748 lines
22 KiB
C
748 lines
22 KiB
C
/* $Id: bm.c,v 1.31 2003-03-29 22:34:59 btb Exp $ */
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/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Bitmap and palette loading functions.
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*
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* Old Log:
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* Revision 1.1 1995/05/16 15:23:08 allender
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* Initial revision
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*
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* Revision 2.3 1995/03/14 16:22:04 john
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* Added cdrom alternate directory stuff.
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*
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* Revision 2.2 1995/03/07 16:51:48 john
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* Fixed robots not moving without edtiro bug.
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*
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* Revision 2.1 1995/03/06 15:23:06 john
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* New screen techniques.
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*
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* Revision 2.0 1995/02/27 11:27:05 john
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* New version 2.0, which has no anonymous unions, builds with
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* Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include <conf.h>
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#endif
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "pstypes.h"
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#include "inferno.h"
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#include "gr.h"
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#include "bm.h"
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#include "u_mem.h"
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#include "mono.h"
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#include "error.h"
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#include "object.h"
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#include "vclip.h"
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#include "effects.h"
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#include "polyobj.h"
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#include "wall.h"
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#include "textures.h"
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#include "game.h"
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#ifdef NETWORK
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#include "multi.h"
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#endif
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#include "iff.h"
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#include "cfile.h"
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#include "powerup.h"
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#include "sounds.h"
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#include "piggy.h"
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#include "aistruct.h"
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#include "robot.h"
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#include "weapon.h"
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#include "gauges.h"
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#include "player.h"
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#include "endlevel.h"
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#include "cntrlcen.h"
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#include "makesig.h"
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#include "interp.h"
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ubyte Sounds[MAX_SOUNDS];
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ubyte AltSounds[MAX_SOUNDS];
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#ifdef EDITOR
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int Num_total_object_types;
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byte ObjType[MAX_OBJTYPE];
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byte ObjId[MAX_OBJTYPE];
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fix ObjStrength[MAX_OBJTYPE];
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#endif
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//for each model, a model number for dying & dead variants, or -1 if none
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int Dying_modelnums[MAX_POLYGON_MODELS];
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int Dead_modelnums[MAX_POLYGON_MODELS];
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//the polygon model number to use for the marker
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int Marker_model_num = -1;
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//right now there's only one player ship, but we can have another by
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//adding an array and setting the pointer to the active ship.
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player_ship only_player_ship,*Player_ship=&only_player_ship;
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//----------------- Miscellaneous bitmap pointers ---------------
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int Num_cockpits = 0;
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bitmap_index cockpit_bitmap[N_COCKPIT_BITMAPS];
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//---------------- Variables for wall textures ------------------
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int Num_tmaps;
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tmap_info TmapInfo[MAX_TEXTURES];
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//---------------- Variables for object textures ----------------
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int First_multi_bitmap_num=-1;
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int N_ObjBitmaps;
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bitmap_index ObjBitmaps[MAX_OBJ_BITMAPS];
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ushort ObjBitmapPtrs[MAX_OBJ_BITMAPS]; // These point back into ObjBitmaps, since some are used twice.
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#ifdef FAST_FILE_IO
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#define tmap_info_read_n(ti, n, fp) cfread(ti, sizeof(tmap_info), n, fp)
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#else
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/*
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* reads n tmap_info structs from a CFILE
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*/
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int tmap_info_read_n(tmap_info *ti, int n, CFILE *fp)
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{
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int i;
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for (i = 0; i < n; i++) {
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ti[i].flags = cfile_read_byte(fp);
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ti[i].pad[0] = cfile_read_byte(fp);
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ti[i].pad[1] = cfile_read_byte(fp);
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ti[i].pad[2] = cfile_read_byte(fp);
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ti[i].lighting = cfile_read_fix(fp);
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ti[i].damage = cfile_read_fix(fp);
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ti[i].eclip_num = cfile_read_short(fp);
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ti[i].destroyed = cfile_read_short(fp);
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ti[i].slide_u = cfile_read_short(fp);
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ti[i].slide_v = cfile_read_short(fp);
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}
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return i;
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}
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#endif
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int tmap_info_read_n_d1(tmap_info *ti, int n, CFILE *fp)
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{
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int i;
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for (i = 0; i < n; i++) {
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cfseek(fp, 13, SEEK_CUR);// skip filename
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ti[i].flags = cfile_read_byte(fp);
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ti[i].lighting = cfile_read_fix(fp);
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ti[i].damage = cfile_read_fix(fp);
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ti[i].eclip_num = cfile_read_int(fp);
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}
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return i;
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}
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//-----------------------------------------------------------------
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// Read data from piggy.
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// This is called when the editor is OUT.
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// If editor is in, bm_init_use_table() is called.
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int bm_init()
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{
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init_polygon_models();
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if (! piggy_init()) // This calls bm_read_all
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Error("Cannot open pig and/or ham file");
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piggy_read_sounds();
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init_endlevel(); //this is in bm_init_use_tbl(), so I gues it goes here
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return 0;
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}
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void bm_read_all(CFILE * fp)
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{
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int i,t;
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NumTextures = cfile_read_int(fp);
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bitmap_index_read_n(Textures, NumTextures, fp );
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tmap_info_read_n(TmapInfo, NumTextures, fp);
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t = cfile_read_int(fp);
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cfread( Sounds, sizeof(ubyte), t, fp );
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cfread( AltSounds, sizeof(ubyte), t, fp );
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Num_vclips = cfile_read_int(fp);
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vclip_read_n(Vclip, Num_vclips, fp);
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Num_effects = cfile_read_int(fp);
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eclip_read_n(Effects, Num_effects, fp);
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Num_wall_anims = cfile_read_int(fp);
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wclip_read_n(WallAnims, Num_wall_anims, fp);
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N_robot_types = cfile_read_int(fp);
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robot_info_read_n(Robot_info, N_robot_types, fp);
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N_robot_joints = cfile_read_int(fp);
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jointpos_read_n(Robot_joints, N_robot_joints, fp);
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N_weapon_types = cfile_read_int(fp);
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weapon_info_read_n(Weapon_info, N_weapon_types, fp, Piggy_hamfile_version);
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N_powerup_types = cfile_read_int(fp);
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powerup_type_info_read_n(Powerup_info, N_powerup_types, fp);
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N_polygon_models = cfile_read_int(fp);
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polymodel_read_n(Polygon_models, N_polygon_models, fp);
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for (i=0; i<N_polygon_models; i++ )
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polygon_model_data_read(&Polygon_models[i], fp);
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for (i = 0; i < N_polygon_models; i++)
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Dying_modelnums[i] = cfile_read_int(fp);
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for (i = 0; i < N_polygon_models; i++)
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Dead_modelnums[i] = cfile_read_int(fp);
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t = cfile_read_int(fp);
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bitmap_index_read_n(Gauges, t, fp);
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bitmap_index_read_n(Gauges_hires, t, fp);
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N_ObjBitmaps = cfile_read_int(fp);
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bitmap_index_read_n(ObjBitmaps, N_ObjBitmaps, fp);
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for (i = 0; i < N_ObjBitmaps; i++)
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ObjBitmapPtrs[i] = cfile_read_short(fp);
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player_ship_read(&only_player_ship, fp);
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Num_cockpits = cfile_read_int(fp);
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bitmap_index_read_n(cockpit_bitmap, Num_cockpits, fp);
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//@@ cfread( &Num_total_object_types, sizeof(int), 1, fp );
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//@@ cfread( ObjType, sizeof(byte), Num_total_object_types, fp );
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//@@ cfread( ObjId, sizeof(byte), Num_total_object_types, fp );
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//@@ cfread( ObjStrength, sizeof(fix), Num_total_object_types, fp );
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First_multi_bitmap_num = cfile_read_int(fp);
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Num_reactors = cfile_read_int(fp);
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reactor_read_n(Reactors, Num_reactors, fp);
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Marker_model_num = cfile_read_int(fp);
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//@@cfread( &N_controlcen_guns, sizeof(int), 1, fp );
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//@@cfread( controlcen_gun_points, sizeof(vms_vector), N_controlcen_guns, fp );
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//@@cfread( controlcen_gun_dirs, sizeof(vms_vector), N_controlcen_guns, fp );
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if (Piggy_hamfile_version < 3) {
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exit_modelnum = cfile_read_int(fp);
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destroyed_exit_modelnum = cfile_read_int(fp);
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}
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else
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exit_modelnum = destroyed_exit_modelnum = N_polygon_models;
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}
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#define D1_MAX_TEXTURES 800
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#define D1_MAX_SOUNDS 250
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#define D1_MAX_VCLIPS 70
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#define D1_MAX_EFFECTS 60
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#define D1_MAX_WALL_ANIMS 30
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#define D1_MAX_ROBOT_TYPES 30
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#define D1_MAX_ROBOT_JOINTS 600
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#define D1_MAX_WEAPON_TYPES 30
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#define D1_MAX_POWERUP_TYPES 29
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#define D1_MAX_GAUGE_BMS 80
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#define D1_MAX_OBJ_BITMAPS 210
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#define D1_MAX_COCKPIT_BITMAPS 4
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#define D1_MAX_OBJTYPE 100
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#define D1_MAX_POLYGON_MODELS 85
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#define D1_TMAP_INFO_SIZE 26
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#define D1_VCLIP_SIZE 66
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#define D1_ROBOT_INFO_SIZE 486
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#define D1_WEAPON_INFO_SIZE 115
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#define D1_LAST_STATIC_TMAP_NUM 324
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// store the Textures[] array as read from the descent 2 pig.
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short *d2_Textures_backup = NULL;
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void undo_bm_read_all_d1() {
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if (d2_Textures_backup) {
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int i;
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for (i = 0; i < D1_LAST_STATIC_TMAP_NUM; i++)
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Textures[i].index = d2_Textures_backup[i];
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d_free(d2_Textures_backup);
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d2_Textures_backup = NULL;
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}
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}
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/*
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* used by piggy_d1_init to read in descent 1 pigfile
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*/
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void bm_read_all_d1(CFILE * fp)
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{
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int i;
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atexit(undo_bm_read_all_d1);
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/*NumTextures = */ cfile_read_int(fp);
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//bitmap_index_read_n(Textures, D1_MAX_TEXTURES, fp );
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//for (i = 0; i < D1_MAX_TEXTURES; i++)
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// Textures[i].index = cfile_read_short(fp) + 600;
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//cfseek(fp, D1_MAX_TEXTURES * sizeof(short), SEEK_CUR);
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MALLOC(d2_Textures_backup, short, D1_LAST_STATIC_TMAP_NUM);
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for (i = 0; i < D1_LAST_STATIC_TMAP_NUM; i++) {
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d2_Textures_backup[i] = Textures[i].index;
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Textures[i].index = cfile_read_short(fp) + 521;
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}
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cfseek(fp, (D1_MAX_TEXTURES - D1_LAST_STATIC_TMAP_NUM) * sizeof(short), SEEK_CUR);
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//tmap_info_read_n_d1(TmapInfo, D1_MAX_TEXTURES, fp);
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cfseek(fp, D1_MAX_TEXTURES * D1_TMAP_INFO_SIZE, SEEK_CUR);
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/*
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cfread( Sounds, sizeof(ubyte), D1_MAX_SOUNDS, fp );
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cfread( AltSounds, sizeof(ubyte), D1_MAX_SOUNDS, fp );
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*/cfseek(fp, D1_MAX_SOUNDS * 2, SEEK_CUR);
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/*Num_vclips = */ cfile_read_int(fp);
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//vclip_read_n(Vclip, D1_MAX_VCLIPS, fp);
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cfseek(fp, D1_MAX_VCLIPS * D1_VCLIP_SIZE, SEEK_CUR);
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/*
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Num_effects = cfile_read_int(fp);
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eclip_read_n(Effects, D1_MAX_EFFECTS, fp);
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Num_wall_anims = cfile_read_int(fp);
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wclip_read_n_d1(WallAnims, D1_MAX_WALL_ANIMS, fp);
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*/
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/*
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N_robot_types = cfile_read_int(fp);
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//robot_info_read_n(Robot_info, D1_MAX_ROBOT_TYPES, fp);
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cfseek(fp, D1_MAX_ROBOT_TYPES * D1_ROBOT_INFO_SIZE, SEEK_CUR);
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N_robot_joints = cfile_read_int(fp);
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jointpos_read_n(Robot_joints, D1_MAX_ROBOT_JOINTS, fp);
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N_weapon_types = cfile_read_int(fp);
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//weapon_info_read_n(Weapon_info, D1_MAX_WEAPON_TYPES, fp, Piggy_hamfile_version);
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cfseek(fp, D1_MAX_WEAPON_TYPES * D1_WEAPON_INFO_SIZE, SEEK_CUR);
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N_powerup_types = cfile_read_int(fp);
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powerup_type_info_read_n(Powerup_info, D1_MAX_POWERUP_TYPES, fp);
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*/
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/* in the following code are bugs, solved by hack
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N_polygon_models = cfile_read_int(fp);
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polymodel_read_n(Polygon_models, N_polygon_models, fp);
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for (i=0; i<N_polygon_models; i++ )
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polygon_model_data_read(&Polygon_models[i], fp);
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*/cfseek(fp, 521490-160, SEEK_SET); // OK, I admit, this is a dirty hack
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//bitmap_index_read_n(Gauges, D1_MAX_GAUGE_BMS, fp);
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cfseek(fp, D1_MAX_GAUGE_BMS * sizeof(bitmap_index), SEEK_CUR);
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/*
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for (i = 0; i < D1_MAX_POLYGON_MODELS; i++)
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Dying_modelnums[i] = cfile_read_int(fp);
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for (i = 0; i < D1_MAX_POLYGON_MODELS; i++)
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Dead_modelnums[i] = cfile_read_int(fp);
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*/ cfseek(fp, D1_MAX_POLYGON_MODELS * 8, SEEK_CUR);
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//bitmap_index_read_n(ObjBitmaps, D1_MAX_OBJ_BITMAPS, fp);
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cfseek(fp, D1_MAX_OBJ_BITMAPS * sizeof(bitmap_index), SEEK_CUR);
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for (i = 0; i < D1_MAX_OBJ_BITMAPS; i++)
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cfseek(fp, 2, SEEK_CUR);//ObjBitmapPtrs[i] = cfile_read_short(fp);
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//player_ship_read(&only_player_ship, fp);
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cfseek(fp, sizeof(player_ship), SEEK_CUR);
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/*Num_cockpits = */ cfile_read_int(fp);
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//bitmap_index_read_n(cockpit_bitmap, D1_MAX_COCKPIT_BITMAPS, fp);
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cfseek(fp, D1_MAX_COCKPIT_BITMAPS * sizeof(bitmap_index), SEEK_CUR);
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/*
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cfread( Sounds, sizeof(ubyte), D1_MAX_SOUNDS, fp );
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cfread( AltSounds, sizeof(ubyte), D1_MAX_SOUNDS, fp );
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*/cfseek(fp, D1_MAX_SOUNDS * 2, SEEK_CUR);
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/*Num_total_object_types = */ cfile_read_int( fp );
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/*
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cfread( ObjType, sizeof(byte), D1_MAX_OBJTYPE, fp );
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cfread( ObjId, sizeof(byte), D1_MAX_OBJTYPE, fp );
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for (i=0; i<D1_MAX_OBJTYPE; i++ )
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ObjStrength[i] = cfile_read_int( fp );
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*/ cfseek(fp, D1_MAX_OBJTYPE * 6, SEEK_CUR);
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/*First_multi_bitmap_num =*/ cfile_read_int(fp);
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/*Reactors[0].n_guns = */ cfile_read_int( fp );
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/*for (i=0; i<4; i++)
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cfile_read_vector(&(Reactors[0].gun_points[i]), fp);
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for (i=0; i<4; i++)
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cfile_read_vector(&(Reactors[0].gun_dirs[i]), fp);
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*/cfseek(fp, 8 * 12, SEEK_CUR);
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/*exit_modelnum = */ cfile_read_int(fp);
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/*destroyed_exit_modelnum = */ cfile_read_int(fp);
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}
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//these values are the number of each item in the release of d2
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//extra items added after the release get written in an additional hamfile
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#define N_D2_ROBOT_TYPES 66
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#define N_D2_ROBOT_JOINTS 1145
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#define N_D2_POLYGON_MODELS 166
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#define N_D2_OBJBITMAPS 422
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#define N_D2_OBJBITMAPPTRS 502
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#define N_D2_WEAPON_TYPES 62
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extern int Num_bitmap_files;
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int extra_bitmap_num = 0;
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void bm_free_extra_objbitmaps()
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{
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int i;
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if (!extra_bitmap_num)
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extra_bitmap_num = Num_bitmap_files;
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for (i = Num_bitmap_files; i < extra_bitmap_num; i++)
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{
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N_ObjBitmaps--;
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d_free(GameBitmaps[i].bm_data);
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}
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extra_bitmap_num = Num_bitmap_files;
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}
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void bm_free_extra_models()
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{
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while (N_polygon_models > N_D2_POLYGON_MODELS)
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free_model(&Polygon_models[--N_polygon_models]);
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while (N_polygon_models > exit_modelnum)
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|
free_model(&Polygon_models[--N_polygon_models]);
|
|
}
|
|
|
|
//type==1 means 1.1, type==2 means 1.2 (with weapons)
|
|
void bm_read_extra_robots(char *fname,int type)
|
|
{
|
|
CFILE *fp;
|
|
int t,i;
|
|
int version;
|
|
|
|
fp = cfopen(fname,"rb");
|
|
|
|
if (type == 2) {
|
|
int sig;
|
|
|
|
sig = cfile_read_int(fp);
|
|
if (sig != MAKE_SIG('X','H','A','M'))
|
|
return;
|
|
version = cfile_read_int(fp);
|
|
}
|
|
else
|
|
version = 0;
|
|
|
|
bm_free_extra_models();
|
|
bm_free_extra_objbitmaps();
|
|
|
|
//read extra weapons
|
|
|
|
t = cfile_read_int(fp);
|
|
N_weapon_types = N_D2_WEAPON_TYPES+t;
|
|
if (N_weapon_types >= MAX_WEAPON_TYPES)
|
|
Error("Too many weapons (%d) in <%s>. Max is %d.",t,fname,MAX_WEAPON_TYPES-N_D2_WEAPON_TYPES);
|
|
weapon_info_read_n(&Weapon_info[N_D2_WEAPON_TYPES], t, fp, 3);
|
|
|
|
//now read robot info
|
|
|
|
t = cfile_read_int(fp);
|
|
N_robot_types = N_D2_ROBOT_TYPES+t;
|
|
if (N_robot_types >= MAX_ROBOT_TYPES)
|
|
Error("Too many robots (%d) in <%s>. Max is %d.",t,fname,MAX_ROBOT_TYPES-N_D2_ROBOT_TYPES);
|
|
robot_info_read_n(&Robot_info[N_D2_ROBOT_TYPES], t, fp);
|
|
|
|
t = cfile_read_int(fp);
|
|
N_robot_joints = N_D2_ROBOT_JOINTS+t;
|
|
if (N_robot_joints >= MAX_ROBOT_JOINTS)
|
|
Error("Too many robot joints (%d) in <%s>. Max is %d.",t,fname,MAX_ROBOT_JOINTS-N_D2_ROBOT_JOINTS);
|
|
jointpos_read_n(&Robot_joints[N_D2_ROBOT_JOINTS], t, fp);
|
|
|
|
t = cfile_read_int(fp);
|
|
N_polygon_models = N_D2_POLYGON_MODELS+t;
|
|
if (N_polygon_models >= MAX_POLYGON_MODELS)
|
|
Error("Too many polygon models (%d) in <%s>. Max is %d.",t,fname,MAX_POLYGON_MODELS-N_D2_POLYGON_MODELS);
|
|
polymodel_read_n(&Polygon_models[N_D2_POLYGON_MODELS], t, fp);
|
|
|
|
for (i=N_D2_POLYGON_MODELS; i<N_polygon_models; i++ )
|
|
polygon_model_data_read(&Polygon_models[i], fp);
|
|
|
|
for (i = N_D2_POLYGON_MODELS; i < N_polygon_models; i++)
|
|
Dying_modelnums[i] = cfile_read_int(fp);
|
|
for (i = N_D2_POLYGON_MODELS; i < N_polygon_models; i++)
|
|
Dead_modelnums[i] = cfile_read_int(fp);
|
|
|
|
t = cfile_read_int(fp);
|
|
if (N_D2_OBJBITMAPS+t >= MAX_OBJ_BITMAPS)
|
|
Error("Too many object bitmaps (%d) in <%s>. Max is %d.",t,fname,MAX_OBJ_BITMAPS-N_D2_OBJBITMAPS);
|
|
bitmap_index_read_n(&ObjBitmaps[N_D2_OBJBITMAPS], t, fp);
|
|
|
|
t = cfile_read_int(fp);
|
|
if (N_D2_OBJBITMAPPTRS+t >= MAX_OBJ_BITMAPS)
|
|
Error("Too many object bitmap pointers (%d) in <%s>. Max is %d.",t,fname,MAX_OBJ_BITMAPS-N_D2_OBJBITMAPPTRS);
|
|
for (i = N_D2_OBJBITMAPPTRS; i < (N_D2_OBJBITMAPPTRS + t); i++)
|
|
ObjBitmapPtrs[i] = cfile_read_short(fp);
|
|
|
|
cfclose(fp);
|
|
}
|
|
|
|
extern void change_filename_extension( char *dest, char *src, char *new_ext );
|
|
|
|
int Robot_replacements_loaded = 0;
|
|
|
|
void load_robot_replacements(char *level_name)
|
|
{
|
|
CFILE *fp;
|
|
int t,i,j;
|
|
char ifile_name[FILENAME_LEN];
|
|
|
|
change_filename_extension(ifile_name, level_name, ".HXM" );
|
|
|
|
fp = cfopen(ifile_name,"rb");
|
|
|
|
if (!fp) //no robot replacement file
|
|
return;
|
|
|
|
t = cfile_read_int(fp); //read id "HXM!"
|
|
if (t!= 0x21584d48)
|
|
Error("ID of HXM! file incorrect");
|
|
|
|
t = cfile_read_int(fp); //read version
|
|
if (t<1)
|
|
Error("HXM! version too old (%d)",t);
|
|
|
|
t = cfile_read_int(fp); //read number of robots
|
|
for (j=0;j<t;j++) {
|
|
i = cfile_read_int(fp); //read robot number
|
|
if (i<0 || i>=N_robot_types)
|
|
Error("Robots number (%d) out of range in (%s). Range = [0..%d].",i,level_name,N_robot_types-1);
|
|
robot_info_read_n(&Robot_info[i], 1, fp);
|
|
}
|
|
|
|
t = cfile_read_int(fp); //read number of joints
|
|
for (j=0;j<t;j++) {
|
|
i = cfile_read_int(fp); //read joint number
|
|
if (i<0 || i>=N_robot_joints)
|
|
Error("Robots joint (%d) out of range in (%s). Range = [0..%d].",i,level_name,N_robot_joints-1);
|
|
jointpos_read_n(&Robot_joints[i], 1, fp);
|
|
}
|
|
|
|
t = cfile_read_int(fp); //read number of polygon models
|
|
for (j=0;j<t;j++)
|
|
{
|
|
i = cfile_read_int(fp); //read model number
|
|
if (i<0 || i>=N_polygon_models)
|
|
Error("Polygon model (%d) out of range in (%s). Range = [0..%d].",i,level_name,N_polygon_models-1);
|
|
polymodel_read(&Polygon_models[i], fp);
|
|
|
|
free_model(&Polygon_models[i]);
|
|
polygon_model_data_read(&Polygon_models[i], fp);
|
|
|
|
Dying_modelnums[i] = cfile_read_int(fp);
|
|
Dead_modelnums[i] = cfile_read_int(fp);
|
|
}
|
|
|
|
t = cfile_read_int(fp); //read number of objbitmaps
|
|
for (j=0;j<t;j++) {
|
|
i = cfile_read_int(fp); //read objbitmap number
|
|
if (i<0 || i>=MAX_OBJ_BITMAPS)
|
|
Error("Object bitmap number (%d) out of range in (%s). Range = [0..%d].",i,level_name,MAX_OBJ_BITMAPS-1);
|
|
bitmap_index_read(&ObjBitmaps[i], fp);
|
|
}
|
|
|
|
t = cfile_read_int(fp); //read number of objbitmapptrs
|
|
for (j=0;j<t;j++) {
|
|
i = cfile_read_int(fp); //read objbitmapptr number
|
|
if (i<0 || i>=MAX_OBJ_BITMAPS)
|
|
Error("Object bitmap pointer (%d) out of range in (%s). Range = [0..%d].",i,level_name,MAX_OBJ_BITMAPS-1);
|
|
ObjBitmapPtrs[i] = cfile_read_short(fp);
|
|
}
|
|
|
|
cfclose(fp);
|
|
}
|
|
|
|
|
|
/*
|
|
* Routines for loading exit models
|
|
*
|
|
* Used by d1 levels (including some add-ons), and by d2 shareware.
|
|
* Could potentially be used by d2 add-on levels, but only if they
|
|
* don't use "extra" robots...
|
|
*/
|
|
|
|
// formerly exitmodel_bm_load_sub
|
|
bitmap_index read_extra_bitmap_iff( char * filename )
|
|
{
|
|
bitmap_index bitmap_num;
|
|
grs_bitmap * new = &GameBitmaps[extra_bitmap_num];
|
|
ubyte newpal[256*3];
|
|
int iff_error; //reference parm to avoid warning message
|
|
|
|
bitmap_num.index = 0;
|
|
|
|
//MALLOC( new, grs_bitmap, 1 );
|
|
iff_error = iff_read_bitmap(filename,new,BM_LINEAR,newpal);
|
|
new->bm_handle=0;
|
|
if (iff_error != IFF_NO_ERROR) {
|
|
con_printf(CON_DEBUG, "Error loading exit model bitmap <%s> - IFF error: %s\n", filename, iff_errormsg(iff_error));
|
|
return bitmap_num;
|
|
}
|
|
|
|
if ( iff_has_transparency )
|
|
gr_remap_bitmap_good( new, newpal, iff_transparent_color, 254 );
|
|
else
|
|
gr_remap_bitmap_good( new, newpal, -1, 254 );
|
|
|
|
new->avg_color = 0; //compute_average_pixel(new);
|
|
|
|
bitmap_num.index = extra_bitmap_num;
|
|
|
|
GameBitmaps[extra_bitmap_num++] = *new;
|
|
|
|
//d_free( new );
|
|
return bitmap_num;
|
|
}
|
|
|
|
// formerly load_exit_model_bitmap
|
|
grs_bitmap *bm_load_extra_objbitmap(char *name)
|
|
{
|
|
Assert(N_ObjBitmaps < MAX_OBJ_BITMAPS);
|
|
|
|
{
|
|
ObjBitmaps[N_ObjBitmaps] = read_extra_bitmap_iff(name);
|
|
|
|
if (ObjBitmaps[N_ObjBitmaps].index == 0)
|
|
{
|
|
char *name2 = d_strdup(name);
|
|
*strrchr(name2, '.') = '\0';
|
|
ObjBitmaps[N_ObjBitmaps] = read_extra_bitmap_d1_pig(name2);
|
|
d_free(name2);
|
|
}
|
|
if (ObjBitmaps[N_ObjBitmaps].index == 0)
|
|
return NULL;
|
|
|
|
if (GameBitmaps[ObjBitmaps[N_ObjBitmaps].index].bm_w!=64 || GameBitmaps[ObjBitmaps[N_ObjBitmaps].index].bm_h!=64)
|
|
Error("Bitmap <%s> is not 64x64",name);
|
|
ObjBitmapPtrs[N_ObjBitmaps] = N_ObjBitmaps;
|
|
N_ObjBitmaps++;
|
|
Assert(N_ObjBitmaps < MAX_OBJ_BITMAPS);
|
|
return &GameBitmaps[ObjBitmaps[N_ObjBitmaps-1].index];
|
|
}
|
|
}
|
|
|
|
#ifdef OGL
|
|
void ogl_cache_polymodel_textures(int model_num);
|
|
#endif
|
|
|
|
int load_exit_models()
|
|
{
|
|
CFILE *exit_hamfile;
|
|
int start_num;
|
|
|
|
bm_free_extra_models();
|
|
bm_free_extra_objbitmaps();
|
|
|
|
start_num = N_ObjBitmaps;
|
|
if (!bm_load_extra_objbitmap("steel1.bbm") ||
|
|
!bm_load_extra_objbitmap("rbot061.bbm") ||
|
|
!bm_load_extra_objbitmap("rbot062.bbm") ||
|
|
!bm_load_extra_objbitmap("steel1.bbm") ||
|
|
!bm_load_extra_objbitmap("rbot061.bbm") ||
|
|
!bm_load_extra_objbitmap("rbot063.bbm"))
|
|
{
|
|
Warning("Can't load exit models!\n");
|
|
return 0;
|
|
}
|
|
|
|
#ifndef MACINTOSH
|
|
exit_hamfile = cfopen("exit.ham","rb");
|
|
#else
|
|
exit_hamfile = cfopen(":Data:exit.ham","rb");
|
|
#endif
|
|
if (exit_hamfile) {
|
|
exit_modelnum = N_polygon_models++;
|
|
destroyed_exit_modelnum = N_polygon_models++;
|
|
polymodel_read(&Polygon_models[exit_modelnum], exit_hamfile);
|
|
polymodel_read(&Polygon_models[destroyed_exit_modelnum], exit_hamfile);
|
|
Polygon_models[exit_modelnum].first_texture = start_num;
|
|
Polygon_models[destroyed_exit_modelnum].first_texture = start_num+3;
|
|
|
|
polygon_model_data_read(&Polygon_models[exit_modelnum], exit_hamfile);
|
|
|
|
polygon_model_data_read(&Polygon_models[destroyed_exit_modelnum], exit_hamfile);
|
|
|
|
cfclose(exit_hamfile);
|
|
|
|
} else if (cfexist("exit01.pof") && cfexist("exit01d.pof")) {
|
|
|
|
exit_modelnum = load_polygon_model("exit01.pof", 3, start_num, NULL);
|
|
destroyed_exit_modelnum = load_polygon_model("exit01d.pof", 3, start_num + 3, NULL);
|
|
|
|
#ifdef OGL
|
|
ogl_cache_polymodel_textures(exit_modelnum);
|
|
ogl_cache_polymodel_textures(destroyed_exit_modelnum);
|
|
#endif
|
|
}
|
|
else if (cfexist(D1_PIGFILE))
|
|
{
|
|
int offset, offset2;
|
|
|
|
exit_hamfile = cfopen(D1_PIGFILE, "rb");
|
|
switch (cfilelength(exit_hamfile)) { //total hack for loading models
|
|
case D1_PIGSIZE:
|
|
offset = 91848; /* and 92582 */
|
|
offset2 = 383390; /* and 394022 */
|
|
break;
|
|
default:
|
|
case D1_SHAREWARE_10_PIGSIZE:
|
|
case D1_SHAREWARE_PIGSIZE:
|
|
Int3(); /* exit models should be in .pofs */
|
|
case D1_OEM_PIGSIZE:
|
|
case D1_MAC_PIGSIZE:
|
|
case D1_MAC_SHARE_PIGSIZE:
|
|
Warning("Can't load exit models!\n");
|
|
return 0;
|
|
break;
|
|
}
|
|
cfseek(exit_hamfile, offset, SEEK_SET);
|
|
exit_modelnum = N_polygon_models++;
|
|
destroyed_exit_modelnum = N_polygon_models++;
|
|
polymodel_read(&Polygon_models[exit_modelnum], exit_hamfile);
|
|
polymodel_read(&Polygon_models[destroyed_exit_modelnum], exit_hamfile);
|
|
Polygon_models[exit_modelnum].first_texture = start_num;
|
|
Polygon_models[destroyed_exit_modelnum].first_texture = start_num+3;
|
|
|
|
cfseek(exit_hamfile, offset2, SEEK_SET);
|
|
polygon_model_data_read(&Polygon_models[exit_modelnum], exit_hamfile);
|
|
polygon_model_data_read(&Polygon_models[destroyed_exit_modelnum], exit_hamfile);
|
|
|
|
cfclose(exit_hamfile);
|
|
} else {
|
|
Warning("Can't load exit models!\n");
|
|
return 0;
|
|
}
|
|
|
|
atexit(bm_free_extra_objbitmaps);
|
|
|
|
return 1;
|
|
}
|