665713f315
A declaration is useful if it declares an external function. A static inline declaration, if not followed by the definition later in the same translation unit, will not be useful. Remove such declarations, and rely on using the definition as a declaration for those files that actually call partial_range() or similar functions.
112 lines
3.5 KiB
C++
112 lines
3.5 KiB
C++
/*
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* Portions of this file are copyright Rebirth contributors and licensed as
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* described in COPYING.txt.
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* Portions of this file are copyright Parallax Software and licensed
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* according to the Parallax license below.
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* See COPYING.txt for license details.
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Header for fireball.c
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*
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*/
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#pragma once
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#include <physfs.h>
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#ifdef __cplusplus
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#include "maths.h"
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#include "fwd-object.h"
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#include "fwd-segment.h"
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#include "fwd-vecmat.h"
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#include "fwd-wall.h"
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#include "pack.h"
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enum powerup_type_t : uint8_t;
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namespace dcx {
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extern unsigned Num_exploding_walls;
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}
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#ifdef dsx
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namespace dsx {
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#if defined(DXX_BUILD_DESCENT_II)
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struct disk_expl_wall
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{
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int segnum, sidenum;
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fix time;
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};
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static_assert(sizeof(disk_expl_wall) == 12, "sizeof(disk_expl_wall) wrong");
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#endif
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imobjptridx_t object_create_explosion(vmsegptridx_t segnum, const vms_vector &position, fix size, int vclip_type);
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void object_create_muzzle_flash(vmsegptridx_t segnum, const vms_vector &position, fix size, int vclip_type);
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imobjptridx_t object_create_badass_explosion(imobjptridx_t objp, vmsegptridx_t segnum, const vms_vector &position, fix size, int vclip_type,
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fix maxdamage, fix maxdistance, fix maxforce, icobjptridx_t parent);
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// blows up a badass weapon, creating the badass explosion
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// return the explosion object
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void explode_badass_weapon(vmobjptridx_t obj,const vms_vector &pos);
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// blows up the player with a badass explosion
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void explode_badass_player(vmobjptridx_t obj);
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void explode_object(vmobjptridx_t obj,fix delay_time);
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void do_explosion_sequence(object &obj);
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void do_debris_frame(vmobjptridx_t obj); // deal with debris for this frame
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void draw_fireball(const d_vclip_array &Vclip, grs_canvas &, vcobjptridx_t obj);
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void explode_wall(fvcvertptr &, vcsegptridx_t, unsigned sidenum, wall &);
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unsigned do_exploding_wall_frame(wall &);
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void maybe_drop_net_powerup(powerup_type_t powerup_type, bool adjust_cap, bool random_player);
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void maybe_replace_powerup_with_energy(object_base &del_obj);
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}
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namespace dcx {
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void init_exploding_walls();
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enum class explosion_vclip_stage : int
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{
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s0,
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s1,
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};
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}
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namespace dsx {
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int get_explosion_vclip(const object_base &obj, explosion_vclip_stage stage);
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#if defined(DXX_BUILD_DESCENT_II)
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imobjptridx_t drop_powerup(const d_vclip_array &Vclip, int id, unsigned num, const vms_vector &init_vel, const vms_vector &pos, vmsegptridx_t segnum, bool player);
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// creates afterburner blobs behind the specified object
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void drop_afterburner_blobs(object &obj, int count, fix size_scale, fix lifetime);
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/*
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* reads n expl_wall structs from a PHYSFS_File and swaps if specified
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*/
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void expl_wall_read_n_swap(fvmwallptr &, PHYSFS_File *fp, int swap, unsigned);
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void expl_wall_write(fvcwallptr &, PHYSFS_File *);
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extern fix Flash_effect;
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#endif
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imsegidx_t pick_connected_segment(vcsegidx_t objp, int max_depth);
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}
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#endif
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#endif
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