dxx-rebirth/ui/window.c
2006-03-20 16:43:15 +00:00

675 lines
14 KiB
C
Executable file

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
* $Source: /cvsroot/dxx-rebirth/d1x-rebirth/ui/window.c,v $
* $Revision: 1.1.1.1 $
* $Author: zicodxx $
* $Date: 2006/03/17 19:39:12 $
*
* Windowing functions and controller.
*
* $Log: window.c,v $
* Revision 1.1.1.1 2006/03/17 19:39:12 zicodxx
* initial import
*
* Revision 1.1.1.1 1999/06/14 22:14:46 donut
* Import of d1x 1.37 source.
*
* Revision 1.8 1994/11/18 23:21:46 john
* Fixed big with prev.
*
* Revision 1.7 1994/11/18 23:21:06 john
* Changed some shorts to int.
*
* Revision 1.6 1994/06/09 12:18:12 john
* Took out keyboard flushes.
*
* Revision 1.5 1994/01/18 11:00:36 john
* added ui_get_idle_seconds.
*
* Revision 1.4 1993/12/07 12:30:33 john
* new version.
*
* Revision 1.3 1993/10/26 13:46:08 john
* *** empty log message ***
*
* Revision 1.2 1993/10/05 17:31:46 john
* *** empty log message ***
*
* Revision 1.1 1993/09/20 10:35:44 john
* Initial revision
*
*
*/
#ifdef RCS
static char rcsid[] = "$Id: window.c,v 1.1.1.1 2006/03/17 19:39:12 zicodxx Exp $";
#endif
#include <stdlib.h>
#include <stdio.h>
#include <stdarg.h>
#ifdef __MSDOS__
#include <dos.h>
#endif
#include "u_mem.h"
#include "fix.h"
#include "types.h"
#include "gr.h"
#include "ui.h"
#include "key.h"
#include "mono.h"
#include "mouse.h"
#include "timer.h"
#define W_BACKGROUND (wnd->background )
#define W_X (wnd->x)
#define W_Y (wnd->y)
#define W_WIDTH (wnd->width)
#define W_HEIGHT (wnd->height)
#define W_OLDCANVAS (wnd->oldcanvas)
#define W_CANVAS (wnd->canvas)
#define W_GADGET (wnd->gadget)
#define W_TEXT_X (wnd->text_x)
#define W_TEXT_Y (wnd->text_y)
#define W_NEXT (wnd->next)
#define W_PREV (wnd->prev)
#ifdef __LINUX__
#define _disable()
#define _enable()
#endif
UI_WINDOW * CurWindow = NULL;
UI_WINDOW * FirstWindow = NULL;
UI_WINDOW * LastWindow = NULL;
int last_keypress = 0;
#define BORDER_WIDTH 8
static unsigned int FrameCount = 0;
unsigned int ui_event_counter = 0;
unsigned int ui_number_of_events = 0;
static UI_EVENT * EventBuffer = NULL;
static int Record = 0;
static int RecordFlags = 0;
static short MouseDX=0, MouseDY=0, MouseButtons=0;
static unsigned char SavedState[256];
static int PlaybackSpeed = 1;
extern void ui_draw_frame( short x1, short y1, short x2, short y2 );
// 1=1x faster, 2=2x faster, etc
void ui_set_playback_speed( int speed )
{
PlaybackSpeed = speed;
}
int ui_record_events( int NumberOfEvents, UI_EVENT * buffer, int Flags )
{
if ( Record > 0 || buffer==NULL ) return 1;
RecordFlags = Flags;
EventBuffer = buffer;
ui_event_counter = 0;
FrameCount = 0;
ui_number_of_events = NumberOfEvents;
Record = 1;
return 0;
}
int ui_play_events_realtime( int NumberOfEvents, UI_EVENT * buffer )
{ int i;
if ( buffer == NULL ) return 1;
EventBuffer = buffer;
FrameCount = 0;
ui_event_counter = 0;
ui_number_of_events = NumberOfEvents;
Record = 2;
_disable();
keyd_last_released= 0;
keyd_last_pressed= 0;
for (i=0; i<256; i++ )
SavedState[i] = keyd_pressed[i];
_enable();
key_flush();
return 0;
}
int ui_play_events_fast( int NumberOfEvents, UI_EVENT * buffer )
{
int i;
if ( buffer == NULL ) return 1;
EventBuffer = buffer;
FrameCount = 0;
ui_event_counter = 0;
ui_number_of_events = NumberOfEvents;
Record = 3;
_disable();
keyd_last_released= 0;
keyd_last_pressed= 0;
//mprintf( 0, "Before: ", i );
for (i=0; i<256; i++ )
{
//if (keyd_pressed[i]) mprintf( 0, "%d ", i );
SavedState[i] = keyd_pressed[i];
}
//mprintf( 0, "\n" );
_enable();
key_flush();
return 0;
}
// Returns: 0=Normal, 1=Recording, 2=Playback normal, 3=Playback fast
int ui_recorder_status()
{
return Record;
}
void add_window_to_end( UI_WINDOW * wnd )
{
if (LastWindow) {
W_PREV = LastWindow;
LastWindow->next = wnd;
}
LastWindow = wnd;
if (!FirstWindow)
FirstWindow = wnd;
}
void add_window_to_beg( UI_WINDOW * wnd )
{
if (FirstWindow) {
W_NEXT = FirstWindow;
FirstWindow->prev = wnd;
}
FirstWindow = wnd;
if (!LastWindow)
LastWindow = wnd;
}
// Add w1 after w2
void add_window_after( UI_WINDOW * w1, UI_WINDOW * w2 )
{
w1->prev = w2;
w1->next = w2->next;
w2->next = w1;
if (w1->next == NULL )
LastWindow = w1;
else
w1->next->prev = w1;
}
void close_all()
{
UI_WINDOW *sav, *wnd = LastWindow;
while(wnd)
{
sav = W_PREV;
ui_close_window(wnd);
wnd = sav;
}
}
void remove_window( UI_WINDOW * wnd )
{
if (W_NEXT)
W_NEXT->prev = W_PREV;
if (W_PREV)
W_PREV->next = W_NEXT;
if (FirstWindow == wnd )
FirstWindow = W_NEXT;
if (LastWindow == wnd )
LastWindow = W_PREV;
W_NEXT = W_PREV = NULL;
}
UI_WINDOW * ui_open_window( short x, short y, short w, short h, int flags )
{
UI_WINDOW * wnd;
int sw, sh, req_w, req_h;
wnd = (UI_WINDOW *)malloc(sizeof(UI_WINDOW));
if (wnd==NULL) exit(1);
W_NEXT = NULL;
W_PREV = NULL;
add_window_to_end( wnd );
sw = grd_curscreen->sc_w;
sh = grd_curscreen->sc_h;
mouse_set_limits( 0,0, sw-1, sh-1 );
req_w = w;
req_h = h;
if (flags & WIN_BORDER)
{
x -= BORDER_WIDTH;
y -= BORDER_WIDTH;
w += 2*BORDER_WIDTH;
h += 2*BORDER_WIDTH;
}
if ( x < 0 ) x = 0;
if ( (x+w-1) >= sw ) x = sw - w;
if ( y < 0 ) y = 0;
if ( (y+h-1) >= sh ) y = sh - h;
W_X = x;
W_Y = y;
W_WIDTH = w;
W_HEIGHT = h;
W_OLDCANVAS = grd_curcanv;
W_GADGET = NULL;
wnd->keyboard_focus_gadget = NULL;
ui_mouse_hide();
if (flags & WIN_SAVE_BG)
{
W_BACKGROUND = gr_create_bitmap( w, h );
gr_bm_ubitblt(w, h, 0, 0, x, y, &(grd_curscreen->sc_canvas.cv_bitmap), W_BACKGROUND );
}
else
W_BACKGROUND = NULL;
if (flags & WIN_BORDER)
{
W_CANVAS = gr_create_sub_canvas( &(grd_curscreen->sc_canvas), x+BORDER_WIDTH, y+BORDER_WIDTH, req_w, req_h );
gr_set_current_canvas( NULL );
ui_draw_frame( x, y, x+w-1, y+h-1 );
}
else
W_CANVAS = gr_create_sub_canvas( &(grd_curscreen->sc_canvas), x, y, req_w, req_h );
gr_set_current_canvas( W_CANVAS );
if (flags & WIN_FILLED)
ui_draw_box_out( 0, 0, req_w-1, req_h-1 );
gr_set_fontcolor( CBLACK, CWHITE );
selected_gadget = NULL;
W_TEXT_X = 0;
W_TEXT_Y = 0;
return wnd;
}
void ui_close_window( UI_WINDOW * wnd )
{
ui_mouse_hide();
ui_gadget_delete_all( wnd );
if (W_BACKGROUND)
{
gr_bm_ubitblt(W_WIDTH, W_HEIGHT, W_X, W_Y, 0, 0, W_BACKGROUND, &(grd_curscreen->sc_canvas.cv_bitmap));
gr_free_bitmap( W_BACKGROUND );
} else
{
gr_set_current_canvas( NULL );
gr_setcolor( CBLACK );
gr_rect( W_X, W_Y, W_X+W_WIDTH-1, W_Y+W_HEIGHT-1 );
}
gr_free_sub_canvas( W_CANVAS );
gr_set_current_canvas( W_OLDCANVAS );
selected_gadget = NULL;
remove_window( wnd );
if (CurWindow==wnd)
CurWindow = NULL;
free( wnd );
ui_mouse_show();
}
void restore_state()
{
int i;
_disable();
//mprintf( 0, "After: " );
for (i=0; i<256; i++ )
{
//if (SavedState[i]) mprintf( 0, "%d ", i );
keyd_pressed[i] = SavedState[i];
}
//mprintf( 0, "\n" );
_enable();
}
int last_event = 0;
void ui_reset_idle_seconds()
{
last_event = TICKER;
}
int ui_get_idle_seconds()
{
return (((TICKER - last_event)*10)/182);
}
void ui_mega_process()
{
int mx, my;
unsigned char k;
#ifdef __LINUX__
gr_update();
#endif
switch( Record )
{
case 0:
mouse_get_delta( &mx, &my );
Mouse.new_dx = mx;
Mouse.new_dy = my;
Mouse.new_buttons = mouse_get_btns();
last_keypress = key_inkey();
if ( Mouse.new_buttons || last_keypress || Mouse.new_dx || Mouse.new_dy ) {
last_event = TICKER;
}
break;
case 1:
if (ui_event_counter==0 )
{
EventBuffer[ui_event_counter].frame = 0;
EventBuffer[ui_event_counter].type = 7;
EventBuffer[ui_event_counter].data = ui_number_of_events;
ui_event_counter++;
}
if (ui_event_counter==1 && (RecordFlags & UI_RECORD_MOUSE) )
{
Mouse.new_buttons = 0;
EventBuffer[ui_event_counter].frame = FrameCount;
EventBuffer[ui_event_counter].type = 6;
EventBuffer[ui_event_counter].data = ((Mouse.y & 0xFFFF) << 16) | (Mouse.x & 0xFFFF);
ui_event_counter++;
}
mouse_get_delta( &mx, &my );
MouseDX = mx;
MouseDY = my;
MouseButtons = mouse_get_btns();
Mouse.new_dx = MouseDX;
Mouse.new_dy = MouseDY;
if ((MouseDX != 0 || MouseDY != 0) && (RecordFlags & UI_RECORD_MOUSE) )
{
if (ui_event_counter < ui_number_of_events-1 )
{
EventBuffer[ui_event_counter].frame = FrameCount;
EventBuffer[ui_event_counter].type = 1;
EventBuffer[ui_event_counter].data = ((MouseDY & 0xFFFF) << 16) | (MouseDX & 0xFFFF);
ui_event_counter++;
//mprintf( 0, "EVENT:%d, Mouse moved %d,%d\n", ui_event_counter, MouseDX, MouseDY );
} else {
Record = 0;
}
}
if ( (MouseButtons != Mouse.new_buttons) && (RecordFlags & UI_RECORD_MOUSE) )
{
Mouse.new_buttons = MouseButtons;
if (ui_event_counter < ui_number_of_events-1 )
{
EventBuffer[ui_event_counter].frame = FrameCount;
EventBuffer[ui_event_counter].type = 2;
EventBuffer[ui_event_counter].data = MouseButtons;
ui_event_counter++;
//mprintf( 0, "EVENT:%d, Mouse buttons changed %d\n", ui_event_counter, MouseButtons );
} else {
Record = 0;
}
}
if ( keyd_last_pressed && (RecordFlags & UI_RECORD_KEYS) )
{
_disable();
k = keyd_last_pressed;
keyd_last_pressed= 0;
_enable();
if (ui_event_counter < ui_number_of_events-1 )
{
EventBuffer[ui_event_counter].frame = FrameCount;
EventBuffer[ui_event_counter].type = 3;
EventBuffer[ui_event_counter].data = k;
ui_event_counter++;
//mprintf( 0, "EVENT:%d, Key %d pressed\n", ui_event_counter, k );
} else {
Record = 0;
}
}
if ( keyd_last_released && (RecordFlags & UI_RECORD_KEYS) )
{
_disable();
k = keyd_last_released;
keyd_last_released= 0;
_enable();
if (ui_event_counter < ui_number_of_events-1 )
{
EventBuffer[ui_event_counter].frame = FrameCount;
EventBuffer[ui_event_counter].type = 4;
EventBuffer[ui_event_counter].data = k;
ui_event_counter++;
//mprintf( 0, "EVENT:%d, Key %d released\n", ui_event_counter, k );
} else {
Record = 0;
}
}
last_keypress = key_inkey();
if (last_keypress == KEY_F12 )
{
ui_number_of_events = ui_event_counter;
last_keypress = 0;
Record = 0;
break;
}
if ((last_keypress != 0) && (RecordFlags & UI_RECORD_KEYS) )
{
if (ui_event_counter < ui_number_of_events-1 )
{
EventBuffer[ui_event_counter].frame = FrameCount;
EventBuffer[ui_event_counter].type = 5;
EventBuffer[ui_event_counter].data = last_keypress;
ui_event_counter++;
//mprintf( 0, "EVENT:%d, Keypressed %d\n", ui_event_counter, last_keypress );
} else {
Record = 0;
}
}
FrameCount++;
break;
case 2:
case 3:
Mouse.new_dx = 0;
Mouse.new_dy = 0;
Mouse.new_buttons = 0;
last_keypress = 0;
if ( keyd_last_pressed ) {
_disable();
k = keyd_last_pressed;
keyd_last_pressed = 0;
_disable();
SavedState[k] = 1;
}
if ( keyd_last_released )
{
_disable();
k = keyd_last_released;
keyd_last_released = 0;
_disable();
SavedState[k] = 0;
}
if (key_inkey() == KEY_F12 )
{
//mprintf( 0, "Playing stopped.\n" );
restore_state();
Record = 0;
break;
}
if (EventBuffer==NULL) {
restore_state();
Record = 0;
break;
}
while( (ui_event_counter < ui_number_of_events) && (EventBuffer[ui_event_counter].frame <= FrameCount) )
{
switch ( EventBuffer[ui_event_counter].type )
{
case 1: // Mouse moved
Mouse.new_dx = EventBuffer[ui_event_counter].data & 0xFFFF;
Mouse.new_dy = (EventBuffer[ui_event_counter].data >> 16) & 0xFFFF;
break;
case 2: // Mouse buttons changed
Mouse.new_buttons = EventBuffer[ui_event_counter].data;
break;
case 3: // Key moved down
keyd_pressed[ EventBuffer[ui_event_counter].data ] = 1;
break;
case 4: // Key moved up
keyd_pressed[ EventBuffer[ui_event_counter].data ] = 0;
break;
case 5: // Key pressed
last_keypress = EventBuffer[ui_event_counter].data;
break;
case 6: // Initial Mouse X position
Mouse.x = EventBuffer[ui_event_counter].data & 0xFFFF;
Mouse.y = (EventBuffer[ui_event_counter].data >> 16) & 0xFFFF;
break;
case 7:
break;
}
ui_event_counter++;
if (ui_event_counter >= ui_number_of_events )
{
Record = 0;
restore_state();
//( 0, "Done playing %d events.\n", ui_number_of_events );
}
}
switch (Record)
{
case 2:
{
int next_frame;
if ( ui_event_counter < ui_number_of_events )
{
next_frame = EventBuffer[ui_event_counter].frame;
if ( (FrameCount+PlaybackSpeed) < next_frame )
FrameCount = next_frame - PlaybackSpeed;
else
FrameCount++;
} else {
FrameCount++;
}
}
break;
case 3:
if ( ui_event_counter < ui_number_of_events )
FrameCount = EventBuffer[ui_event_counter].frame;
else
FrameCount++;
break;
default:
FrameCount++;
}
}
ui_mouse_process();
}
void ui_wprintf( UI_WINDOW * wnd, char * format, ... )
{
char buffer[1000];
va_list args;
va_start(args, format );
vsprintf(buffer,format,args);
gr_set_current_canvas( W_CANVAS );
ui_mouse_hide();
W_TEXT_X = gr_string( W_TEXT_X, W_TEXT_Y, buffer );
ui_mouse_show();
}
void ui_wprintf_at( UI_WINDOW * wnd, short x, short y, char * format, ... )
{
char buffer[1000];
va_list args;
va_start(args, format );
vsprintf(buffer,format,args);
gr_set_current_canvas( W_CANVAS );
ui_mouse_hide();
gr_string( x, y, buffer );
ui_mouse_show();
}