects[Cur_object_index], MIN_BEHAVIOR+i);
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------
|
|
// A simple frame time counter for spinning the objects...
|
|
//------------------------------------------------------------
|
|
Temp = timer_query();
|
|
DeltaTime = Temp - Time;
|
|
Time = Temp;
|
|
|
|
//------------------------------------------------------------
|
|
// Redraw the object in the little 64x64 box
|
|
//------------------------------------------------------------
|
|
if (Cur_object_index > -1 ) {
|
|
object *obj = &Objects[Cur_object_index];
|
|
|
|
gr_set_current_canvas( RobotViewBox->canvas );
|
|
draw_object_picture(obj->id, &angles, obj->type );
|
|
angles.h += fixmul(0x1000, DeltaTime );
|
|
} else {
|
|
// no object, so just blank out
|
|
gr_set_current_canvas( RobotViewBox->canvas );
|
|
gr_clear_canvas( CGREY );
|
|
|
|
// LocalObjectSelectNextInMine();
|
|
}
|
|
|
|
//------------------------------------------------------------
|
|
// Redraw the contained object in the other little box
|
|
//------------------------------------------------------------
|
|
if ((Cur_object_index > -1 ) && (Cur_goody_count > 0)) {
|
|
gr_set_current_canvas( ContainsViewBox->canvas );
|
|
if ( Cur_goody_id > -1 )
|
|
draw_object_picture(Cur_goody_id, &goody_angles, Cur_goody_type);
|
|
else
|
|
gr_clear_canvas( CGREY );
|
|
goody_angles.h += fixmul(0x1000, DeltaTime );
|
|
} else {
|
|
// no object, so just blank out
|
|
gr_set_current_canvas( ContainsViewBox->canvas );
|
|
gr_clear_canvas( CGREY );
|
|
|
|
// LocalObjectSelectNextInMine();
|
|
}
|
|
|
|
//------------------------------------------------------------
|
|
// If anything changes in the ui system, redraw all the text that
|
|
// identifies this robot.
|
|
//------------------------------------------------------------
|
|
|
|
if (ui_button_any_drawn || (old_object != Cur_object_index) ) {
|
|
int i;
|
|
char type_text[STRING_LENGTH+1],id_text[STRING_LENGTH+1];
|
|
|
|
if (Cur_object_index != -1) {
|
|
Cur_goody_type = Objects[Cur_object_index].contains_type;
|
|
Cur_goody_id = Objects[Cur_object_index].contains_id;
|
|
if (Objects[Cur_object_index].contains_count < 0)
|
|
Objects[Cur_object_index].contains_count = 0;
|
|
Cur_goody_count = Objects[Cur_object_index].contains_count;
|
|
}
|
|
|
|
ui_dprintf_at( MainWindow, GOODY_X, GOODY_Y, " Type:");
|
|
ui_dprintf_at( MainWindow, GOODY_X, GOODY_Y+24, " ID:");
|
|
ui_dprintf_at( MainWindow, GOODY_X, GOODY_Y+48, "Count:");
|
|
|
|
for (i=0; i<STRING_LENGTH; i++)
|
|
id_text[i] = ' ';
|
|
id_text[i] = 0;
|
|
|
|
switch (Cur_goody_type) {
|
|
case OBJ_ROBOT:
|
|
strcpy(type_text, "Robot ");
|
|
strncpy(id_text, Robot_names[Cur_goody_id], strlen(Robot_names[Cur_goody_id]));
|
|
break;
|
|
case OBJ_POWERUP:
|
|
strcpy(type_text, "Powerup");
|
|
strncpy(id_text, Powerup_names[Cur_goody_id], strlen(Powerup_names[Cur_goody_id]));
|
|
break;
|
|
default:
|
|
editor_status("Illegal contained object type (%i), changing to powerup.", Cur_goody_type);
|
|
Cur_goody_type = OBJ_POWERUP;
|
|
Cur_goody_id = 0;
|
|
strcpy(type_text, "Powerup");
|
|
strncpy(id_text, Powerup_names[Cur_goody_id], strlen(Powerup_names[Cur_goody_id]));
|
|
break;
|
|
}
|
|
|
|
ui_dprintf_at( MainWindow, GOODY_X+108, GOODY_Y, type_text);
|
|
ui_dprintf_at( MainWindow, GOODY_X+108, GOODY_Y+24, id_text);
|
|
ui_dprintf_at( MainWindow, GOODY_X+108, GOODY_Y+48, "%i", Cur_goody_count);
|
|
|
|
if ( Cur_object_index > -1 ) {
|
|
int id = Objects[Cur_object_index].id;
|
|
char id_text[12];
|
|
int i;
|
|
|
|
for (i=0; i<STRING_LENGTH; i++)
|
|
id_text[i] = ' ';
|
|
id_text[i] = 0;
|
|
|
|
strncpy(id_text, Robot_names[id], strlen(Robot_names[id]));
|
|
|
|
ui_dprintf_at( MainWindow, 12, 6, "Robot: %3d ", Cur_object_index );
|
|
ui_dprintf_at( MainWindow, 12, 22, " Id: %3d", id);
|
|
ui_dprintf_at( MainWindow, 12, 38, " Name: %8s", id_text);
|
|
|
|
} else {
|
|
ui_dprintf_at( MainWindow, 12, 6, "Robot: none" );
|
|
ui_dprintf_at( MainWindow, 12, 22, " Type: ? " );
|
|
ui_dprintf_at( MainWindow, 12, 38, " Name: ________" );
|
|
}
|
|
Update_flags |= UF_WORLD_CHANGED;
|
|
}
|
|
|
|
if ( QuitButton->pressed || (last_keypress==KEY_ESC)) {
|
|
robot_close_window();
|
|
return;
|
|
}
|
|
|
|
old_object = Cur_object_index;
|
|
}
|
|
|
|
// --------------------------------------------------------------------------------------------------------------------------
|
|
#define NUM_MATT_THINGS 2
|
|
|
|
#define MATT_LEN 20
|
|
|
|
static UI_DIALOG *MattWindow = NULL;
|
|
|
|
void object_close_window()
|
|
{
|
|
if ( MattWindow!=NULL ) {
|
|
ui_close_dialog( MattWindow );
|
|
MattWindow = NULL;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
UI_GADGET_INPUTBOX *Xtext, *Ytext, *Ztext;
|
|
|
|
//-------------------------------------------------------------------------
|
|
// Called from the editor... does one instance of the object dialog box
|
|
//-------------------------------------------------------------------------
|
|
int do_object_dialog()
|
|
{
|
|
char Xmessage[MATT_LEN], Ymessage[MATT_LEN], Zmessage[MATT_LEN];
|
|
object *obj=&Objects[Cur_object_index];
|
|
|
|
if (obj->type == OBJ_ROBOT) //don't do this for robots
|
|
return 0;
|
|
|
|
// Only open 1 instance of this window...
|
|
if ( MattWindow != NULL )
|
|
return 0;
|
|
|
|
Cur_goody_count = 0;
|
|
|
|
// Open a window with a quit button
|
|
MattWindow = ui_create_dialog( TMAPBOX_X+20, TMAPBOX_Y+20, 765-TMAPBOX_X, 545-TMAPBOX_Y, DF_DIALOG, NULL, NULL );
|
|
QuitButton = ui_add_gadget_button( MattWindow, 20, 286, 40, 32, "Done", NULL );
|
|
|
|
QuitButton->hotkey = KEY_ENTER;
|
|
|
|
// These are the radio buttons for each mode
|
|
InitialMode[0] = ui_add_gadget_radio( MattWindow, 10, 50, 16, 16, 0, "None" );
|
|
InitialMode[1] = ui_add_gadget_radio( MattWindow, 80, 50, 16, 16, 0, "Spinning" );
|
|
|
|
InitialMode[obj->movement_type == MT_SPINNING?1:0]->flag = 1;
|
|
|
|
sprintf(Xmessage,"%.2f",f2fl(obj->mtype.spin_rate.x));
|
|
sprintf(Ymessage,"%.2f",f2fl(obj->mtype.spin_rate.y));
|
|
sprintf(Zmessage,"%.2f",f2fl(obj->mtype.spin_rate.z));
|
|
|
|
ui_dprintf_at( MattWindow, 10, 132,"&X:" );
|
|
Xtext = ui_add_gadget_inputbox( MattWindow, 30, 132, MATT_LEN, MATT_LEN, Xmessage );
|
|
|
|
ui_dprintf_at( MattWindow, 10, 162,"&Y:" );
|
|
Ytext = ui_add_gadget_inputbox( MattWindow, 30, 162, MATT_LEN, MATT_LEN, Ymessage );
|
|
|
|
ui_dprintf_at( MattWindow, 10, 192,"&Z:" );
|
|
Ztext = ui_add_gadget_inputbox( MattWindow, 30, 192, MATT_LEN, MATT_LEN, Zmessage );
|
|
|
|
ui_gadget_calc_keys(MattWindow);
|
|
|
|
MattWindow->keyboard_focus_gadget = (UI_GADGET *) InitialMode[0];
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
void do_object_window()
|
|
{
|
|
object *obj=&Objects[Cur_object_index];
|
|
|
|
if ( MattWindow == NULL ) return;
|
|
|
|
//------------------------------------------------------------
|
|
// Call the ui code..
|
|
//------------------------------------------------------------
|
|
ui_button_any_drawn = 0;
|
|
ui_dialog_do_gadgets(MattWindow);
|
|
|
|
|
|
if ( QuitButton->pressed || (last_keypress==KEY_ESC)) {
|
|
|
|
if (InitialMode[0]->flag) obj->movement_type = MT_NONE;
|
|
if (InitialMode[1]->flag) obj->movement_type = MT_SPINNING;
|
|
|
|
obj->mtype.spin_rate.x = fl2f(atof(Xtext->text));
|
|
obj->mtype.spin_rate.y = fl2f(atof(Ytext->text));
|
|
obj->mtype.spin_rate.z = fl2f(atof(Ztext->text));
|
|
|
|
object_close_window();
|
|
return;
|
|
}
|
|
|
|
old_object = Cur_object_index;
|
|
}
|
|
|
|
void set_all_modes_to_hover(void)
|
|
{
|
|
int i;
|
|
|
|
for (i=0; i<=Highest_object_index; i++)
|
|
if (Objects[i].control_type == CT_AI)
|
|
Objects[i].ctype.ai_info.behavior = AIB_STILL;
|
|
}
|
|
|