155 lines
5.3 KiB
C
155 lines
5.3 KiB
C
/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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#ifndef _FUELCEN_H
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#define _FUELCEN_H
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#include "segment.h"
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#include "object.h"
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//------------------------------------------------------------
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// A refueling center is one segment... to identify it in the
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// segment structure, the "special" field is set to
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// SEGMENT_IS_FUELCEN. The "value" field is then used for how
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// much fuel the center has left, with a maximum value of 100.
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//-------------------------------------------------------------
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// To hook into Inferno:
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// * When all segents are deleted or before a new mine is created
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// or loaded, call fuelcen_reset().
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// * Add call to fuelcen_create(segment * segp) to make a segment
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// which isn't a fuel center be a fuel center.
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// * When a mine is loaded call fuelcen_activate(segp) with each
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// new segment as it loads. Always do this.
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// * When a segment is deleted, always call fuelcen_delete(segp).
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// * Call fuelcen_replentish_all() to fill 'em all up, like when
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// a new game is started.
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// * When an object that needs to be refueled is in a segment, call
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// fuelcen_give_fuel(segp) to get fuel. (Call once for any refueling
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// object once per frame with the object's current segment.) This
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// will return a value between 0 and 100 that tells how much fuel
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// he got.
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// Destroys all fuel centers, clears segment backpointer array.
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void fuelcen_reset();
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// Create materialization center
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int create_matcen( segment * segp );
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// Makes a segment a fuel center.
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void fuelcen_create( segment * segp);
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// Makes a fuel center active... needs to be called when
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// a segment is loaded from disk.
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void fuelcen_activate( segment * segp, int station_type );
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// Deletes a segment as a fuel center.
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void fuelcen_delete( segment * segp );
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// Charges all fuel centers to max capacity.
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void fuelcen_replentish_all();
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// Create a matcen robot
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extern object *create_morph_robot(segment *segp, vms_vector *object_pos, int object_id);
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// Returns the amount of fuel this segment can give up.
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// Can be from 0 to 100.
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fix fuelcen_give_fuel(segment *segp, fix MaxAmountCanTake );
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// Call once per frame.
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void fuelcen_update_all();
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// Called when hit by laser.
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void fuelcen_damage(segment *segp, fix AmountOfDamage );
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// Called to repair an object
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//--repair-- int refuel_do_repair_effect( object * obj, int first_time, int repair_seg );
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#define MAX_NUM_FUELCENS 70
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extern char Special_names[MAX_CENTER_TYPES][11];
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//--repair-- //do the repair center for this frame
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//--repair-- void do_repair_sequence(object *obj);
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//--repair--
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//--repair-- //see if we should start the repair center
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//--repair-- void check_start_repair_center(object *obj);
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//--repair--
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//--repair-- //if repairing, cut it short
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//--repair-- abort_repair_center();
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// An array of pointers to segments with fuel centers.
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typedef struct FuelCenter {
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int Type;
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int segnum;
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byte Flag;
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byte Enabled;
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byte Lives; // Number of times this can be enabled.
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byte dum1;
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fix Capacity;
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fix MaxCapacity;
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fix Timer; //used in matcen for when next robot comes out
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fix Disable_time; // Time until center disabled.
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// object * last_created_obj;
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// int last_created_sig;
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vms_vector Center;
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} __pack__ FuelCenter;
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// The max number of robot centers per mine.
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#define MAX_ROBOT_CENTERS 20
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extern int Num_robot_centers;
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typedef struct {
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int robot_flags; // Up to 32 different robots
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fix hit_points; // How hard it is to destroy this particular matcen
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fix interval; // Interval between materialogrifizations
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short segnum; // Segment this is attached to.
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short fuelcen_num; // Index in fuelcen array.
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} old_matcen_info;
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typedef struct matcen_info {
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int robot_flags[2]; // Up to 64 different robots
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fix hit_points; // How hard it is to destroy this particular matcen
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fix interval; // Interval between materialogrifizations
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short segnum; // Segment this is attached to.
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short fuelcen_num; // Index in fuelcen array.
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} matcen_info;
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extern matcen_info RobotCenters[MAX_ROBOT_CENTERS];
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//--repair-- extern object *RepairObj; //which object getting repaired, or NULL
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// Called when a materialization center gets triggered by the player flying through some trigger!
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extern void trigger_matcen(int segnum);
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extern void disable_matcens(void);
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extern FuelCenter Station[MAX_NUM_FUELCENS];
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extern int Num_fuelcenters;
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extern void init_all_matcens(void);
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extern fix EnergyToCreateOneRobot;
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void fuelcen_check_for_hoard_goal(segment *segp);
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/*
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* reads an old_matcen_info structure from a CFILE
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*/
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void old_matcen_info_read(old_matcen_info *mi, CFILE *fp);
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/*
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* reads a matcen_info structure from a CFILE
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*/
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void matcen_info_read(matcen_info *ps, CFILE *fp);
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#endif
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