dxx-rebirth/include
2012-10-31 16:26:48 +01:00
..
editor Set Gamesave_current_version to correct version when making a new mine, move create_new_mine to gamesave.c 2012-04-14 13:46:20 +08:00
3d.h Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp 2012-07-23 01:17:54 +02:00
args.h Unbuffered writing of gamelog.txt has it's own argument and is not triggered by -verbose argument anymore; Also increases verbosity of packet-loss-prevented packets by showing their types when added to queue 2012-01-09 15:21:09 +01:00
byteswap.h
checker.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
console.h
d1x.xpm
d_glob.h
d_io.h
descent.xpm
dl_list.h
error.h Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp 2012-07-23 01:17:54 +02:00
fix.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
func.h
gr.h Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp 2012-07-23 01:17:54 +02:00
grdef.h
hash.h
hmp.h
i86.h
iff.h Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp 2012-07-23 01:17:54 +02:00
ignorecase.h
internal.h Fixed some non-critical compiler warnings; Now compiling with -std=c99 -pedantic and fixed warnings (except for editor build) caused by this 2012-05-14 12:20:30 +02:00
interp.h Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:55 +02:00
libmve.h
loadgl.h include/loadgl.h, main/newmenu.c, main/titles.c: Added definitions for OpenGL fucntions which might not be included in system headers; Cleaned and declared briefings palette hacks [EMULATING_D1 needs work]; Menu right border shadow was too wide; 2008-03-25 12:28:02 +00:00
makesig.h
maths.h Introduced fixmul64 returning fix64 type to use with check_point_to_face() and prevent fix overflow with very large faces; on the way cleaned up NO_FIX_INLINE remnants and replaced QLONG with fix64 2012-04-05 02:41:59 +02:00
ogl_init.h Clicking on mine elements in the editor now works in ogl 2012-04-15 13:45:45 +08:00
pa_enabl.h
palette.h
pcx.h Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp 2012-07-23 01:17:54 +02:00
physfsrwops.h
physfsx.h Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp 2012-07-23 01:17:54 +02:00
pngfile.h
psmacros.inc
pstypes.h
pstypes.inc
rbaudio.h
rle.h
strio.h
strutil.h using our own functions for strdup and _splitpath with the d_ prefix for all platforms for consistency 2012-05-19 02:16:43 +02:00
texmap.h
timer.h
u_dpmi.h Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes 2008-04-06 20:23:28 +00:00
u_mem.h Fixed inconsistency in hostage_rescue() definition and revoked recent patch for u_mem.h due to infinite loops in mem.c caused by this 2012-10-31 16:26:48 +01:00
ui.h Rename MessageBoxN (meant to go with previous commit) 2012-04-17 16:14:18 +08:00
vecmat.h Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp 2012-07-23 01:17:54 +02:00