517 lines
15 KiB
C
517 lines
15 KiB
C
/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Editor switch functions.
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*
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <string.h>
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#include "inferno.h"
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#include "editor.h"
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#include "eswitch.h"
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#include "segment.h"
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#include "error.h"
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#include "gameseg.h"
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#include "wall.h"
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#include "medwall.h"
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#include "screens.h"
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#include "textures.h"
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#include "texmerge.h"
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#include "medrobot.h"
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#include "timer.h"
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#include "key.h"
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#include "ehostage.h"
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#include "centers.h"
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#include "piggy.h"
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//-------------------------------------------------------------------------
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// Variables for this module...
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//-------------------------------------------------------------------------
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#define NUM_TRIGGER_FLAGS 10
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static UI_DIALOG *MainWindow = NULL;
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static UI_GADGET_USERBOX *WallViewBox;
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static UI_GADGET_BUTTON *QuitButton;
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static UI_GADGET_CHECKBOX *TriggerFlag[NUM_TRIGGER_FLAGS];
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static int old_trigger_num;
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//-----------------------------------------------------------------
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// Adds a trigger to wall, and returns the trigger number.
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// If there is a trigger already present, it returns the trigger number. (To be replaced)
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int add_trigger(segment *seg, short side)
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{
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int trigger_num = Num_triggers;
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int wall_num = seg->sides[side].wall_num;
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Assert(trigger_num < MAX_TRIGGERS);
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if (trigger_num>=MAX_TRIGGERS) return -1;
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if (wall_num == -1) {
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wall_add_to_markedside(WALL_OPEN);
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wall_num = seg->sides[side].wall_num;
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Walls[wall_num].trigger = trigger_num;
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// Set default values first time trigger is added
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Triggers[trigger_num].flags = 0;
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Triggers[trigger_num].value = F1_0*5;
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Triggers[trigger_num].num_links = 0;
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Triggers[trigger_num].flags &= TRIGGER_ON;
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Num_triggers++;
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return trigger_num;
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} else {
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if (Walls[wall_num].trigger != -1)
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return Walls[wall_num].trigger;
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// Create new trigger.
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Walls[wall_num].trigger = trigger_num;
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// Set default values first time trigger is added
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Triggers[trigger_num].flags = 0;
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Triggers[trigger_num].value = F1_0*5;
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Triggers[trigger_num].num_links = 0;
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Triggers[trigger_num].flags &= TRIGGER_ON;
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Num_triggers++;
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return trigger_num;
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}
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}
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//-----------------------------------------------------------------
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// Adds a specific trigger flag to Markedsegp/Markedside if it is possible.
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// Automatically adds flag to Connectside if possible unless it is a control trigger.
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// Returns 1 if trigger flag added.
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// Returns 0 if trigger flag cannot be added.
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int trigger_add_to_Markedside(short flag) {
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int trigger_num; //, ctrigger_num;
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if (!Markedsegp) {
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editor_status("No Markedside.");
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return 0;
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}
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// If no child on Markedside return
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if (!IS_CHILD(Markedsegp->children[Markedside])) return 0;
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trigger_num = add_trigger(Markedsegp, Markedside);
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if (trigger_num == -1) {
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editor_status("Cannot add trigger at Markedside.");
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return 0;
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}
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Triggers[trigger_num].flags |= flag;
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return 1;
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}
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int trigger_remove_flag_from_Markedside(short flag) {
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int trigger_num; //, ctrigger_num;
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int wall_num;
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if (!Markedsegp) {
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editor_status("No Markedside.");
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return 0;
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}
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// If no child on Markedside return
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if (!IS_CHILD(Markedsegp->children[Markedside])) return 0;
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// If no wall just return
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wall_num = Markedsegp->sides[Markedside].wall_num;
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if (wall_num == -1) return 0;
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trigger_num = Walls[wall_num].trigger;
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// If flag is already cleared, then don't change anything.
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if ( trigger_num == -1 ) {
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editor_status("No trigger at Markedside.");
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return 0;
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}
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if (!(Triggers[trigger_num].flags & flag))
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return 1;
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Triggers[trigger_num].flags &= ~flag;
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return 1;
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}
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int bind_matcen_to_trigger() {
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int wall_num, trigger_num, link_num;
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int i;
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if (!Markedsegp) {
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editor_status("No marked segment.");
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return 0;
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}
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wall_num = Markedsegp->sides[Markedside].wall_num;
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if (wall_num == -1) {
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editor_status("No wall at Markedside.");
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return 0;
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}
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trigger_num = Walls[wall_num].trigger;
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if (trigger_num == -1) {
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editor_status("No trigger at Markedside.");
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return 0;
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}
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if (!(Curseg2p->special & SEGMENT_IS_ROBOTMAKER))
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{
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editor_status("No Matcen at Cursegp.");
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return 0;
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}
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link_num = Triggers[trigger_num].num_links;
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for (i=0;i<link_num;i++)
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if (Cursegp-Segments == Triggers[trigger_num].seg[i]) {
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editor_status("Matcen already bound to Markedside.");
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return 0;
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}
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// Error checking completed, actual binding begins
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Triggers[trigger_num].seg[link_num] = Cursegp - Segments;
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Triggers[trigger_num].num_links++;
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editor_status("Matcen linked to trigger");
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return 1;
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}
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int bind_wall_to_trigger() {
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int wall_num, trigger_num, link_num;
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int i;
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if (!Markedsegp) {
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editor_status("No marked segment.");
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return 0;
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}
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wall_num = Markedsegp->sides[Markedside].wall_num;
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if (wall_num == -1) {
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editor_status("No wall at Markedside.");
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return 0;
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}
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trigger_num = Walls[wall_num].trigger;
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if (trigger_num == -1) {
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editor_status("No trigger at Markedside.");
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return 0;
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}
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if (Cursegp->sides[Curside].wall_num == -1) {
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editor_status("No wall at Curside.");
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return 0;
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}
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if ((Cursegp==Markedsegp) && (Curside==Markedside)) {
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editor_status("Cannot bind wall to itself.");
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return 0;
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}
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link_num = Triggers[trigger_num].num_links;
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for (i=0;i<link_num;i++)
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if ((Cursegp-Segments == Triggers[trigger_num].seg[i]) && (Curside == Triggers[trigger_num].side[i])) {
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editor_status("Curside already bound to Markedside.");
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return 0;
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}
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// Error checking completed, actual binding begins
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Triggers[trigger_num].seg[link_num] = Cursegp - Segments;
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Triggers[trigger_num].side[link_num] = Curside;
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Triggers[trigger_num].num_links++;
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editor_status("Wall linked to trigger");
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return 1;
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}
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int remove_trigger_num(int trigger_num)
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{
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if (trigger_num != -1)
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{
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int t, w;
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Num_triggers--;
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for (t = trigger_num; t < Num_triggers; t++)
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Triggers[t] = Triggers[t + 1];
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for (w = 0; w < Num_walls; w++)
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{
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if (Walls[w].trigger == trigger_num)
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Walls[w].trigger = -1; // a trigger can be shared by multiple walls
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else if (Walls[w].trigger > trigger_num)
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Walls[w].trigger--;
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}
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return 1;
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}
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editor_status("No trigger to remove");
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return 0;
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}
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int remove_trigger(segment *seg, short side)
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{
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if (seg->sides[side].wall_num == -1)
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{
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return 0;
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}
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return remove_trigger_num(Walls[seg->sides[side].wall_num].trigger);
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}
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int add_trigger_control()
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{
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trigger_add_to_Markedside(TRIGGER_CONTROL_DOORS);
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Update_flags = UF_WORLD_CHANGED;
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return 1;
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}
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int trigger_remove()
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{
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remove_trigger(Markedsegp, Markedside);
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Update_flags = UF_WORLD_CHANGED;
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return 1;
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}
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int trigger_turn_all_ON()
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{
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int t;
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for (t=0;t<Num_triggers;t++)
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Triggers[t].flags &= TRIGGER_ON;
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return 1;
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}
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//-------------------------------------------------------------------------
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// Called from the editor... does one instance of the trigger dialog box
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//-------------------------------------------------------------------------
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int do_trigger_dialog()
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{
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int i;
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if (!Markedsegp) {
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editor_status("Trigger requires Marked Segment & Side.");
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return 0;
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}
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// Only open 1 instance of this window...
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if ( MainWindow != NULL ) return 0;
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// Close other windows.
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robot_close_window();
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close_wall_window();
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close_centers_window();
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hostage_close_window();
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// Open a window with a quit button
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MainWindow = ui_create_dialog( TMAPBOX_X+20, TMAPBOX_Y+20, 765-TMAPBOX_X, 545-TMAPBOX_Y, DF_DIALOG, NULL, NULL );
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// These are the checkboxes for each door flag.
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i = 44;
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TriggerFlag[0] = ui_add_gadget_checkbox( MainWindow, 22, i, 16, 16, 0, "Door Control" ); i+=22;
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TriggerFlag[1] = ui_add_gadget_checkbox( MainWindow, 22, i, 16, 16, 0, "Shield damage" ); i+=22;
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TriggerFlag[2] = ui_add_gadget_checkbox( MainWindow, 22, i, 16, 16, 0, "Energy drain" ); i+=22;
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TriggerFlag[3] = ui_add_gadget_checkbox( MainWindow, 22, i, 16, 16, 0, "Exit" ); i+=22;
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TriggerFlag[4] = ui_add_gadget_checkbox( MainWindow, 22, i, 16, 16, 0, "One-shot" ); i+=22;
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TriggerFlag[5] = ui_add_gadget_checkbox( MainWindow, 22, i, 16, 16, 0, "Illusion ON" ); i+=22;
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TriggerFlag[6] = ui_add_gadget_checkbox( MainWindow, 22, i, 16, 16, 0, "Illusion OFF" ); i+=22;
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TriggerFlag[7] = ui_add_gadget_checkbox( MainWindow, 22, i, 16, 16, 0, "Trigger ON" ); i+=22;
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TriggerFlag[8] = ui_add_gadget_checkbox( MainWindow, 22, i, 16, 16, 0, "Matcen Trigger" ); i+=22;
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TriggerFlag[9] = ui_add_gadget_checkbox( MainWindow, 22, i, 16, 16, 0, "Secret Exit" ); i+=22;
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QuitButton = ui_add_gadget_button( MainWindow, 20, i, 48, 40, "Done", NULL );
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// The little box the wall will appear in.
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WallViewBox = ui_add_gadget_userbox( MainWindow, 155, 5, 64, 64 );
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// A bunch of buttons...
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i = 80;
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// ui_add_gadget_button( MainWindow,155,i,140, 26, "Add Door Control", add_trigger_control ); i += 29;
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ui_add_gadget_button( MainWindow,155,i,140, 26, "Remove Trigger", trigger_remove ); i += 29;
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ui_add_gadget_button( MainWindow,155,i,140, 26, "Bind Wall", bind_wall_to_trigger ); i += 29;
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ui_add_gadget_button( MainWindow,155,i,140, 26, "Bind Matcen", bind_matcen_to_trigger ); i += 29;
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ui_add_gadget_button( MainWindow,155,i,140, 26, "All Triggers ON", trigger_turn_all_ON ); i += 29;
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old_trigger_num = -2; // Set to some dummy value so everything works ok on the first frame.
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return 1;
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}
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void close_trigger_window()
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{
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if ( MainWindow!=NULL ) {
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ui_close_dialog( MainWindow );
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MainWindow = NULL;
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}
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}
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void do_trigger_window()
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{
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int i;
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short Markedwall, trigger_num;
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if ( MainWindow == NULL ) return;
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if (!Markedsegp) {
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close_trigger_window();
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return;
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}
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//------------------------------------------------------------
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// Call the ui code..
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//------------------------------------------------------------
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ui_button_any_drawn = 0;
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ui_dialog_do_gadgets(MainWindow);
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//------------------------------------------------------------
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// If we change walls, we need to reset the ui code for all
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// of the checkboxes that control the wall flags.
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//------------------------------------------------------------
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Markedwall = Markedsegp->sides[Markedside].wall_num;
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if (Markedwall != -1)
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trigger_num = Walls[Markedwall].trigger;
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else trigger_num = -1;
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if (old_trigger_num != trigger_num)
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{
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if (trigger_num != -1)
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{
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trigger *trig = &Triggers[trigger_num];
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ui_checkbox_check(TriggerFlag[0], trig->flags & TRIGGER_CONTROL_DOORS);
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ui_checkbox_check(TriggerFlag[1], trig->flags & TRIGGER_SHIELD_DAMAGE);
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ui_checkbox_check(TriggerFlag[2], trig->flags & TRIGGER_ENERGY_DRAIN);
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ui_checkbox_check(TriggerFlag[3], trig->flags & TRIGGER_EXIT);
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ui_checkbox_check(TriggerFlag[4], trig->flags & TRIGGER_ONE_SHOT);
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ui_checkbox_check(TriggerFlag[5], trig->flags & TRIGGER_ILLUSION_ON);
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ui_checkbox_check(TriggerFlag[6], trig->flags & TRIGGER_ILLUSION_OFF);
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ui_checkbox_check(TriggerFlag[7], trig->flags & TRIGGER_ON);
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ui_checkbox_check(TriggerFlag[8], trig->flags & TRIGGER_MATCEN);
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ui_checkbox_check(TriggerFlag[9], trig->flags & TRIGGER_SECRET_EXIT);
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}
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}
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//------------------------------------------------------------
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// If any of the checkboxes that control the wallflags are set, then
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// update the cooresponding wall flag.
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//------------------------------------------------------------
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if (IS_CHILD(Markedsegp->children[Markedside])) {
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if (TriggerFlag[0]->flag == 1)
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trigger_add_to_Markedside(TRIGGER_CONTROL_DOORS);
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else
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trigger_remove_flag_from_Markedside(TRIGGER_CONTROL_DOORS);
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if (TriggerFlag[1]->flag == 1)
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trigger_add_to_Markedside(TRIGGER_SHIELD_DAMAGE);
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else
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trigger_remove_flag_from_Markedside(TRIGGER_SHIELD_DAMAGE);
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if (TriggerFlag[2]->flag == 1)
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trigger_add_to_Markedside(TRIGGER_ENERGY_DRAIN);
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else
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trigger_remove_flag_from_Markedside(TRIGGER_ENERGY_DRAIN);
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if (TriggerFlag[3]->flag == 1)
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trigger_add_to_Markedside(TRIGGER_EXIT);
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else
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trigger_remove_flag_from_Markedside(TRIGGER_EXIT);
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if (TriggerFlag[4]->flag == 1)
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trigger_add_to_Markedside(TRIGGER_ONE_SHOT);
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else
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trigger_remove_flag_from_Markedside(TRIGGER_ONE_SHOT);
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if (TriggerFlag[5]->flag == 1)
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trigger_add_to_Markedside(TRIGGER_ILLUSION_ON);
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else
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trigger_remove_flag_from_Markedside(TRIGGER_ILLUSION_ON);
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if (TriggerFlag[6]->flag == 1)
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trigger_add_to_Markedside(TRIGGER_ILLUSION_OFF);
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else
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trigger_remove_flag_from_Markedside(TRIGGER_ILLUSION_OFF);
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if (TriggerFlag[7]->flag == 1)
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trigger_add_to_Markedside(TRIGGER_ON);
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else
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trigger_remove_flag_from_Markedside(TRIGGER_ON);
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if (TriggerFlag[8]->flag == 1)
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trigger_add_to_Markedside(TRIGGER_MATCEN);
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else
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trigger_remove_flag_from_Markedside(TRIGGER_MATCEN);
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if (TriggerFlag[9]->flag == 1)
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trigger_add_to_Markedside(TRIGGER_SECRET_EXIT);
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else
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trigger_remove_flag_from_Markedside(TRIGGER_SECRET_EXIT);
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} else
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for (i = 0; i < NUM_TRIGGER_FLAGS; i++ )
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ui_checkbox_check(TriggerFlag[i], 0);
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//------------------------------------------------------------
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// Draw the wall in the little 64x64 box
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//------------------------------------------------------------
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gr_set_current_canvas( WallViewBox->canvas );
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if ((Markedsegp->sides[Markedside].wall_num == -1) || (Walls[Markedsegp->sides[Markedside].wall_num].trigger) == -1)
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gr_clear_canvas( CBLACK );
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else {
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if (Markedsegp->sides[Markedside].tmap_num2 > 0) {
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gr_ubitmap(0,0, texmerge_get_cached_bitmap( Markedsegp->sides[Markedside].tmap_num, Markedsegp->sides[Markedside].tmap_num2));
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} else {
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if (Markedsegp->sides[Markedside].tmap_num > 0) {
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PIGGY_PAGE_IN(Textures[Markedsegp->sides[Markedside].tmap_num]);
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gr_ubitmap(0,0, &GameBitmaps[Textures[Markedsegp->sides[Markedside].tmap_num].index]);
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} else
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gr_clear_canvas( CGREY );
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------
|
|
// If anything changes in the ui system, redraw all the text that
|
|
// identifies this robot.
|
|
//------------------------------------------------------------
|
|
if (ui_button_any_drawn || (old_trigger_num != trigger_num) ) {
|
|
if ( Markedsegp->sides[Markedside].wall_num > -1 ) {
|
|
ui_dprintf_at( MainWindow, 12, 6, "Trigger: %d ", trigger_num);
|
|
} else {
|
|
ui_dprintf_at( MainWindow, 12, 6, "Trigger: none ");
|
|
}
|
|
Update_flags |= UF_WORLD_CHANGED;
|
|
}
|
|
|
|
if ( QuitButton->pressed || (last_keypress==KEY_ESC)) {
|
|
close_trigger_window();
|
|
return;
|
|
}
|
|
|
|
old_trigger_num = trigger_num;
|
|
}
|
|
|
|
|
|
|
|
|
|
|