dxx-rebirth/main/net_ipx.c

3865 lines
104 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Routines for managing network play.
*
*/
#ifdef NETWORK
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "strutil.h"
#include "pstypes.h"
#include "args.h"
#include "timer.h"
#include "newmenu.h"
#include "key.h"
#include "gauges.h"
#include "object.h"
#include "error.h"
#include "laser.h"
#include "gamesave.h"
#include "gamemine.h"
#include "player.h"
#include "gameseq.h"
#include "fireball.h"
#include "net_ipx.h"
#include "game.h"
#include "multi.h"
#include "endlevel.h"
#include "palette.h"
#include "fuelcen.h"
#include "menu.h"
#include "sounds.h"
#include "text.h"
#include "kmatrix.h"
#include "newdemo.h"
#include "multibot.h"
#include "wall.h"
#include "bm.h"
#include "effects.h"
#include "physics.h"
#include "ipxdrv.h"
#include "vers_id.h"
#include "gamefont.h"
#include "playsave.h"
#include "rbaudio.h"
#include "byteswap.h"
void net_ipx_send_rejoin_sync(int player_num);
void net_ipx_update_netgame(void);
void net_ipx_send_endlevel_sub(int player_num);
void net_ipx_send_endlevel_packet(void);
void net_ipx_read_endlevel_packet( ubyte *data );
void net_ipx_read_object_packet( ubyte *data );
void net_ipx_read_sync_packet( ubyte * sp );
void net_ipx_flush();
void net_ipx_listen();
void net_ipx_ping(ubyte flag, int pnum);
void net_ipx_process_pdata(char *data);
void net_ipx_read_pdata_packet(frame_info *pd);
int net_ipx_compare_players(netplayer_info *pl1, netplayer_info *pl2);
void DoRefuseStuff(sequence_packet *their);
int show_game_stats(int choice);
netgame_info Active_games[MAX_ACTIVE_NETGAMES];
int num_active_games = 0;
int Network_debug=0;
int Network_active=0;
int Network_games_changed = 0;
//added on 8/5/98 by Victor Rachels to make global pps setting
int Network_pps = 10;
//end edit - Victor Rachels
// For rejoin object syncing
int Network_player_added = 0; // Is this a new player or a returning player?
int Network_send_object_mode = 0; // What type of objects are we sending, static or dynamic?
sequence_packet Network_player_rejoining; // Who is rejoining now?
frame_info MySyncPack;
ubyte MySyncPackInitialized = 0; // Set to 1 if the MySyncPack is zeroed.
int IPX_Socket=0;
int Network_allow_socket_changes = 1;
sequence_packet My_Seq;
extern obj_position Player_init[MAX_PLAYERS];
extern ubyte SurfingNet;
//-moved- #define DUMP_CLOSED 0
//-moved- #define DUMP_FULL 1
//-moved- #define DUMP_ENDLEVEL 2
//-moved- #define DUMP_DORK 3
//-moved- #define DUMP_ABORTED 4
//-moved- #define DUMP_CONNECTED 5
//-moded- #define DUMP_LEVEL 6
int net_ipx_wait_for_snyc();
void send_sequence_packet(sequence_packet seq, ubyte *server, ubyte *node, ubyte *net_address)
{
short tmps;
int loc;
ubyte out_buffer[MAX_DATA_SIZE];
loc = 0;
memset(out_buffer, 0, sizeof(out_buffer));
out_buffer[0] = seq.type; loc++;
memcpy(&(out_buffer[loc]), seq.player.callsign, CALLSIGN_LEN+1); loc += CALLSIGN_LEN+1;
memcpy(&(out_buffer[loc]), seq.player.protocol.ipx.server, 4); loc += 4;
memcpy(&(out_buffer[loc]), seq.player.protocol.ipx.node, 6); loc += 6;
tmps = INTEL_SHORT(seq.player.protocol.ipx.socket);
memcpy(&(out_buffer[loc]), &tmps, 2); loc += 2;
out_buffer[loc] = seq.player.connected; loc++;
out_buffer[loc] = MULTI_PROTO_D1X_MINOR; loc++;
if (net_address != NULL)
ipxdrv_send_packet_data( out_buffer, loc, server, node, net_address);
else if ((server == NULL) && (node == NULL))
ipxdrv_send_broadcast_packet_data( out_buffer, loc );
else
ipxdrv_send_internetwork_packet_data( out_buffer, loc, server, node);
}
void receive_sequence_packet(ubyte *data, sequence_packet *seq)
{
int loc = 0;
seq->type = data[0]; loc++;
memcpy(seq->player.callsign, &(data[loc]), CALLSIGN_LEN+1); loc += CALLSIGN_LEN+1;
memcpy(&(seq->player.protocol.ipx.server), &(data[loc]), 4); loc += 4;
memcpy(&(seq->player.protocol.ipx.node), &(data[loc]), 6); loc += 6;
memcpy(&(seq->player.protocol.ipx.socket), &(data[loc]), 2); loc += 2;
seq->player.connected = data[loc]; loc++;
}
void send_netgame_packet(ubyte *server, ubyte *node)
{
IPX_netgame_info netpkt;
int i, j;
netpkt.type = Netgame.protocol.ipx.Game_pkt_type;
memcpy(&netpkt.game_name, &Netgame.game_name, sizeof(char)*(NETGAME_NAME_LEN+1));
memcpy(&netpkt.team_name, &Netgame.team_name, 2*(CALLSIGN_LEN+1));
netpkt.gamemode = Netgame.gamemode;
netpkt.difficulty = Netgame.difficulty;
netpkt.game_status = Netgame.game_status;
netpkt.numplayers = Netgame.numplayers;
netpkt.max_numplayers = Netgame.max_numplayers;
netpkt.game_flags = Netgame.game_flags;
for (i = 0; i < MAX_PLAYERS; i++)
{
memcpy(&netpkt.players[i].callsign, &Netgame.players[i].callsign, CALLSIGN_LEN);
memcpy(&netpkt.players[i].server, &Netgame.players[i].protocol.ipx.server, 4);
memcpy(&netpkt.players[i].node, &Netgame.players[i].protocol.ipx.node, 6);
netpkt.players[i].socket = Netgame.players[i].protocol.ipx.socket;
netpkt.players[i].connected = Netgame.players[i].connected;
}
for (i = 0; i < MAX_PLAYERS; i++)
netpkt.locations[i] = Netgame.locations[i];
for (i = 0; i < MAX_PLAYERS; i++)
for (j = 0; j < MAX_PLAYERS; j++)
netpkt.kills[i][j] = Netgame.kills[i][j];
netpkt.levelnum = Netgame.levelnum;
netpkt.protocol_version = Netgame.protocol.ipx.protocol_version;
netpkt.team_vector = Netgame.team_vector;
netpkt.segments_checksum = Netgame.segments_checksum;
netpkt.team_kills[0] = Netgame.team_kills[0];
netpkt.team_kills[1] = Netgame.team_kills[1];
for (i = 0; i < MAX_PLAYERS; i++)
{
netpkt.killed[i] = Netgame.killed[i];
netpkt.player_kills[i] = Netgame.player_kills[i];
}
netpkt.level_time = Netgame.level_time;
netpkt.control_invul_time = Netgame.control_invul_time;
netpkt.monitor_vector = Netgame.monitor_vector;
for (i = 0; i < MAX_PLAYERS; i++)
{
netpkt.player_score[i] = Netgame.player_score[i];
netpkt.player_flags[i] = Netgame.player_flags[i];
}
memcpy(&netpkt.mission_name, &Netgame.mission_name, sizeof(char)*9);
memcpy(&netpkt.mission_title, &Netgame.mission_title, sizeof(char)*(MISSION_NAME_LEN+1));
if (server == NULL && node == NULL)
ipxdrv_send_broadcast_packet_data((ubyte *)&netpkt, sizeof(IPX_netgame_info));
else
ipxdrv_send_internetwork_packet_data((ubyte *)&netpkt, sizeof(IPX_netgame_info), server, node);
}
void receive_netgame_packet(ubyte *data, netgame_info *netgame)
{
IPX_netgame_info netpkt;
int i, j;
memcpy(&netpkt, data, sizeof(IPX_netgame_info));
netgame->protocol.ipx.Game_pkt_type = netpkt.type;
memcpy(netgame->game_name, &netpkt.game_name, sizeof(char)*(NETGAME_NAME_LEN+1));
memcpy(netgame->team_name, &netpkt.team_name, 2*(CALLSIGN_LEN+1));
netgame->gamemode = netpkt.gamemode;
netgame->difficulty = netpkt.difficulty;
netgame->game_status = netpkt.game_status;
netgame->numplayers = netpkt.numplayers;
netgame->max_numplayers = netpkt.max_numplayers;
netgame->game_flags = netpkt.game_flags;
for (i = 0; i < MAX_PLAYERS; i++)
{
memcpy(netgame->players[i].callsign, &netpkt.players[i].callsign, CALLSIGN_LEN);
memcpy(netgame->players[i].protocol.ipx.server, &netpkt.players[i].server, 4);
memcpy(netgame->players[i].protocol.ipx.node, &netpkt.players[i].node, 6);
netgame->players[i].protocol.ipx.socket = netpkt.players[i].socket;
netgame->players[i].connected = netpkt.players[i].connected;
}
for (i = 0; i < MAX_PLAYERS; i++)
netgame->locations[i] = netpkt.locations[i];
for (i = 0; i < MAX_PLAYERS; i++)
for (j = 0; j < MAX_PLAYERS; j++)
netgame->kills[i][j] = netpkt.kills[i][j];
netgame->levelnum = netpkt.levelnum;
netgame->protocol.ipx.protocol_version = netpkt.protocol_version;
netgame->team_vector = netpkt.team_vector;
netgame->segments_checksum = netpkt.segments_checksum;
netgame->team_kills[0] = netpkt.team_kills[0];
netgame->team_kills[1] = netpkt.team_kills[1];
for (i = 0; i < MAX_PLAYERS; i++)
{
netgame->killed[i] = netpkt.killed[i];
netgame->player_kills[i] = netpkt.player_kills[i];
}
netgame->level_time = netpkt.level_time;
netgame->control_invul_time = netpkt.control_invul_time;
netgame->monitor_vector = netpkt.monitor_vector;
for (i = 0; i < MAX_PLAYERS; i++)
{
netgame->player_score[i] = netpkt.player_score[i];
netgame->player_flags[i] = netpkt.player_flags[i];
}
memcpy(netgame->mission_name, &netpkt.mission_name, sizeof(char)*9);
memcpy(netgame->mission_title, &netpkt.mission_title, sizeof(char)*(MISSION_NAME_LEN+1));
}
void
net_ipx_init(void)
{
// So you want to play a netgame, eh? Let's a get a few things
// straight
int save_pnum = Player_num;
memset(&Netgame, 0, sizeof(netgame_info));
memset(&My_Seq, 0, sizeof(sequence_packet));
My_Seq.type = PID_REQUEST;
memcpy(My_Seq.player.callsign, Players[Player_num].callsign, CALLSIGN_LEN+1);
memcpy(My_Seq.player.protocol.ipx.node, ipxdrv_get_my_local_address(), 6);
memcpy(My_Seq.player.protocol.ipx.server, ipxdrv_get_my_server_address(), 4 );
for (Player_num = 0; Player_num < MAX_NUM_NET_PLAYERS; Player_num++)
init_player_stats_game();
Player_num = save_pnum;
multi_new_game();
Network_new_game = 1;
Fuelcen_control_center_destroyed = 0;
net_ipx_flush();
Netgame.PacketsPerSec = 10;
}
// Change socket to new_socket, returns 1 if really changed
int net_ipx_change_socket(int new_socket)
{
if ( new_socket+IPX_DEFAULT_SOCKET > 0x8000 )
new_socket = 0x8000 - IPX_DEFAULT_SOCKET;
if ( new_socket+IPX_DEFAULT_SOCKET < 0 )
new_socket = IPX_DEFAULT_SOCKET;
if (new_socket != IPX_Socket) {
IPX_Socket = new_socket;
net_ipx_listen();
ipxdrv_change_default_socket( IPX_DEFAULT_SOCKET + IPX_Socket );
return 1;
}
return 0;
}
#define ENDLEVEL_SEND_INTERVAL F1_0*2
#define ENDLEVEL_IDLE_TIME F1_0*10
void
net_ipx_endlevel_poll( int nitems, newmenu_item * menus, int * key, int citem )
{
// Polling loop for End-of-level menu
static fix t1 = 0;
int i = 0;
int num_ready = 0;
int num_escaped = 0;
int goto_secret = 0;
int previous_state[MAX_NUM_NET_PLAYERS];
int previous_seconds_left;
menus = menus;
citem = citem;
nitems = nitems;
key = key;
// Send our endlevel packet at regular intervals
if (timer_get_approx_seconds() > t1+ENDLEVEL_SEND_INTERVAL)
{
net_ipx_send_endlevel_packet();
t1 = timer_get_approx_seconds();
}
for (i = 0; i < N_players; i++)
previous_state[i] = Players[i].connected;
previous_seconds_left = Fuelcen_seconds_left;
net_ipx_listen();
for (i = 0; i < N_players; i++)
{
if (previous_state[i] != Players[i].connected)
{
sprintf(menus[i].text, "%s %s", Players[i].callsign, CONNECT_STATES(Players[i].connected));
}
if (Players[i].connected == 1)
{
// Check timeout for idle players
if (timer_get_approx_seconds() > Netgame.players[i].LastPacketTime+ENDLEVEL_IDLE_TIME)
{
Players[i].connected = 0;
net_ipx_send_endlevel_sub(i);
}
}
if ((Players[i].connected != 1) && (Players[i].connected != 5) && (Players[i].connected != 6))
num_ready++;
if (Players[i].connected != 1)
num_escaped++;
if (Players[i].connected == 4)
goto_secret = 1;
}
if (num_escaped == N_players) // All players are out of the mine
{
Fuelcen_seconds_left = -1;
}
if (previous_seconds_left != Fuelcen_seconds_left)
{
if (Fuelcen_seconds_left < 0)
{
sprintf(menus[N_players].text, TXT_REACTOR_EXPLODED);
}
else
{
sprintf(menus[N_players].text, "%s: %d %s ", TXT_TIME_REMAINING, Fuelcen_seconds_left, TXT_SECONDS);
}
}
if (num_ready == N_players) // All players have checked in or are disconnected
{
if (goto_secret)
*key = -3;
else
*key = -2;
}
}
void
net_ipx_endlevel_poll2( int nitems, newmenu_item * menus, int * key, int citem )
{
// Polling loop for End-of-level menu
static fix t1 = 0;
int i = 0;
int num_ready = 0;
int goto_secret = 0;
menus = menus;
citem = citem;
nitems = nitems;
key = key;
// Send our endlevel packet at regular intervals
if (timer_get_approx_seconds() > t1+ENDLEVEL_SEND_INTERVAL)
{
net_ipx_send_endlevel_packet();
t1 = timer_get_approx_seconds();
}
net_ipx_listen();
for (i = 0; i < N_players; i++)
{
if ((Players[i].connected != 1) && (Players[i].connected != 5) && (Players[i].connected != 6))
num_ready++;
if (Players[i].connected == 4)
goto_secret = 1;
}
if (num_ready == N_players) // All players have checked in or are disconnected
{
if (goto_secret)
*key = -3;
else
*key = -2;
}
}
int
net_ipx_endlevel(int *secret)
{
// Do whatever needs to be done between levels
newmenu_item m[MAX_NUM_NET_PLAYERS+1];
char menu_text[MAX_NUM_NET_PLAYERS+1][80];
int i, choice;
char text[80];
Function_mode = FMODE_MENU;
net_ipx_flush();
Network_status = NETSTAT_ENDLEVEL; // We are between levels
net_ipx_listen();
net_ipx_send_endlevel_packet();
newmenu:
// Setup menu text pointers and zero them
for (i=0; i<N_players; i++)
{
m[i].type = NM_TYPE_TEXT;
m[i].text = menu_text[i];
sprintf(m[i].text, "%s %s", Players[i].callsign, CONNECT_STATES(Players[i].connected));
Netgame.players[i].LastPacketTime = timer_get_approx_seconds();
}
m[N_players].type = NM_TYPE_TEXT;
m[N_players].text = menu_text[N_players];
if (Fuelcen_seconds_left < 0)
sprintf(m[N_players].text, TXT_REACTOR_EXPLODED);
else
sprintf(m[N_players].text, "%s: %d %s ", TXT_TIME_REMAINING, Fuelcen_seconds_left, TXT_SECONDS);
menu:
sprintf(text, "%s\n%s", TXT_WAITING, TXT_ESC_ABORT);
choice=newmenu_do3(NULL, text, N_players+1, m, net_ipx_endlevel_poll, 0, STARS_BACKGROUND, 300*(SWIDTH/320), 160*(SHEIGHT/200));
if (choice==-1) {
newmenu_item m2[2];
m2[0].type = m2[1].type = NM_TYPE_MENU;
m2[0].text = TXT_YES; m2[1].text = TXT_NO;
choice = newmenu_do1(NULL, TXT_SURE_LEAVE_GAME, 2, m2, net_ipx_endlevel_poll2, 1);
if (choice == 0)
{
Players[Player_num].connected = 0;
net_ipx_send_endlevel_packet();
net_ipx_send_endlevel_packet();
longjmp(LeaveGame,1);
}
if (choice > -2)
goto newmenu;
}
// kmatrix_view();
if (choice > -2)
goto menu;
if (choice == -3)
*secret = 1; // If any player went to the secret level, we go to the secret level
net_ipx_send_endlevel_packet();
net_ipx_send_endlevel_packet();
MySyncPackInitialized = 0;
net_ipx_update_netgame();
return(0);
}
int
can_join_netgame(netgame_info *game)
{
// Can this player rejoin a netgame in progress?
int i, num_players;
if (game->game_status == NETSTAT_STARTING)
return 1;
if (game->game_status != NETSTAT_PLAYING)
return 0;
// Game is in progress, figure out if this guy can re-join it
num_players = game->numplayers;
// Search to see if we were already in this closed netgame in progress
for (i = 0; i < num_players; i++)
if ( (!strcasecmp(Players[Player_num].callsign, game->players[i].callsign)) &&
(!memcmp(My_Seq.player.protocol.ipx.node, game->players[i].protocol.ipx.node, 6)) &&
(!memcmp(My_Seq.player.protocol.ipx.server, game->players[i].protocol.ipx.server, 4)) )
break;
if (i != num_players)
return 1;
if (!(game->game_flags & NETGAME_FLAG_CLOSED)) {
// Look for player that is not connected
if (game->numplayers < game->max_numplayers)
return 1;
for (i = 0; i < num_players; i++) {
if (game->players[i].connected == 0)
return 1;
}
return 0;
}
return 0;
}
void
net_ipx_disconnect_player(int playernum)
{
// A player has disconnected from the net game, take whatever steps are
// necessary
if (playernum == Player_num)
{
Int3(); // Weird, see Rob
return;
}
Players[playernum].connected = 0;
Netgame.players[playernum].connected = 0;
// create_player_appearance_effect(&Objects[Players[playernum].objnum]);
multi_make_player_ghost(playernum);
#ifndef SHAREWARE
if (Newdemo_state == ND_STATE_RECORDING)
newdemo_record_multi_disconnect(playernum);
multi_strip_robots(playernum);
#endif
}
void
net_ipx_new_player(sequence_packet *their)
{
int objnum;
int pnum;
pnum = their->player.connected;
Assert(pnum >= 0);
Assert(pnum < MaxNumNetPlayers);
objnum = Players[pnum].objnum;
#ifndef SHAREWARE
if (Newdemo_state == ND_STATE_RECORDING) {
int new_player;
if (pnum == N_players)
new_player = 1;
else
new_player = 0;
newdemo_record_multi_connect(pnum, new_player, their->player.callsign);
}
#endif
memcpy(Players[pnum].callsign, their->player.callsign, CALLSIGN_LEN+1);
memcpy(Netgame.players[pnum].callsign, their->player.callsign, CALLSIGN_LEN+1);
#ifndef SHAREWARE
if ( (*(uint *)their->player.protocol.ipx.server) != 0 )
ipxdrv_get_local_target( their->player.protocol.ipx.server, their->player.protocol.ipx.node, Players[pnum].net_address );
else
#endif
memcpy(Players[pnum].net_address, their->player.protocol.ipx.node, 6);
memcpy(Netgame.players[pnum].protocol.ipx.node, their->player.protocol.ipx.node, 6);
memcpy(Netgame.players[pnum].protocol.ipx.server, their->player.protocol.ipx.server, 4);
Players[pnum].n_packets_got = 0;
Players[pnum].connected = 1;
Players[pnum].net_kills_total = 0;
Players[pnum].net_killed_total = 0;
memset(kill_matrix[pnum], 0, MAX_PLAYERS*sizeof(short));
Players[pnum].score = 0;
Players[pnum].flags = 0;
if (pnum == N_players)
{
N_players++;
Netgame.numplayers = N_players;
}
digi_play_sample(SOUND_HUD_MESSAGE, F1_0);
hud_message(MSGC_MULTI_INFO, "'%s' %s",their->player.callsign, TXT_JOINING);
multi_make_ghost_player(pnum);
#ifndef SHAREWARE
multi_send_score();
#endif
}
char RefuseThisPlayer=0,WaitForRefuseAnswer=0;
char RefusePlayerName[12];
fix RefuseTimeLimit=0;
void net_ipx_welcome_player(sequence_packet *their)
{
// Add a player to a game already in progress
ubyte local_address[6];
int player_num;
int i;
// Don't accept new players if we're ending this level. Its safe to
// ignore since they'll request again later
if ((Endlevel_sequence) || (Fuelcen_control_center_destroyed))
{
net_ipx_dump_player(their->player.protocol.ipx.server,their->player.protocol.ipx.node, DUMP_ENDLEVEL);
return;
}
if (Network_send_objects)
{
// Ignore silently, we're already responding to someone and we can't
// do more than one person at a time. If we don't dump them they will
// re-request in a few seconds.
return;
}
if (their->player.connected != Current_level_num)
{
net_ipx_dump_player(their->player.protocol.ipx.server, their->player.protocol.ipx.node, DUMP_LEVEL);
return;
}
player_num = -1;
memset(&Network_player_rejoining, 0, sizeof(sequence_packet));
Network_player_added = 0;
#ifndef SHAREWARE
if ( (*(uint *)their->player.protocol.ipx.server) != 0 )
ipxdrv_get_local_target( their->player.protocol.ipx.server, their->player.protocol.ipx.node, local_address );
else
#endif
memcpy(local_address, their->player.protocol.ipx.node, 6);
for (i = 0; i < N_players; i++)
{
if ( (!strcasecmp(Players[i].callsign, their->player.callsign )) && (!memcmp(Players[i].net_address,local_address, 6)) )
{
player_num = i;
break;
}
}
if (player_num == -1)
{
// Player is new to this game
if ( !(Netgame.game_flags & NETGAME_FLAG_CLOSED) && (N_players < MaxNumNetPlayers))
{
// Add player in an open slot, game not full yet
player_num = N_players;
Network_player_added = 1;
}
else if (Netgame.game_flags & NETGAME_FLAG_CLOSED)
{
// Slots are open but game is closed
net_ipx_dump_player(their->player.protocol.ipx.server, their->player.protocol.ipx.node, DUMP_CLOSED);
return;
}
else
{
// Slots are full but game is open, see if anyone is
// disconnected and replace the oldest player with this new one
int oldest_player = -1;
fix oldest_time = timer_get_approx_seconds();
//added on 11/16/98 by Victor Rachels from GriM FisH
int activeplayers = 0;
Assert(N_players == MaxNumNetPlayers);
for (i = 0; i < Netgame.numplayers; i++)
if (Netgame.players[i].connected)
activeplayers++;
if (activeplayers == Netgame.max_numplayers)
{
// Game is full.
net_ipx_dump_player(their->player.protocol.ipx.server, their->player.protocol.ipx.node, DUMP_FULL);
return;
}
//End addition by GF
for (i = 0; i < N_players; i++)
{
if ( (!Players[i].connected) && (Netgame.players[i].LastPacketTime < oldest_time))
{
oldest_time = Netgame.players[i].LastPacketTime;
oldest_player = i;
}
}
if (oldest_player == -1)
{
// Everyone is still connected
net_ipx_dump_player(their->player.protocol.ipx.server, their->player.protocol.ipx.node, DUMP_FULL);
return;
}
else
{
// Found a slot!
player_num = oldest_player;
Network_player_added = 1;
}
}
}
else
{
// Player is reconnecting
if (Players[player_num].connected)
{
return;
}
#ifndef SHAREWARE
if (Newdemo_state == ND_STATE_RECORDING)
newdemo_record_multi_reconnect(player_num);
#endif
Network_player_added = 0;
digi_play_sample(SOUND_HUD_MESSAGE, F1_0);
hud_message(MSGC_MULTI_INFO, "'%s' %s", Players[player_num].callsign, TXT_REJOIN);
}
// Send updated Objects data to the new/returning player
Network_player_rejoining = *their;
Network_player_rejoining.player.connected = player_num;
Network_send_objects = 1;
Network_send_objnum = -1;
net_ipx_send_objects();
}
int net_ipx_objnum_is_past(int objnum)
{
// determine whether or not a given object number has already been sent
// to a re-joining player.
int player_num = Network_player_rejoining.player.connected;
int obj_mode = !((object_owner[objnum] == -1) || (object_owner[objnum] == player_num));
if (!Network_send_objects)
return 0; // We're not sending objects to a new player
if (obj_mode > Network_send_object_mode)
return 0;
else if (obj_mode < Network_send_object_mode)
return 1;
else if (objnum < Network_send_objnum)
return 1;
else
return 0;
}
#define OBJ_PACKETS_PER_FRAME 1
#ifndef SHAREWARE
void net_ipx_send_door_updates(void)
{
// Send door status when new player joins
int i;
for (i = 0; i < Num_walls; i++)
{
if ((Walls[i].type == WALL_DOOR) && ((Walls[i].state == WALL_DOOR_OPENING) || (Walls[i].state == WALL_DOOR_WAITING)))
multi_send_door_open(Walls[i].segnum, Walls[i].sidenum);
else if ((Walls[i].type == WALL_BLASTABLE) && (Walls[i].flags & WALL_BLASTED))
multi_send_door_open(Walls[i].segnum, Walls[i].sidenum);
else if ((Walls[i].type == WALL_BLASTABLE) && (Walls[i].hps != WALL_HPS))
multi_send_hostage_door_status(i);
}
}
void net_ipx_process_monitor_vector(int vector)
{
int i, j;
int count = 0;
segment *seg;
for (i=0; i <= Highest_segment_index; i++)
{
int tm, ec, bm;
seg = &Segments[i];
for (j = 0; j < 6; j++)
{
if ( ((tm = seg->sides[j].tmap_num2) != 0) &&
((ec = TmapInfo[tm&0x3fff].eclip_num) != -1) &&
((bm = Effects[ec].dest_bm_num) != -1) )
{
if (vector & (1 << count))
{
seg->sides[j].tmap_num2 = bm | (tm&0xc000);
}
count++;
Assert(count < 32);
}
}
}
}
int net_ipx_create_monitor_vector(void)
{
int i, j, k;
int num_blown_bitmaps = 0;
int monitor_num = 0;
int blown_bitmaps[7];
int vector = 0;
segment *seg;
for (i=0; i < Num_effects; i++)
{
if (Effects[i].dest_bm_num > 0) {
for (j = 0; j < num_blown_bitmaps; j++)
if (blown_bitmaps[j] == Effects[i].dest_bm_num)
break;
if (j == num_blown_bitmaps)
blown_bitmaps[num_blown_bitmaps++] = Effects[i].dest_bm_num;
}
}
Assert(num_blown_bitmaps <= 7);
for (i=0; i <= Highest_segment_index; i++)
{
int tm, ec;
seg = &Segments[i];
for (j = 0; j < 6; j++)
{
if ((tm = seg->sides[j].tmap_num2) != 0)
{
if ( ((ec = TmapInfo[tm&0x3fff].eclip_num) != -1) &&
(Effects[ec].dest_bm_num != -1) )
{
monitor_num++;
Assert(monitor_num < 32);
}
else
{
for (k = 0; k < num_blown_bitmaps; k++)
{
if ((tm&0x3fff) == blown_bitmaps[k])
{
vector |= (1 << monitor_num);
monitor_num++;
Assert(monitor_num < 32);
break;
}
}
}
}
}
}
return(vector);
}
#endif
void net_ipx_stop_resync(sequence_packet *their)
{
if ( (!memcmp(Network_player_rejoining.player.protocol.ipx.node, their->player.protocol.ipx.node, 6)) &&
(!memcmp(Network_player_rejoining.player.protocol.ipx.server, their->player.protocol.ipx.server, 4)) &&
(!strcasecmp(Network_player_rejoining.player.callsign, their->player.callsign)) )
{
Network_send_objects = 0;
Network_send_objnum = -1;
}
}
void swap_object(object *obj)
{
// swap the short and int entries for this object
obj->signature = INTEL_INT(obj->signature);
obj->next = INTEL_SHORT(obj->next);
obj->prev = INTEL_SHORT(obj->prev);
obj->segnum = INTEL_SHORT(obj->segnum);
obj->attached_obj = INTEL_SHORT(obj->attached_obj);
obj->pos.x = INTEL_INT(obj->pos.x);
obj->pos.y = INTEL_INT(obj->pos.y);
obj->pos.z = INTEL_INT(obj->pos.z);
obj->orient.rvec.x = INTEL_INT(obj->orient.rvec.x);
obj->orient.rvec.y = INTEL_INT(obj->orient.rvec.y);
obj->orient.rvec.z = INTEL_INT(obj->orient.rvec.z);
obj->orient.fvec.x = INTEL_INT(obj->orient.fvec.x);
obj->orient.fvec.y = INTEL_INT(obj->orient.fvec.y);
obj->orient.fvec.z = INTEL_INT(obj->orient.fvec.z);
obj->orient.uvec.x = INTEL_INT(obj->orient.uvec.x);
obj->orient.uvec.y = INTEL_INT(obj->orient.uvec.y);
obj->orient.uvec.z = INTEL_INT(obj->orient.uvec.z);
obj->size = INTEL_INT(obj->size);
obj->shields = INTEL_INT(obj->shields);
obj->last_pos.x = INTEL_INT(obj->last_pos.x);
obj->last_pos.y = INTEL_INT(obj->last_pos.y);
obj->last_pos.z = INTEL_INT(obj->last_pos.z);
obj->lifeleft = INTEL_INT(obj->lifeleft);
switch (obj->movement_type) {
case MT_PHYSICS:
obj->mtype.phys_info.velocity.x = INTEL_INT(obj->mtype.phys_info.velocity.x);
obj->mtype.phys_info.velocity.y = INTEL_INT(obj->mtype.phys_info.velocity.y);
obj->mtype.phys_info.velocity.z = INTEL_INT(obj->mtype.phys_info.velocity.z);
obj->mtype.phys_info.thrust.x = INTEL_INT(obj->mtype.phys_info.thrust.x);
obj->mtype.phys_info.thrust.y = INTEL_INT(obj->mtype.phys_info.thrust.y);
obj->mtype.phys_info.thrust.z = INTEL_INT(obj->mtype.phys_info.thrust.z);
obj->mtype.phys_info.mass = INTEL_INT(obj->mtype.phys_info.mass);
obj->mtype.phys_info.drag = INTEL_INT(obj->mtype.phys_info.drag);
obj->mtype.phys_info.brakes = INTEL_INT(obj->mtype.phys_info.brakes);
obj->mtype.phys_info.rotvel.x = INTEL_INT(obj->mtype.phys_info.rotvel.x);
obj->mtype.phys_info.rotvel.y = INTEL_INT(obj->mtype.phys_info.rotvel.y);
obj->mtype.phys_info.rotvel.z = INTEL_INT(obj->mtype.phys_info.rotvel.z);
obj->mtype.phys_info.rotthrust.x = INTEL_INT(obj->mtype.phys_info.rotthrust.x);
obj->mtype.phys_info.rotthrust.y = INTEL_INT(obj->mtype.phys_info.rotthrust.y);
obj->mtype.phys_info.rotthrust.z = INTEL_INT(obj->mtype.phys_info.rotthrust.z);
obj->mtype.phys_info.turnroll = INTEL_INT(obj->mtype.phys_info.turnroll);
obj->mtype.phys_info.flags = INTEL_SHORT(obj->mtype.phys_info.flags);
break;
case MT_SPINNING:
obj->mtype.spin_rate.x = INTEL_INT(obj->mtype.spin_rate.x);
obj->mtype.spin_rate.y = INTEL_INT(obj->mtype.spin_rate.y);
obj->mtype.spin_rate.z = INTEL_INT(obj->mtype.spin_rate.z);
break;
}
switch (obj->control_type) {
case CT_WEAPON:
obj->ctype.laser_info.parent_type = INTEL_SHORT(obj->ctype.laser_info.parent_type);
obj->ctype.laser_info.parent_num = INTEL_SHORT(obj->ctype.laser_info.parent_num);
obj->ctype.laser_info.parent_signature = INTEL_SHORT(obj->ctype.laser_info.parent_signature);
obj->ctype.laser_info.creation_time = INTEL_INT(obj->ctype.laser_info.creation_time);
obj->ctype.laser_info.last_hitobj = INTEL_INT(obj->ctype.laser_info.last_hitobj);
obj->ctype.laser_info.multiplier = INTEL_INT(obj->ctype.laser_info.multiplier);
break;
case CT_EXPLOSION:
obj->ctype.expl_info.spawn_time = INTEL_INT(obj->ctype.expl_info.spawn_time);
obj->ctype.expl_info.delete_time = INTEL_INT(obj->ctype.expl_info.delete_time);
obj->ctype.expl_info.delete_objnum = INTEL_SHORT(obj->ctype.expl_info.delete_objnum);
obj->ctype.expl_info.attach_parent = INTEL_SHORT(obj->ctype.expl_info.attach_parent);
obj->ctype.expl_info.prev_attach = INTEL_SHORT(obj->ctype.expl_info.prev_attach);
obj->ctype.expl_info.next_attach = INTEL_SHORT(obj->ctype.expl_info.next_attach);
break;
case CT_AI:
obj->ctype.ai_info.hide_segment = INTEL_SHORT(obj->ctype.ai_info.hide_segment);
obj->ctype.ai_info.hide_index = INTEL_SHORT(obj->ctype.ai_info.hide_index);
obj->ctype.ai_info.path_length = INTEL_SHORT(obj->ctype.ai_info.path_length);
obj->ctype.ai_info.cur_path_index = INTEL_SHORT(obj->ctype.ai_info.cur_path_index);
obj->ctype.ai_info.follow_path_start_seg = INTEL_SHORT(obj->ctype.ai_info.follow_path_start_seg);
obj->ctype.ai_info.follow_path_end_seg = INTEL_SHORT(obj->ctype.ai_info.follow_path_end_seg);
obj->ctype.ai_info.danger_laser_signature = INTEL_INT(obj->ctype.ai_info.danger_laser_signature);
obj->ctype.ai_info.danger_laser_num = INTEL_SHORT(obj->ctype.ai_info.danger_laser_num);
break;
case CT_LIGHT:
obj->ctype.light_info.intensity = INTEL_INT(obj->ctype.light_info.intensity);
break;
case CT_POWERUP:
obj->ctype.powerup_info.count = INTEL_INT(obj->ctype.powerup_info.count);
if (obj->id == POW_VULCAN_WEAPON)
obj->ctype.powerup_info.count = VULCAN_WEAPON_AMMO_AMOUNT;
break;
}
switch (obj->render_type) {
case RT_MORPH:
case RT_POLYOBJ: {
int i;
obj->rtype.pobj_info.model_num = INTEL_INT(obj->rtype.pobj_info.model_num);
for (i=0;i<MAX_SUBMODELS;i++) {
obj->rtype.pobj_info.anim_angles[i].p = INTEL_INT(obj->rtype.pobj_info.anim_angles[i].p);
obj->rtype.pobj_info.anim_angles[i].b = INTEL_INT(obj->rtype.pobj_info.anim_angles[i].b);
obj->rtype.pobj_info.anim_angles[i].h = INTEL_INT(obj->rtype.pobj_info.anim_angles[i].h);
}
obj->rtype.pobj_info.subobj_flags = INTEL_INT(obj->rtype.pobj_info.subobj_flags);
obj->rtype.pobj_info.tmap_override = INTEL_INT(obj->rtype.pobj_info.tmap_override);
obj->rtype.pobj_info.alt_textures = INTEL_INT(obj->rtype.pobj_info.alt_textures);
break;
}
case RT_WEAPON_VCLIP:
case RT_HOSTAGE:
case RT_POWERUP:
case RT_FIREBALL:
obj->rtype.vclip_info.vclip_num = INTEL_INT(obj->rtype.vclip_info.vclip_num);
obj->rtype.vclip_info.frametime = INTEL_INT(obj->rtype.vclip_info.frametime);
break;
case RT_LASER:
break;
}
// END OF SWAPPING OBJECT STRUCTURE
}
ubyte object_buffer[MAX_DATA_SIZE];
void net_ipx_send_objects(void)
{
short remote_objnum;
sbyte owner;
int loc, i, h;
static int obj_count = 0;
static int frame_num = 0;
int obj_count_frame = 0;
int player_num = Network_player_rejoining.player.connected;
// Send clear objects array trigger and send player num
Assert(Network_send_objects != 0);
Assert(player_num >= 0);
Assert(player_num < MaxNumNetPlayers);
if (Endlevel_sequence || Fuelcen_control_center_destroyed)
{
// Endlevel started before we finished sending the goods, we'll
// have to stop and try again after the level.
net_ipx_dump_player(Network_player_rejoining.player.protocol.ipx.server,Network_player_rejoining.player.protocol.ipx.node, DUMP_ENDLEVEL);
Network_send_objects = 0;
return;
}
for (h = 0; h < OBJ_PACKETS_PER_FRAME; h++) // Do more than 1 per frame, try to speed it up without
// over-stressing the receiver.
{
obj_count_frame = 0;
memset(object_buffer, 0, MAX_DATA_SIZE);
object_buffer[0] = PID_OBJECT_DATA;
loc = 3;
if (Network_send_objnum == -1)
{
obj_count = 0;
Network_send_object_mode = 0;
*(short *)(object_buffer+loc) = INTEL_SHORT(-1); loc += 2;
object_buffer[loc] = player_num; loc += 1;
loc += 2; // Placeholder for remote_objnum, not used here
Network_send_objnum = 0;
obj_count_frame = 1;
frame_num = 0;
}
for (i = Network_send_objnum; i <= Highest_object_index; i++)
{
if ((Objects[i].type != OBJ_POWERUP) && (Objects[i].type != OBJ_PLAYER) &&
(Objects[i].type != OBJ_CNTRLCEN) && (Objects[i].type != OBJ_GHOST) &&
(Objects[i].type != OBJ_ROBOT) && (Objects[i].type != OBJ_HOSTAGE))
continue;
if ((Network_send_object_mode == 0) && ((object_owner[i] != -1) && (object_owner[i] != player_num)))
continue;
if ((Network_send_object_mode == 1) && ((object_owner[i] == -1) || (object_owner[i] == player_num)))
continue;
if ( ((MAX_DATA_SIZE-1) - loc) < (sizeof(object)+5) )
break; // Not enough room for another object
obj_count_frame++;
obj_count++;
remote_objnum = objnum_local_to_remote((short)i, &owner);
Assert(owner == object_owner[i]);
*(short *)(object_buffer+loc) = INTEL_SHORT(i); loc += 2;
object_buffer[loc] = owner; loc += 1;
*(short *)(object_buffer+loc) = INTEL_SHORT(remote_objnum); loc += 2;
memcpy(object_buffer+loc, &Objects[i], sizeof(object)); loc += sizeof(object);
swap_object((object *)&object_buffer[loc]);
}
if (obj_count_frame) // Send any objects we've buffered
{
frame_num++;
Network_send_objnum = i;
object_buffer[1] = obj_count_frame;
object_buffer[2] = frame_num;
Assert(loc <= MAX_DATA_SIZE);
ipxdrv_send_internetwork_packet_data( object_buffer, loc, Network_player_rejoining.player.protocol.ipx.server, Network_player_rejoining.player.protocol.ipx.node );
// OLD ipxdrv_send_packet_data(object_buffer, loc, &Network_player_rejoining.player.protocol.ipx.node);
}
if (i > Highest_object_index)
{
if (Network_send_object_mode == 0)
{
Network_send_objnum = 0;
Network_send_object_mode = 1; // go to next mode
}
else
{
Assert(Network_send_object_mode == 1);
frame_num++;
// Send count so other side can make sure he got them all
object_buffer[0] = PID_OBJECT_DATA;
object_buffer[1] = 1;
object_buffer[2] = frame_num;
*(short *)(object_buffer+3) = INTEL_SHORT(-2);
*(short *)(object_buffer+6) = INTEL_SHORT(obj_count);
//OLD ipxdrv_send_packet_data(object_buffer, 8, &Network_player_rejoining.player.protocol.ipx.node);
ipxdrv_send_internetwork_packet_data(object_buffer, 8, Network_player_rejoining.player.protocol.ipx.server, Network_player_rejoining.player.protocol.ipx.node);
// Send sync packet which tells the player who he is and to start!
net_ipx_send_rejoin_sync(player_num);
// Turn off send object mode
Network_send_objnum = -1;
Network_send_objects = 0;
obj_count = 0;
return;
} // mode == 1;
} // i > Highest_object_index
} // For PACKETS_PER_FRAME
}
void net_ipx_send_rejoin_sync(int player_num)
{
int i, j;
Players[player_num].connected = 1; // connect the new guy
Netgame.players[player_num].LastPacketTime = timer_get_approx_seconds();
if (Endlevel_sequence || Fuelcen_control_center_destroyed)
{
// Endlevel started before we finished sending the goods, we'll
// have to stop and try again after the level.
net_ipx_dump_player(Network_player_rejoining.player.protocol.ipx.server,Network_player_rejoining.player.protocol.ipx.node, DUMP_ENDLEVEL);
Network_send_objects = 0;
return;
}
if (Network_player_added)
{
Network_player_rejoining.type = PID_ADDPLAYER;
Network_player_rejoining.player.connected = player_num;
net_ipx_new_player(&Network_player_rejoining);
for (i = 0; i < N_players; i++)
{
if ((i != player_num) && (i != Player_num) && (Players[i].connected))
{
send_sequence_packet( Network_player_rejoining, Netgame.players[i].protocol.ipx.server, Netgame.players[i].protocol.ipx.node, Players[i].net_address);
}
}
}
// Send sync packet to the new guy
net_ipx_update_netgame();
// Fill in the kill list
for (j=0; j<MAX_PLAYERS; j++)
{
for (i=0; i<MAX_PLAYERS;i++)
Netgame.kills[j][i] = kill_matrix[j][i];
Netgame.killed[j] = Players[j].net_killed_total;
Netgame.player_kills[j] = Players[j].net_kills_total;
#ifndef SHAREWARE
Netgame.player_score[j] = Players[j].score;
#endif
}
#ifndef SHAREWARE
Netgame.level_time = Players[Player_num].time_level;
Netgame.monitor_vector = net_ipx_create_monitor_vector();
#endif
send_netgame_packet(Network_player_rejoining.player.protocol.ipx.server, Network_player_rejoining.player.protocol.ipx.node );
send_netgame_packet(Network_player_rejoining.player.protocol.ipx.server, Network_player_rejoining.player.protocol.ipx.node );
send_netgame_packet(Network_player_rejoining.player.protocol.ipx.server, Network_player_rejoining.player.protocol.ipx.node );
#ifndef SHAREWARE
net_ipx_send_door_updates();
#endif
return;
}
char * net_ipx_get_player_name( int objnum )
{
if ( objnum < 0 ) return NULL;
if ( Objects[objnum].type != OBJ_PLAYER ) return NULL;
if ( Objects[objnum].id >= MAX_PLAYERS ) return NULL;
if ( Objects[objnum].id >= N_players ) return NULL;
return Players[Objects[objnum].id].callsign;
}
void net_ipx_add_player(sequence_packet *p)
{
int i;
for (i=0; i<N_players; i++ ) {
if ( !memcmp( Netgame.players[i].protocol.ipx.node, p->player.protocol.ipx.node, 6) && !memcmp(Netgame.players[i].protocol.ipx.server, p->player.protocol.ipx.server, 4)){
return; // already got them
}
}
if ( N_players >= MAX_PLAYERS ) {
return; // too many of em
}
memcpy( Netgame.players[N_players].callsign, p->player.callsign, CALLSIGN_LEN+1 );
memcpy( Netgame.players[N_players].protocol.ipx.node, p->player.protocol.ipx.node, 6 );
memcpy( Netgame.players[N_players].protocol.ipx.server, p->player.protocol.ipx.server, 4 );
Netgame.players[N_players].connected = 1;
Players[N_players].connected = 1;
Netgame.players[N_players].LastPacketTime = timer_get_approx_seconds();
N_players++;
Netgame.numplayers = N_players;
// Broadcast updated info
net_ipx_send_game_info(NULL);
}
// One of the players decided not to join the game
void net_ipx_remove_player(sequence_packet *p)
{
int i,pn;
pn = -1;
for (i=0; i<N_players; i++ ) {
if (!memcmp(Netgame.players[i].protocol.ipx.node, p->player.protocol.ipx.node, 6) && !memcmp(Netgame.players[i].protocol.ipx.server, p->player.protocol.ipx.server, 4)) {
pn = i;
break;
}
}
if (pn < 0 ) return;
for (i=pn; i<N_players-1; i++ ) {
memcpy( Netgame.players[i].callsign, Netgame.players[i+1].callsign, CALLSIGN_LEN+1 );
memcpy( Netgame.players[i].protocol.ipx.node, Netgame.players[i+1].protocol.ipx.node, 6 );
memcpy( Netgame.players[i].protocol.ipx.server, Netgame.players[i+1].protocol.ipx.server, 4 );
}
N_players--;
Netgame.numplayers = N_players;
// Broadcast new info
net_ipx_send_game_info(NULL);
}
void
net_ipx_dump_player(ubyte * server, ubyte *node, int why)
{
// Remove player from game (not chosen, kicked, ...)
My_Seq.type = PID_DUMP;
My_Seq.player.connected = why;
send_sequence_packet( My_Seq, server, node, NULL);
}
void
net_ipx_send_game_list_request(void)
{
// Send a broadcast request for game info
sequence_packet me;
memset(&me, 0, sizeof(sequence_packet));
memcpy( me.player.callsign, Players[Player_num].callsign, CALLSIGN_LEN+1 );
memcpy( me.player.protocol.ipx.node, ipxdrv_get_my_local_address(), 6 );
memcpy( me.player.protocol.ipx.server, ipxdrv_get_my_server_address(), 4 );
me.type = PID_GAME_LIST;
send_sequence_packet( me, NULL, NULL, NULL);
}
void
net_ipx_update_netgame(void)
{
// Update the netgame struct with current game variables
int i, j;
if (Network_status == NETSTAT_STARTING)
return;
Netgame.numplayers = N_players;
Netgame.game_status = Network_status;
Netgame.max_numplayers = MaxNumNetPlayers;
for (i = 0; i < MAX_NUM_NET_PLAYERS; i++)
{
Netgame.players[i].connected = Players[i].connected;
for(j = 0; j < MAX_NUM_NET_PLAYERS; j++)
Netgame.kills[i][j] = kill_matrix[i][j];
Netgame.killed[i] = Players[i].net_killed_total;
Netgame.player_kills[i] = Players[i].net_kills_total;
#ifndef SHAREWARE
Netgame.player_score[i] = Players[i].score;
Netgame.player_flags[i] = (Players[i].flags & (PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY));
#endif
}
Netgame.team_kills[0] = team_kills[0];
Netgame.team_kills[1] = team_kills[1];
Netgame.levelnum = Current_level_num;
}
void
net_ipx_send_endlevel_sub(int player_num)
{
endlevel_info end;
int i;
#ifdef WORDS_BIGENDIAN
int j;
#endif
// Send an endlevel packet for a player
end.type = PID_ENDLEVEL;
end.player_num = player_num;
end.connected = Players[player_num].connected;
end.kills = INTEL_SHORT(Players[player_num].net_kills_total);
end.killed = INTEL_SHORT(Players[player_num].net_killed_total);
memcpy(end.kill_matrix, kill_matrix[player_num], MAX_PLAYERS*sizeof(short));
//added 05/18/99 Matt Mueller - it doesn't use the rest, but we should at least initialize it :)
memset(end.kill_matrix[1], 0, (MAX_PLAYERS-1)*MAX_PLAYERS*sizeof(short));
//end addition -MM
#ifdef WORDS_BIGENDIAN
for (i = 0; i < MAX_PLAYERS; i++)
for (j = 0; j < MAX_PLAYERS; j++)
end.kill_matrix[i][j] = INTEL_SHORT(end.kill_matrix[i][j]);
#endif
if (Players[player_num].connected == 1) // Still playing
{
Assert(Fuelcen_control_center_destroyed);
end.seconds_left = Fuelcen_seconds_left;
}
//added 05/18/99 Matt Mueller - similarly, its not used if we aren't connected, but checker complains.
else
end.seconds_left = 127;
//end addition -MM
for (i = 0; i < N_players; i++)
{
if ((i != Player_num) && (i!=player_num) && (Players[i].connected))
{
ipxdrv_send_packet_data((ubyte *)&end, sizeof(endlevel_info), Netgame.players[i].protocol.ipx.server, Netgame.players[i].protocol.ipx.node, Players[i].net_address);
}
}
}
void
net_ipx_send_endlevel_packet(void)
{
// Send an updated endlevel status to other hosts
net_ipx_send_endlevel_sub(Player_num);
}
void
net_ipx_send_game_info(sequence_packet *their)
{
// Send game info to someone who requested it
char old_type, old_status;
net_ipx_update_netgame(); // Update the values in the netgame struct
old_type = Netgame.protocol.ipx.Game_pkt_type;
old_status = Netgame.game_status;
Netgame.protocol.ipx.Game_pkt_type = PID_GAME_INFO;
if (Endlevel_sequence || Fuelcen_control_center_destroyed)
Netgame.game_status = NETSTAT_ENDLEVEL;
if (!their)
send_netgame_packet(NULL, NULL);
else
send_netgame_packet(their->player.protocol.ipx.server, their->player.protocol.ipx.node);
Netgame.protocol.ipx.Game_pkt_type = old_type;
Netgame.game_status = old_status;
}
int net_ipx_send_request(void)
{
// Send a request to join a game 'Netgame'. Returns 0 if we can join this
// game, non-zero if there is some problem.
int i;
Assert(Netgame.numplayers > 0);
for (i = 0; i < MAX_NUM_NET_PLAYERS; i++)
if (Netgame.players[i].connected)
break;
Assert(i < MAX_NUM_NET_PLAYERS);
My_Seq.type = PID_REQUEST;
My_Seq.player.connected = Current_level_num;
send_sequence_packet(My_Seq, Netgame.players[i].protocol.ipx.server, Netgame.players[i].protocol.ipx.node, NULL);
return i;
}
void net_ipx_process_gameinfo(ubyte *data)
{
int i, j;
netgame_info *new;
netgame_info netgame;
new = &netgame;
receive_netgame_packet(data, &netgame);
Network_games_changed = 1;
for (i = 0; i < num_active_games; i++)
if (!strcasecmp(Active_games[i].game_name, new->game_name) &&
(!memcmp(Active_games[i].players[0].protocol.ipx.node, new->players[0].protocol.ipx.node, 6) &&
!memcmp(Active_games[i].players[0].protocol.ipx.server, new->players[0].protocol.ipx.server, 4)))
break;
if (i == MAX_ACTIVE_NETGAMES)
{
return;
}
memcpy(&Active_games[i], new, sizeof(netgame_info));
if (i == num_active_games)
num_active_games++;
/* Workaround for bug in Descent 1 */
if (Active_games[i].max_numplayers == 255)
{
if (Active_games[i].gamemode & GM_MULTI_ROBOTS)
Active_games[i].max_numplayers = 4;
else
Active_games[i].max_numplayers = 8;
}
if (Active_games[i].numplayers == 0)
{
// Delete this game
for (j = i; j < num_active_games-1; j++)
memcpy(&Active_games[j], &Active_games[j+1], sizeof(netgame_info));
num_active_games--;
}
}
void net_ipx_process_dump(sequence_packet *their)
{
// Our request for join was denied. Tell the user why.
// Begin addition by GF
if (Network_status == NETSTAT_PLAYING)
{
Function_mode = FMODE_MENU;
nm_messagebox(NULL, 1, TXT_OK, "You have been kicked from the game!");
multi_quit_game = 1;
multi_leave_menu = 1;
multi_reset_stuff();
return;
}
// End addition by GF
nm_messagebox(NULL, 1, TXT_OK, NET_DUMP_STRINGS(their->player.connected));
Network_status = NETSTAT_MENU;
}
void net_ipx_process_request(sequence_packet *their)
{
// Player is ready to receieve a sync packet
int i;
for (i = 0; i < N_players; i++)
if (!memcmp(their->player.protocol.ipx.server, Netgame.players[i].protocol.ipx.server, 4) && !memcmp(their->player.protocol.ipx.node, Netgame.players[i].protocol.ipx.node, 6) && (!strcasecmp(their->player.callsign, Netgame.players[i].callsign))) {
Players[i].connected = 1;
break;
}
}
void net_ipx_process_packet(ubyte *data, int length )
{
sequence_packet *their = (sequence_packet *)data;
sequence_packet tmp_packet;
memset(&tmp_packet, 0, sizeof(sequence_packet));
receive_sequence_packet(data, &tmp_packet);
their = &tmp_packet; // reassign their to point to correctly alinged structure
switch( their->type ) {
case PID_GAME_INFO:
if (Network_status == NETSTAT_BROWSING)
net_ipx_process_gameinfo(data);
break;
case PID_GAME_LIST:
// Someone wants a list of games
if ((Network_status == NETSTAT_PLAYING) || (Network_status == NETSTAT_STARTING) || (Network_status == NETSTAT_ENDLEVEL))
if (multi_i_am_master())
net_ipx_send_game_info(their);
break;
case PID_ADDPLAYER:
net_ipx_new_player(their);
break;
case PID_REQUEST:
if (Network_status == NETSTAT_STARTING)
{
// Someone wants to join our game!
net_ipx_add_player(their);
}
else if (Network_status == NETSTAT_WAITING)
{
// Someone is ready to recieve a sync packet
net_ipx_process_request(their);
}
else if (Network_status == NETSTAT_PLAYING)
{
if (Netgame.RefusePlayers)
DoRefuseStuff (their);
else
net_ipx_welcome_player(their);
}
break;
// Begin addition by GF
case PID_DUMP:
if ((Network_status == NETSTAT_WAITING) || (Network_status == NETSTAT_PLAYING))
net_ipx_process_dump(their);
break;
// End addition by GF
case PID_QUIT_JOINING:
if (Network_status == NETSTAT_STARTING)
net_ipx_remove_player( their );
else if ((Network_status == NETSTAT_PLAYING) && (Network_send_objects))
net_ipx_stop_resync( their );
break;
case PID_SYNC:
if (Network_status == NETSTAT_WAITING)
net_ipx_read_sync_packet(data);
break;
case PID_PDATA:
if ((Game_mode&GM_NETWORK) && ((Network_status == NETSTAT_PLAYING)||(Network_status == NETSTAT_ENDLEVEL) || Network_status==NETSTAT_WAITING)) {
net_ipx_process_pdata((char *)data);
}
break;
case PID_OBJECT_DATA:
if (Network_status == NETSTAT_WAITING)
net_ipx_read_object_packet(data);
break;
case PID_ENDLEVEL:
if ((Network_status == NETSTAT_ENDLEVEL) || (Network_status == NETSTAT_PLAYING))
net_ipx_read_endlevel_packet(data);
break;
case PID_PING_SEND:
net_ipx_ping (PID_PING_RETURN,data[1]);
break;
case PID_PING_RETURN:
net_ipx_handle_ping_return(data[1]); // data[1] is player who told us of their ping time
break;
default:
Int3(); // Invalid network packet type, see ROB
}
}
#ifndef NDEBUG
void dump_segments()
{
PHYSFS_file *fp;
fp = PHYSFS_openWrite("test.dmp");
PHYSFS_write(fp, Segments, sizeof(segment), Highest_segment_index + 1);
PHYSFS_close(fp);
}
#endif
void
net_ipx_read_endlevel_packet( ubyte *data )
{
// Special packet for end of level syncing
int playernum;
endlevel_info *end = (endlevel_info *)data;
#ifdef WORDS_BIGENDIAN
int i, j;
for (i = 0; i < MAX_PLAYERS; i++)
for (j = 0; j < MAX_PLAYERS; j++)
end->kill_matrix[i][j] = INTEL_SHORT(end->kill_matrix[i][j]);
end->kills = INTEL_SHORT(end->kills);
end->killed = INTEL_SHORT(end->killed);
#endif
playernum = end->player_num;
Assert(playernum != Player_num);
Assert(playernum < N_players);
if ((Network_status == NETSTAT_PLAYING) && (end->connected != 0))
return; // Only accept disconnect packets if we're not out of the level yet
Players[playernum].connected = end->connected;
memcpy(&kill_matrix[playernum][0], end->kill_matrix, MAX_PLAYERS*sizeof(short));
Players[playernum].net_kills_total = end->kills;
Players[playernum].net_killed_total = end->killed;
if ((Players[playernum].connected == 1) && (end->seconds_left < Fuelcen_seconds_left))
Fuelcen_seconds_left = end->seconds_left;
Netgame.players[playernum].LastPacketTime = timer_get_approx_seconds();
}
void
net_ipx_pack_objects(void)
{
// Switching modes, pack the object array
special_reset_objects();
}
int
net_ipx_verify_objects(int remote, int local)
{
int i;
int nplayers, got_controlcen=0;
if ((remote-local) > 10)
return(-1);
if (Game_mode & GM_MULTI_ROBOTS)
got_controlcen = 1;
nplayers = 0;
for (i = 0; i <= Highest_object_index; i++)
{
if ((Objects[i].type == OBJ_PLAYER) || (Objects[i].type == OBJ_GHOST))
nplayers++;
if (Objects[i].type == OBJ_CNTRLCEN)
got_controlcen=1;
}
if (got_controlcen && (nplayers >= MaxNumNetPlayers))
return(0);
return(1);
}
void
net_ipx_read_object_packet( ubyte *data )
{
// Object from another net player we need to sync with
short objnum, remote_objnum;
sbyte obj_owner;
int segnum, i;
object *obj;
static int my_pnum = 0;
static int mode = 0;
static int object_count = 0;
static int frame_num = 0;
int nobj = data[1];
int loc = 3;
int remote_frame_num = data[2];
frame_num++;
for (i = 0; i < nobj; i++)
{
objnum = INTEL_SHORT(*(short *)(data+loc)); loc += 2;
obj_owner = data[loc]; loc += 1;
remote_objnum = INTEL_SHORT(*(short *)(data+loc)); loc += 2;
if (objnum == -1)
{
// Clear object array
init_objects();
Network_rejoined = 1;
my_pnum = obj_owner;
change_playernum_to(my_pnum);
mode = 1;
object_count = 0;
frame_num = 1;
}
else if (objnum == -2)
{
// Special debug checksum marker for entire send
if (mode == 1)
{
net_ipx_pack_objects();
mode = 0;
}
if (remote_objnum != object_count) {
Int3();
}
if (net_ipx_verify_objects(remote_objnum, object_count))
{
// Failed to sync up
nm_messagebox(NULL, 1, TXT_OK, TXT_NET_SYNC_FAILED);
Network_status = NETSTAT_MENU;
return;
}
frame_num = 0;
}
else
{
if (frame_num != remote_frame_num)
Int3();
object_count++;
if ((obj_owner == my_pnum) || (obj_owner == -1))
{
if (mode != 1)
Int3(); // SEE ROB
objnum = remote_objnum;
//if (objnum > Highest_object_index)
//{
// Highest_object_index = objnum;
// num_objects = Highest_object_index+1;
//}
}
else {
if (mode == 1)
{
net_ipx_pack_objects();
mode = 0;
}
objnum = obj_allocate();
}
if (objnum != -1) {
obj = &Objects[objnum];
if (obj->segnum != -1)
obj_unlink(objnum);
Assert(obj->segnum == -1);
Assert(objnum < MAX_OBJECTS);
memcpy(obj,data+loc,sizeof(object));
swap_object(obj);
loc += sizeof(object);
segnum = obj->segnum;
obj->next = obj->prev = obj->segnum = -1;
obj->attached_obj = -1;
if (segnum > -1)
obj_link(obj-Objects,segnum);
if (obj_owner == my_pnum)
map_objnum_local_to_local(objnum);
else if (obj_owner != -1)
map_objnum_local_to_remote(objnum, remote_objnum, obj_owner);
else
object_owner[objnum] = -1;
}
} // For a standard onbject
} // For each object in packet
}
void net_ipx_sync_poll( int nitems, newmenu_item * menus, int * key, int citem )
{
// Polling loop waiting for sync packet to start game
static fix t1 = 0;
menus = menus;
citem = citem;
nitems = nitems;
net_ipx_listen();
//added/to-be-added on someday by someone for receiving msgs in waitlist
if (Network_status != NETSTAT_WAITING) // Status changed to playing, exit the menu
*key = -2;
if (Network_status != NETSTAT_MENU && !Network_rejoined && (timer_get_approx_seconds() > t1+F1_0*2))
{
int i;
// Poll time expired, re-send request
t1 = timer_get_approx_seconds();
i = net_ipx_send_request();
if (i < 0)
*key = -2;
}
}
void net_ipx_start_poll( int nitems, newmenu_item * menus, int * key, int citem )
{
int i,n,nm;
key=key;
citem=citem;
Assert(Network_status == NETSTAT_STARTING);
if (!menus[0].value) {
menus[0].value = 1;
}
for (i=1; i<nitems; i++ ) {
if ( (i>= N_players) && (menus[i].value) ) {
menus[i].value = 0;
}
}
nm = 0;
for (i=0; i<nitems; i++ ) {
if ( menus[i].value ) {
nm++;
if ( nm > N_players ) {
menus[i].value = 0;
}
}
}
if ( nm > MaxNumNetPlayers ) {
nm_messagebox( TXT_ERROR, 1, TXT_OK, "%s %d %s", TXT_SORRY_ONLY, MaxNumNetPlayers, TXT_NETPLAYERS_IN );
// Turn off the last player highlighted
for (i = N_players; i > 0; i--)
if (menus[i].value == 1)
{
menus[i].value = 0;
break;
}
}
//added/killed by Victor Rachels to eventually add msging
//since nitems should not be changing, anyway
// if (nitems > MAX_PLAYERS ) return;
//end this section kill - VR
n = Netgame.numplayers;
net_ipx_listen();
if (n < Netgame.numplayers )
{
sprintf( menus[N_players-1].text, "%d. %-16s", N_players, Netgame.players[N_players-1].callsign );
//Begin addition by GF
digi_play_sample(SOUND_HUD_MESSAGE, F1_0); //A noise to alert you when someone joins a starting game...
//End addition by GF
if (N_players <= MaxNumNetPlayers)
{
menus[N_players-1].value = 1;
}
}
else if ( n > Netgame.numplayers )
{
// One got removed...
//Begin addition by GF
// <Taken out for now due to lack of testing> digi_play_sample(SOUND_HUD_KILL, F1_0); //A noise to alert you when someone leaves a starting game...
//End addition by GF
for (i=0; i<N_players; i++ )
{
sprintf( menus[i].text, "%d. %-16s", i+1, Netgame.players[i].callsign );
if (i < MaxNumNetPlayers)
menus[i].value = 1;
else
menus[i].value = 0;
}
for (i=N_players; i<n; i++ )
{
sprintf( menus[i].text, "%d. ", i+1 ); // Clear out the deleted entries...
menus[i].value = 0;
}
}
}
static int opt_cinvul, opt_team_anarchy, opt_coop, opt_show_on_map, opt_closed, opt_refuse, opt_maxnet;
static int opt_show_on_map, opt_difficulty, opt_socket;
static int last_maxnet, last_cinvul=0;
void net_ipx_more_options_poll( int nitems, newmenu_item * menus, int * key, int citem );
void net_ipx_more_game_options ()
{
int opt=0,i;
char srinvul[50],socket_string[5];
newmenu_item m[21];
sprintf (socket_string,"%d",IPX_Socket);
opt_difficulty = opt;
m[opt].type = NM_TYPE_SLIDER; m[opt].value=Netgame.difficulty; m[opt].text=TXT_DIFFICULTY; m[opt].min_value=0; m[opt].max_value=(NDL-1); opt++;
opt_cinvul = opt;
sprintf( srinvul, "%s: %d %s", TXT_REACTOR_LIFE, Netgame.control_invul_time/F1_0/60, TXT_MINUTES_ABBREV );
m[opt].type = NM_TYPE_SLIDER; m[opt].value=Netgame.control_invul_time/5/F1_0/60; m[opt].text= srinvul; m[opt].min_value=0; m[opt].max_value=10; opt++;
opt_show_on_map=opt;
m[opt].type = NM_TYPE_CHECK; m[opt].text = TXT_SHOW_ON_MAP; m[opt].value=(Netgame.game_flags & NETGAME_FLAG_SHOW_MAP); opt_show_on_map=opt; opt++;
m[opt].type = NM_TYPE_TEXT; m[opt].text = "Network socket"; opt++;
opt_socket = opt;
m[opt].type = NM_TYPE_INPUT; m[opt].text = socket_string; m[opt].text_len=4; opt++;
i = newmenu_do1( NULL, "Advanced netgame options", opt, m, net_ipx_more_options_poll, 0 );
Netgame.control_invul_time = m[opt_cinvul].value*5*F1_0*60;
if ((atoi(socket_string))!=IPX_Socket)
{
IPX_Socket=atoi(socket_string);
ipxdrv_change_default_socket( IPX_DEFAULT_SOCKET + IPX_Socket );
}
Netgame.difficulty=Difficulty_level = m[opt_difficulty].value;
if (m[opt_show_on_map].value)
Netgame.game_flags |= NETGAME_FLAG_SHOW_MAP;
else
Netgame.game_flags &= ~NETGAME_FLAG_SHOW_MAP;
}
void net_ipx_more_options_poll( int nitems, newmenu_item * menus, int * key, int citem )
{
menus = menus;
citem = citem; // kills compile warnings
nitems = nitems;
key = key;
if ( last_cinvul != menus[opt_cinvul].value ) {
sprintf( menus[opt_cinvul].text, "%s: %d %s", TXT_REACTOR_LIFE, menus[opt_cinvul].value*5, TXT_MINUTES_ABBREV );
last_cinvul = menus[opt_cinvul].value;
}
}
void net_ipx_game_param_poll( int nitems, newmenu_item * menus, int * key, int citem )
{
static int oldmaxnet=0;
if (menus[opt_team_anarchy].value)
{
menus[opt_closed].value = 1;
menus[opt_closed-1].value = 0;
menus[opt_closed+1].value = 0;
}
if (menus[opt_coop].value)
{
oldmaxnet=1;
if (menus[opt_maxnet].value>2)
{
menus[opt_maxnet].value=2;
}
if (menus[opt_maxnet].max_value>2)
{
menus[opt_maxnet].max_value=2;
}
if (!Netgame.game_flags & NETGAME_FLAG_SHOW_MAP)
Netgame.game_flags |= NETGAME_FLAG_SHOW_MAP;
}
else // if !Coop game
{
if (oldmaxnet)
{
oldmaxnet=0;
menus[opt_maxnet].value=6;
menus[opt_maxnet].max_value=6;
}
}
if ( last_maxnet != menus[opt_maxnet].value )
{
sprintf( menus[opt_maxnet].text, "Maximum players: %d", menus[opt_maxnet].value+2 );
last_maxnet = menus[opt_maxnet].value;
}
}
int net_ipx_get_game_params()
{
int i;
int opt, opt_name, opt_level, opt_mode,opt_moreopts;
newmenu_item m[20];
char slevel[5];
char level_text[32];
char srmaxnet[50];
for (i=0;i<MAX_PLAYERS;i++)
if (i!=Player_num)
Players[i].callsign[0]=0;
Netgame.RefusePlayers=0;
MaxNumNetPlayers = MAX_NUM_NET_PLAYERS;
sprintf( Netgame.game_name, "%s%s", Players[Player_num].callsign, TXT_S_GAME );
Netgame.difficulty=PlayerCfg.DefaultDifficulty;
Netgame.max_numplayers=MaxNumNetPlayers;
Netgame.AllowedItems = NETFLAG_DOPOWERUP; // enable all powerups
Netgame.protocol.ipx.protocol_version = MULTI_PROTO_VERSION;
#ifndef SHAREWARE
if (!select_mission(1, TXT_MULTI_MISSION))
return -1;
strcpy(Netgame.mission_name, Current_mission_filename);
strcpy(Netgame.mission_title, Current_mission_longname);
#else
strcpy(Netgame.mission_name, "");
strcpy(Netgame.mission_title, "");
#endif
sprintf( slevel, "1" );
opt = 0;
m[opt].type = NM_TYPE_TEXT; m[opt].text = TXT_DESCRIPTION; opt++;
opt_name = opt;
m[opt].type = NM_TYPE_INPUT; m[opt].text = Netgame.game_name; m[opt].text_len = NETGAME_NAME_LEN; opt++;
sprintf(level_text, "%s (1-%d)", TXT_LEVEL_, Last_level);
if (Last_secret_level < -1)
sprintf(level_text+strlen(level_text)-1, ", S1-S%d)", -Last_secret_level);
else if (Last_secret_level == -1)
sprintf(level_text+strlen(level_text)-1, ", S1)");
Assert(strlen(level_text) < 32);
m[opt].type = NM_TYPE_TEXT; m[opt].text = level_text; opt++;
opt_level = opt;
m[opt].type = NM_TYPE_INPUT; m[opt].text = slevel; m[opt].text_len=4; opt++;
m[opt].type = NM_TYPE_TEXT; m[opt].text = TXT_OPTIONS; opt++;
opt_mode = opt;
m[opt].type = NM_TYPE_RADIO; m[opt].text = TXT_ANARCHY; m[opt].value=(Netgame.gamemode == NETGAME_ANARCHY); m[opt].group=0; opt++;
m[opt].type = NM_TYPE_RADIO; m[opt].text = TXT_TEAM_ANARCHY; m[opt].value=(Netgame.gamemode == NETGAME_TEAM_ANARCHY); m[opt].group=0; opt_team_anarchy=opt; opt++;
m[opt].type = NM_TYPE_RADIO; m[opt].text = TXT_ANARCHY_W_ROBOTS; m[opt].value=(Netgame.gamemode == NETGAME_ROBOT_ANARCHY); m[opt].group=0; opt++;
m[opt].type = NM_TYPE_RADIO; m[opt].text = TXT_COOPERATIVE; m[opt].value=(Netgame.gamemode == NETGAME_COOPERATIVE); m[opt].group=0; opt_coop=opt; opt++;
m[opt].type = NM_TYPE_TEXT; m[opt].text = ""; opt++;
m[opt].type = NM_TYPE_RADIO; m[opt].text = "Open game"; m[opt].group=1; m[opt].value=(!Netgame.RefusePlayers && !Netgame.game_flags & NETGAME_FLAG_CLOSED); opt++;
opt_closed = opt;
m[opt].type = NM_TYPE_RADIO; m[opt].text = TXT_CLOSED_GAME; m[opt].group=1; m[opt].value=Netgame.game_flags & NETGAME_FLAG_CLOSED; opt++;
opt_refuse = opt;
m[opt].type = NM_TYPE_RADIO; m[opt].text = "Restricted Game "; m[opt].group=1; m[opt].value=Netgame.RefusePlayers; opt++;
opt_maxnet = opt;
sprintf( srmaxnet, "Maximum players: %d", MaxNumNetPlayers);
m[opt].type = NM_TYPE_SLIDER; m[opt].value=Netgame.max_numplayers-2; m[opt].text= srmaxnet; m[opt].min_value=0;
m[opt].max_value=MaxNumNetPlayers-2; opt++;
last_maxnet=MaxNumNetPlayers-2;
opt_moreopts=opt;
m[opt].type = NM_TYPE_MENU; m[opt].text = "Advanced options"; opt++;
Assert(opt <= 20);
menu:
i = newmenu_do1( NULL, NULL, opt, m, net_ipx_game_param_poll, 1 );
if (i==opt_moreopts)
{
if ( m[opt_mode+3].value )
Game_mode=GM_MULTI_COOP;
net_ipx_more_game_options();
Game_mode=0;
goto menu;
}
Netgame.RefusePlayers=m[opt_refuse].value;
if ( i > -1 ) {
int j;
MaxNumNetPlayers = m[opt_maxnet].value+2;
Netgame.max_numplayers=MaxNumNetPlayers;
for (j = 0; j < num_active_games; j++)
if (!stricmp(Active_games[j].game_name, Netgame.game_name))
{
nm_messagebox(TXT_ERROR, 1, TXT_OK, TXT_DUPLICATE_NAME);
goto menu;
}
Netgame.levelnum = atoi(slevel);
if (!strnicmp(slevel, "s", 1))
Netgame.levelnum = -atoi(slevel+1);
else
Netgame.levelnum = atoi(slevel);
if ((Netgame.levelnum < Last_secret_level) || (Netgame.levelnum > Last_level) || (Netgame.levelnum == 0))
{
nm_messagebox(TXT_ERROR, 1, TXT_OK, TXT_LEVEL_OUT_RANGE );
sprintf(slevel, "1");
goto menu;
}
if ( m[opt_mode].value )
Netgame.gamemode = NETGAME_ANARCHY;
else if (m[opt_mode+1].value) {
Netgame.gamemode = NETGAME_TEAM_ANARCHY;
}
// else if (ANARCHY_ONLY_MISSION) {
// nm_messagebox(NULL, 1, TXT_OK, TXT_ANARCHY_ONLY_MISSION);
// m[opt_mode+2].value = 0;
// m[opt_mode+3].value = 0;
// m[opt_mode].value = 1;
// goto menu;
// }
else if ( m[opt_mode+2].value )
Netgame.gamemode = NETGAME_ROBOT_ANARCHY;
else if ( m[opt_mode+3].value )
Netgame.gamemode = NETGAME_COOPERATIVE;
else Int3(); // Invalid mode -- see Rob
if (m[opt_closed].value)
Netgame.game_flags |= NETGAME_FLAG_CLOSED;
else
Netgame.game_flags &= ~NETGAME_FLAG_CLOSED;
}
return i;
}
void
net_ipx_set_game_mode(int gamemode)
{
Show_kill_list = 1;
if ( gamemode == NETGAME_ANARCHY )
Game_mode = GM_NETWORK;
else if ( gamemode == NETGAME_ROBOT_ANARCHY )
Game_mode = GM_NETWORK | GM_MULTI_ROBOTS;
else if ( gamemode == NETGAME_COOPERATIVE )
Game_mode = GM_NETWORK | GM_MULTI_COOP | GM_MULTI_ROBOTS;
else if ( gamemode == NETGAME_TEAM_ANARCHY )
{
Game_mode = GM_NETWORK | GM_TEAM;
Show_kill_list = 3;
}
else
Int3();
}
int
net_ipx_find_game(void)
{
// Find out whether or not there is space left on this socket
fix t1;
Network_status = NETSTAT_BROWSING;
num_active_games = 0;
show_boxed_message(TXT_WAIT, 0);
net_ipx_send_game_list_request();
t1 = timer_get_approx_seconds() + F1_0*2;
while (timer_get_approx_seconds() < t1) // Wait 3 seconds for replies
net_ipx_listen();
if (num_active_games < MAX_ACTIVE_NETGAMES)
return 0;
return 1;
}
void net_ipx_read_sync_packet( ubyte * data )
{
int i, j;
netgame_info *sp = &Netgame;
char temp_callsign[CALLSIGN_LEN+1];
// This function is now called by all people entering the netgame.
if (data)
{
receive_netgame_packet( data, &Netgame );
}
N_players = sp->numplayers;
Difficulty_level = sp->difficulty;
Network_status = sp->game_status;
Assert(Function_mode != FMODE_GAME);
// New code, 11/27
if (Netgame.segments_checksum != my_segments_checksum)
{
Network_status = NETSTAT_MENU;
nm_messagebox(TXT_ERROR, 1, TXT_OK, TXT_NETLEVEL_NMATCH);
#ifdef NDEBUG
return;
#endif
}
// Discover my player number
memcpy(temp_callsign, Players[Player_num].callsign, CALLSIGN_LEN+1);
Player_num = -1;
for (i=0; i<MAX_NUM_NET_PLAYERS; i++ ) {
Players[i].net_kills_total = 0;
//added/uncommented on 11/12/98 by Victor Rachels... who knows
Players[i].net_killed_total = 0;
//end this section uncomment - VR
}
for (i=0; i<N_players; i++ ) {
if ((!memcmp( sp->players[i].protocol.ipx.node, My_Seq.player.protocol.ipx.node, 6 )) &&
(!strcasecmp( sp->players[i].callsign, temp_callsign)) )
{
Assert(Player_num == -1); // Make sure we don't find ourselves twice! Looking for interplay reported bug
change_playernum_to(i);
}
memcpy( Players[i].callsign, sp->players[i].callsign, CALLSIGN_LEN+1 );
#ifndef SHAREWARE
#ifdef WORDS_NEED_ALIGNMENT
uint server;
memcpy(&server, TempPlayersInfo->players[i].protocol.ipx.server, 4);
if (server != 0)
ipxdrv_get_local_target((ubyte *)&server, sp->players[i].protocol.ipx.node, Players[i].net_address);
#else // WORDS_NEED_ALIGNMENT
if ( (*(uint *)sp->players[i].protocol.ipx.server) != 0 )
ipxdrv_get_local_target( sp->players[i].protocol.ipx.server, sp->players[i].protocol.ipx.node, Players[i].net_address );
#endif // WORDS_NEED_ALIGNMENT
else
#endif
memcpy( Players[i].net_address, sp->players[i].protocol.ipx.node, 6 );
Players[i].n_packets_got=0; // How many packets we got from them
Players[i].n_packets_sent=0; // How many packets we sent to them
Players[i].connected = sp->players[i].connected;
//added/edited on 11/12/98 by Victor Rachels += -> =
Players[i].net_kills_total = sp->player_kills[i];
//end this section edit - VR
#ifndef SHAREWARE
if ((Network_rejoined) || (i != Player_num))
Players[i].score = sp->player_score[i];
#endif
for (j = 0; j < MAX_NUM_NET_PLAYERS; j++)
{
kill_matrix[i][j] = sp->kills[i][j];
}
}
if ( Player_num < 0 ) {
Network_status = NETSTAT_MENU;
return;
}
//added/edited on 11/12/98 by Victor Rachels to hopefully fix joining
//I wonder how much else is foobarred like this?
// if (Network_rejoined)
for (i=0; i<N_players;i++)
Players[i].net_killed_total = sp->killed[i];
//added/killed on 1/5/99 by Victor Rachels to fix next level
//-killed if(!Network_rejoined)
//-killed Players[Player_num].net_killed_total = 0;
//end this section kill
//end this section addition/edit - VR
//added/edited on 11/12/98 by Victor Rachels to hopefully fix eff
PlayerCfg.NetlifeKills -= Players[Player_num].net_kills_total;
PlayerCfg.NetlifeKilled -= Players[Player_num].net_killed_total;
//end this section addition - VR
#ifndef SHAREWARE
if (Network_rejoined) {
net_ipx_process_monitor_vector(sp->monitor_vector);
Players[Player_num].time_level = sp->level_time;
}
#endif
team_kills[0] = sp->team_kills[0];
team_kills[1] = sp->team_kills[1];
Players[Player_num].connected = 1;
Netgame.players[Player_num].connected = 1;
if (!Network_rejoined)
for (i=0; i<MaxNumNetPlayers; i++) {
Objects[Players[i].objnum].pos = Player_init[Netgame.locations[i]].pos;
Objects[Players[i].objnum].orient = Player_init[Netgame.locations[i]].orient;
obj_relink(Players[i].objnum,Player_init[Netgame.locations[i]].segnum);
}
Objects[Players[Player_num].objnum].type = OBJ_PLAYER;
#ifndef SHAREWARE
if (data) { // adb: master does have this info
Network_pps = 10;
}
multi_allow_powerup = NETFLAG_DOPOWERUP;
#endif
Network_status = NETSTAT_PLAYING;
Function_mode = FMODE_GAME;
multi_sort_kill_list();
}
void
net_ipx_abort_game(void)
{
int i;
for (i=1; i<N_players; i++)
net_ipx_dump_player(Netgame.players[i].protocol.ipx.server,Netgame.players[i].protocol.ipx.node, DUMP_ABORTED);
N_players = Netgame.numplayers = 0;
net_ipx_send_game_info(NULL); // Tell everyone we're bailing
}
int
net_ipx_send_sync(void)
{
int i, j, np;
// Randomize their starting locations...
if (NumNetPlayerPositions < MaxNumNetPlayers) {
nm_messagebox(TXT_ERROR, 1, TXT_OK, "Not enough start positions\n(need %d got %d)\nNetgame aborted", MaxNumNetPlayers, NumNetPlayerPositions);
net_ipx_abort_game();
//return -1;
longjmp(LeaveGame, 1);
}
//added/changed on 9/13/98 by adb to remove TICKER
d_srand( timer_get_approx_seconds() );
//end change - adb
for (i=0; i<MaxNumNetPlayers; i++ )
{
if (Players[i].connected)
Players[i].connected = 1; // Get rid of endlevel connect statuses
if (Game_mode & GM_MULTI_COOP)
Netgame.locations[i] = i;
else {
do
{
np = d_rand() % NumNetPlayerPositions;
for (j=0; j<i; j++ )
{
if (Netgame.locations[j]==np)
{
np =-1;
break;
}
}
} while (np<0);
// np is a location that is not used anywhere else..
Netgame.locations[i]=np;
}
}
// Push current data into the sync packet
net_ipx_update_netgame();
Netgame.game_status = NETSTAT_PLAYING;
Netgame.protocol.ipx.Game_pkt_type = PID_SYNC;
Netgame.segments_checksum = my_segments_checksum;
for (i=0; i<N_players; i++ ) {
if ((!Players[i].connected) || (i == Player_num))
continue;
send_netgame_packet(Netgame.players[i].protocol.ipx.server, Netgame.players[i].protocol.ipx.node);
send_netgame_packet(Netgame.players[i].protocol.ipx.server, Netgame.players[i].protocol.ipx.node);
send_netgame_packet(Netgame.players[i].protocol.ipx.server, Netgame.players[i].protocol.ipx.node);
}
net_ipx_read_sync_packet(NULL); // Read it myself, as if I had sent it
return 0;
}
int
net_ipx_select_teams(void)
{
#ifndef SHAREWARE
newmenu_item m[MAX_PLAYERS+4];
int choice, opt, opt_team_b;
ubyte team_vector = 0;
char team_names[2][CALLSIGN_LEN+1];
int i;
int pnums[MAX_PLAYERS+2];
// One-time initialization
for (i = N_players/2; i < N_players; i++) // Put first half of players on team A
{
team_vector |= (1 << i);
}
sprintf(team_names[0], "%s", TXT_BLUE);
sprintf(team_names[1], "%s", TXT_RED);
// Here comes da menu
menu:
m[0].type = NM_TYPE_INPUT; m[0].text = team_names[0]; m[0].text_len = CALLSIGN_LEN;
opt = 1;
for (i = 0; i < N_players; i++)
{
if (!(team_vector & (1 << i)))
{
m[opt].type = NM_TYPE_MENU; m[opt].text = Netgame.players[i].callsign; pnums[opt] = i; opt++;
}
}
opt_team_b = opt;
m[opt].type = NM_TYPE_INPUT; m[opt].text = team_names[1]; m[opt].text_len = CALLSIGN_LEN; opt++;
for (i = 0; i < N_players; i++)
{
if (team_vector & (1 << i))
{
m[opt].type = NM_TYPE_MENU; m[opt].text = Netgame.players[i].callsign; pnums[opt] = i; opt++;
}
}
m[opt].type = NM_TYPE_TEXT; m[opt].text = ""; opt++;
m[opt].type = NM_TYPE_MENU; m[opt].text = TXT_ACCEPT; opt++;
Assert(opt <= MAX_PLAYERS+4);
choice = newmenu_do(NULL, TXT_TEAM_SELECTION, opt, m, NULL);
if (choice == opt-1)
{
if ((opt-2-opt_team_b < 2) || (opt_team_b == 1))
{
nm_messagebox(NULL, 1, TXT_OK, TXT_TEAM_MUST_ONE);
goto menu;
}
Netgame.team_vector = team_vector;
strcpy(Netgame.team_name[0], team_names[0]);
strcpy(Netgame.team_name[1], team_names[1]);
return 1;
}
else if ((choice > 0) && (choice < opt_team_b)) {
team_vector |= (1 << pnums[choice]);
}
else if ((choice > opt_team_b) && (choice < opt-2)) {
team_vector &= ~(1 << pnums[choice]);
}
else if (choice == -1)
return 0;
goto menu;
#else
return 0;
#endif
}
int
net_ipx_select_players(void)
{
int i, j, opts, opt_msg;
newmenu_item m[MAX_PLAYERS+1];
char text[MAX_PLAYERS][25];
char title[50];
int save_nplayers;
net_ipx_add_player( &My_Seq );
for (i=0; i< MAX_PLAYERS; i++ ) {
sprintf( text[i], "%d. %-16s", i+1, "" );
m[i].type = NM_TYPE_CHECK; m[i].text = text[i]; m[i].value = 0;
}
//added/edited on 11/7/98 by Victor Rachels in an attempt to get msgs going.
opts=MAX_PLAYERS;
opt_msg = opts;
//killed for now to not raise people's hopes - 11/10/98 - VR
// m[opts].type = NM_TYPE_MENU; m[opts].text = "Send message..."; opts++;
m[0].value = 1; // Assume server will play...
sprintf( text[0], "%d. %-16s", 1, Players[Player_num].callsign );
sprintf( title, "%s %d %s", TXT_TEAM_SELECT, MaxNumNetPlayers, TXT_TEAM_PRESS_ENTER );
GetPlayersAgain:
j=opt_msg;
while(j==opt_msg)
{
j=newmenu_do1( NULL, title, opts, m, net_ipx_start_poll, 1 );
if(j==opt_msg)
{
multi_send_message_dialog();
if (Network_message_reciever != -1)
multi_send_message();
}
}
//end this section addition
save_nplayers = N_players;
if (j<0)
{
// Aborted!
// Dump all players and go back to menu mode
abort:
net_ipx_abort_game();
Network_status = NETSTAT_MENU;
return(0);
}
// Count number of players chosen
N_players = 0;
for (i=0; i<save_nplayers; i++ )
{
if (m[i].value)
N_players++;
}
if ( N_players > MaxNumNetPlayers) {
nm_messagebox( TXT_ERROR, 1, TXT_OK, "%s %d %s", TXT_SORRY_ONLY, MaxNumNetPlayers, TXT_NETPLAYERS_IN );
N_players = save_nplayers;
goto GetPlayersAgain;
}
#ifdef NDEBUG
if ( N_players < 2 ) {
nm_messagebox( TXT_ERROR, 1, TXT_OK, TXT_TEAM_ATLEAST_TWO );
N_players = save_nplayers;
goto GetPlayersAgain;
}
#endif
#ifdef NDEBUG
if ( (Netgame.gamemode == NETGAME_TEAM_ANARCHY) && (N_players < 3) ) {
nm_messagebox(TXT_ERROR, 1, TXT_OK, TXT_TEAM_ATLEAST_THREE );
N_players = save_nplayers;
goto GetPlayersAgain;
}
#endif
// Remove players that aren't marked.
N_players = 0;
for (i=0; i<save_nplayers; i++ ) {
if (m[i].value)
{
if (i > N_players)
{
memcpy(Netgame.players[N_players].callsign, Netgame.players[i].callsign, CALLSIGN_LEN+1);
memcpy(Netgame.players[N_players].protocol.ipx.node, Netgame.players[i].protocol.ipx.node, 6);
memcpy(Netgame.players[N_players].protocol.ipx.server, Netgame.players[i].protocol.ipx.server, 4);
}
Players[N_players].connected = 1;
N_players++;
}
else
{
net_ipx_dump_player(Netgame.players[i].protocol.ipx.server,Netgame.players[i].protocol.ipx.node, DUMP_DORK);
}
}
for (i = N_players; i < MAX_NUM_NET_PLAYERS; i++) {
memset(Netgame.players[i].callsign, 0, CALLSIGN_LEN+1);
memset(Netgame.players[i].protocol.ipx.node, 0, 6);
memset(Netgame.players[i].protocol.ipx.server, 0, 4);
}
if (Netgame.gamemode == NETGAME_TEAM_ANARCHY)
if (!net_ipx_select_teams())
goto abort;
return(1);
}
void net_ipx_start_game(void)
{
int i;
Assert( sizeof(frame_info) < MAX_DATA_SIZE );
if ( !Network_active )
{
nm_messagebox(NULL, 1, TXT_OK, TXT_IPX_NOT_FOUND );
return;
}
if (setjmp(LeaveGame)) {
Game_mode = GM_GAME_OVER;
return;
}
net_ipx_init();
change_playernum_to(0);
if (net_ipx_find_game())
{
nm_messagebox(NULL, 1, TXT_OK, TXT_NET_FULL);
return;
}
i = net_ipx_get_game_params();
if (i<0) return;
if (IPX_Socket) {
ipxdrv_change_default_socket( IPX_DEFAULT_SOCKET + IPX_Socket );
}
N_players = 0;
Netgame.game_status = NETSTAT_STARTING;
Netgame.numplayers = 0;
net_ipx_set_game_mode(Netgame.gamemode);
MaxNumNetPlayers = Netgame.max_numplayers;
Netgame.protocol.ipx.protocol_version = MULTI_PROTO_VERSION;
Network_status = NETSTAT_STARTING;
if(net_ipx_select_players())
{
StartNewLevel(Netgame.levelnum);
}
else
Game_mode = GM_GAME_OVER;
}
void restart_net_searching(newmenu_item * m)
{
int i;
N_players = 0;
num_active_games = 0;
memset(Active_games, 0, sizeof(netgame_info)*MAX_ACTIVE_NETGAMES);
for (i = 0; i < MAX_ACTIVE_NETGAMES; i++)
{
sprintf(m[i+2].text, "%d. ",i+1);
}
Network_games_changed = 1;
}
void net_ipx_join_poll( int nitems, newmenu_item * menus, int * key, int citem )
{
#ifdef todel
// Polling loop for Join Game menu
static fix t1 = 0;
int i, new_socket;
menus = menus;
citem = citem;
nitems = nitems;
key = key;
if (Network_allow_socket_changes ) {
new_socket = IPX_Socket;
if ( *key==KEY_PAGEUP ) { new_socket--; *key = 0; }
if ( *key==KEY_PAGEDOWN ) { new_socket++; *key = 0; }
if ( net_ipx_change_socket(new_socket) ) {
sprintf( menus[0].text, "%s %+d", TXT_CURRENT_IPX_SOCKET, IPX_Socket );
restart_net_searching(menus);
net_ipx_send_game_list_request();
return;
}
}
if (timer_get_approx_seconds() > t1+F1_0*4)
{
t1 = timer_get_approx_seconds();
net_ipx_send_game_list_request();
}
net_ipx_listen();
if (!Network_games_changed)
return;
Network_games_changed = 0;
// Copy the active games data into the menu options
for (i = 0; i < num_active_games; i++)
{
int game_status = Active_games[i].game_status;
int j, nplayers = 0;
char levelname[4];
for (j = 0; j < Active_games[i].numplayers; j++)
if (Active_games[i].players[j].connected)
nplayers++;
if (Active_games[i].levelnum < 0)
sprintf(levelname, "S%d", -Active_games[i].levelnum);
else
sprintf(levelname, "%d", Active_games[i].levelnum);
sprintf(menus[(2*i)+1].text, "%d. %s (%s)", i+1, Active_games[i].game_name, MODE_NAMES(Active_games[i].gamemode));
if (game_status == NETSTAT_STARTING)
{
sprintf(menus[(2*i)+2].text, "%s%s %s%d\n", TXT_NET_FORMING, levelname, TXT_NET_PLAYERS, nplayers);
}
else if (game_status == NETSTAT_PLAYING)
{
if (can_join_netgame(&Active_games[i]))
sprintf(menus[(2*i)+2].text, "%s%s %s%d\n", TXT_NET_JOIN, levelname, TXT_NET_PLAYERS, nplayers);
else
sprintf(menus[(2*i)+2].text, "%s\n", TXT_NET_CLOSED);
}
else
sprintf(menus[(2*i)+2].text, "%s\n", TXT_NET_BETWEEN);
#ifndef SHAREWARE
if (strlen(Active_games[i].mission_name) > 0)
sprintf(menus[(2*i)+2].text+strlen(menus[(2*i)+2].text), "%s%s", TXT_MISSION, Active_games[i].mission_title);
#endif
Assert(strlen(menus[(2*i)+2].text) < 70);
}
for (i = num_active_games; i < MAX_ACTIVE_NETGAMES; i++)
{
sprintf(menus[(2*i)+1].text, "%d. ", i+1);
sprintf(menus[(2*i)+2].text, " \n");
}
#endif
// Polling loop for Join Game menu
static fix t1 = 0;
int i, osocket,join_status,temp;
menus = menus;
citem = citem;
nitems = nitems;
key = key;
if ( Network_allow_socket_changes ) {
osocket = IPX_Socket;
if ( *key==KEY_PAGEDOWN ) { IPX_Socket--; *key = 0; }
if ( *key==KEY_PAGEUP ) { IPX_Socket++; *key = 0; }
if (IPX_Socket>99)
IPX_Socket=99;
if (IPX_Socket<-99)
IPX_Socket=-99;
if ( IPX_Socket+IPX_DEFAULT_SOCKET > 0x8000 )
IPX_Socket = 0x8000 - IPX_DEFAULT_SOCKET;
if ( IPX_Socket+IPX_DEFAULT_SOCKET < 0 )
IPX_Socket = IPX_DEFAULT_SOCKET;
if (IPX_Socket != osocket ) {
sprintf( menus[0].text, "\t%s %+d (PgUp/PgDn to change)", TXT_CURRENT_IPX_SOCKET, IPX_Socket );
net_ipx_listen();
ipxdrv_change_default_socket( IPX_DEFAULT_SOCKET + IPX_Socket );
restart_net_searching(menus);
net_ipx_send_game_list_request();
return;
}
}
// send a request for game info every 3 seconds
if (timer_get_approx_seconds() > t1+F1_0*3) {
t1 = timer_get_approx_seconds();
net_ipx_send_game_list_request();
}
temp=num_active_games;
net_ipx_listen();
if (!Network_games_changed)
return;
if (temp!=num_active_games)
digi_play_sample (SOUND_HUD_MESSAGE,F1_0);
Network_games_changed = 0;
// Copy the active games data into the menu options
for (i = 0; i < num_active_games; i++)
{
int game_status = Active_games[i].game_status;
int j,x, k,tx,ty,ta,nplayers = 0;
char levelname[8],MissName[25],GameName[25],thold[2];
thold[1]=0;
// These next two loops protect against menu skewing
// if missiontitle or gamename contain a tab
for (x=0,tx=0,k=0,j=0;j<15;j++)
{
if (Active_games[i].mission_title[j]=='\t')
continue;
thold[0]=Active_games[i].mission_title[j];
gr_get_string_size (thold,&tx,&ty,&ta);
if ((x+=tx)>=FSPACX(55))
{
MissName[k]=MissName[k+1]=MissName[k+2]='.';
k+=3;
break;
}
MissName[k++]=Active_games[i].mission_title[j];
}
MissName[k]=0;
for (x=0,tx=0,k=0,j=0;j<15;j++)
{
if (Active_games[i].game_name[j]=='\t')
continue;
thold[0]=Active_games[i].game_name[j];
gr_get_string_size (thold,&tx,&ty,&ta);
if ((x+=tx)>=FSPACX(55))
{
GameName[k]=GameName[k+1]=GameName[k+2]='.';
k+=3;
break;
}
GameName[k++]=Active_games[i].game_name[j];
}
GameName[k]=0;
for (j = 0; j < Active_games[i].numplayers; j++)
if (Active_games[i].players[j].connected)
nplayers++;
if (Active_games[i].levelnum < 0)
sprintf(levelname, "S%d", -Active_games[i].levelnum);
else
sprintf(levelname, "%d", Active_games[i].levelnum);
if (game_status == NETSTAT_STARTING)
{
sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
i+1,GameName,MODE_NAMES(Active_games[i].gamemode),nplayers,
Active_games[i].max_numplayers,MissName,levelname,"Forming");
}
else if (game_status == NETSTAT_PLAYING)
{
join_status=can_join_netgame(&Active_games[i]);
if (join_status==1)
sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
i+1,GameName,MODE_NAMES(Active_games[i].gamemode),nplayers,
Active_games[i].max_numplayers,MissName,levelname,"Open");
else if (join_status==2)
sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
i+1,GameName,MODE_NAMES(Active_games[i].gamemode),nplayers,
Active_games[i].max_numplayers,MissName,levelname,"Full");
else if (join_status==3)
sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
i+1,GameName,MODE_NAMES(Active_games[i].gamemode),nplayers,
Active_games[i].max_numplayers,MissName,levelname,"Restrict");
else
sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
i+1,GameName,MODE_NAMES(Active_games[i].gamemode),nplayers,
Active_games[i].max_numplayers,MissName,levelname,"Closed");
}
else
sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
i+1,GameName,MODE_NAMES(Active_games[i].gamemode),nplayers,
Active_games[i].max_numplayers,MissName,levelname,"Between");
Assert(strlen(menus[i+2].text) < 100);
}
for (i = num_active_games; i < MAX_ACTIVE_NETGAMES; i++)
{
sprintf(menus[i+2].text, "%d. ",i+1);
}
}
int
net_ipx_wait_for_sync(void)
{
char text[60];
newmenu_item m[2];
int i, choice=0;
Network_status = NETSTAT_WAITING;
m[0].type=NM_TYPE_TEXT; m[0].text = text;
m[1].type=NM_TYPE_TEXT; m[1].text = TXT_NET_LEAVE;
i = net_ipx_send_request();
if (i < 0)
return(-1);
sprintf( m[0].text, "%s\n'%s' %s", TXT_NET_WAITING, Netgame.players[i].callsign, TXT_NET_TO_ENTER );
while (choice > -1)
choice=newmenu_do( NULL, TXT_WAIT, 2, m, net_ipx_sync_poll );
if (Network_status != NETSTAT_PLAYING)
{
sequence_packet me;
memset(&me, 0, sizeof(sequence_packet));
me.type = PID_QUIT_JOINING;
memcpy( me.player.callsign, Players[Player_num].callsign, CALLSIGN_LEN+1 );
memcpy( me.player.protocol.ipx.node, ipxdrv_get_my_local_address(), 6 );
memcpy( me.player.protocol.ipx.server, ipxdrv_get_my_server_address(), 4 );
send_sequence_packet( me, Netgame.players[0].protocol.ipx.server, Netgame.players[0].protocol.ipx.node, NULL );
N_players = 0;
Function_mode = FMODE_MENU;
Game_mode = GM_GAME_OVER;
return(-1); // they cancelled
}
return(0);
}
void
net_ipx_request_poll( int nitems, newmenu_item * menus, int * key, int citem )
{
// Polling loop for waiting-for-requests menu
int i = 0;
int num_ready = 0;
menus = menus;
citem = citem;
nitems = nitems;
key = key;
// Send our endlevel packet at regular intervals
// if (timer_get_approx_seconds() > t1+ENDLEVEL_SEND_INTERVAL)
// {
// net_ipx_send_endlevel_packet();
// t1 = timer_get_approx_seconds();
// }
net_ipx_listen();
for (i = 0; i < N_players; i++)
{
if ((Players[i].connected == 1) || (Players[i].connected == 0))
num_ready++;
}
if (num_ready == N_players) // All players have checked in or are disconnected
{
*key = -2;
}
}
void
net_ipx_wait_for_requests(void)
{
// Wait for other players to load the level before we send the sync
int choice, i;
newmenu_item m[1];
Network_status = NETSTAT_WAITING;
m[0].type=NM_TYPE_TEXT; m[0].text = TXT_NET_LEAVE;
Network_status = NETSTAT_WAITING;
net_ipx_flush();
Players[Player_num].connected = 1;
menu:
choice = newmenu_do(NULL, TXT_WAIT, 1, m, net_ipx_request_poll);
if (choice == -1)
{
// User aborted
choice = nm_messagebox(NULL, 3, TXT_YES, TXT_NO, TXT_START_NOWAIT, TXT_QUITTING_NOW);
if (choice == 2)
return;
if (choice != 0)
goto menu;
// User confirmed abort
for (i=0; i < N_players; i++)
if ((Players[i].connected != 0) && (i != Player_num))
net_ipx_dump_player(Netgame.players[i].protocol.ipx.server, Netgame.players[i].protocol.ipx.node, DUMP_ABORTED);
longjmp(LeaveGame, 1);
}
else if (choice != -2)
goto menu;
}
int
net_ipx_level_sync(void)
{
// Do required syncing between (before) levels
int result;
MySyncPackInitialized = 0;
// my_segments_checksum = netmisc_calc_checksum(Segments, sizeof(segment)*(Highest_segment_index+1));
net_ipx_flush(); // Flush any old packets
if (N_players == 0)
result = net_ipx_wait_for_sync();
else if (multi_i_am_master())
{
net_ipx_wait_for_requests();
result = net_ipx_send_sync();
if (result)
return -1;
}
else
result = net_ipx_wait_for_sync();
if (result)
{
Players[Player_num].connected = 0;
net_ipx_send_endlevel_packet();
longjmp(LeaveGame, 1);
}
return(0);
}
void nm_draw_background1(char * filename);
int net_ipx_do_join_game(int choice)
{
if (Active_games[choice].game_status == NETSTAT_ENDLEVEL)
{
nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_NET_GAME_BETWEEN2);
return 0;
}
if (Active_games[choice].protocol.ipx.protocol_version != MULTI_PROTO_VERSION)
{
nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_VERSION_MISMATCH);
return 0;
}
#ifndef SHAREWARE
if (!load_mission_by_name(Active_games[choice].mission_name))
{
nm_messagebox(NULL, 1, TXT_OK, TXT_MISSION_NOT_FOUND);
return 0;
}
#endif
if (!can_join_netgame(&Active_games[choice]))
{
if (Active_games[choice].numplayers == Active_games[choice].max_numplayers)
nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_GAME_FULL);
else
nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_IN_PROGRESS);
return 0;
}
// Choice is valid, prepare to join in
memcpy(&Netgame, &Active_games[choice], sizeof(netgame_info));
Difficulty_level = Netgame.difficulty;
MaxNumNetPlayers = Netgame.max_numplayers;
change_playernum_to(1);
net_ipx_set_game_mode(Netgame.gamemode);
StartNewLevel(Netgame.levelnum);
return 1; // look ma, we're in a game!!!
}
void net_ipx_join_game()
{
int choice, i;
char menu_text[(MAX_ACTIVE_NETGAMES*2)+1][70];
newmenu_item m[((MAX_ACTIVE_NETGAMES)*2)+1];
if ( !Network_active )
{
nm_messagebox(NULL, 1, TXT_OK, TXT_IPX_NOT_FOUND);
return;
}
net_ipx_init();
N_players = 0;
setjmp(LeaveGame);
Network_send_objects = 0;
Network_rejoined=0;
Network_status = NETSTAT_BROWSING; // We are looking at a game menu
net_ipx_flush();
net_ipx_listen(); // Throw out old info
net_ipx_send_game_list_request(); // broadcast a request for lists
num_active_games = 0;
memset(m, 0, sizeof(newmenu_item)*MAX_ACTIVE_NETGAMES);
memset(Active_games, 0, sizeof(netgame_info)*MAX_ACTIVE_NETGAMES);
gr_set_fontcolor(BM_XRGB(15,15,23),-1);
m[0].text = menu_text[0];
m[0].type = NM_TYPE_TEXT;
if (Network_allow_socket_changes)
sprintf( m[0].text, "\tCurrent IPX Socket is default %+d (PgUp/PgDn to change)", IPX_Socket );
else
strcpy( m[0].text, "" ); //sprintf( m[0].text, "" );
m[1].text=menu_text[1];
m[1].type=NM_TYPE_TEXT;
sprintf (m[1].text,"\tGAME \tMODE \t#PLYRS \tMISSION \tLEV \tSTATUS");
for (i = 0; i < MAX_ACTIVE_NETGAMES; i++) {
m[i+2].text = menu_text[i+2];
m[i+2].type = NM_TYPE_MENU;
sprintf(m[i+2].text, "%d. ", i+1);
}
Network_games_changed = 1;
remenu:
SurfingNet=1;
nm_draw_background1(Menu_pcx_name); //load this here so if we abort after loading level, we restore the palette
gr_palette_load(gr_palette);
choice=newmenu_dotiny("NETGAMES", NULL,MAX_ACTIVE_NETGAMES+2, m, net_ipx_join_poll);
SurfingNet=0;
if (choice==-1) {
Network_status = NETSTAT_MENU;
return; // they cancelled
}
choice-=2;
if (choice >=num_active_games)
{
nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_INVALID_CHOICE);
goto remenu;
}
if (show_game_stats(choice)==0)
goto remenu;
// Choice has been made and looks legit
if (net_ipx_do_join_game(choice)==0)
goto remenu;
return; // look ma, we're in a game!!!
}
void net_ipx_leave_game()
{
net_ipx_do_frame(1, 1);
if ((multi_i_am_master()) &&
(Netgame.numplayers == 1 || Network_status == NETSTAT_STARTING))
{
N_players = Netgame.numplayers = 0;
net_ipx_send_game_info(NULL);
}
Players[Player_num].connected = 0;
net_ipx_send_endlevel_packet();
change_playernum_to(0);
Game_mode = GM_GAME_OVER;
net_ipx_flush();
}
void net_ipx_flush()
{
ubyte packet[MAX_DATA_SIZE];
if (!Network_active)
return;
while (ipxdrv_get_packet_data(packet) > 0)
;
}
void net_ipx_listen()
{
int size;
ubyte packet[MAX_DATA_SIZE];
if (!Network_active) return;
size = ipxdrv_get_packet_data( packet );
while ( size > 0 ) {
net_ipx_process_packet( packet, size );
size = ipxdrv_get_packet_data( packet );
}
}
void net_ipx_send_data( ubyte * ptr, int len, int urgent )
{
char check;
if (Endlevel_sequence)
return;
if (!MySyncPackInitialized) {
MySyncPackInitialized = 1;
memset( &MySyncPack, 0, sizeof(frame_info) );
}
if (urgent)
PacketUrgent = 1;
if ((MySyncPack.data_size+len) > NET_XDATA_SIZE ) {
check = ptr[0];
net_ipx_do_frame(1, 0);
if (MySyncPack.data_size != 0) {
Int3();
}
Assert(check == ptr[0]);
}
Assert(MySyncPack.data_size+len <= NET_XDATA_SIZE);
memcpy( &MySyncPack.data[MySyncPack.data_size], ptr, len );
MySyncPack.data_size += len;
}
void net_ipx_timeout_player(int playernum)
{
// Remove a player from the game if we haven't heard from them in
// a long time.
int i, n = 0;
Assert(playernum < N_players);
Assert(playernum > -1);
net_ipx_disconnect_player(playernum);
create_player_appearance_effect(&Objects[Players[playernum].objnum]);
digi_play_sample(SOUND_HUD_MESSAGE, F1_0);
hud_message(MSGC_MULTI_INFO, "%s %s", Players[playernum].callsign, TXT_DISCONNECTING);
for (i = 0; i < N_players; i++)
if (Players[i].connected)
n++;
if (n == 1)
{
//added/changed on 10/11/98 by Victor Rachels cuz this is annoying as a box
//-killed- nm_messagebox(NULL, 1, TXT_OK, TXT_YOU_ARE_ONLY);
hud_message(MSGC_GAME_FEEDBACK, "You are the only person remaining in this netgame");
//end this section change - VR
}
}
fix last_send_time = 0;
fix last_timeout_check = 0;
void net_ipx_do_frame(int force, int listen)
{
int i;
if (!(Game_mode&GM_NETWORK)) return;
if ((Network_status != NETSTAT_PLAYING) || (Endlevel_sequence)) // Don't send postion during escape sequence...
goto listen;
if (WaitForRefuseAnswer && timer_get_approx_seconds()>(RefuseTimeLimit+(F1_0*12)))
WaitForRefuseAnswer=0;
last_send_time += FrameTime;
last_timeout_check += FrameTime;
// Send out packet 10 times per second maximum... unless they fire, then send more often...
if ( (last_send_time > (F1_0 / Network_pps)) ||
(Network_laser_fired) || force || PacketUrgent ) {
if ( Players[Player_num].connected ) {
int objnum = Players[Player_num].objnum;
if (listen) {
#ifndef SHAREWARE
multi_send_robot_frame(0);
#endif
multi_send_fire(100); // Do firing if needed..
}
last_send_time = 0;
{
int send_data_size, i;
MySyncPack.numpackets = Players[0].n_packets_sent++;
MySyncPack.type = PID_PDATA;
MySyncPack.playernum = Player_num;
MySyncPack.obj_render_type = Objects[objnum].render_type;
MySyncPack.level_num = Current_level_num;
MySyncPack.obj_segnum = Objects[objnum].segnum;
MySyncPack.obj_pos = Objects[objnum].pos;
MySyncPack.obj_orient = Objects[objnum].orient;
MySyncPack.phys_velocity = Objects[objnum].mtype.phys_info.velocity;
MySyncPack.phys_rotvel = Objects[objnum].mtype.phys_info.rotvel;
send_data_size = MySyncPack.data_size; // do this so correct size data is sent
// ipxdrvSendGamePacket((ubyte*)&MySyncPack, sizeof(frame_info) - NET_XDATA_SIZE + send_data_size);
for(i=0; i<N_players; i++)
{
if(Players[i].connected && (i != Player_num))
{
ipxdrv_send_packet_data((ubyte *)&MySyncPack, sizeof(frame_info) - NET_XDATA_SIZE + (&MySyncPack)->data_size, Netgame.players[i].protocol.ipx.server, Netgame.players[i].protocol.ipx.node, Players[i].net_address);
}
}
}
PacketUrgent = 0;
MySyncPack.data_size = 0; // Start data over at 0 length.
if (Fuelcen_control_center_destroyed)
net_ipx_send_endlevel_packet();
}
}
if (!listen)
return;
if ((last_timeout_check > F1_0) && !(Fuelcen_control_center_destroyed))
{
fix approx_time = timer_get_approx_seconds();
// Check for player timeouts
for (i = 0; i < N_players; i++)
{
if ((i != Player_num) && (Players[i].connected == 1))
{
if ((Netgame.players[i].LastPacketTime == 0) || (Netgame.players[i].LastPacketTime > approx_time))
{
Netgame.players[i].LastPacketTime = approx_time;
continue;
}
if ((approx_time - Netgame.players[i].LastPacketTime) > NETWORK_TIMEOUT)
net_ipx_timeout_player(i);
}
//added on 11/18/98 by Victor Rachels to hack ghost disconnects
if(Players[i].connected != 1 && Objects[Players[i].objnum].type != OBJ_GHOST)
{
hud_message(MSGC_MULTI_INFO, "%s has left.", Players[i].callsign);
multi_make_player_ghost(i);
}
//end this section addition - VR
}
last_timeout_check = 0;
}
listen:
if (!listen)
{
MySyncPack.data_size = 0;
return;
}
net_ipx_listen();
if (Network_send_objects)
net_ipx_send_objects();
}
int missed_packets = 0;
void net_ipx_consistency_error(void)
{
static int count = 0;
if (count++ < 10)
return;
Function_mode = FMODE_MENU;
nm_messagebox(NULL, 1, TXT_OK, TXT_CONSISTENCY_ERROR);
Function_mode = FMODE_GAME;
count = 0;
multi_quit_game = 1;
multi_leave_menu = 1;
multi_reset_stuff();
}
void net_ipx_process_pdata (char *data)
{
Assert (Game_mode & GM_NETWORK);
net_ipx_read_pdata_packet ((frame_info *) data);
}
void net_ipx_read_pdata_packet(frame_info *pd)
{
int TheirPlayernum;
int TheirObjnum;
object * TheirObj = NULL;
TheirPlayernum = pd->playernum;
TheirObjnum = Players[pd->playernum].objnum;
if (TheirPlayernum < 0) {
Int3(); // This packet is bogus!!
return;
}
if (!multi_quit_game && (TheirPlayernum >= N_players))
{
if (Network_status!=NETSTAT_WAITING)
{
Int3(); // We missed an important packet!
net_ipx_consistency_error();
return;
}
else
return;
}
if (Endlevel_sequence || (Network_status == NETSTAT_ENDLEVEL) ) {
int old_Endlevel_sequence = Endlevel_sequence;
Endlevel_sequence = 1;
if ( pd->data_size>0 )
{
// pass pd->data to some parser function....
multi_process_bigdata( pd->data, pd->data_size );
}
Endlevel_sequence = old_Endlevel_sequence;
return;
}
if ((sbyte)pd->level_num != Current_level_num)
{
return;
}
TheirObj = &Objects[TheirObjnum];
//------------- Keep track of missed packets -----------------
Players[TheirPlayernum].n_packets_got++;
Netgame.players[TheirPlayernum].LastPacketTime = timer_get_approx_seconds();
if ( pd->numpackets != Players[TheirPlayernum].n_packets_got ) {
missed_packets += pd->numpackets-Players[TheirPlayernum].n_packets_got;
Players[TheirPlayernum].n_packets_got = pd->numpackets;
}
//------------ Read the player's ship's object info ----------------------
TheirObj->pos = pd->obj_pos;
TheirObj->orient = pd->obj_orient;
TheirObj->mtype.phys_info.velocity = pd->phys_velocity;
TheirObj->mtype.phys_info.rotvel = pd->phys_rotvel;
if ((TheirObj->render_type != pd->obj_render_type) && (pd->obj_render_type == RT_POLYOBJ))
multi_make_ghost_player(TheirPlayernum);
obj_relink(TheirObjnum,pd->obj_segnum);
if (TheirObj->movement_type == MT_PHYSICS)
set_thrust_from_velocity(TheirObj);
//------------ Welcome them back if reconnecting --------------
if (!Players[TheirPlayernum].connected) {
Players[TheirPlayernum].connected = 1;
if (Newdemo_state == ND_STATE_RECORDING)
newdemo_record_multi_reconnect(TheirPlayernum);
multi_make_ghost_player(TheirPlayernum);
create_player_appearance_effect(&Objects[TheirObjnum]);
digi_play_sample( SOUND_HUD_MESSAGE, F1_0);
HUD_init_message( "'%s' %s", Players[TheirPlayernum].callsign, TXT_REJOIN );
multi_send_score();
}
//------------ Parse the extra data at the end ---------------
if ( pd->data_size>0 ) {
// pass pd->data to some parser function....
multi_process_bigdata( pd->data, pd->data_size );
}
}
void net_ipx_ping (ubyte flag,int pnum)
{
ubyte mybuf[2];
mybuf[0]=flag;
mybuf[1]=Player_num;
*(u_int32_t*)(multibuf+2)=INTEL_INT(GameTime);
ipxdrv_send_packet_data( (ubyte *)mybuf, 7, Netgame.players[pnum].protocol.ipx.server, Netgame.players[pnum].protocol.ipx.node,Players[pnum].net_address );
}
static fix PingLaunchTime[MAX_PLAYERS],PingReturnTime[MAX_PLAYERS];
void net_ipx_handle_ping_return (ubyte pnum)
{
if (PingLaunchTime[pnum]==0 || pnum>=N_players)
{
return;
}
PingReturnTime[pnum]=GameTime;
Netgame.players[pnum].ping=f2i(fixmul(PingReturnTime[pnum]-PingLaunchTime[pnum],i2f(1000)));
PingLaunchTime[pnum]=0;
}
// ping all connected players (except yourself) in 3sec interval and update ping_table
void net_ipx_ping_all()
{
int i;
static fix PingTime=0;
Netgame.players[Player_num].ping = -1; // Set mine to fancy -1 because I am super fast! Weeee
if (PingTime+(F1_0*3)<GameTime || PingTime > GameTime)
{
for (i=0; i<MAX_PLAYERS; i++)
{
if (Players[i].connected && i != Player_num)
{
PingLaunchTime[i]=GameTime;
net_ipx_ping (PID_PING_SEND,i);
}
}
PingTime=GameTime;
}
}
void DoRefuseStuff (sequence_packet *their)
{
int i;
for (i=0;i<MAX_PLAYERS;i++)
{
if (!strcmp (their->player.callsign,Players[i].callsign))
{
net_ipx_welcome_player(their);
return;
}
}
if (!WaitForRefuseAnswer)
{
for (i=0;i<MAX_PLAYERS;i++)
{
if (!strcmp (their->player.callsign,Players[i].callsign))
{
net_ipx_welcome_player(their);
return;
}
}
digi_play_sample (SOUND_CONTROL_CENTER_WARNING_SIREN,F1_0*2);
HUD_init_message ("%s wants to join (accept: F6)",their->player.callsign);
strcpy (RefusePlayerName,their->player.callsign);
RefuseTimeLimit=timer_get_approx_seconds();
RefuseThisPlayer=0;
WaitForRefuseAnswer=1;
}
else
{
for (i=0;i<MAX_PLAYERS;i++)
{
if (!strcmp (their->player.callsign,Players[i].callsign))
{
net_ipx_welcome_player(their);
return;
}
}
if (strcmp(their->player.callsign,RefusePlayerName))
return;
if (RefuseThisPlayer)
{
RefuseTimeLimit=0;
RefuseThisPlayer=0;
WaitForRefuseAnswer=0;
net_ipx_welcome_player(their);
return;
}
if ((timer_get_approx_seconds()) > RefuseTimeLimit+REFUSE_INTERVAL)
{
RefuseTimeLimit=0;
RefuseThisPlayer=0;
WaitForRefuseAnswer=0;
if (!strcmp (their->player.callsign,RefusePlayerName))
{
net_ipx_dump_player(their->player.protocol.ipx.server,their->player.protocol.ipx.node, DUMP_DORK);
}
return;
}
}
}
void show_game_rules(int choice)
{
int done,k;
grs_canvas canvas;
int w = FSPACX(280), h = FSPACY(130);
gr_set_current_canvas(NULL);
gr_init_sub_canvas(&canvas, &grd_curscreen->sc_canvas, (SWIDTH - FSPACX(320))/2, (SHEIGHT - FSPACY(200))/2, FSPACX(320), FSPACY(200));
game_flush_inputs();
done = 0;
while(!done) {
timer_delay2(50);
gr_set_current_canvas(NULL);
#ifdef OGL
gr_flip();
nm_draw_background1(NULL);
#endif
nm_draw_background(((SWIDTH-w)/2)-BORDERX,((SHEIGHT-h)/2)-BORDERY,((SWIDTH-w)/2)+w+BORDERX,((SHEIGHT-h)/2)+h+BORDERY);
gr_set_current_canvas(&canvas);
gr_set_fontcolor(gr_find_closest_color_current(29,29,47),-1);
grd_curcanv->cv_font = MEDIUM3_FONT;
gr_string( 0x8000, FSPACY(35), "NETGAME INFO" );
grd_curcanv->cv_font = GAME_FONT;
gr_printf( FSPACX( 25),FSPACY( 55), "Reactor Life:");
gr_printf( FSPACX( 25),FSPACY( 67), "Pakets per second:");
gr_printf( FSPACX( 25),FSPACY( 73), "Show All Players On Automap:");
gr_printf( FSPACX( 25),FSPACY(100), "Allowed Objects");
gr_printf( FSPACX( 25),FSPACY(110), "Laser Upgrade:");
gr_printf( FSPACX( 25),FSPACY(116), "Quad Laser:");
gr_printf( FSPACX( 25),FSPACY(122), "Vulcan Cannon:");
gr_printf( FSPACX( 25),FSPACY(128), "Spreadfire Cannon:");
gr_printf( FSPACX( 25),FSPACY(134), "Plasma Cannon:");
gr_printf( FSPACX( 25),FSPACY(140), "Fusion Cannon:");
gr_printf( FSPACX(170),FSPACY(110), "Homing Missile:");
gr_printf( FSPACX(170),FSPACY(116), "Proximity Bomb:");
gr_printf( FSPACX(170),FSPACY(122), "Smart Missile:");
gr_printf( FSPACX(170),FSPACY(128), "Mega Missile:");
gr_printf( FSPACX( 25),FSPACY(150), "Invulnerability:");
gr_printf( FSPACX( 25),FSPACY(156), "Cloak:");
gr_set_fontcolor(gr_find_closest_color_current(255,255,255),-1);
gr_printf( FSPACX(170),FSPACY( 55), "%i Min", Active_games[choice].control_invul_time/F1_0/60);
gr_printf( FSPACX(170),FSPACY( 67), "%i", Active_games[choice].PacketsPerSec);
gr_printf( FSPACX(170),FSPACY( 73), Active_games[choice].game_flags&NETGAME_FLAG_SHOW_MAP?"ON":"OFF");
gr_printf( FSPACX(130),FSPACY(110), Active_games[choice].AllowedItems&NETFLAG_DOLASER?"YES":"NO");
gr_printf( FSPACX(130),FSPACY(116), Active_games[choice].AllowedItems&NETFLAG_DOQUAD?"YES":"NO");
gr_printf( FSPACX(130),FSPACY(122), Active_games[choice].AllowedItems&NETFLAG_DOVULCAN?"YES":"NO");
gr_printf( FSPACX(130),FSPACY(128), Active_games[choice].AllowedItems&NETFLAG_DOSPREAD?"YES":"NO");
gr_printf( FSPACX(130),FSPACY(134), Active_games[choice].AllowedItems&NETFLAG_DOPLASMA?"YES":"NO");
gr_printf( FSPACX(130),FSPACY(140), Active_games[choice].AllowedItems&NETFLAG_DOFUSION?"YES":"NO");
gr_printf( FSPACX(275),FSPACY(110), Active_games[choice].AllowedItems&NETFLAG_DOHOMING?"YES":"NO");
gr_printf( FSPACX(275),FSPACY(116), Active_games[choice].AllowedItems&NETFLAG_DOPROXIM?"YES":"NO");
gr_printf( FSPACX(275),FSPACY(122), Active_games[choice].AllowedItems&NETFLAG_DOSMART?"YES":"NO");
gr_printf( FSPACX(275),FSPACY(128), Active_games[choice].AllowedItems&NETFLAG_DOMEGA?"YES":"NO");
gr_printf( FSPACX(130),FSPACY(150), Active_games[choice].AllowedItems&NETFLAG_DOINVUL?"YES":"NO");
gr_printf( FSPACX(130),FSPACY(156), Active_games[choice].AllowedItems&NETFLAG_DOCLOAK?"YES":"NO");
//see if redbook song needs to be restarted
RBACheckFinishedHook();
k = key_inkey();
switch( k ) {
case KEY_PRINT_SCREEN:
save_screen_shot(0); k = 0;
break;
case KEY_ENTER:
case KEY_SPACEBAR:
case KEY_ESC:
done=1;
break;
}
}
gr_set_current_canvas(NULL);
game_flush_inputs();
}
int show_game_stats(int choice)
{
char rinfo[512],*info=rinfo;
char *NetworkModeNames[]={"Anarchy","Team Anarchy","Robo Anarchy","Cooperative","Unknown"};
int c;
memset(info,0,sizeof(char)*256);
info+=sprintf(info,"\nConnected to\n\"%s\"\n",Active_games[choice].game_name);
#ifndef SHAREWARE
if(!Active_games[choice].mission_title)
info+=sprintf(info,"Descent: First Strike");
else
info+=sprintf(info,Active_games[choice].mission_title);
if( Active_games[choice].levelnum >= 0 )
{
info+=sprintf (info," - Lvl %i",Active_games[choice].levelnum);
}
else
{
info+=sprintf (info," - Lvl S%i",(Active_games[choice].levelnum*-1));
}
#endif
info+=sprintf (info,"\n\nDifficulty: %s",MENU_DIFFICULTY_TEXT(Active_games[choice].difficulty));
info+=sprintf (info,"\nGame Mode: %s",NetworkModeNames[Active_games[choice].gamemode]);
info+=sprintf (info,"\nPlayers: %i/%i",Active_games[choice].numplayers,Active_games[choice].max_numplayers);
while (1){
c=nm_messagebox1("WELCOME", NULL, 2, "JOIN GAME", "GAME INFO", rinfo);
if (c==0)
return 1;
else if (c==1)
show_game_rules(choice);
else
return 0;
}
}
int get_and_show_netgame_info(ubyte *server, ubyte *node, ubyte *net_address)
{
if (setjmp(LeaveGame))
return 0;
num_active_games = 0;
Network_games_changed = 0;
Network_status = NETSTAT_BROWSING;
memset(Active_games, 0, sizeof(netgame_info)*MAX_ACTIVE_NETGAMES);
while (1){
net_ipx_listen();
if (Network_games_changed){
if (num_active_games<1){
Network_games_changed=0;
continue;
}
if (show_game_stats(0))
return 1;
else
return 0;
}
if (key_inkey()==KEY_ESC)
return 0;
}
return 0;
}
#endif