dxx-rebirth/similar/main
2017-02-19 19:33:44 +00:00
..
ai.cpp Simplify test for weapon_info::homing_flag 2017-01-29 21:02:38 +00:00
aipath.cpp
automap.cpp Use unsigned for sides/verts in more places 2017-02-19 19:33:38 +00:00
bm.cpp Pass polymodel &to free_model 2017-02-19 19:33:44 +00:00
cntrlcen.cpp Remove calls to window_close(Game_wind) when game finished or over 2017-01-08 21:08:50 +08:00
collide.cpp Made scrape_player_on_wall() based on a timer. Due to the player being pushed away from the lava/water surface in every frame in a random vector (wrong, too), player movement per frame was not enough to counter this on FPS rates > ~120 which made damage scaling per frame nonsensical in these situations. Instead, execute scrape results in intevals based on DESIGNATED_GAME_FRAMETIME (or per frame if FrameTime>DESIGNATED_GAME_FRAMETIME) which fixes the issues and generally works much better for the purpose of this function. 2017-02-13 11:00:21 +01:00
config.cpp
console.cpp Cache canvas in con_draw 2017-02-11 21:42:46 +00:00
controls.cpp
credits.cpp Fold gr_set_curfont calls in credits_handler 2017-02-11 21:42:45 +00:00
digiobj.cpp
dumpmine.cpp
effects.cpp
endlevel.cpp Pass canvas to draw_polygon_model 2017-02-19 19:33:43 +00:00
fireball.cpp Use unsigned for sides/verts in more places 2017-02-19 19:33:38 +00:00
fuelcen.cpp Fix check_header_includes=1 poison.h 2017-02-19 19:33:36 +00:00
fvi.cpp Simplify use of get_num_faces 2017-02-19 19:33:38 +00:00
game.cpp Pass player to do_laser_firing_player 2017-02-08 23:34:41 +00:00
gamecntl.cpp Fold do_weapon_n_item_stuff toggle sound 2017-02-19 19:33:44 +00:00
gamefont.cpp
gamemine.cpp Use unsigned for sides/verts in more places 2017-02-19 19:33:38 +00:00
gamerend.cpp Cache canvas in show_netplayerinfo 2017-02-11 21:42:46 +00:00
gamesave.cpp Remove some remotely-triggerable fatal exceptions 2017-01-28 18:12:20 +00:00
gameseg.cpp Factor out template functor of create_vertex_lists_by_predicate 2017-02-19 19:33:38 +00:00
gameseq.cpp Use mask for Primary_last_was_super 2017-02-19 19:33:44 +00:00
gauges.cpp Use mask for Primary_last_was_super 2017-02-19 19:33:44 +00:00
hostage.cpp Pass canvas to draw_object_tmap_rod 2017-02-11 21:42:40 +00:00
hud.cpp Pass canvas to player_dead_message 2017-02-11 21:42:46 +00:00
iff.cpp Initialize grs_main_bitmap at construction 2017-01-28 18:12:20 +00:00
inferno.cpp
kconfig.cpp Pass canvas to gr_set_curfont 2017-02-11 21:42:38 +00:00
kmatrix.cpp Pass canvas to LINE_SPACING 2017-02-11 21:42:42 +00:00
laser.cpp Pass player to do_laser_firing_player 2017-02-08 23:34:41 +00:00
lighting.cpp Use unsigned for sides/verts in more places 2017-02-19 19:33:38 +00:00
menu.cpp Pass canvas to draw_model_picture 2017-02-19 19:33:44 +00:00
mglobal.cpp
mission.cpp
morph.cpp
multi.cpp Fix harmless type mismatch 2017-01-28 18:12:20 +00:00
multibot.cpp
net_udp.cpp Pass canvas to gr_set_fontcolor 2017-02-11 21:42:32 +00:00
newdemo.cpp Fix invalid access reading demos 2017-01-28 18:12:21 +00:00
newmenu.cpp Propagate Hack_DblClick_MenuMode 2017-02-11 21:42:47 +00:00
object.cpp Pass canvas to draw_polygon_model 2017-02-19 19:33:43 +00:00
paging.cpp
physics.cpp Simplify use of get_num_faces 2017-02-19 19:33:38 +00:00
piggy.cpp Use PUT_INTEL_INT to handle alignment when updating bitmap size 2017-02-11 21:42:43 +00:00
player.cpp
playsave.cpp
polyobj.cpp Pass polymodel &to free_model 2017-02-19 19:33:44 +00:00
powerup.cpp
render.cpp Use unsigned for sides/verts in more places 2017-02-19 19:33:38 +00:00
robot.cpp
scores.cpp Pass canvas to gr_set_curfont 2017-02-11 21:42:38 +00:00
segment.cpp
slew.cpp
songs.cpp
state.cpp Use mask for Primary_last_was_super 2017-02-19 19:33:44 +00:00
switch.cpp Remove some remotely-triggerable fatal exceptions 2017-01-28 18:12:20 +00:00
terrain.cpp Pass canvas to g3_check_and_draw_tmap 2017-02-11 21:42:40 +00:00
texmerge.cpp Make grs_bitmap::bm_flags private 2017-01-15 00:03:13 +00:00
text.cpp
titles.cpp Pass canvas to draw_model_picture 2017-02-19 19:33:44 +00:00
vclip.cpp Pass canvas to draw_object_tmap_rod 2017-02-11 21:42:40 +00:00
vers_id.cpp
wall.cpp Add special case to make past releases not die on various segnums 2017-01-21 19:05:43 +00:00
weapon.cpp Use mask for Primary_last_was_super 2017-02-19 19:33:44 +00:00