796 lines
24 KiB
C
796 lines
24 KiB
C
/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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#ifdef HAVE_CONFIG_H
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#include <conf.h>
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#endif
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#ifdef RCS
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static char rcsid[] = "$Id: gamemine.c,v 1.8 2002-08-01 23:28:57 btb Exp $";
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#endif
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <string.h>
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#include "pstypes.h"
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#include "mono.h"
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#include "inferno.h"
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#include "segment.h"
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#include "textures.h"
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#include "wall.h"
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#include "object.h"
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#include "gamemine.h"
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#include "error.h"
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#include "gameseg.h"
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#include "switch.h"
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#include "game.h"
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#include "newmenu.h"
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#ifdef EDITOR
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#include "editor/editor.h"
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#endif
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#include "cfile.h"
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#include "fuelcen.h"
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#include "hash.h"
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#include "key.h"
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#include "piggy.h"
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#include "byteswap.h"
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#define REMOVE_EXT(s) (*(strchr( (s), '.' ))='\0')
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fix Level_shake_frequency = 0, Level_shake_duration = 0;
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int Secret_return_segment = 0;
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vms_matrix Secret_return_orient;
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struct mtfi mine_top_fileinfo; // Should be same as first two fields below...
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struct mfi mine_fileinfo;
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struct mh mine_header;
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struct me mine_editor;
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typedef struct v16_segment {
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#ifdef EDITOR
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short segnum; // segment number, not sure what it means
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#endif
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side sides[MAX_SIDES_PER_SEGMENT]; // 6 sides
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short children[MAX_SIDES_PER_SEGMENT]; // indices of 6 children segments, front, left, top, right, bottom, back
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short verts[MAX_VERTICES_PER_SEGMENT]; // vertex ids of 4 front and 4 back vertices
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#ifdef EDITOR
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short group; // group number to which the segment belongs.
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#endif
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short objects; // pointer to objects in this segment
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ubyte special; // what type of center this is
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byte matcen_num; // which center segment is associated with.
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short value;
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fix static_light; //average static light in segment
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#ifndef EDITOR
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short pad; //make structure longword aligned
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#endif
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} v16_segment;
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struct mfi_v19 {
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ushort fileinfo_signature;
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ushort fileinfo_version;
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int fileinfo_sizeof;
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int header_offset; // Stuff common to game & editor
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int header_size;
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int editor_offset; // Editor specific stuff
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int editor_size;
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int segment_offset;
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int segment_howmany;
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int segment_sizeof;
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int newseg_verts_offset;
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int newseg_verts_howmany;
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int newseg_verts_sizeof;
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int group_offset;
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int group_howmany;
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int group_sizeof;
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int vertex_offset;
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int vertex_howmany;
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int vertex_sizeof;
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int texture_offset;
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int texture_howmany;
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int texture_sizeof;
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int walls_offset;
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int walls_howmany;
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int walls_sizeof;
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int triggers_offset;
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int triggers_howmany;
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int triggers_sizeof;
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int links_offset;
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int links_howmany;
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int links_sizeof;
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int object_offset; // Object info
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int object_howmany;
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int object_sizeof;
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int unused_offset; //was: doors_offset
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int unused_howmamy; //was: doors_howmany
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int unused_sizeof; //was: doors_sizeof
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short level_shake_frequency, level_shake_duration; // Shakes every level_shake_frequency seconds
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// for level_shake_duration seconds (on average, random). In 16ths second.
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int secret_return_segment;
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vms_matrix secret_return_orient;
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int dl_indices_offset;
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int dl_indices_howmany;
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int dl_indices_sizeof;
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int delta_light_offset;
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int delta_light_howmany;
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int delta_light_sizeof;
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};
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int CreateDefaultNewSegment();
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#ifdef EDITOR
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static char old_tmap_list[MAX_TEXTURES][FILENAME_LEN];
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short tmap_xlate_table[MAX_TEXTURES];
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static short tmap_times_used[MAX_TEXTURES];
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// -----------------------------------------------------------------------------
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//loads from an already-open file
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// returns 0=everything ok, 1=old version, -1=error
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int load_mine_data(CFILE *LoadFile)
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{
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int i, j,oldsizeadjust;
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short tmap_xlate;
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int translate;
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char *temptr;
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int mine_start = cftell(LoadFile);
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oldsizeadjust=(sizeof(int)*2)+sizeof (vms_matrix);
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fuelcen_reset();
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for (i=0; i<MAX_TEXTURES; i++ )
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tmap_times_used[i] = 0;
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#ifdef EDITOR
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// Create a new mine to initialize things.
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//texpage_goto_first();
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create_new_mine();
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#endif
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//===================== READ FILE INFO ========================
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// These are the default values... version and fileinfo_sizeof
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// don't have defaults.
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mine_fileinfo.header_offset = -1;
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mine_fileinfo.header_size = sizeof(mine_header);
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mine_fileinfo.editor_offset = -1;
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mine_fileinfo.editor_size = sizeof(mine_editor);
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mine_fileinfo.vertex_offset = -1;
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mine_fileinfo.vertex_howmany = 0;
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mine_fileinfo.vertex_sizeof = sizeof(vms_vector);
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mine_fileinfo.segment_offset = -1;
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mine_fileinfo.segment_howmany = 0;
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mine_fileinfo.segment_sizeof = sizeof(segment);
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mine_fileinfo.newseg_verts_offset = -1;
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mine_fileinfo.newseg_verts_howmany = 0;
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mine_fileinfo.newseg_verts_sizeof = sizeof(vms_vector);
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mine_fileinfo.group_offset = -1;
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mine_fileinfo.group_howmany = 0;
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mine_fileinfo.group_sizeof = sizeof(group);
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mine_fileinfo.texture_offset = -1;
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mine_fileinfo.texture_howmany = 0;
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mine_fileinfo.texture_sizeof = FILENAME_LEN; // num characters in a name
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mine_fileinfo.walls_offset = -1;
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mine_fileinfo.walls_howmany = 0;
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mine_fileinfo.walls_sizeof = sizeof(wall);
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mine_fileinfo.triggers_offset = -1;
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mine_fileinfo.triggers_howmany = 0;
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mine_fileinfo.triggers_sizeof = sizeof(trigger);
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mine_fileinfo.object_offset = -1;
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mine_fileinfo.object_howmany = 1;
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mine_fileinfo.object_sizeof = sizeof(object);
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mine_fileinfo.level_shake_frequency = 0;
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mine_fileinfo.level_shake_duration = 0;
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// Delta light stuff for blowing out light sources.
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// if (mine_top_fileinfo.fileinfo_version >= 19) {
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mine_fileinfo.dl_indices_offset = -1;
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mine_fileinfo.dl_indices_howmany = 0;
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mine_fileinfo.dl_indices_sizeof = sizeof(dl_index);
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mine_fileinfo.delta_light_offset = -1;
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mine_fileinfo.delta_light_howmany = 0;
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mine_fileinfo.delta_light_sizeof = sizeof(delta_light);
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// }
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mine_fileinfo.segment2_offset = -1;
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mine_fileinfo.segment2_howmany = 0;
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mine_fileinfo.segment2_sizeof = sizeof(segment2);
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// Read in mine_top_fileinfo to get size of saved fileinfo.
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memset( &mine_top_fileinfo, 0, sizeof(mine_top_fileinfo) );
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if (cfseek( LoadFile, mine_start, SEEK_SET ))
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Error( "Error moving to top of file in gamemine.c" );
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if (cfread( &mine_top_fileinfo, sizeof(mine_top_fileinfo), 1, LoadFile )!=1)
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Error( "Error reading mine_top_fileinfo in gamemine.c" );
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if (mine_top_fileinfo.fileinfo_signature != 0x2884)
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return -1;
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// Check version number
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if (mine_top_fileinfo.fileinfo_version < COMPATIBLE_VERSION )
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return -1;
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// Now, Read in the fileinfo
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if (cfseek( LoadFile, mine_start, SEEK_SET ))
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Error( "Error seeking to top of file in gamemine.c" );
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if (cfread( &mine_fileinfo, mine_top_fileinfo.fileinfo_sizeof, 1, LoadFile )!=1)
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Error( "Error reading mine_fileinfo in gamemine.c" );
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if (mine_top_fileinfo.fileinfo_version < 18) {
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mprintf((1, "Old version, setting shake intensity to 0.\n"));
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Level_shake_frequency = 0;
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Level_shake_duration = 0;
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Secret_return_segment = 0;
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Secret_return_orient = vmd_identity_matrix;
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} else {
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Level_shake_frequency = mine_fileinfo.level_shake_frequency << 12;
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Level_shake_duration = mine_fileinfo.level_shake_duration << 12;
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Secret_return_segment = mine_fileinfo.secret_return_segment;
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Secret_return_orient = mine_fileinfo.secret_return_orient;
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}
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//===================== READ HEADER INFO ========================
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// Set default values.
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mine_header.num_vertices = 0;
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mine_header.num_segments = 0;
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if (mine_fileinfo.header_offset > -1 )
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{
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if (cfseek( LoadFile, mine_fileinfo.header_offset, SEEK_SET ))
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Error( "Error seeking to header_offset in gamemine.c" );
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if (cfread( &mine_header, mine_fileinfo.header_size, 1, LoadFile )!=1)
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Error( "Error reading mine_header in gamemine.c" );
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}
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//===================== READ EDITOR INFO ==========================
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// Set default values
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mine_editor.current_seg = 0;
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mine_editor.newsegment_offset = -1; // To be written
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mine_editor.newsegment_size = sizeof(segment);
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mine_editor.Curside = 0;
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mine_editor.Markedsegp = -1;
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mine_editor.Markedside = 0;
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if (mine_fileinfo.editor_offset > -1 )
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{
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if (cfseek( LoadFile, mine_fileinfo.editor_offset, SEEK_SET ))
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Error( "Error seeking to editor_offset in gamemine.c" );
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if (cfread( &mine_editor, mine_fileinfo.editor_size, 1, LoadFile )!=1)
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Error( "Error reading mine_editor in gamemine.c" );
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}
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//===================== READ TEXTURE INFO ==========================
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if ( (mine_fileinfo.texture_offset > -1) && (mine_fileinfo.texture_howmany > 0))
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{
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if (cfseek( LoadFile, mine_fileinfo.texture_offset, SEEK_SET ))
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Error( "Error seeking to texture_offset in gamemine.c" );
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for (i=0; i< mine_fileinfo.texture_howmany; i++ )
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{
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if (cfread( &old_tmap_list[i], mine_fileinfo.texture_sizeof, 1, LoadFile )!=1)
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Error( "Error reading old_tmap_list[i] in gamemine.c" );
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}
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}
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//=============== GENERATE TEXTURE TRANSLATION TABLE ===============
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translate = 0;
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Assert (NumTextures < MAX_TEXTURES);
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{
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hashtable ht;
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hashtable_init( &ht, NumTextures );
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// Remove all the file extensions in the textures list
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for (i=0;i<NumTextures;i++) {
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temptr = strchr(TmapInfo[i].filename, '.');
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if (temptr) *temptr = '\0';
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hashtable_insert( &ht, TmapInfo[i].filename, i );
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}
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// For every texture, search through the texture list
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// to find a matching name.
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for (j=0;j<mine_fileinfo.texture_howmany;j++) {
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// Remove this texture name's extension
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temptr = strchr(old_tmap_list[j], '.');
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if (temptr) *temptr = '\0';
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tmap_xlate_table[j] = hashtable_search( &ht,old_tmap_list[j]);
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if (tmap_xlate_table[j] < 0 ) {
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//tmap_xlate_table[j] = 0;
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// mprintf( (0, "Couldn't find texture '%s'\n", old_tmap_list[j] ));
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;
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}
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if (tmap_xlate_table[j] != j ) translate = 1;
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if (tmap_xlate_table[j] >= 0)
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tmap_times_used[tmap_xlate_table[j]]++;
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}
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{
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int count = 0;
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for (i=0; i<MAX_TEXTURES; i++ )
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if (tmap_times_used[i])
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count++;
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mprintf( (0, "This mine has %d unique textures in it (~%d KB)\n", count, (count*4096) /1024 ));
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}
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// -- mprintf( (0, "Translate=%d\n", translate ));
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hashtable_free( &ht );
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}
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//====================== READ VERTEX INFO ==========================
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// New check added to make sure we don't read in too many vertices.
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if ( mine_fileinfo.vertex_howmany > MAX_VERTICES )
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{
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mprintf((0, "Num vertices exceeds maximum. Loading MAX %d vertices\n", MAX_VERTICES));
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mine_fileinfo.vertex_howmany = MAX_VERTICES;
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}
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if ( (mine_fileinfo.vertex_offset > -1) && (mine_fileinfo.vertex_howmany > 0))
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{
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if (cfseek( LoadFile, mine_fileinfo.vertex_offset, SEEK_SET ))
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Error( "Error seeking to vertex_offset in gamemine.c" );
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for (i=0; i< mine_fileinfo.vertex_howmany; i++ )
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{
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// Set the default values for this vertex
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Vertices[i].x = 1;
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Vertices[i].y = 1;
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Vertices[i].z = 1;
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if (cfread( &Vertices[i], mine_fileinfo.vertex_sizeof, 1, LoadFile )!=1)
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Error( "Error reading Vertices[i] in gamemine.c" );
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}
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}
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//==================== READ SEGMENT INFO ===========================
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// New check added to make sure we don't read in too many segments.
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if ( mine_fileinfo.segment_howmany > MAX_SEGMENTS ) {
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mprintf((0, "Num segments exceeds maximum. Loading MAX %d segments\n", MAX_SEGMENTS));
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mine_fileinfo.segment_howmany = MAX_SEGMENTS;
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mine_fileinfo.segment2_howmany = MAX_SEGMENTS;
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}
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// [commented out by mk on 11/20/94 (weren't we supposed to hit final in October?) because it looks redundant. I think I'll test it now...] fuelcen_reset();
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if ( (mine_fileinfo.segment_offset > -1) && (mine_fileinfo.segment_howmany > 0)) {
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if (cfseek( LoadFile, mine_fileinfo.segment_offset,SEEK_SET ))
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Error( "Error seeking to segment_offset in gamemine.c" );
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Highest_segment_index = mine_fileinfo.segment_howmany-1;
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for (i=0; i< mine_fileinfo.segment_howmany; i++ ) {
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// Set the default values for this segment (clear to zero )
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//memset( &Segments[i], 0, sizeof(segment) );
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if (mine_top_fileinfo.fileinfo_version < 20) {
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v16_segment v16_seg;
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Assert(mine_fileinfo.segment_sizeof == sizeof(v16_seg));
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if (cfread( &v16_seg, mine_fileinfo.segment_sizeof, 1, LoadFile )!=1)
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Error( "Error reading segments in gamemine.c" );
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#ifdef EDITOR
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Segments[i].segnum = v16_seg.segnum;
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// -- Segments[i].pad = v16_seg.pad;
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#endif
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for (j=0; j<MAX_SIDES_PER_SEGMENT; j++)
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Segments[i].sides[j] = v16_seg.sides[j];
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for (j=0; j<MAX_SIDES_PER_SEGMENT; j++)
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Segments[i].children[j] = v16_seg.children[j];
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for (j=0; j<MAX_VERTICES_PER_SEGMENT; j++)
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Segments[i].verts[j] = v16_seg.verts[j];
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Segment2s[i].special = v16_seg.special;
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Segment2s[i].value = v16_seg.value;
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Segment2s[i].s2_flags = 0;
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Segment2s[i].matcen_num = v16_seg.matcen_num;
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Segment2s[i].static_light = v16_seg.static_light;
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fuelcen_activate( &Segments[i], Segment2s[i].special );
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} else {
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if (cfread( &Segments[i], mine_fileinfo.segment_sizeof, 1, LoadFile )!=1)
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Error("Unable to read segment %i\n", i);
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}
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Segments[i].objects = -1;
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#ifdef EDITOR
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Segments[i].group = -1;
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#endif
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if (mine_top_fileinfo.fileinfo_version < 15) { //used old uvl ranges
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int sn,uvln;
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for (sn=0;sn<MAX_SIDES_PER_SEGMENT;sn++)
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for (uvln=0;uvln<4;uvln++) {
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Segments[i].sides[sn].uvls[uvln].u /= 64;
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Segments[i].sides[sn].uvls[uvln].v /= 64;
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Segments[i].sides[sn].uvls[uvln].l /= 32;
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}
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}
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if (translate == 1)
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for (j=0;j<MAX_SIDES_PER_SEGMENT;j++) {
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unsigned short orient;
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tmap_xlate = Segments[i].sides[j].tmap_num;
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Segments[i].sides[j].tmap_num = tmap_xlate_table[tmap_xlate];
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if ((WALL_IS_DOORWAY(&Segments[i],j) & WID_RENDER_FLAG))
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if (Segments[i].sides[j].tmap_num < 0) {
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mprintf( (0, "Couldn't find texture '%s' for Segment %d, side %d\n", old_tmap_list[tmap_xlate],i,j));
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Int3();
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Segments[i].sides[j].tmap_num = NumTextures-1;
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}
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tmap_xlate = Segments[i].sides[j].tmap_num2 & 0x3FFF;
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orient = Segments[i].sides[j].tmap_num2 & (~0x3FFF);
|
|
if (tmap_xlate != 0) {
|
|
int xlated_tmap = tmap_xlate_table[tmap_xlate];
|
|
|
|
if ((WALL_IS_DOORWAY(&Segments[i],j) & WID_RENDER_FLAG))
|
|
if (xlated_tmap <= 0) {
|
|
mprintf( (0, "Couldn't find texture '%s' for Segment %d, side %d\n", old_tmap_list[tmap_xlate],i,j));
|
|
Int3();
|
|
Segments[i].sides[j].tmap_num2 = NumTextures-1;
|
|
}
|
|
Segments[i].sides[j].tmap_num2 = xlated_tmap | orient;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
if (mine_top_fileinfo.fileinfo_version >= 20)
|
|
for (i=0; i<=Highest_segment_index; i++) {
|
|
cfread(&Segment2s[i], sizeof(segment2), 1, LoadFile);
|
|
fuelcen_activate( &Segments[i], Segment2s[i].special );
|
|
}
|
|
}
|
|
|
|
//===================== READ NEWSEGMENT INFO =====================
|
|
|
|
#ifdef EDITOR
|
|
|
|
{ // Default segment created.
|
|
vms_vector sizevec;
|
|
med_create_new_segment(vm_vec_make(&sizevec,DEFAULT_X_SIZE,DEFAULT_Y_SIZE,DEFAULT_Z_SIZE)); // New_segment = Segments[0];
|
|
//memset( &New_segment, 0, sizeof(segment) );
|
|
}
|
|
|
|
if (mine_editor.newsegment_offset > -1)
|
|
{
|
|
if (cfseek( LoadFile, mine_editor.newsegment_offset,SEEK_SET ))
|
|
Error( "Error seeking to newsegment_offset in gamemine.c" );
|
|
if (cfread( &New_segment, mine_editor.newsegment_size,1,LoadFile )!=1)
|
|
Error( "Error reading new_segment in gamemine.c" );
|
|
}
|
|
|
|
if ( (mine_fileinfo.newseg_verts_offset > -1) && (mine_fileinfo.newseg_verts_howmany > 0))
|
|
{
|
|
if (cfseek( LoadFile, mine_fileinfo.newseg_verts_offset, SEEK_SET ))
|
|
Error( "Error seeking to newseg_verts_offset in gamemine.c" );
|
|
for (i=0; i< mine_fileinfo.newseg_verts_howmany; i++ )
|
|
{
|
|
// Set the default values for this vertex
|
|
Vertices[NEW_SEGMENT_VERTICES+i].x = 1;
|
|
Vertices[NEW_SEGMENT_VERTICES+i].y = 1;
|
|
Vertices[NEW_SEGMENT_VERTICES+i].z = 1;
|
|
|
|
if (cfread( &Vertices[NEW_SEGMENT_VERTICES+i], mine_fileinfo.newseg_verts_sizeof,1,LoadFile )!=1)
|
|
Error( "Error reading Vertices[NEW_SEGMENT_VERTICES+i] in gamemine.c" );
|
|
|
|
New_segment.verts[i] = NEW_SEGMENT_VERTICES+i;
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
//========================= UPDATE VARIABLES ======================
|
|
|
|
#ifdef EDITOR
|
|
|
|
// Setting to Markedsegp to NULL ignores Curside and Markedside, which
|
|
// we want to do when reading in an old file.
|
|
|
|
Markedside = mine_editor.Markedside;
|
|
Curside = mine_editor.Curside;
|
|
for (i=0;i<10;i++)
|
|
Groupside[i] = mine_editor.Groupside[i];
|
|
|
|
if ( mine_editor.current_seg != -1 )
|
|
Cursegp = mine_editor.current_seg + Segments;
|
|
else
|
|
Cursegp = NULL;
|
|
|
|
if (mine_editor.Markedsegp != -1 )
|
|
Markedsegp = mine_editor.Markedsegp + Segments;
|
|
else
|
|
Markedsegp = NULL;
|
|
|
|
num_groups = 0;
|
|
current_group = -1;
|
|
|
|
#endif
|
|
|
|
Num_vertices = mine_fileinfo.vertex_howmany;
|
|
Num_segments = mine_fileinfo.segment_howmany;
|
|
Highest_vertex_index = Num_vertices-1;
|
|
Highest_segment_index = Num_segments-1;
|
|
|
|
reset_objects(1); //one object, the player
|
|
|
|
#ifdef EDITOR
|
|
Highest_vertex_index = MAX_SEGMENT_VERTICES-1;
|
|
Highest_segment_index = MAX_SEGMENTS-1;
|
|
set_vertex_counts();
|
|
Highest_vertex_index = Num_vertices-1;
|
|
Highest_segment_index = Num_segments-1;
|
|
|
|
warn_if_concave_segments();
|
|
#endif
|
|
|
|
#ifdef EDITOR
|
|
validate_segment_all();
|
|
#endif
|
|
|
|
//create_local_segment_data();
|
|
|
|
//gamemine_find_textures();
|
|
|
|
if (mine_top_fileinfo.fileinfo_version < MINE_VERSION )
|
|
return 1; //old version
|
|
else
|
|
return 0;
|
|
|
|
}
|
|
#endif
|
|
|
|
#define COMPILED_MINE_VERSION 0
|
|
|
|
void read_children(int segnum,ubyte bit_mask,CFILE *LoadFile)
|
|
{
|
|
int bit;
|
|
|
|
for (bit=0; bit<MAX_SIDES_PER_SEGMENT; bit++) {
|
|
if (bit_mask & (1 << bit)) {
|
|
Segments[segnum].children[bit] = cfile_read_short(LoadFile);
|
|
} else
|
|
Segments[segnum].children[bit] = -1;
|
|
}
|
|
}
|
|
|
|
void read_verts(int segnum,CFILE *LoadFile)
|
|
{
|
|
int i;
|
|
// Read short Segments[segnum].verts[MAX_VERTICES_PER_SEGMENT]
|
|
for (i = 0; i < MAX_VERTICES_PER_SEGMENT; i++)
|
|
Segments[segnum].verts[i] = cfile_read_short(LoadFile);
|
|
}
|
|
|
|
void read_special(int segnum,ubyte bit_mask,CFILE *LoadFile)
|
|
{
|
|
if (bit_mask & (1 << MAX_SIDES_PER_SEGMENT)) {
|
|
// Read ubyte Segment2s[segnum].special
|
|
Segment2s[segnum].special = cfile_read_byte(LoadFile);
|
|
// Read byte Segment2s[segnum].matcen_num
|
|
Segment2s[segnum].matcen_num = cfile_read_byte(LoadFile);
|
|
// Read short Segment2s[segnum].value
|
|
Segment2s[segnum].value = cfile_read_short(LoadFile);
|
|
} else {
|
|
Segment2s[segnum].special = 0;
|
|
Segment2s[segnum].matcen_num = -1;
|
|
Segment2s[segnum].value = 0;
|
|
}
|
|
}
|
|
|
|
int load_mine_data_compiled(CFILE *LoadFile, int file_version)
|
|
{
|
|
int i, segnum, sidenum;
|
|
ubyte compiled_version;
|
|
short temp_short;
|
|
ushort temp_ushort;
|
|
ubyte bit_mask;
|
|
|
|
// For compiled levels, textures map to themselves, prevent tmap_override always being gray,
|
|
// bug which Matt and John refused to acknowledge, so here is Mike, fixing it.
|
|
#ifdef EDITOR
|
|
for (i=0; i<MAX_TEXTURES; i++)
|
|
tmap_xlate_table[i] = i;
|
|
#endif
|
|
|
|
// memset( Segments, 0, sizeof(segment)*MAX_SEGMENTS );
|
|
fuelcen_reset();
|
|
|
|
//=============================== Reading part ==============================
|
|
compiled_version = cfile_read_byte(LoadFile);
|
|
Assert( compiled_version==COMPILED_MINE_VERSION );
|
|
|
|
Num_vertices = cfile_read_short(LoadFile);
|
|
Assert( Num_vertices <= MAX_VERTICES );
|
|
|
|
Num_segments = cfile_read_short(LoadFile);
|
|
Assert( Num_segments <= MAX_SEGMENTS );
|
|
|
|
for (i = 0; i < Num_vertices; i++)
|
|
cfile_read_vector( &(Vertices[i]), LoadFile);
|
|
|
|
for (segnum=0; segnum<Num_segments; segnum++ ) {
|
|
|
|
#ifdef EDITOR
|
|
Segments[segnum].segnum = segnum;
|
|
Segments[segnum].group = 0;
|
|
#endif
|
|
|
|
bit_mask = cfile_read_byte(LoadFile);
|
|
|
|
#if defined(SHAREWARE) && !defined(MACINTOSH)
|
|
read_special(segnum,bit_mask,LoadFile);
|
|
read_verts(segnum,LoadFile);
|
|
read_children(segnum,bit_mask,LoadFile);
|
|
#else
|
|
read_children(segnum,bit_mask,LoadFile);
|
|
read_verts(segnum,LoadFile);
|
|
if (file_version <= 1) { // descent 1 level
|
|
read_special(segnum,bit_mask,LoadFile);
|
|
}
|
|
#endif
|
|
|
|
Segments[segnum].objects = -1;
|
|
|
|
#ifndef SHAREWARE
|
|
if (file_version <= 1) { // descent 1 level
|
|
#endif
|
|
// Read fix Segments[segnum].static_light (shift down 5 bits, write as short)
|
|
temp_ushort = cfile_read_short(LoadFile);
|
|
Segment2s[segnum].static_light = ((fix)temp_ushort) << 4;
|
|
//cfread( &Segments[segnum].static_light, sizeof(fix), 1, LoadFile );
|
|
#ifndef SHAREWARE
|
|
}
|
|
#endif
|
|
|
|
// Read the walls as a 6 byte array
|
|
for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++ ) {
|
|
Segments[segnum].sides[sidenum].pad = 0;
|
|
}
|
|
|
|
bit_mask = cfile_read_byte(LoadFile);
|
|
for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++) {
|
|
ubyte byte_wallnum;
|
|
|
|
if (bit_mask & (1 << sidenum)) {
|
|
byte_wallnum = cfile_read_byte(LoadFile);
|
|
if ( byte_wallnum == 255 )
|
|
Segments[segnum].sides[sidenum].wall_num = -1;
|
|
else
|
|
Segments[segnum].sides[sidenum].wall_num = byte_wallnum;
|
|
} else
|
|
Segments[segnum].sides[sidenum].wall_num = -1;
|
|
}
|
|
|
|
for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++ ) {
|
|
|
|
if ( (Segments[segnum].children[sidenum]==-1) || (Segments[segnum].sides[sidenum].wall_num!=-1) ) {
|
|
// Read short Segments[segnum].sides[sidenum].tmap_num;
|
|
temp_ushort = cfile_read_short(LoadFile);
|
|
Segments[segnum].sides[sidenum].tmap_num = temp_ushort & 0x7fff;
|
|
|
|
if (!(temp_ushort & 0x8000))
|
|
Segments[segnum].sides[sidenum].tmap_num2 = 0;
|
|
else {
|
|
// Read short Segments[segnum].sides[sidenum].tmap_num2;
|
|
Segments[segnum].sides[sidenum].tmap_num2 = cfile_read_short(LoadFile);
|
|
}
|
|
|
|
// Read uvl Segments[segnum].sides[sidenum].uvls[4] (u,v>>5, write as short, l>>1 write as short)
|
|
for (i=0; i<4; i++ ) {
|
|
temp_short = cfile_read_short(LoadFile);
|
|
Segments[segnum].sides[sidenum].uvls[i].u = ((fix)temp_short) << 5;
|
|
temp_short = cfile_read_short(LoadFile);
|
|
Segments[segnum].sides[sidenum].uvls[i].v = ((fix)temp_short) << 5;
|
|
temp_ushort = cfile_read_short(LoadFile);
|
|
Segments[segnum].sides[sidenum].uvls[i].l = ((fix)temp_ushort) << 1;
|
|
//cfread( &Segments[segnum].sides[sidenum].uvls[i].l, sizeof(fix), 1, LoadFile );
|
|
}
|
|
} else {
|
|
Segments[segnum].sides[sidenum].tmap_num = 0;
|
|
Segments[segnum].sides[sidenum].tmap_num2 = 0;
|
|
for (i=0; i<4; i++ ) {
|
|
Segments[segnum].sides[sidenum].uvls[i].u = 0;
|
|
Segments[segnum].sides[sidenum].uvls[i].v = 0;
|
|
Segments[segnum].sides[sidenum].uvls[i].l = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
{
|
|
FILE *fp;
|
|
|
|
fp = fopen("segments.out", "wt");
|
|
for (i = 0; i <= Highest_segment_index; i++) {
|
|
side sides[MAX_SIDES_PER_SEGMENT]; // 6 sides
|
|
short children[MAX_SIDES_PER_SEGMENT]; // indices of 6 children segments, front, left, top, right, bottom, back
|
|
short verts[MAX_VERTICES_PER_SEGMENT]; // vertex ids of 4 front and 4 back vertices
|
|
int objects; // pointer to objects in this segment
|
|
|
|
for (j = 0; j < MAX_SIDES_PER_SEGMENT; j++) {
|
|
byte type; // replaces num_faces and tri_edge, 1 = quad, 2 = 0:2 triangulation, 3 = 1:3 triangulation
|
|
ubyte pad; //keep us longword alligned
|
|
short wall_num;
|
|
short tmap_num;
|
|
short tmap_num2;
|
|
uvl uvls[4];
|
|
vms_vector normals[2]; // 2 normals, if quadrilateral, both the same.
|
|
fprintf(fp, "%d\n", Segments[i].sides[j].type);
|
|
fprintf(fp, "%d\n", Segments[i].sides[j].pad);
|
|
fprintf(fp, "%d\n", Segments[i].sides[j].wall_num);
|
|
fprintf(fp, "%d\n", Segments[i].tmap_num);
|
|
|
|
}
|
|
fclose(fp);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
Highest_vertex_index = Num_vertices-1;
|
|
Highest_segment_index = Num_segments-1;
|
|
|
|
validate_segment_all(); // Fill in side type and normals.
|
|
|
|
for (i=0; i<Num_segments; i++) {
|
|
#ifndef SHAREWARE
|
|
if (file_version > 1)
|
|
segment2_read(&Segment2s[i], LoadFile);
|
|
#endif
|
|
fuelcen_activate( &Segments[i], Segment2s[i].special );
|
|
}
|
|
|
|
reset_objects(1); //one object, the player
|
|
|
|
return 0;
|
|
}
|