2262 lines
68 KiB
C
2262 lines
68 KiB
C
/* $Id: bmread.c,v 1.1.1.1 2006/03/17 19:56:30 zicodxx Exp $ */
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/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Routines to parse bitmaps.tbl
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* Only used for editor, since the registered version of descent 1.
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*
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdarg.h>
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#include <string.h>
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#include <ctype.h>
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#include "pstypes.h"
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#include "inferno.h"
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#include "gr.h"
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#include "bm.h"
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#include "gamepal.h"
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#include "u_mem.h"
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#include "error.h"
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#include "object.h"
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#include "vclip.h"
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#include "effects.h"
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#include "polyobj.h"
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#include "wall.h"
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#include "textures.h"
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#include "game.h"
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#ifdef NETWORK
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#include "multi.h"
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#endif
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#include "iff.h"
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#include "hostage.h"
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#include "powerup.h"
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#include "laser.h"
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#include "sounds.h"
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#include "piggy.h"
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#include "aistruct.h"
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#include "robot.h"
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#include "weapon.h"
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#include "gauges.h"
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#include "player.h"
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#include "endlevel.h"
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#include "cntrlcen.h"
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#include "args.h"
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#include "text.h"
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#include "interp.h"
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#include "strutil.h"
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#include "editor/texpage.h"
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#define BM_NONE -1
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#define BM_COCKPIT 0
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#define BM_TEXTURES 2
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#define BM_UNUSED 3
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#define BM_VCLIP 4
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#define BM_EFFECTS 5
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#define BM_ECLIP 6
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#define BM_WEAPON 7
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#define BM_DEMO 8
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#define BM_ROBOTEX 9
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#define BM_WALL_ANIMS 12
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#define BM_WCLIP 13
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#define BM_ROBOT 14
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#define BM_GAUGES 20
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#define BM_GAUGES_HIRES 21
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#define MAX_BITMAPS_PER_BRUSH 30
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extern player_ship only_player_ship; // In bm.c
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extern short N_ObjBitmaps; // in bm.c
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short N_ObjBitmapPtrs=0;
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static int Num_robot_ais = 0;
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int TmapList[MAX_TEXTURES];
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char Powerup_names[MAX_POWERUP_TYPES][POWERUP_NAME_LENGTH];
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char Robot_names[MAX_ROBOT_TYPES][ROBOT_NAME_LENGTH];
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//---------------- Internal variables ---------------------------
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static int SuperX = -1;
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static int Installed=0;
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static char *arg;
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static short tmap_count = 0;
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static short texture_count = 0;
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static short clip_count = 0;
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static short clip_num;
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static short sound_num;
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static short frames;
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static float play_time;
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static int hit_sound = -1;
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static sbyte bm_flag = BM_NONE;
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static int abm_flag = 0;
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static int rod_flag = 0;
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static short wall_open_sound, wall_close_sound,wall_explodes,wall_blastable, wall_hidden;
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float vlighting=0;
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static int obj_eclip;
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static char *dest_bm; //clip number to play when destroyed
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static int dest_vclip; //what vclip to play when exploding
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static int dest_eclip; //what eclip to play when exploding
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static fix dest_size; //3d size of explosion
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static int crit_clip; //clip number to play when destroyed
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static int crit_flag; //flag if this is a destroyed eclip
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static int tmap1_flag; //flag if this is used as tmap_num (not tmap_num2)
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static int num_sounds=0;
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int linenum; //line int table currently being parsed
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//------------------- Useful macros and variables ---------------
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extern void remove_char( char * s, char c ); // in piggy.c
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#define REMOVE_EOL(s) remove_char((s),'\n')
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#define REMOVE_COMMENTS(s) remove_char((s),';')
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#define REMOVE_DOTS(s) remove_char((s),'.')
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#define IFTOK(str) if (!strcmp(arg, str))
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extern char *space; // in piggy.c
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//--unused-- char *equal = { "=" };
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extern char *equal_space; // in piggy.c
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// For the sake of LINT, defining prototypes to module's functions
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void bm_read_alias(void);
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void bm_read_marker(void);
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void bm_read_robot_ai(int skip);
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void bm_read_powerup(int unused_flag);
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void bm_read_hostage(void);
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void bm_read_robot(int skip);
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void bm_read_weapon(int skip, int unused_flag);
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void bm_read_reactor(void);
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void bm_read_exitmodel(void);
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void bm_read_player_ship(void);
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void bm_read_some_file(int skip);
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void bm_read_sound(int skip, int pc_shareware);
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void bm_write_extra_robots(void);
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void clear_to_end_of_line(void);
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void verify_textures(void);
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//---------------------------------------------------------------
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int compute_average_pixel(grs_bitmap *new)
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{
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int row, column, color;
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char *pptr;
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int total_red, total_green, total_blue;
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pptr = (char *)new->bm_data;
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total_red = 0;
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total_green = 0;
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total_blue = 0;
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for (row=0; row<new->bm_h; row++)
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for (column=0; column<new->bm_w; column++) {
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color = *pptr++;
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total_red += gr_palette[color*3];
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total_green += gr_palette[color*3+1];
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total_blue += gr_palette[color*3+2];
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}
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total_red /= (new->bm_h * new->bm_w);
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total_green /= (new->bm_h * new->bm_w);
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total_blue /= (new->bm_h * new->bm_w);
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return BM_XRGB(total_red/2, total_green/2, total_blue/2);
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}
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//---------------------------------------------------------------
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// Loads a bitmap from either the piggy file, a r64 file, or a
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// whatever extension is passed.
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bitmap_index bm_load_sub(int skip, char * filename )
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{
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bitmap_index bitmap_num;
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grs_bitmap * new;
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ubyte newpal[256*3];
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int iff_error; //reference parm to avoid warning message
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char fname[20];
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bitmap_num.index = 0;
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if (skip) {
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return bitmap_num;
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}
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d_splitpath( filename, NULL, NULL, fname, NULL );
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bitmap_num=piggy_find_bitmap( fname );
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if (bitmap_num.index) {
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return bitmap_num;
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}
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MALLOC( new, grs_bitmap, 1 );
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iff_error = iff_read_bitmap(filename,new,BM_LINEAR,newpal);
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new->bm_handle=0;
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if (iff_error != IFF_NO_ERROR) {
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Error("File <%s> - IFF error: %s, line %d",filename,iff_errormsg(iff_error),linenum);
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}
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if ( iff_has_transparency )
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gr_remap_bitmap_good( new, newpal, iff_transparent_color, SuperX );
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else
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gr_remap_bitmap_good( new, newpal, -1, SuperX );
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new->avg_color = compute_average_pixel(new);
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bitmap_num = piggy_register_bitmap( new, fname, 0 );
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d_free( new );
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return bitmap_num;
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}
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extern ubyte bogus_bitmap_initialized;
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extern digi_sound bogus_sound;
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void ab_load(int skip, char * filename, bitmap_index bmp[], int *nframes )
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{
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grs_bitmap * bm[MAX_BITMAPS_PER_BRUSH];
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bitmap_index bi;
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int i;
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int iff_error; //reference parm to avoid warning message
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ubyte newpal[768];
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char fname[20];
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char tempname[20];
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if (skip) {
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Assert( bogus_bitmap_initialized != 0 );
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bmp[0].index = 0; //index of bogus bitmap==0 (I think) //&bogus_bitmap;
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*nframes = 1;
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return;
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}
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d_splitpath( filename, NULL, NULL, fname, NULL );
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for (i=0; i<MAX_BITMAPS_PER_BRUSH; i++ ) {
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sprintf( tempname, "%s#%d", fname, i );
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bi = piggy_find_bitmap( tempname );
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if ( !bi.index )
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break;
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bmp[i] = bi;
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}
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if (i) {
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*nframes = i;
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return;
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}
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// Note that last argument passes an address to the array newpal (which is a pointer).
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// type mismatch found using lint, will substitute this line with an adjusted
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// one. If fatal error, then it can be easily changed.
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// iff_error = iff_read_animbrush(filename,bm,MAX_BITMAPS_PER_BRUSH,nframes,&newpal);
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iff_error = iff_read_animbrush(filename,bm,MAX_BITMAPS_PER_BRUSH,nframes,newpal);
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if (iff_error != IFF_NO_ERROR) {
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Error("File <%s> - IFF error: %s, line %d",filename,iff_errormsg(iff_error),linenum);
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}
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for (i=0;i< *nframes; i++) {
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bitmap_index new_bmp;
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sprintf( tempname, "%s#%d", fname, i );
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if ( iff_has_transparency )
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gr_remap_bitmap_good( bm[i], newpal, iff_transparent_color, SuperX );
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else
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gr_remap_bitmap_good( bm[i], newpal, -1, SuperX );
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bm[i]->avg_color = compute_average_pixel(bm[i]);
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new_bmp = piggy_register_bitmap( bm[i], tempname, 0 );
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d_free( bm[i] );
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bmp[i] = new_bmp;
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}
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}
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int ds_load(int skip, char * filename ) {
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int i;
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PHYSFS_file * cfp;
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digi_sound new;
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char fname[20];
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char rawname[100];
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if (skip) {
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// We tell piggy_register_sound it's in the pig file, when in actual fact it's in no file
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// This just tells piggy_close not to attempt to free it
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return piggy_register_sound( &bogus_sound, "bogus", 1 );
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}
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removeext(filename, fname);
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sprintf(rawname, "Sounds/%s.%s", fname, (GameArg.SndDigiSampleRate==SAMPLE_RATE_22K) ? "r22" : "raw");
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i=piggy_find_sound( fname );
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if (i!=255) {
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return i;
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}
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cfp = PHYSFSX_openReadBuffered(rawname);
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if (cfp!=NULL) {
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new.length = PHYSFS_fileLength( cfp );
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MALLOC( new.data, ubyte, new.length );
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PHYSFS_read( cfp, new.data, 1, new.length );
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PHYSFS_close(cfp);
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new.bits = 8;
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new.freq = 11025;
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} else {
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return 255;
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}
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i = piggy_register_sound( &new, fname, 0 );
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return i;
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}
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//parse a float
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float get_float()
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{
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char *xarg;
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xarg = strtok( NULL, space );
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return atof( xarg );
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}
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//parse an int
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int get_int()
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{
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char *xarg;
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xarg = strtok( NULL, space );
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return atoi( xarg );
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}
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// rotates a byte left one bit, preserving the bit falling off the right
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//void
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//rotate_left(char *c)
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//{
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// int found;
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//
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// found = 0;
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// if (*c & 0x80)
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// found = 1;
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// *c = *c << 1;
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// if (found)
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// *c |= 0x01;
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//}
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//loads a texture and returns the texture num
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int get_texture(char *name)
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{
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char short_name[FILENAME_LEN];
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int i;
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strcpy(short_name,name);
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REMOVE_DOTS(short_name);
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for (i=0;i<texture_count;i++)
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if (!d_stricmp(TmapInfo[i].filename,short_name))
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break;
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if (i==texture_count) {
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Textures[texture_count] = bm_load_sub(0, name);
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strcpy( TmapInfo[texture_count].filename, short_name);
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texture_count++;
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Assert(texture_count < MAX_TEXTURES);
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NumTextures = texture_count;
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}
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return i;
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}
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#define LINEBUF_SIZE 600
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#define DEFAULT_PIG_PALETTE "groupa.256"
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//-----------------------------------------------------------------
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// Initializes all properties and bitmaps from BITMAPS.TBL file.
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// This is called when the editor is IN.
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// If no editor, properties_read_cmp() is called.
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int gamedata_read_tbl(int pc_shareware)
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{
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PHYSFS_file * InfoFile;
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char inputline[LINEBUF_SIZE];
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int i, have_bin_tbl;
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// Open BITMAPS.TBL for reading.
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have_bin_tbl = 0;
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InfoFile = PHYSFSX_openReadBuffered("BITMAPS.TBL");
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if (InfoFile == NULL) {
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InfoFile = PHYSFSX_openReadBuffered("BITMAPS.BIN");
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if (InfoFile == NULL)
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return 0; //missing BITMAPS.TBL and BITMAPS.BIN file
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have_bin_tbl = 1;
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}
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gr_use_palette_table(DEFAULT_PIG_PALETTE);
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load_palette(DEFAULT_PIG_PALETTE,-2,0); //special: tell palette code which pig is loaded
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for (i=0; i<MAX_SOUNDS; i++ ) {
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Sounds[i] = 255;
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AltSounds[i] = 255;
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}
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for (i=0; i<MAX_TEXTURES; i++ ) {
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TmapInfo[i].eclip_num = -1;
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TmapInfo[i].flags = 0;
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TmapInfo[i].slide_u = TmapInfo[i].slide_v = 0;
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TmapInfo[i].destroyed = -1;
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}
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for (i=0;i<MAX_REACTORS;i++)
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Reactors[i].model_num = -1;
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Num_effects = 0;
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for (i=0; i<MAX_EFFECTS; i++ ) {
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//Effects[i].bm_ptr = (grs_bitmap **) -1;
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Effects[i].changing_wall_texture = -1;
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Effects[i].changing_object_texture = -1;
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Effects[i].segnum = -1;
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Effects[i].vc.num_frames = -1; //another mark of being unused
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}
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for (i=0;i<MAX_POLYGON_MODELS;i++)
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Dying_modelnums[i] = Dead_modelnums[i] = -1;
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Num_vclips = 0;
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for (i=0; i<VCLIP_MAXNUM; i++ ) {
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Vclip[i].num_frames = -1;
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Vclip[i].flags = 0;
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}
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for (i=0; i<MAX_WALL_ANIMS; i++ )
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WallAnims[i].num_frames = -1;
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Num_wall_anims = 0;
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if (Installed)
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return 1;
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Installed = 1;
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linenum = 0;
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PHYSFSX_fseek( InfoFile, 0L, SEEK_SET);
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while (PHYSFSX_fgets(inputline, LINEBUF_SIZE, InfoFile)) {
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int l;
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char *temp_ptr;
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int skip;
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linenum++;
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if (inputline[0]==' ' || inputline[0]=='\t') {
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char *t;
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for (t=inputline;*t && *t!='\n';t++)
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if (! (*t==' ' || *t=='\t')) {
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break;
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}
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}
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if (have_bin_tbl) { // is this a binary tbl file
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decode_text_line (inputline);
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} else {
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while (inputline[(l=strlen(inputline))-2]=='\\') {
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if (!isspace(inputline[l-3])) { //if not space before backslash...
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inputline[l-2] = ' '; //add one
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l++;
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}
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PHYSFSX_fgets(inputline+l-2,LINEBUF_SIZE-(l-2), InfoFile);
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linenum++;
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}
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}
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REMOVE_EOL(inputline);
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if (strchr(inputline, ';')!=NULL) REMOVE_COMMENTS(inputline);
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if (strlen(inputline) == LINEBUF_SIZE-1)
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Error("Possible line truncation in BITMAPS.TBL on line %d\n",linenum);
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SuperX = -1;
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if ( (temp_ptr=strstr( inputline, "superx=" )) ) {
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SuperX = atoi( &temp_ptr[7] );
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Assert(SuperX == 254);
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//the superx color isn't kept around, so the new piggy regeneration
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//code doesn't know what it is, so it assumes that it's 254, so
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//this code requires that it be 254
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}
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arg = strtok( inputline, space );
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if (arg[0] == '@') {
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arg++;
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skip = pc_shareware;
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} else
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|
skip = 0;
|
|
|
|
while (arg != NULL )
|
|
{
|
|
// Check all possible flags and defines.
|
|
if (*arg == '$') bm_flag = BM_NONE; // reset to no flags as default.
|
|
|
|
IFTOK("$COCKPIT") bm_flag = BM_COCKPIT;
|
|
else IFTOK("$GAUGES") {bm_flag = BM_GAUGES; clip_count = 0;}
|
|
else IFTOK("$GAUGES_HIRES"){bm_flag = BM_GAUGES_HIRES; clip_count = 0;}
|
|
else IFTOK("$SOUND") bm_read_sound(skip, pc_shareware);
|
|
else IFTOK("$DOOR_ANIMS") bm_flag = BM_WALL_ANIMS;
|
|
else IFTOK("$WALL_ANIMS") bm_flag = BM_WALL_ANIMS;
|
|
else IFTOK("$TEXTURES") bm_flag = BM_TEXTURES;
|
|
else IFTOK("$VCLIP") {bm_flag = BM_VCLIP; vlighting = 0; clip_count = 0;}
|
|
else IFTOK("$ECLIP") {bm_flag = BM_ECLIP; vlighting = 0; clip_count = 0; obj_eclip=0; dest_bm=NULL; dest_vclip=-1; dest_eclip=-1; dest_size=-1; crit_clip=-1; crit_flag=0; sound_num=-1;}
|
|
else IFTOK("$WCLIP") {bm_flag = BM_WCLIP; vlighting = 0; clip_count = 0; wall_explodes = wall_blastable = 0; wall_open_sound=wall_close_sound=-1; tmap1_flag=0; wall_hidden=0;}
|
|
|
|
else IFTOK("$EFFECTS") {bm_flag = BM_EFFECTS; clip_num = 0;}
|
|
else IFTOK("$ALIAS") bm_read_alias();
|
|
|
|
#ifdef EDITOR
|
|
else IFTOK("!METALS_FLAG") TextureMetals = texture_count;
|
|
else IFTOK("!LIGHTS_FLAG") TextureLights = texture_count;
|
|
else IFTOK("!EFFECTS_FLAG") TextureEffects = texture_count;
|
|
#endif
|
|
|
|
else IFTOK("lighting") TmapInfo[texture_count-1].lighting = fl2f(get_float());
|
|
else IFTOK("damage") TmapInfo[texture_count-1].damage = fl2f(get_float());
|
|
else IFTOK("volatile") TmapInfo[texture_count-1].flags |= TMI_VOLATILE;
|
|
else IFTOK("goal_blue") TmapInfo[texture_count-1].flags |= TMI_GOAL_BLUE;
|
|
else IFTOK("goal_red") TmapInfo[texture_count-1].flags |= TMI_GOAL_RED;
|
|
else IFTOK("water") TmapInfo[texture_count-1].flags |= TMI_WATER;
|
|
else IFTOK("force_field") TmapInfo[texture_count-1].flags |= TMI_FORCE_FIELD;
|
|
else IFTOK("slide") {TmapInfo[texture_count-1].slide_u = fl2f(get_float())>>8; TmapInfo[texture_count-1].slide_v = fl2f(get_float())>>8;}
|
|
else IFTOK("destroyed") {int t=texture_count-1; TmapInfo[t].destroyed = get_texture(strtok( NULL, space ));}
|
|
//else IFTOK("Num_effects") Num_effects = get_int();
|
|
else IFTOK("Num_wall_anims") Num_wall_anims = get_int();
|
|
else IFTOK("clip_num") clip_num = get_int();
|
|
else IFTOK("dest_bm") dest_bm = strtok( NULL, space );
|
|
else IFTOK("dest_vclip") dest_vclip = get_int();
|
|
else IFTOK("dest_eclip") dest_eclip = get_int();
|
|
else IFTOK("dest_size") dest_size = fl2f(get_float());
|
|
else IFTOK("crit_clip") crit_clip = get_int();
|
|
else IFTOK("crit_flag") crit_flag = get_int();
|
|
else IFTOK("sound_num") sound_num = get_int();
|
|
else IFTOK("frames") frames = get_int();
|
|
else IFTOK("time") play_time = get_float();
|
|
else IFTOK("obj_eclip") obj_eclip = get_int();
|
|
else IFTOK("hit_sound") hit_sound = get_int();
|
|
else IFTOK("abm_flag") abm_flag = get_int();
|
|
else IFTOK("tmap1_flag") tmap1_flag = get_int();
|
|
else IFTOK("vlighting") vlighting = get_float();
|
|
else IFTOK("rod_flag") rod_flag = get_int();
|
|
else IFTOK("superx") get_int();
|
|
else IFTOK("open_sound") wall_open_sound = get_int();
|
|
else IFTOK("close_sound") wall_close_sound = get_int();
|
|
else IFTOK("explodes") wall_explodes = get_int();
|
|
else IFTOK("blastable") wall_blastable = get_int();
|
|
else IFTOK("hidden") wall_hidden = get_int();
|
|
else IFTOK("$ROBOT_AI") bm_read_robot_ai(skip);
|
|
|
|
else IFTOK("$POWERUP") {bm_read_powerup(0); continue;}
|
|
else IFTOK("$POWERUP_UNUSED") {bm_read_powerup(1); continue;}
|
|
else IFTOK("$HOSTAGE") {bm_read_hostage(); continue;}
|
|
else IFTOK("$ROBOT") {bm_read_robot(skip); continue;}
|
|
else IFTOK("$WEAPON") {bm_read_weapon(skip, 0); continue;}
|
|
else IFTOK("$WEAPON_UNUSED") {bm_read_weapon(skip, 1); continue;}
|
|
else IFTOK("$REACTOR") {bm_read_reactor(); continue;}
|
|
else IFTOK("$MARKER") {bm_read_marker(); continue;}
|
|
else IFTOK("$PLAYER_SHIP") {bm_read_player_ship(); continue;}
|
|
else IFTOK("$EXIT") {
|
|
if (pc_shareware)
|
|
bm_read_exitmodel();
|
|
else
|
|
clear_to_end_of_line();
|
|
continue;
|
|
}
|
|
else { //not a special token, must be a bitmap!
|
|
|
|
// Remove any illegal/unwanted spaces and tabs at this point.
|
|
while ((*arg=='\t') || (*arg==' ')) arg++;
|
|
if (*arg == '\0') { break; }
|
|
|
|
//check for '=' in token, indicating error
|
|
if (strchr(arg,'='))
|
|
Error("Unknown token <'%s'> on line %d of BITMAPS.TBL",arg,linenum);
|
|
|
|
// Otherwise, 'arg' is apparently a bitmap filename.
|
|
// Load bitmap and process it below:
|
|
bm_read_some_file(skip);
|
|
|
|
}
|
|
|
|
arg = strtok( NULL, equal_space );
|
|
continue;
|
|
}
|
|
}
|
|
|
|
NumTextures = texture_count;
|
|
Num_tmaps = tmap_count;
|
|
|
|
Textures[NumTextures++].index = 0; //entry for bogus tmap
|
|
|
|
PHYSFS_close( InfoFile );
|
|
|
|
Assert(N_robot_types == Num_robot_ais); //should be one ai info per robot
|
|
|
|
verify_textures();
|
|
|
|
//check for refereced but unused clip count
|
|
for (i=0; i<MAX_EFFECTS; i++ )
|
|
if ( (
|
|
(Effects[i].changing_wall_texture!=-1) ||
|
|
(Effects[i].changing_object_texture!=-1)
|
|
)
|
|
&& (Effects[i].vc.num_frames==-1) )
|
|
Error("EClip %d referenced (by polygon object?), but not defined",i);
|
|
|
|
#ifndef NDEBUG
|
|
{
|
|
int used;
|
|
for (i=used=0; i<num_sounds; i++ )
|
|
if (Sounds[i] != 255)
|
|
used++;
|
|
|
|
//make sure all alt sounds refer to valid main sounds
|
|
for (i=used=0; i<num_sounds; i++ ) {
|
|
int alt = AltSounds[i];
|
|
Assert(alt==0 || alt==-1 || Sounds[alt]!=255);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#ifdef EDITOR
|
|
// piggy_dump_all(); // causes problems - we're not going to bother
|
|
#endif
|
|
|
|
gr_use_palette_table(D2_DEFAULT_PALETTE);
|
|
|
|
return 0;
|
|
}
|
|
|
|
void verify_textures()
|
|
{
|
|
grs_bitmap * bmp;
|
|
int i,j;
|
|
j=0;
|
|
for (i=0; i<Num_tmaps; i++ ) {
|
|
bmp = &GameBitmaps[Textures[i].index];
|
|
if ( (bmp->bm_w!=64)||(bmp->bm_h!=64)||(bmp->bm_rowsize!=64) ) {
|
|
j++;
|
|
}
|
|
}
|
|
if (j)
|
|
Error("%d textures were not 64x64.",j);
|
|
|
|
for (i=0;i<Num_effects;i++)
|
|
if (Effects[i].changing_object_texture != -1)
|
|
if (GameBitmaps[ObjBitmaps[Effects[i].changing_object_texture].index].bm_w!=64 || GameBitmaps[ObjBitmaps[Effects[i].changing_object_texture].index].bm_h!=64)
|
|
Error("Effect %d is used on object, but is not 64x64",i);
|
|
|
|
}
|
|
|
|
void bm_read_alias()
|
|
{
|
|
char *t;
|
|
|
|
Assert(Num_aliases < MAX_ALIASES);
|
|
|
|
t = strtok( NULL, space ); strncpy(alias_list[Num_aliases].alias_name,t,sizeof(alias_list[Num_aliases].alias_name));
|
|
t = strtok( NULL, space ); strncpy(alias_list[Num_aliases].file_name,t,sizeof(alias_list[Num_aliases].file_name));
|
|
|
|
Num_aliases++;
|
|
}
|
|
|
|
void set_lighting_flag(sbyte *bp)
|
|
{
|
|
if (vlighting < 0)
|
|
*bp |= BM_FLAG_NO_LIGHTING;
|
|
else
|
|
*bp &= (0xff ^ BM_FLAG_NO_LIGHTING);
|
|
}
|
|
|
|
void set_texture_name(char *name)
|
|
{
|
|
strcpy ( TmapInfo[texture_count].filename, name );
|
|
REMOVE_DOTS(TmapInfo[texture_count].filename);
|
|
}
|
|
|
|
void bm_read_eclip(int skip)
|
|
{
|
|
bitmap_index bitmap;
|
|
int dest_bm_num = 0;
|
|
|
|
Assert(clip_num < MAX_EFFECTS);
|
|
|
|
if (clip_num+1 > Num_effects)
|
|
Num_effects = clip_num+1;
|
|
|
|
Effects[clip_num].flags = 0;
|
|
|
|
//load the dest bitmap first, so that after this routine, the last-loaded
|
|
//texture will be the monitor, so that lighting parameter will be applied
|
|
//to the correct texture
|
|
if (dest_bm) { //deal with bitmap for blown up clip
|
|
char short_name[FILENAME_LEN];
|
|
int i;
|
|
strcpy(short_name,dest_bm);
|
|
REMOVE_DOTS(short_name);
|
|
for (i=0;i<texture_count;i++)
|
|
if (!d_stricmp(TmapInfo[i].filename,short_name))
|
|
break;
|
|
if (i==texture_count) {
|
|
Textures[texture_count] = bm_load_sub(skip, dest_bm);
|
|
strcpy( TmapInfo[texture_count].filename, short_name);
|
|
texture_count++;
|
|
Assert(texture_count < MAX_TEXTURES);
|
|
NumTextures = texture_count;
|
|
}
|
|
else if (Textures[i].index == 0) //was found, but registered out
|
|
Textures[i] = bm_load_sub(skip, dest_bm);
|
|
dest_bm_num = i;
|
|
}
|
|
|
|
if (!abm_flag) {
|
|
bitmap = bm_load_sub(skip, arg);
|
|
|
|
Effects[clip_num].vc.play_time = fl2f(play_time);
|
|
Effects[clip_num].vc.num_frames = frames;
|
|
Effects[clip_num].vc.frame_time = fl2f(play_time)/frames;
|
|
|
|
Assert(clip_count < frames);
|
|
Effects[clip_num].vc.frames[clip_count] = bitmap;
|
|
set_lighting_flag(&GameBitmaps[bitmap.index].bm_flags);
|
|
|
|
Assert(!obj_eclip); //obj eclips for non-abm files not supported!
|
|
Assert(crit_flag==0);
|
|
|
|
if (clip_count == 0) {
|
|
Effects[clip_num].changing_wall_texture = texture_count;
|
|
Assert(tmap_count < MAX_TEXTURES);
|
|
TmapList[tmap_count++] = texture_count;
|
|
Textures[texture_count] = bitmap;
|
|
set_texture_name(arg);
|
|
Assert(texture_count < MAX_TEXTURES);
|
|
texture_count++;
|
|
TmapInfo[texture_count].eclip_num = clip_num;
|
|
NumTextures = texture_count;
|
|
}
|
|
|
|
clip_count++;
|
|
|
|
} else {
|
|
bitmap_index bm[MAX_BITMAPS_PER_BRUSH];
|
|
abm_flag = 0;
|
|
|
|
ab_load(skip, arg, bm, &Effects[clip_num].vc.num_frames );
|
|
|
|
Effects[clip_num].vc.play_time = fl2f(play_time);
|
|
Effects[clip_num].vc.frame_time = Effects[clip_num].vc.play_time/Effects[clip_num].vc.num_frames;
|
|
|
|
clip_count = 0;
|
|
set_lighting_flag( &GameBitmaps[bm[clip_count].index].bm_flags);
|
|
Effects[clip_num].vc.frames[clip_count] = bm[clip_count];
|
|
|
|
if (!obj_eclip && !crit_flag) {
|
|
Effects[clip_num].changing_wall_texture = texture_count;
|
|
Assert(tmap_count < MAX_TEXTURES);
|
|
TmapList[tmap_count++] = texture_count;
|
|
Textures[texture_count] = bm[clip_count];
|
|
set_texture_name( arg );
|
|
Assert(texture_count < MAX_TEXTURES);
|
|
TmapInfo[texture_count].eclip_num = clip_num;
|
|
texture_count++;
|
|
NumTextures = texture_count;
|
|
}
|
|
|
|
if (obj_eclip) {
|
|
|
|
if (Effects[clip_num].changing_object_texture == -1) { //first time referenced
|
|
Effects[clip_num].changing_object_texture = N_ObjBitmaps; // XChange ObjectBitmaps
|
|
N_ObjBitmaps++;
|
|
}
|
|
|
|
ObjBitmaps[Effects[clip_num].changing_object_texture] = Effects[clip_num].vc.frames[0];
|
|
}
|
|
|
|
//if for an object, Effects_bm_ptrs set in object load
|
|
|
|
for(clip_count=1;clip_count < Effects[clip_num].vc.num_frames; clip_count++) {
|
|
set_lighting_flag( &GameBitmaps[bm[clip_count].index].bm_flags);
|
|
Effects[clip_num].vc.frames[clip_count] = bm[clip_count];
|
|
}
|
|
|
|
}
|
|
|
|
Effects[clip_num].crit_clip = crit_clip;
|
|
Effects[clip_num].sound_num = sound_num;
|
|
|
|
if (dest_bm) { //deal with bitmap for blown up clip
|
|
|
|
Effects[clip_num].dest_bm_num = dest_bm_num;
|
|
|
|
if (dest_vclip==-1)
|
|
Error("Desctuction vclip missing on line %d",linenum);
|
|
if (dest_size==-1)
|
|
Error("Desctuction vclip missing on line %d",linenum);
|
|
|
|
Effects[clip_num].dest_vclip = dest_vclip;
|
|
Effects[clip_num].dest_size = dest_size;
|
|
|
|
Effects[clip_num].dest_eclip = dest_eclip;
|
|
}
|
|
else {
|
|
Effects[clip_num].dest_bm_num = -1;
|
|
Effects[clip_num].dest_eclip = -1;
|
|
}
|
|
|
|
if (crit_flag)
|
|
Effects[clip_num].flags |= EF_CRITICAL;
|
|
}
|
|
|
|
|
|
void bm_read_gauges(int skip)
|
|
{
|
|
bitmap_index bitmap;
|
|
int i, num_abm_frames;
|
|
|
|
if (!abm_flag) {
|
|
bitmap = bm_load_sub(skip, arg);
|
|
Assert(clip_count < MAX_GAUGE_BMS);
|
|
Gauges[clip_count] = bitmap;
|
|
clip_count++;
|
|
} else {
|
|
bitmap_index bm[MAX_BITMAPS_PER_BRUSH];
|
|
abm_flag = 0;
|
|
ab_load(skip, arg, bm, &num_abm_frames );
|
|
for (i=clip_count; i<clip_count+num_abm_frames; i++) {
|
|
Assert(i < MAX_GAUGE_BMS);
|
|
Gauges[i] = bm[i-clip_count];
|
|
}
|
|
clip_count += num_abm_frames;
|
|
}
|
|
}
|
|
|
|
void bm_read_gauges_hires()
|
|
{
|
|
bitmap_index bitmap;
|
|
int i, num_abm_frames;
|
|
|
|
if (!abm_flag) {
|
|
bitmap = bm_load_sub(0, arg);
|
|
Assert(clip_count < MAX_GAUGE_BMS);
|
|
Gauges_hires[clip_count] = bitmap;
|
|
clip_count++;
|
|
} else {
|
|
bitmap_index bm[MAX_BITMAPS_PER_BRUSH];
|
|
abm_flag = 0;
|
|
ab_load(0, arg, bm, &num_abm_frames );
|
|
for (i=clip_count; i<clip_count+num_abm_frames; i++) {
|
|
Assert(i < MAX_GAUGE_BMS);
|
|
Gauges_hires[i] = bm[i-clip_count];
|
|
}
|
|
clip_count += num_abm_frames;
|
|
}
|
|
}
|
|
|
|
void bm_read_wclip(int skip)
|
|
{
|
|
bitmap_index bitmap;
|
|
Assert(clip_num < MAX_WALL_ANIMS);
|
|
|
|
WallAnims[clip_num].flags = 0;
|
|
|
|
if (wall_explodes) WallAnims[clip_num].flags |= WCF_EXPLODES;
|
|
if (wall_blastable) WallAnims[clip_num].flags |= WCF_BLASTABLE;
|
|
if (wall_hidden) WallAnims[clip_num].flags |= WCF_HIDDEN;
|
|
if (tmap1_flag) WallAnims[clip_num].flags |= WCF_TMAP1;
|
|
|
|
if (!abm_flag) {
|
|
bitmap = bm_load_sub(skip, arg);
|
|
if ( (WallAnims[clip_num].num_frames>-1) && (clip_count==0) )
|
|
Error( "Wall Clip %d is already used!", clip_num );
|
|
WallAnims[clip_num].play_time = fl2f(play_time);
|
|
WallAnims[clip_num].num_frames = frames;
|
|
//WallAnims[clip_num].frame_time = fl2f(play_time)/frames;
|
|
Assert(clip_count < frames);
|
|
WallAnims[clip_num].frames[clip_count++] = texture_count;
|
|
WallAnims[clip_num].open_sound = wall_open_sound;
|
|
WallAnims[clip_num].close_sound = wall_close_sound;
|
|
Textures[texture_count] = bitmap;
|
|
set_lighting_flag(&GameBitmaps[bitmap.index].bm_flags);
|
|
set_texture_name( arg );
|
|
Assert(texture_count < MAX_TEXTURES);
|
|
texture_count++;
|
|
NumTextures = texture_count;
|
|
if (clip_num >= Num_wall_anims) Num_wall_anims = clip_num+1;
|
|
} else {
|
|
bitmap_index bm[MAX_BITMAPS_PER_BRUSH];
|
|
int nframes;
|
|
if ( (WallAnims[clip_num].num_frames>-1) )
|
|
Error( "AB_Wall clip %d is already used!", clip_num );
|
|
abm_flag = 0;
|
|
ab_load(0, arg, bm, &nframes );
|
|
WallAnims[clip_num].num_frames = nframes;
|
|
WallAnims[clip_num].play_time = fl2f(play_time);
|
|
//WallAnims[clip_num].frame_time = fl2f(play_time)/nframes;
|
|
WallAnims[clip_num].open_sound = wall_open_sound;
|
|
WallAnims[clip_num].close_sound = wall_close_sound;
|
|
|
|
WallAnims[clip_num].close_sound = wall_close_sound;
|
|
strcpy(WallAnims[clip_num].filename, arg);
|
|
REMOVE_DOTS(WallAnims[clip_num].filename);
|
|
|
|
if (clip_num >= Num_wall_anims) Num_wall_anims = clip_num+1;
|
|
|
|
set_lighting_flag(&GameBitmaps[bm[clip_count].index].bm_flags);
|
|
|
|
for (clip_count=0;clip_count < WallAnims[clip_num].num_frames; clip_count++) {
|
|
Textures[texture_count] = bm[clip_count];
|
|
set_lighting_flag(&GameBitmaps[bm[clip_count].index].bm_flags);
|
|
WallAnims[clip_num].frames[clip_count] = texture_count;
|
|
REMOVE_DOTS(arg);
|
|
sprintf( TmapInfo[texture_count].filename, "%s#%d", arg, clip_count);
|
|
Assert(texture_count < MAX_TEXTURES);
|
|
texture_count++;
|
|
NumTextures = texture_count;
|
|
}
|
|
}
|
|
}
|
|
|
|
void bm_read_vclip(int skip)
|
|
{
|
|
bitmap_index bi;
|
|
Assert(clip_num < VCLIP_MAXNUM);
|
|
|
|
if (clip_num >= Num_vclips)
|
|
Num_vclips = clip_num+1;
|
|
|
|
if (!abm_flag) {
|
|
if ( (Vclip[clip_num].num_frames>-1) && (clip_count==0) )
|
|
Error( "Vclip %d is already used!", clip_num );
|
|
bi = bm_load_sub(skip, arg);
|
|
Vclip[clip_num].play_time = fl2f(play_time);
|
|
Vclip[clip_num].num_frames = frames;
|
|
Vclip[clip_num].frame_time = fl2f(play_time)/frames;
|
|
Vclip[clip_num].light_value = fl2f(vlighting);
|
|
Vclip[clip_num].sound_num = sound_num;
|
|
set_lighting_flag(&GameBitmaps[bi.index].bm_flags);
|
|
Assert(clip_count < frames);
|
|
Vclip[clip_num].frames[clip_count++] = bi;
|
|
if (rod_flag) {
|
|
rod_flag=0;
|
|
Vclip[clip_num].flags |= VF_ROD;
|
|
}
|
|
|
|
} else {
|
|
bitmap_index bm[MAX_BITMAPS_PER_BRUSH];
|
|
abm_flag = 0;
|
|
if ( (Vclip[clip_num].num_frames>-1) )
|
|
Error( "AB_Vclip %d is already used!", clip_num );
|
|
ab_load(skip, arg, bm, &Vclip[clip_num].num_frames );
|
|
|
|
if (rod_flag) {
|
|
//int i;
|
|
rod_flag=0;
|
|
Vclip[clip_num].flags |= VF_ROD;
|
|
}
|
|
Vclip[clip_num].play_time = fl2f(play_time);
|
|
Vclip[clip_num].frame_time = fl2f(play_time)/Vclip[clip_num].num_frames;
|
|
Vclip[clip_num].light_value = fl2f(vlighting);
|
|
Vclip[clip_num].sound_num = sound_num;
|
|
set_lighting_flag(&GameBitmaps[bm[clip_count].index].bm_flags);
|
|
|
|
for (clip_count=0;clip_count < Vclip[clip_num].num_frames; clip_count++) {
|
|
set_lighting_flag(&GameBitmaps[bm[clip_count].index].bm_flags);
|
|
Vclip[clip_num].frames[clip_count] = bm[clip_count];
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------
|
|
void get4fix(fix *fixp)
|
|
{
|
|
char *curtext;
|
|
int i;
|
|
|
|
for (i=0; i<NDL; i++) {
|
|
curtext = strtok(NULL, space);
|
|
fixp[i] = fl2f(atof(curtext));
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------
|
|
void get4byte(sbyte *bytep)
|
|
{
|
|
char *curtext;
|
|
int i;
|
|
|
|
for (i=0; i<NDL; i++) {
|
|
curtext = strtok(NULL, space);
|
|
bytep[i] = atoi(curtext);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------
|
|
// Convert field of view from an angle in 0..360 to cosine.
|
|
void adjust_field_of_view(fix *fovp)
|
|
{
|
|
int i;
|
|
fixang tt;
|
|
float ff;
|
|
fix temp;
|
|
|
|
for (i=0; i<NDL; i++) {
|
|
ff = - f2fl(fovp[i]);
|
|
if (ff > 179) {
|
|
ff = 179;
|
|
}
|
|
ff = ff/360;
|
|
tt = fl2f(ff);
|
|
fix_sincos(tt, &temp, &fovp[i]);
|
|
}
|
|
}
|
|
|
|
void clear_to_end_of_line(void)
|
|
{
|
|
arg = strtok( NULL, space );
|
|
while (arg != NULL)
|
|
arg = strtok( NULL, space );
|
|
}
|
|
|
|
void bm_read_sound(int skip, int pc_shareware)
|
|
{
|
|
int sound_num;
|
|
int alt_sound_num;
|
|
|
|
sound_num = get_int();
|
|
alt_sound_num = get_int();
|
|
|
|
if ( sound_num>=MAX_SOUNDS )
|
|
Error( "Too many sound files.\n" );
|
|
|
|
if (sound_num >= num_sounds)
|
|
num_sounds = sound_num+1;
|
|
|
|
if (Sounds[sound_num] != 255)
|
|
Error("Sound num %d already used, bitmaps.tbl, line %d\n",sound_num,linenum);
|
|
|
|
arg = strtok(NULL, space);
|
|
|
|
Sounds[sound_num] = ds_load(skip, arg);
|
|
|
|
if ( alt_sound_num == 0 )
|
|
AltSounds[sound_num] = sound_num;
|
|
else if (alt_sound_num < 0 )
|
|
AltSounds[sound_num] = 255;
|
|
else
|
|
AltSounds[sound_num] = alt_sound_num;
|
|
|
|
if (Sounds[sound_num] == 255)
|
|
Error("Can't load soundfile <%s>",arg);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------
|
|
void bm_read_robot_ai(int skip)
|
|
{
|
|
char *robotnum_text;
|
|
int robotnum;
|
|
robot_info *robptr;
|
|
|
|
robotnum_text = strtok(NULL, space);
|
|
robotnum = atoi(robotnum_text);
|
|
Assert(robotnum < MAX_ROBOT_TYPES);
|
|
robptr = &Robot_info[robotnum];
|
|
|
|
Assert(robotnum == Num_robot_ais); //make sure valid number
|
|
|
|
if (skip) {
|
|
Num_robot_ais++;
|
|
clear_to_end_of_line();
|
|
return;
|
|
}
|
|
|
|
Num_robot_ais++;
|
|
|
|
get4fix(robptr->field_of_view);
|
|
get4fix(robptr->firing_wait);
|
|
get4fix(robptr->firing_wait2);
|
|
get4byte(robptr->rapidfire_count);
|
|
get4fix(robptr->turn_time);
|
|
// get4fix(robptr->fire_power);
|
|
// get4fix(robptr->shield);
|
|
get4fix(robptr->max_speed);
|
|
get4fix(robptr->circle_distance);
|
|
get4byte(robptr->evade_speed);
|
|
|
|
robptr->always_0xabcd = 0xabcd;
|
|
|
|
adjust_field_of_view(robptr->field_of_view);
|
|
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------------------------
|
|
//this will load a bitmap for a polygon models. it puts the bitmap into
|
|
//the array ObjBitmaps[], and also deals with animating bitmaps
|
|
//returns a pointer to the bitmap
|
|
grs_bitmap *load_polymodel_bitmap(int skip, char *name)
|
|
{
|
|
Assert(N_ObjBitmaps < MAX_OBJ_BITMAPS);
|
|
|
|
// Assert( N_ObjBitmaps == N_ObjBitmapPtrs );
|
|
|
|
if (name[0] == '%') { //an animating bitmap!
|
|
int eclip_num;
|
|
|
|
eclip_num = atoi(name+1);
|
|
|
|
if (Effects[eclip_num].changing_object_texture == -1) { //first time referenced
|
|
Effects[eclip_num].changing_object_texture = N_ObjBitmaps;
|
|
ObjBitmapPtrs[N_ObjBitmapPtrs++] = N_ObjBitmaps;
|
|
N_ObjBitmaps++;
|
|
} else {
|
|
ObjBitmapPtrs[N_ObjBitmapPtrs++] = Effects[eclip_num].changing_object_texture;
|
|
}
|
|
Assert(N_ObjBitmaps < MAX_OBJ_BITMAPS);
|
|
Assert(N_ObjBitmapPtrs < MAX_OBJ_BITMAPS);
|
|
return NULL;
|
|
}
|
|
else {
|
|
ObjBitmaps[N_ObjBitmaps] = bm_load_sub(skip, name);
|
|
if (GameBitmaps[ObjBitmaps[N_ObjBitmaps].index].bm_w!=64 || GameBitmaps[ObjBitmaps[N_ObjBitmaps].index].bm_h!=64)
|
|
Error("Bitmap <%s> is not 64x64",name);
|
|
ObjBitmapPtrs[N_ObjBitmapPtrs++] = N_ObjBitmaps;
|
|
N_ObjBitmaps++;
|
|
Assert(N_ObjBitmaps < MAX_OBJ_BITMAPS);
|
|
Assert(N_ObjBitmapPtrs < MAX_OBJ_BITMAPS);
|
|
return &GameBitmaps[ObjBitmaps[N_ObjBitmaps-1].index];
|
|
}
|
|
}
|
|
|
|
#define MAX_MODEL_VARIANTS 4
|
|
|
|
// ------------------------------------------------------------------------------
|
|
void bm_read_robot(int skip)
|
|
{
|
|
char *model_name[MAX_MODEL_VARIANTS];
|
|
int n_models,i;
|
|
int first_bitmap_num[MAX_MODEL_VARIANTS];
|
|
char *equal_ptr;
|
|
int exp1_vclip_num=-1;
|
|
int exp1_sound_num=-1;
|
|
int exp2_vclip_num=-1;
|
|
int exp2_sound_num=-1;
|
|
fix lighting = F1_0/2; // Default
|
|
fix strength = F1_0*10; // Default strength
|
|
fix mass = f1_0*4;
|
|
fix drag = f1_0/2;
|
|
short weapon_type = 0, weapon_type2 = -1;
|
|
int g,s;
|
|
char name[ROBOT_NAME_LENGTH];
|
|
int contains_count=0, contains_id=0, contains_prob=0, contains_type=0, behavior=AIB_NORMAL;
|
|
int companion = 0, smart_blobs=0, energy_blobs=0, badass=0, energy_drain=0, kamikaze=0, thief=0, pursuit=0, lightcast=0, death_roll=0;
|
|
fix glow=0, aim=F1_0;
|
|
int deathroll_sound = SOUND_BOSS_SHARE_DIE; //default
|
|
int score_value=1000;
|
|
int cloak_type=0; // Default = this robot does not cloak
|
|
int attack_type=0; // Default = this robot attacks by firing (1=lunge)
|
|
int boss_flag=0; // Default = robot is not a boss.
|
|
int see_sound = ROBOT_SEE_SOUND_DEFAULT;
|
|
int attack_sound = ROBOT_ATTACK_SOUND_DEFAULT;
|
|
int claw_sound = ROBOT_CLAW_SOUND_DEFAULT;
|
|
int taunt_sound = ROBOT_SEE_SOUND_DEFAULT;
|
|
ubyte flags=0;
|
|
|
|
Assert(N_robot_types < MAX_ROBOT_TYPES);
|
|
|
|
if (skip) {
|
|
Robot_info[N_robot_types].model_num = -1;
|
|
N_robot_types++;
|
|
Assert(N_robot_types < MAX_ROBOT_TYPES);
|
|
clear_to_end_of_line();
|
|
return;
|
|
}
|
|
|
|
model_name[0] = strtok( NULL, space );
|
|
first_bitmap_num[0] = N_ObjBitmapPtrs;
|
|
n_models = 1;
|
|
|
|
// Process bitmaps
|
|
bm_flag=BM_ROBOT;
|
|
arg = strtok( NULL, space );
|
|
while (arg!=NULL) {
|
|
equal_ptr = strchr( arg, '=' );
|
|
if ( equal_ptr ) {
|
|
*equal_ptr='\0';
|
|
equal_ptr++;
|
|
// if we have john=cool, arg is 'john' and equal_ptr is 'cool'
|
|
if (!d_stricmp( arg, "exp1_vclip" )) {
|
|
exp1_vclip_num = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "exp2_vclip" )) {
|
|
exp2_vclip_num = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "exp1_sound" )) {
|
|
exp1_sound_num = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "exp2_sound" )) {
|
|
exp2_sound_num = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "lighting" )) {
|
|
lighting = fl2f(atof(equal_ptr));
|
|
if ( (lighting < 0) || (lighting > F1_0 )) {
|
|
Error( "In bitmaps.tbl, lighting value of %.2f is out of range 0..1.\n", f2fl(lighting));
|
|
}
|
|
} else if (!d_stricmp( arg, "weapon_type" )) {
|
|
weapon_type = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "weapon_type2" )) {
|
|
weapon_type2 = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "strength" )) {
|
|
strength = i2f(atoi(equal_ptr));
|
|
} else if (!d_stricmp( arg, "mass" )) {
|
|
mass = fl2f(atof(equal_ptr));
|
|
} else if (!d_stricmp( arg, "drag" )) {
|
|
drag = fl2f(atof(equal_ptr));
|
|
} else if (!d_stricmp( arg, "contains_id" )) {
|
|
contains_id = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "contains_type" )) {
|
|
contains_type = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "contains_count" )) {
|
|
contains_count = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "companion" )) {
|
|
companion = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "badass" )) {
|
|
badass = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "lightcast" )) {
|
|
lightcast = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "glow" )) {
|
|
glow = fl2f(atof(equal_ptr));
|
|
} else if (!d_stricmp( arg, "death_roll" )) {
|
|
death_roll = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "deathroll_sound" )) {
|
|
deathroll_sound = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "thief" )) {
|
|
thief = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "kamikaze" )) {
|
|
kamikaze = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "pursuit" )) {
|
|
pursuit = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "smart_blobs" )) {
|
|
smart_blobs = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "energy_blobs" )) {
|
|
energy_blobs = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "energy_drain" )) {
|
|
energy_drain = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "contains_prob" )) {
|
|
contains_prob = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "cloak_type" )) {
|
|
cloak_type = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "attack_type" )) {
|
|
attack_type = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "boss" )) {
|
|
boss_flag = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "score_value" )) {
|
|
score_value = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "see_sound" )) {
|
|
see_sound = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "attack_sound" )) {
|
|
attack_sound = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "claw_sound" )) {
|
|
claw_sound = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "taunt_sound" )) {
|
|
taunt_sound = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "aim" )) {
|
|
aim = fl2f(atof(equal_ptr));
|
|
} else if (!d_stricmp( arg, "big_radius" )) {
|
|
if (atoi(equal_ptr))
|
|
flags |= RIF_BIG_RADIUS;
|
|
} else if (!d_stricmp( arg, "behavior" )) {
|
|
if (!d_stricmp(equal_ptr, "STILL"))
|
|
behavior = AIB_STILL;
|
|
else if (!d_stricmp(equal_ptr, "NORMAL"))
|
|
behavior = AIB_NORMAL;
|
|
else if (!d_stricmp(equal_ptr, "BEHIND"))
|
|
behavior = AIB_BEHIND;
|
|
else if (!d_stricmp(equal_ptr, "RUN_FROM"))
|
|
behavior = AIB_RUN_FROM;
|
|
else if (!d_stricmp(equal_ptr, "SNIPE"))
|
|
behavior = AIB_SNIPE;
|
|
else if (!d_stricmp(equal_ptr, "STATION"))
|
|
behavior = AIB_STATION;
|
|
else if (!d_stricmp(equal_ptr, "FOLLOW"))
|
|
behavior = AIB_FOLLOW;
|
|
else
|
|
Int3(); // Error. Illegal behavior type for current robot.
|
|
} else if (!d_stricmp( arg, "name" )) {
|
|
Assert(strlen(equal_ptr) < ROBOT_NAME_LENGTH); // Oops, name too long.
|
|
strcpy(name, &equal_ptr[1]);
|
|
name[strlen(name)-1] = 0;
|
|
} else if (!d_stricmp( arg, "simple_model" )) {
|
|
model_name[n_models] = equal_ptr;
|
|
first_bitmap_num[n_models] = N_ObjBitmapPtrs;
|
|
n_models++;
|
|
Assert(n_models < MAX_MODEL_VARIANTS);
|
|
} else {
|
|
Int3();
|
|
}
|
|
} else { // Must be a texture specification...
|
|
load_polymodel_bitmap(skip, arg);
|
|
}
|
|
arg = strtok( NULL, space );
|
|
}
|
|
|
|
//clear out anim info
|
|
for (g=0;g<MAX_GUNS+1;g++)
|
|
for (s=0;s<N_ANIM_STATES;s++)
|
|
Robot_info[N_robot_types].anim_states[g][s].n_joints = 0; //inialize to zero
|
|
|
|
first_bitmap_num[n_models] = N_ObjBitmapPtrs;
|
|
|
|
for (i=0;i<n_models;i++) {
|
|
int n_textures;
|
|
int model_num,last_model_num=0;
|
|
|
|
n_textures = first_bitmap_num[i+1] - first_bitmap_num[i];
|
|
|
|
model_num = load_polygon_model(model_name[i],n_textures,first_bitmap_num[i],(i==0)?&Robot_info[N_robot_types]:NULL);
|
|
|
|
if (i==0)
|
|
Robot_info[N_robot_types].model_num = model_num;
|
|
else
|
|
Polygon_models[last_model_num].simpler_model = model_num+1;
|
|
|
|
last_model_num = model_num;
|
|
}
|
|
|
|
if ((glow > i2f(15)) || (glow < 0) || (glow != 0 && glow < 0x1000)) {
|
|
Int3();
|
|
}
|
|
|
|
Robot_info[N_robot_types].exp1_vclip_num = exp1_vclip_num;
|
|
Robot_info[N_robot_types].exp2_vclip_num = exp2_vclip_num;
|
|
Robot_info[N_robot_types].exp1_sound_num = exp1_sound_num;
|
|
Robot_info[N_robot_types].exp2_sound_num = exp2_sound_num;
|
|
Robot_info[N_robot_types].lighting = lighting;
|
|
Robot_info[N_robot_types].weapon_type = weapon_type;
|
|
Robot_info[N_robot_types].weapon_type2 = weapon_type2;
|
|
Robot_info[N_robot_types].strength = strength;
|
|
Robot_info[N_robot_types].mass = mass;
|
|
Robot_info[N_robot_types].drag = drag;
|
|
Robot_info[N_robot_types].cloak_type = cloak_type;
|
|
Robot_info[N_robot_types].attack_type = attack_type;
|
|
Robot_info[N_robot_types].boss_flag = boss_flag;
|
|
|
|
Robot_info[N_robot_types].contains_id = contains_id;
|
|
Robot_info[N_robot_types].contains_count = contains_count;
|
|
Robot_info[N_robot_types].contains_prob = contains_prob;
|
|
Robot_info[N_robot_types].companion = companion;
|
|
Robot_info[N_robot_types].badass = badass;
|
|
Robot_info[N_robot_types].lightcast = lightcast;
|
|
Robot_info[N_robot_types].glow = (glow>>12); //convert to 4:4
|
|
Robot_info[N_robot_types].death_roll = death_roll;
|
|
Robot_info[N_robot_types].deathroll_sound = deathroll_sound;
|
|
Robot_info[N_robot_types].thief = thief;
|
|
Robot_info[N_robot_types].flags = flags;
|
|
Robot_info[N_robot_types].kamikaze = kamikaze;
|
|
Robot_info[N_robot_types].pursuit = pursuit;
|
|
Robot_info[N_robot_types].smart_blobs = smart_blobs;
|
|
Robot_info[N_robot_types].energy_blobs = energy_blobs;
|
|
Robot_info[N_robot_types].energy_drain = energy_drain;
|
|
Robot_info[N_robot_types].score_value = score_value;
|
|
Robot_info[N_robot_types].see_sound = see_sound;
|
|
Robot_info[N_robot_types].attack_sound = attack_sound;
|
|
Robot_info[N_robot_types].claw_sound = claw_sound;
|
|
Robot_info[N_robot_types].taunt_sound = taunt_sound;
|
|
Robot_info[N_robot_types].behavior = behavior; // Default behavior for this robot, if coming out of matcen.
|
|
Robot_info[N_robot_types].aim = min(f2i(aim*255), 255); // how well this robot type can aim. 255=perfect
|
|
|
|
if (contains_type)
|
|
Robot_info[N_robot_types].contains_type = OBJ_ROBOT;
|
|
else
|
|
Robot_info[N_robot_types].contains_type = OBJ_POWERUP;
|
|
|
|
strcpy(Robot_names[N_robot_types], name);
|
|
|
|
N_robot_types++;
|
|
|
|
Assert(N_robot_types < MAX_ROBOT_TYPES);
|
|
|
|
bm_flag = BM_NONE;
|
|
}
|
|
|
|
//read a reactor model
|
|
void bm_read_reactor(void)
|
|
{
|
|
char *model_name, *model_name_dead=NULL;
|
|
int first_bitmap_num, first_bitmap_num_dead=0, n_normal_bitmaps;
|
|
char *equal_ptr;
|
|
short model_num;
|
|
fix lighting = F1_0/2; // Default
|
|
int type=-1;
|
|
|
|
Assert(Num_reactors < MAX_REACTORS);
|
|
|
|
if (0 /*skip*/) {
|
|
Num_reactors++;
|
|
clear_to_end_of_line();
|
|
return;
|
|
}
|
|
|
|
model_name = strtok( NULL, space );
|
|
|
|
// Process bitmaps
|
|
bm_flag = BM_NONE;
|
|
arg = strtok( NULL, space );
|
|
first_bitmap_num = N_ObjBitmapPtrs;
|
|
|
|
while (arg!=NULL) {
|
|
|
|
equal_ptr = strchr( arg, '=' );
|
|
|
|
if ( equal_ptr ) {
|
|
*equal_ptr='\0';
|
|
equal_ptr++;
|
|
|
|
// if we have john=cool, arg is 'john' and equal_ptr is 'cool'
|
|
|
|
if (!d_stricmp( arg, "dead_pof" )) {
|
|
model_name_dead = equal_ptr;
|
|
first_bitmap_num_dead=N_ObjBitmapPtrs;
|
|
} else if (!d_stricmp( arg, "lighting" )) {
|
|
lighting = fl2f(atof(equal_ptr));
|
|
if ( (lighting < 0) || (lighting > F1_0 )) {
|
|
Error( "In bitmaps.tbl, lighting value of %.2f is out of range 0..1.\n", f2fl(lighting));
|
|
}
|
|
} else {
|
|
Int3();
|
|
}
|
|
} else { // Must be a texture specification...
|
|
load_polymodel_bitmap(0, arg);
|
|
}
|
|
arg = strtok( NULL, space );
|
|
}
|
|
|
|
if ( model_name_dead )
|
|
n_normal_bitmaps = first_bitmap_num_dead-first_bitmap_num;
|
|
else
|
|
n_normal_bitmaps = N_ObjBitmapPtrs-first_bitmap_num;
|
|
|
|
model_num = load_polygon_model(model_name,n_normal_bitmaps,first_bitmap_num,NULL);
|
|
|
|
if ( model_name_dead )
|
|
Dead_modelnums[model_num] = load_polygon_model(model_name_dead,N_ObjBitmapPtrs-first_bitmap_num_dead,first_bitmap_num_dead,NULL);
|
|
else
|
|
Dead_modelnums[model_num] = -1;
|
|
|
|
if (type == -1)
|
|
Error("No object type specfied for object in BITMAPS.TBL on line %d\n",linenum);
|
|
|
|
Reactors[Num_reactors].model_num = model_num;
|
|
Reactors[Num_reactors].n_guns = read_model_guns(model_name,Reactors[Num_reactors].gun_points,Reactors[Num_reactors].gun_dirs,NULL);
|
|
|
|
Num_reactors++;
|
|
}
|
|
|
|
//read the marker object
|
|
void bm_read_marker()
|
|
{
|
|
char *model_name;
|
|
int first_bitmap_num, n_normal_bitmaps;
|
|
char *equal_ptr;
|
|
|
|
model_name = strtok( NULL, space );
|
|
|
|
// Process bitmaps
|
|
bm_flag = BM_NONE;
|
|
arg = strtok( NULL, space );
|
|
first_bitmap_num = N_ObjBitmapPtrs;
|
|
|
|
while (arg!=NULL) {
|
|
|
|
equal_ptr = strchr( arg, '=' );
|
|
|
|
if ( equal_ptr ) {
|
|
*equal_ptr='\0';
|
|
equal_ptr++;
|
|
|
|
// if we have john=cool, arg is 'john' and equal_ptr is 'cool'
|
|
Int3();
|
|
|
|
} else { // Must be a texture specification...
|
|
load_polymodel_bitmap(0, arg);
|
|
}
|
|
arg = strtok( NULL, space );
|
|
}
|
|
|
|
n_normal_bitmaps = N_ObjBitmapPtrs-first_bitmap_num;
|
|
|
|
Marker_model_num = load_polygon_model(model_name,n_normal_bitmaps,first_bitmap_num,NULL);
|
|
}
|
|
|
|
//read the exit model
|
|
void bm_read_exitmodel()
|
|
{
|
|
char *model_name, *model_name_dead=NULL;
|
|
int first_bitmap_num=0, first_bitmap_num_dead=0, n_normal_bitmaps;
|
|
char *equal_ptr;
|
|
short model_num;
|
|
|
|
model_name = strtok( NULL, space );
|
|
|
|
// Process bitmaps
|
|
bm_flag = BM_NONE;
|
|
arg = strtok( NULL, space );
|
|
first_bitmap_num = N_ObjBitmapPtrs;
|
|
|
|
while (arg!=NULL) {
|
|
|
|
equal_ptr = strchr( arg, '=' );
|
|
|
|
if ( equal_ptr ) {
|
|
*equal_ptr='\0';
|
|
equal_ptr++;
|
|
|
|
// if we have john=cool, arg is 'john' and equal_ptr is 'cool'
|
|
|
|
if (!d_stricmp( arg, "dead_pof" )) {
|
|
model_name_dead = equal_ptr;
|
|
first_bitmap_num_dead=N_ObjBitmapPtrs;
|
|
} else {
|
|
Int3();
|
|
}
|
|
} else { // Must be a texture specification...
|
|
load_polymodel_bitmap(0, arg);
|
|
}
|
|
arg = strtok( NULL, space );
|
|
}
|
|
|
|
if ( model_name_dead )
|
|
n_normal_bitmaps = first_bitmap_num_dead-first_bitmap_num;
|
|
else
|
|
n_normal_bitmaps = N_ObjBitmapPtrs-first_bitmap_num;
|
|
|
|
model_num = load_polygon_model(model_name,n_normal_bitmaps,first_bitmap_num,NULL);
|
|
|
|
if ( model_name_dead )
|
|
Dead_modelnums[model_num] = load_polygon_model(model_name_dead,N_ObjBitmapPtrs-first_bitmap_num_dead,first_bitmap_num_dead,NULL);
|
|
else
|
|
Dead_modelnums[model_num] = -1;
|
|
|
|
exit_modelnum = model_num;
|
|
destroyed_exit_modelnum = Dead_modelnums[model_num];
|
|
|
|
}
|
|
|
|
void bm_read_player_ship(void)
|
|
{
|
|
char *model_name_dying=NULL;
|
|
char *model_name[MAX_MODEL_VARIANTS];
|
|
int n_models=0,i;
|
|
int first_bitmap_num[MAX_MODEL_VARIANTS];
|
|
char *equal_ptr;
|
|
robot_info ri;
|
|
int last_multi_bitmap_num=-1;
|
|
|
|
// Process bitmaps
|
|
bm_flag = BM_NONE;
|
|
|
|
arg = strtok( NULL, space );
|
|
|
|
Player_ship->mass = Player_ship->drag = 0; //stupid defaults
|
|
Player_ship->expl_vclip_num = -1;
|
|
|
|
while (arg!=NULL) {
|
|
|
|
equal_ptr = strchr( arg, '=' );
|
|
|
|
if ( equal_ptr ) {
|
|
|
|
*equal_ptr='\0';
|
|
equal_ptr++;
|
|
|
|
// if we have john=cool, arg is 'john' and equal_ptr is 'cool'
|
|
|
|
if (!d_stricmp( arg, "model" )) {
|
|
Assert(n_models==0);
|
|
model_name[0] = equal_ptr;
|
|
first_bitmap_num[0] = N_ObjBitmapPtrs;
|
|
n_models = 1;
|
|
} else if (!d_stricmp( arg, "simple_model" )) {
|
|
model_name[n_models] = equal_ptr;
|
|
first_bitmap_num[n_models] = N_ObjBitmapPtrs;
|
|
n_models++;
|
|
Assert(n_models < MAX_MODEL_VARIANTS);
|
|
|
|
if (First_multi_bitmap_num!=-1 && last_multi_bitmap_num==-1)
|
|
last_multi_bitmap_num=N_ObjBitmapPtrs;
|
|
}
|
|
else if (!d_stricmp( arg, "mass" ))
|
|
Player_ship->mass = fl2f(atof(equal_ptr));
|
|
else if (!d_stricmp( arg, "drag" ))
|
|
Player_ship->drag = fl2f(atof(equal_ptr));
|
|
// else if (!d_stricmp( arg, "low_thrust" ))
|
|
// Player_ship->low_thrust = fl2f(atof(equal_ptr));
|
|
else if (!d_stricmp( arg, "max_thrust" ))
|
|
Player_ship->max_thrust = fl2f(atof(equal_ptr));
|
|
else if (!d_stricmp( arg, "reverse_thrust" ))
|
|
Player_ship->reverse_thrust = fl2f(atof(equal_ptr));
|
|
else if (!d_stricmp( arg, "brakes" ))
|
|
Player_ship->brakes = fl2f(atof(equal_ptr));
|
|
else if (!d_stricmp( arg, "wiggle" ))
|
|
Player_ship->wiggle = fl2f(atof(equal_ptr));
|
|
else if (!d_stricmp( arg, "max_rotthrust" ))
|
|
Player_ship->max_rotthrust = fl2f(atof(equal_ptr));
|
|
else if (!d_stricmp( arg, "dying_pof" ))
|
|
model_name_dying = equal_ptr;
|
|
else if (!d_stricmp( arg, "expl_vclip_num" ))
|
|
Player_ship->expl_vclip_num=atoi(equal_ptr);
|
|
else {
|
|
Int3();
|
|
}
|
|
}
|
|
else if (!d_stricmp( arg, "multi_textures" )) {
|
|
|
|
First_multi_bitmap_num = N_ObjBitmapPtrs;
|
|
first_bitmap_num[n_models] = N_ObjBitmapPtrs;
|
|
|
|
}
|
|
else // Must be a texture specification...
|
|
|
|
load_polymodel_bitmap(0, arg);
|
|
|
|
arg = strtok( NULL, space );
|
|
}
|
|
|
|
Assert(model_name != NULL);
|
|
|
|
if (First_multi_bitmap_num!=-1 && last_multi_bitmap_num==-1)
|
|
last_multi_bitmap_num=N_ObjBitmapPtrs;
|
|
|
|
if (First_multi_bitmap_num==-1)
|
|
first_bitmap_num[n_models] = N_ObjBitmapPtrs;
|
|
|
|
#ifdef NETWORK
|
|
Assert(last_multi_bitmap_num-First_multi_bitmap_num == (MAX_PLAYERS-1)*2);
|
|
#endif
|
|
|
|
for (i=0;i<n_models;i++) {
|
|
int n_textures;
|
|
int model_num,last_model_num=0;
|
|
|
|
n_textures = first_bitmap_num[i+1] - first_bitmap_num[i];
|
|
|
|
model_num = load_polygon_model(model_name[i],n_textures,first_bitmap_num[i],(i==0)?&ri:NULL);
|
|
|
|
if (i==0)
|
|
Player_ship->model_num = model_num;
|
|
else
|
|
Polygon_models[last_model_num].simpler_model = model_num+1;
|
|
|
|
last_model_num = model_num;
|
|
}
|
|
|
|
if ( model_name_dying ) {
|
|
Assert(n_models);
|
|
Dying_modelnums[Player_ship->model_num] = load_polygon_model(model_name_dying,first_bitmap_num[1]-first_bitmap_num[0],first_bitmap_num[0],NULL);
|
|
}
|
|
|
|
Assert(ri.n_guns == N_PLAYER_GUNS);
|
|
|
|
//calc player gun positions
|
|
|
|
{
|
|
polymodel *pm;
|
|
robot_info *r;
|
|
vms_vector pnt;
|
|
int mn; //submodel number
|
|
int gun_num;
|
|
|
|
r = &ri;
|
|
pm = &Polygon_models[Player_ship->model_num];
|
|
|
|
for (gun_num=0;gun_num<r->n_guns;gun_num++) {
|
|
|
|
pnt = r->gun_points[gun_num];
|
|
mn = r->gun_submodels[gun_num];
|
|
|
|
//instance up the tree for this gun
|
|
while (mn != 0) {
|
|
vm_vec_add2(&pnt,&pm->submodel_offsets[mn]);
|
|
mn = pm->submodel_parents[mn];
|
|
}
|
|
|
|
Player_ship->gun_points[gun_num] = pnt;
|
|
|
|
}
|
|
}
|
|
|
|
|
|
}
|
|
|
|
void bm_read_some_file(int skip)
|
|
{
|
|
|
|
switch (bm_flag) {
|
|
case BM_NONE:
|
|
Error("Trying to read bitmap <%s> with bm_flag==BM_NONE on line %d of BITMAPS.TBL",arg,linenum);
|
|
break;
|
|
case BM_COCKPIT: {
|
|
bitmap_index bitmap;
|
|
bitmap = bm_load_sub(skip, arg);
|
|
Assert( Num_cockpits < N_COCKPIT_BITMAPS );
|
|
cockpit_bitmap[Num_cockpits++] = bitmap;
|
|
//bm_flag = BM_NONE;
|
|
return;
|
|
}
|
|
break;
|
|
case BM_GAUGES:
|
|
bm_read_gauges(skip);
|
|
return;
|
|
break;
|
|
case BM_GAUGES_HIRES:
|
|
bm_read_gauges_hires();
|
|
return;
|
|
break;
|
|
case BM_WEAPON:
|
|
bm_read_weapon(skip, 0);
|
|
return;
|
|
break;
|
|
case BM_VCLIP:
|
|
bm_read_vclip(skip);
|
|
return;
|
|
break;
|
|
case BM_ECLIP:
|
|
bm_read_eclip(skip);
|
|
return;
|
|
break;
|
|
case BM_TEXTURES: {
|
|
bitmap_index bitmap;
|
|
bitmap = bm_load_sub(skip, arg);
|
|
Assert(tmap_count < MAX_TEXTURES);
|
|
TmapList[tmap_count++] = texture_count;
|
|
Textures[texture_count] = bitmap;
|
|
set_texture_name( arg );
|
|
Assert(texture_count < MAX_TEXTURES);
|
|
texture_count++;
|
|
NumTextures = texture_count;
|
|
return;
|
|
}
|
|
break;
|
|
case BM_WCLIP:
|
|
bm_read_wclip(skip);
|
|
return;
|
|
break;
|
|
}
|
|
|
|
Error("Trying to read bitmap <%s> with unknown bm_flag <%x> on line %d of BITMAPS.TBL",arg,bm_flag,linenum);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------
|
|
// If unused_flag is set, then this is just a placeholder. Don't actually reference vclips or load bbms.
|
|
void bm_read_weapon(int skip, int unused_flag)
|
|
{
|
|
int i,n;
|
|
int n_models=0;
|
|
char *equal_ptr;
|
|
char *pof_file_inner=NULL;
|
|
char *model_name[MAX_MODEL_VARIANTS];
|
|
int first_bitmap_num[MAX_MODEL_VARIANTS];
|
|
int lighted; //flag for whether is a texture is lighted
|
|
|
|
Assert(N_weapon_types < MAX_WEAPON_TYPES);
|
|
|
|
n = N_weapon_types;
|
|
N_weapon_types++;
|
|
Assert(N_weapon_types <= MAX_WEAPON_TYPES);
|
|
|
|
if (unused_flag) {
|
|
clear_to_end_of_line();
|
|
return;
|
|
}
|
|
|
|
if (skip) {
|
|
clear_to_end_of_line();
|
|
return;
|
|
}
|
|
|
|
// Initialize weapon array
|
|
Weapon_info[n].render_type = WEAPON_RENDER_NONE; // 0=laser, 1=blob, 2=object
|
|
Weapon_info[n].bitmap.index = 0;
|
|
Weapon_info[n].model_num = -1;
|
|
Weapon_info[n].model_num_inner = -1;
|
|
Weapon_info[n].blob_size = 0x1000; // size of blob
|
|
Weapon_info[n].flash_vclip = -1;
|
|
Weapon_info[n].flash_sound = SOUND_LASER_FIRED;
|
|
Weapon_info[n].flash_size = 0;
|
|
Weapon_info[n].robot_hit_vclip = -1;
|
|
Weapon_info[n].robot_hit_sound = -1;
|
|
Weapon_info[n].wall_hit_vclip = -1;
|
|
Weapon_info[n].wall_hit_sound = -1;
|
|
Weapon_info[n].impact_size = 0;
|
|
for (i=0; i<NDL; i++) {
|
|
Weapon_info[n].strength[i] = F1_0;
|
|
Weapon_info[n].speed[i] = F1_0*10;
|
|
}
|
|
Weapon_info[n].mass = F1_0;
|
|
Weapon_info[n].thrust = 0;
|
|
Weapon_info[n].drag = 0;
|
|
Weapon_info[n].persistent = 0;
|
|
|
|
Weapon_info[n].energy_usage = 0; // How much fuel is consumed to fire this weapon.
|
|
Weapon_info[n].ammo_usage = 0; // How many units of ammunition it uses.
|
|
Weapon_info[n].fire_wait = F1_0/4; // Time until this weapon can be fired again.
|
|
Weapon_info[n].fire_count = 1; // Number of bursts fired from EACH GUN per firing. For weapons which fire from both sides, 3*fire_count shots will be fired.
|
|
Weapon_info[n].damage_radius = 0; // Radius of damage for missiles, not lasers. Does damage to objects within this radius of hit point.
|
|
//--01/19/95, mk-- Weapon_info[n].damage_force = 0; // Force (movement) due to explosion
|
|
Weapon_info[n].destroyable = 1; // Weapons default to destroyable
|
|
Weapon_info[n].matter = 0; // Weapons default to not being constructed of matter (they are energy!)
|
|
Weapon_info[n].bounce = 0; // Weapons default to not bouncing off walls
|
|
|
|
Weapon_info[n].flags = 0;
|
|
|
|
Weapon_info[n].lifetime = WEAPON_DEFAULT_LIFETIME; // Number of bursts fired from EACH GUN per firing. For weapons which fire from both sides, 3*fire_count shots will be fired.
|
|
|
|
Weapon_info[n].po_len_to_width_ratio = F1_0*10;
|
|
|
|
Weapon_info[n].picture.index = 0;
|
|
Weapon_info[n].hires_picture.index = 0;
|
|
Weapon_info[n].homing_flag = 0;
|
|
|
|
Weapon_info[n].flash = 0;
|
|
Weapon_info[n].multi_damage_scale = F1_0;
|
|
Weapon_info[n].afterburner_size = 0;
|
|
Weapon_info[n].children = -1;
|
|
|
|
// Process arguments
|
|
arg = strtok( NULL, space );
|
|
|
|
lighted = 1; //assume first texture is lighted
|
|
|
|
Weapon_info[n].speedvar = 128;
|
|
|
|
while (arg!=NULL) {
|
|
equal_ptr = strchr( arg, '=' );
|
|
if ( equal_ptr ) {
|
|
*equal_ptr='\0';
|
|
equal_ptr++;
|
|
// if we have john=cool, arg is 'john' and equal_ptr is 'cool'
|
|
if (!d_stricmp( arg, "laser_bmp" )) {
|
|
// Load bitmap with name equal_ptr
|
|
|
|
Weapon_info[n].bitmap = bm_load_sub(skip, equal_ptr); //load_polymodel_bitmap(equal_ptr);
|
|
Weapon_info[n].render_type = WEAPON_RENDER_LASER;
|
|
|
|
} else if (!d_stricmp( arg, "blob_bmp" )) {
|
|
// Load bitmap with name equal_ptr
|
|
|
|
Weapon_info[n].bitmap = bm_load_sub(skip, equal_ptr); //load_polymodel_bitmap(equal_ptr);
|
|
Weapon_info[n].render_type = WEAPON_RENDER_BLOB;
|
|
|
|
} else if (!d_stricmp( arg, "weapon_vclip" )) {
|
|
// Set vclip to play for this weapon.
|
|
Weapon_info[n].bitmap.index = 0;
|
|
Weapon_info[n].render_type = WEAPON_RENDER_VCLIP;
|
|
Weapon_info[n].weapon_vclip = atoi(equal_ptr);
|
|
|
|
} else if (!d_stricmp( arg, "none_bmp" )) {
|
|
Weapon_info[n].bitmap = bm_load_sub(skip, equal_ptr);
|
|
Weapon_info[n].render_type = WEAPON_RENDER_NONE;
|
|
|
|
} else if (!d_stricmp( arg, "weapon_pof" )) {
|
|
// Load pof file
|
|
Assert(n_models==0);
|
|
model_name[0] = equal_ptr;
|
|
first_bitmap_num[0] = N_ObjBitmapPtrs;
|
|
n_models=1;
|
|
} else if (!d_stricmp( arg, "simple_model" )) {
|
|
model_name[n_models] = equal_ptr;
|
|
first_bitmap_num[n_models] = N_ObjBitmapPtrs;
|
|
n_models++;
|
|
Assert(n_models < MAX_MODEL_VARIANTS);
|
|
} else if (!d_stricmp( arg, "weapon_pof_inner" )) {
|
|
// Load pof file
|
|
pof_file_inner = equal_ptr;
|
|
} else if (!d_stricmp( arg, "strength" )) {
|
|
for (i=0; i<NDL-1; i++) {
|
|
Weapon_info[n].strength[i] = fl2f(atof(equal_ptr));
|
|
equal_ptr = strtok(NULL, space);
|
|
}
|
|
Weapon_info[n].strength[i] = i2f(atoi(equal_ptr));
|
|
} else if (!d_stricmp( arg, "mass" )) {
|
|
Weapon_info[n].mass = fl2f(atof(equal_ptr));
|
|
} else if (!d_stricmp( arg, "drag" )) {
|
|
Weapon_info[n].drag = fl2f(atof(equal_ptr));
|
|
} else if (!d_stricmp( arg, "thrust" )) {
|
|
Weapon_info[n].thrust = fl2f(atof(equal_ptr));
|
|
} else if (!d_stricmp( arg, "matter" )) {
|
|
Weapon_info[n].matter = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "bounce" )) {
|
|
Weapon_info[n].bounce = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "speed" )) {
|
|
for (i=0; i<NDL-1; i++) {
|
|
Weapon_info[n].speed[i] = i2f(atoi(equal_ptr));
|
|
equal_ptr = strtok(NULL, space);
|
|
}
|
|
Weapon_info[n].speed[i] = i2f(atoi(equal_ptr));
|
|
} else if (!d_stricmp( arg, "speedvar" )) {
|
|
Weapon_info[n].speedvar = (atoi(equal_ptr) * 128) / 100;
|
|
} else if (!d_stricmp( arg, "flash_vclip" )) {
|
|
Weapon_info[n].flash_vclip = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "flash_sound" )) {
|
|
Weapon_info[n].flash_sound = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "flash_size" )) {
|
|
Weapon_info[n].flash_size = fl2f(atof(equal_ptr));
|
|
} else if (!d_stricmp( arg, "blob_size" )) {
|
|
Weapon_info[n].blob_size = fl2f(atof(equal_ptr));
|
|
} else if (!d_stricmp( arg, "robot_hit_vclip" )) {
|
|
Weapon_info[n].robot_hit_vclip = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "robot_hit_sound" )) {
|
|
Weapon_info[n].robot_hit_sound = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "wall_hit_vclip" )) {
|
|
Weapon_info[n].wall_hit_vclip = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "wall_hit_sound" )) {
|
|
Weapon_info[n].wall_hit_sound = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "impact_size" )) {
|
|
Weapon_info[n].impact_size = fl2f(atof(equal_ptr));
|
|
} else if (!d_stricmp( arg, "lighted" )) {
|
|
lighted = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "lw_ratio" )) {
|
|
Weapon_info[n].po_len_to_width_ratio = fl2f(atof(equal_ptr));
|
|
} else if (!d_stricmp( arg, "lightcast" )) {
|
|
Weapon_info[n].light = fl2f(atof(equal_ptr));
|
|
} else if (!d_stricmp( arg, "persistent" )) {
|
|
Weapon_info[n].persistent = atoi(equal_ptr);
|
|
} else if (!d_stricmp(arg, "energy_usage" )) {
|
|
Weapon_info[n].energy_usage = fl2f(atof(equal_ptr));
|
|
} else if (!d_stricmp(arg, "ammo_usage" )) {
|
|
Weapon_info[n].ammo_usage = atoi(equal_ptr);
|
|
} else if (!d_stricmp(arg, "fire_wait" )) {
|
|
Weapon_info[n].fire_wait = fl2f(atof(equal_ptr));
|
|
} else if (!d_stricmp(arg, "fire_count" )) {
|
|
Weapon_info[n].fire_count = atoi(equal_ptr);
|
|
} else if (!d_stricmp(arg, "damage_radius" )) {
|
|
Weapon_info[n].damage_radius = fl2f(atof(equal_ptr));
|
|
//--01/19/95, mk-- } else if (!d_stricmp(arg, "damage_force" )) {
|
|
//--01/19/95, mk-- Weapon_info[n].damage_force = fl2f(atof(equal_ptr));
|
|
} else if (!d_stricmp(arg, "lifetime" )) {
|
|
Weapon_info[n].lifetime = fl2f(atof(equal_ptr));
|
|
} else if (!d_stricmp(arg, "destroyable" )) {
|
|
Weapon_info[n].destroyable = atoi(equal_ptr);
|
|
} else if (!d_stricmp(arg, "picture" )) {
|
|
Weapon_info[n].picture = bm_load_sub(skip, equal_ptr);
|
|
} else if (!d_stricmp(arg, "hires_picture" )) {
|
|
Weapon_info[n].hires_picture = bm_load_sub(skip, equal_ptr);
|
|
} else if (!d_stricmp(arg, "homing" )) {
|
|
Weapon_info[n].homing_flag = !!atoi(equal_ptr);
|
|
} else if (!d_stricmp(arg, "flash" )) {
|
|
Weapon_info[n].flash = atoi(equal_ptr);
|
|
} else if (!d_stricmp(arg, "multi_damage_scale" )) {
|
|
Weapon_info[n].multi_damage_scale = fl2f(atof(equal_ptr));
|
|
} else if (!d_stricmp(arg, "afterburner_size" )) {
|
|
Weapon_info[n].afterburner_size = f2i(16*fl2f(atof(equal_ptr)));
|
|
} else if (!d_stricmp(arg, "children" )) {
|
|
Weapon_info[n].children = atoi(equal_ptr);
|
|
} else if (!d_stricmp(arg, "placable" )) {
|
|
if (atoi(equal_ptr)) {
|
|
Weapon_info[n].flags |= WIF_PLACABLE;
|
|
}
|
|
} else {
|
|
Int3();
|
|
}
|
|
} else { // Must be a texture specification...
|
|
grs_bitmap *bm;
|
|
|
|
bm = load_polymodel_bitmap(skip, arg);
|
|
if (! lighted)
|
|
bm->bm_flags |= BM_FLAG_NO_LIGHTING;
|
|
|
|
lighted = 1; //default for next bitmap is lighted
|
|
}
|
|
arg = strtok( NULL, space );
|
|
}
|
|
|
|
first_bitmap_num[n_models] = N_ObjBitmapPtrs;
|
|
|
|
for (i=0;i<n_models;i++) {
|
|
int n_textures;
|
|
int model_num,last_model_num=0;
|
|
|
|
n_textures = first_bitmap_num[i+1] - first_bitmap_num[i];
|
|
|
|
model_num = load_polygon_model(model_name[i],n_textures,first_bitmap_num[i],NULL);
|
|
|
|
if (i==0) {
|
|
Weapon_info[n].render_type = WEAPON_RENDER_POLYMODEL;
|
|
Weapon_info[n].model_num = model_num;
|
|
}
|
|
else
|
|
Polygon_models[last_model_num].simpler_model = model_num+1;
|
|
|
|
last_model_num = model_num;
|
|
}
|
|
|
|
if ( pof_file_inner ) {
|
|
Assert(n_models);
|
|
Weapon_info[n].model_num_inner = load_polygon_model(pof_file_inner,first_bitmap_num[1]-first_bitmap_num[0],first_bitmap_num[0],NULL);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------
|
|
#define DEFAULT_POWERUP_SIZE i2f(3)
|
|
|
|
void bm_read_powerup(int unused_flag)
|
|
{
|
|
int n;
|
|
char *equal_ptr;
|
|
|
|
Assert(N_powerup_types < MAX_POWERUP_TYPES);
|
|
|
|
n = N_powerup_types;
|
|
N_powerup_types++;
|
|
|
|
if (unused_flag) {
|
|
clear_to_end_of_line();
|
|
return;
|
|
}
|
|
|
|
// Initialize powerup array
|
|
Powerup_info[n].light = F1_0/3; // Default lighting value.
|
|
Powerup_info[n].vclip_num = -1;
|
|
Powerup_info[n].hit_sound = -1;
|
|
Powerup_info[n].size = DEFAULT_POWERUP_SIZE;
|
|
Powerup_names[n][0] = 0;
|
|
|
|
// Process arguments
|
|
arg = strtok( NULL, space );
|
|
|
|
while (arg!=NULL) {
|
|
equal_ptr = strchr( arg, '=' );
|
|
if ( equal_ptr ) {
|
|
*equal_ptr='\0';
|
|
equal_ptr++;
|
|
// if we have john=cool, arg is 'john' and equal_ptr is 'cool'
|
|
if (!d_stricmp( arg, "vclip_num" )) {
|
|
Powerup_info[n].vclip_num = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "light" )) {
|
|
Powerup_info[n].light = fl2f(atof(equal_ptr));
|
|
} else if (!d_stricmp( arg, "hit_sound" )) {
|
|
Powerup_info[n].hit_sound = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "name" )) {
|
|
Assert(strlen(equal_ptr) < POWERUP_NAME_LENGTH); // Oops, name too long.
|
|
strcpy(Powerup_names[n], &equal_ptr[1]);
|
|
Powerup_names[n][strlen(Powerup_names[n])-1] = 0;
|
|
} else if (!d_stricmp( arg, "size" )) {
|
|
Powerup_info[n].size = fl2f(atof(equal_ptr));
|
|
} else {
|
|
Int3();
|
|
}
|
|
} else { // Must be a texture specification...
|
|
Int3();
|
|
}
|
|
arg = strtok( NULL, space );
|
|
}
|
|
}
|
|
|
|
void bm_read_hostage()
|
|
{
|
|
int n;
|
|
char *equal_ptr;
|
|
|
|
Assert(N_hostage_types < MAX_HOSTAGE_TYPES);
|
|
|
|
n = N_hostage_types;
|
|
N_hostage_types++;
|
|
|
|
// Process arguments
|
|
arg = strtok( NULL, space );
|
|
|
|
while (arg!=NULL) {
|
|
equal_ptr = strchr( arg, '=' );
|
|
if ( equal_ptr ) {
|
|
*equal_ptr='\0';
|
|
equal_ptr++;
|
|
|
|
if (!d_stricmp( arg, "vclip_num" ))
|
|
|
|
Hostage_vclip_num[n] = atoi(equal_ptr);
|
|
|
|
else {
|
|
Int3();
|
|
}
|
|
|
|
} else {
|
|
Int3();
|
|
}
|
|
arg = strtok( NULL, space );
|
|
}
|
|
}
|
|
|
|
//these values are the number of each item in the release of d2
|
|
//extra items added after the release get written in an additional hamfile
|
|
#define N_D2_ROBOT_TYPES 66
|
|
#define N_D2_ROBOT_JOINTS 1145
|
|
#define N_D2_POLYGON_MODELS 166
|
|
#define N_D2_OBJBITMAPS 422
|
|
#define N_D2_OBJBITMAPPTRS 502
|
|
#define N_D2_WEAPON_TYPES 62
|
|
|
|
void bm_write_all(PHYSFS_file *fp)
|
|
{
|
|
int i,t;
|
|
PHYSFS_file *tfile;
|
|
int s=0;
|
|
|
|
tfile = PHYSFSX_openWriteBuffered("hamfile.lst");
|
|
|
|
t = NumTextures-1; //don't save bogus texture
|
|
PHYSFS_write( fp, &t, sizeof(int), 1 );
|
|
PHYSFS_write( fp, Textures, sizeof(bitmap_index), t );
|
|
for (i=0;i<t;i++)
|
|
PHYSFS_write( fp, &TmapInfo[i], sizeof(*TmapInfo)-sizeof(TmapInfo->filename)-sizeof(TmapInfo->pad2), 1 );
|
|
PHYSFSX_printf(tfile, "NumTextures = %d, Textures array = %d, TmapInfo array = %d\n", NumTextures, (int) sizeof(bitmap_index)*NumTextures, (int) sizeof(tmap_info)*NumTextures);
|
|
|
|
t = MAX_SOUNDS;
|
|
PHYSFS_write( fp, &t, sizeof(int), 1 );
|
|
PHYSFS_write( fp, Sounds, sizeof(ubyte), t );
|
|
PHYSFS_write( fp, AltSounds, sizeof(ubyte), t );
|
|
PHYSFSX_printf(tfile,"Num Sounds = %d, Sounds array = %d, AltSounds array = %d\n",t,t,t);
|
|
|
|
PHYSFS_write( fp, &Num_vclips, sizeof(int), 1 );
|
|
PHYSFS_write( fp, Vclip, sizeof(vclip), Num_vclips );
|
|
PHYSFSX_printf(tfile, "Num_vclips = %d, Vclip array = %d\n", Num_vclips, (int) sizeof(vclip)*Num_vclips);
|
|
|
|
PHYSFS_write( fp, &Num_effects, sizeof(int), 1 );
|
|
PHYSFS_write( fp, Effects, sizeof(eclip), Num_effects );
|
|
PHYSFSX_printf(tfile, "Num_effects = %d, Effects array = %d\n", Num_effects, (int) sizeof(eclip)*Num_effects);
|
|
|
|
PHYSFS_write( fp, &Num_wall_anims, sizeof(int), 1 );
|
|
PHYSFS_write( fp, WallAnims, sizeof(wclip), Num_wall_anims );
|
|
PHYSFSX_printf(tfile, "Num_wall_anims = %d, WallAnims array = %d\n", Num_wall_anims, (int) sizeof(wclip)*Num_wall_anims);
|
|
|
|
t = N_D2_ROBOT_TYPES;
|
|
PHYSFS_write( fp, &t, sizeof(int), 1 );
|
|
PHYSFS_write( fp, Robot_info, sizeof(robot_info), t );
|
|
PHYSFSX_printf(tfile, "N_robot_types = %d, Robot_info array = %d\n", t, (int) sizeof(robot_info)*N_robot_types);
|
|
|
|
t = N_D2_ROBOT_JOINTS;
|
|
PHYSFS_write( fp, &t, sizeof(int), 1 );
|
|
PHYSFS_write( fp, Robot_joints, sizeof(jointpos), t );
|
|
PHYSFSX_printf(tfile, "N_robot_joints = %d, Robot_joints array = %d\n", t, (int) sizeof(jointpos)*N_robot_joints);
|
|
|
|
t = N_D2_WEAPON_TYPES;
|
|
PHYSFS_write( fp, &t, sizeof(int), 1 );
|
|
PHYSFS_write( fp, Weapon_info, sizeof(weapon_info), t );
|
|
PHYSFSX_printf(tfile, "N_weapon_types = %d, Weapon_info array = %d\n", N_weapon_types, (int) sizeof(weapon_info)*N_weapon_types);
|
|
|
|
PHYSFS_write( fp, &N_powerup_types, sizeof(int), 1 );
|
|
PHYSFS_write( fp, Powerup_info, sizeof(powerup_type_info), N_powerup_types );
|
|
PHYSFSX_printf(tfile, "N_powerup_types = %d, Powerup_info array = %d\n", N_powerup_types, (int) sizeof(powerup_info)*N_powerup_types);
|
|
|
|
t = N_D2_POLYGON_MODELS;
|
|
PHYSFS_write( fp, &t, sizeof(int), 1 );
|
|
PHYSFS_write( fp, Polygon_models, sizeof(polymodel), t );
|
|
PHYSFSX_printf(tfile, "N_polygon_models = %d, Polygon_models array = %d\n", t, (int) sizeof(polymodel)*t);
|
|
|
|
for (i=0; i<t; i++ ) {
|
|
g3_uninit_polygon_model(Polygon_models[i].model_data); //get RGB colors
|
|
PHYSFS_write( fp, Polygon_models[i].model_data, sizeof(ubyte), Polygon_models[i].model_data_size);
|
|
PHYSFSX_printf(tfile, " Model %d, data size = %d\n", i, Polygon_models[i].model_data_size); s += Polygon_models[i].model_data_size;
|
|
g3_init_polygon_model(Polygon_models[i].model_data); //map colors again
|
|
}
|
|
PHYSFSX_printf(tfile,"Total model size = %d\n",s);
|
|
|
|
PHYSFS_write( fp, Dying_modelnums, sizeof(int), t );
|
|
PHYSFS_write( fp, Dead_modelnums, sizeof(int), t );
|
|
PHYSFSX_printf(tfile, "Dying_modelnums array = %d, Dead_modelnums array = %d\n", (int) sizeof(int)*t, (int) sizeof(int)*t);
|
|
|
|
t = MAX_GAUGE_BMS;
|
|
PHYSFS_write( fp, &t, sizeof(int), 1 );
|
|
PHYSFS_write( fp, Gauges, sizeof(bitmap_index), t );
|
|
PHYSFS_write( fp, Gauges_hires, sizeof(bitmap_index), t );
|
|
PHYSFSX_printf(tfile, "Num gauge bitmaps = %d, Gauges array = %d, Gauges_hires array = %d\n", t, (int) sizeof(bitmap_index)*t, (int) sizeof(bitmap_index)*t);
|
|
|
|
t = MAX_OBJ_BITMAPS;
|
|
PHYSFS_write( fp, &t, sizeof(int), 1 );
|
|
PHYSFS_write( fp, ObjBitmaps, sizeof(bitmap_index), t );
|
|
PHYSFS_write( fp, ObjBitmapPtrs, sizeof(ushort), t );
|
|
PHYSFSX_printf(tfile, "Num obj bitmaps = %d, ObjBitmaps array = %d, ObjBitmapPtrs array = %d\n", t, (int) sizeof(bitmap_index)*t, (int) sizeof(ushort)*t);
|
|
|
|
PHYSFS_write( fp, &only_player_ship, sizeof(player_ship), 1 );
|
|
PHYSFSX_printf(tfile, "player_ship size = %d\n", (int) sizeof(player_ship));
|
|
|
|
PHYSFS_write( fp, &Num_cockpits, sizeof(int), 1 );
|
|
PHYSFS_write( fp, cockpit_bitmap, sizeof(bitmap_index), Num_cockpits );
|
|
PHYSFSX_printf(tfile, "Num_cockpits = %d, cockpit_bitmaps array = %d\n", Num_cockpits, (int) sizeof(bitmap_index)*Num_cockpits);
|
|
|
|
PHYSFS_write( fp, &First_multi_bitmap_num, sizeof(int), 1 );
|
|
|
|
PHYSFS_write( fp, &Num_reactors, sizeof(Num_reactors), 1 );
|
|
PHYSFS_write( fp, Reactors, sizeof(*Reactors), Num_reactors);
|
|
PHYSFSX_printf(tfile, "Num_reactors = %d, Reactors array = %d\n", Num_reactors, (int) sizeof(*Reactors)*Num_reactors);
|
|
|
|
PHYSFS_write( fp, &Marker_model_num, sizeof(Marker_model_num), 1);
|
|
|
|
#ifdef SHAREWARE
|
|
PHYSFS_write( fp, &exit_modelnum, sizeof(int), 1 );
|
|
PHYSFS_write( fp, &destroyed_exit_modelnum, sizeof(int), 1 );
|
|
#endif
|
|
|
|
PHYSFS_close(tfile);
|
|
|
|
bm_write_extra_robots();
|
|
}
|
|
|
|
void bm_write_extra_robots()
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{
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PHYSFS_file *fp;
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u_int32_t t;
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int i;
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fp = PHYSFSX_openWriteBuffered("robots.ham");
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t = 0x5848414d; /* 'XHAM' */
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PHYSFS_write( fp, &t, sizeof(int), 1);
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t = 1; //version
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PHYSFS_write( fp, &t, sizeof(int), 1);
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//write weapon info
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t = N_weapon_types - N_D2_WEAPON_TYPES;
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PHYSFS_write( fp, &t, sizeof(int), 1);
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PHYSFS_write( fp, &Weapon_info[N_D2_WEAPON_TYPES], sizeof(weapon_info), t);
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//now write robot info
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t = N_robot_types - N_D2_ROBOT_TYPES;
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PHYSFS_write( fp, &t, sizeof(int), 1);
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PHYSFS_write( fp, &Robot_info[N_D2_ROBOT_TYPES], sizeof(robot_info), t);
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t = N_robot_joints - N_D2_ROBOT_JOINTS;
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PHYSFS_write( fp, &t, sizeof(int), 1);
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PHYSFS_write( fp, &Robot_joints[N_D2_ROBOT_JOINTS], sizeof(jointpos), t);
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t = N_polygon_models - N_D2_POLYGON_MODELS;
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PHYSFS_write( fp, &t, sizeof(int), 1);
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PHYSFS_write( fp, &Polygon_models[N_D2_POLYGON_MODELS], sizeof(polymodel), t);
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for (i=N_D2_POLYGON_MODELS; i<N_polygon_models; i++ ) {
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g3_uninit_polygon_model(Polygon_models[i].model_data); //get RGB colors
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PHYSFS_write( fp, Polygon_models[i].model_data, sizeof(ubyte), Polygon_models[i].model_data_size);
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g3_init_polygon_model(Polygon_models[i].model_data); //map colors again
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}
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PHYSFS_write( fp, &Dying_modelnums[N_D2_POLYGON_MODELS], sizeof(int), t);
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PHYSFS_write( fp, &Dead_modelnums[N_D2_POLYGON_MODELS], sizeof(int), t);
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t = N_ObjBitmaps - N_D2_OBJBITMAPS;
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PHYSFS_write( fp, &t, sizeof(int), 1);
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PHYSFS_write( fp, &ObjBitmaps[N_D2_OBJBITMAPS], sizeof(bitmap_index), t);
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t = N_ObjBitmapPtrs - N_D2_OBJBITMAPPTRS;
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PHYSFS_write( fp, &t, sizeof(int), 1);
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PHYSFS_write( fp, &ObjBitmapPtrs[N_D2_OBJBITMAPPTRS], sizeof(ushort), t);
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PHYSFS_write( fp, ObjBitmapPtrs, sizeof(ushort), t);
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PHYSFS_close(fp);
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}
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