833 lines
16 KiB
NASM
833 lines
16 KiB
NASM
;THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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;SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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;END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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;ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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;IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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;SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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;FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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;CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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;AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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;COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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;
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; $Source: /cvs/cvsroot/d2x/arch/dos_modex.asm,v $
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; $Revision: 1.2 $
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; $Author: bradleyb $
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; $Date: 2001-01-29 13:35:08 $
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;
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; Routines to access ModeX VGA memory
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;
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; $Log: not supported by cvs2svn $
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; Revision 1.1.1.1 2001/01/19 03:30:15 bradleyb
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; Import of d2x-0.0.8
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;
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; Revision 1.1.1.1 1999/06/14 21:57:56 donut
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; Import of d1x 1.37 source.
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;
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; Revision 1.19 1995/03/01 15:37:46 john
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; Better ModeX support.
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;
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; Revision 1.18 1994/11/24 13:24:20 john
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; Made sure that some rep movs had the cld set first.
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; Took some unused functions out.
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;
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; Revision 1.17 1994/09/22 18:15:02 john
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; Made flip page wait for retrace.
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;
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; Revision 1.16 1994/09/22 16:08:27 john
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; Fixed some palette stuff.
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;
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; Revision 1.15 1994/07/13 12:03:05 john
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; Added assembly modex line-drawer.
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;
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; Revision 1.14 1994/05/06 12:50:34 john
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; Added supertransparency; neatend things up; took out warnings.
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;
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; Revision 1.13 1994/05/03 19:39:04 john
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; *** empty log message ***
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;
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; Revision 1.12 1994/02/18 15:32:32 john
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; *** empty log message ***
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;
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; Revision 1.11 1993/12/21 11:40:36 john
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; *** empty log message ***
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;
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; Revision 1.10 1993/12/09 15:02:26 john
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; Changed palette stuff majorly
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;
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; Revision 1.9 1993/12/03 12:11:32 john
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; fixed cx/ecx loop bugs.
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;
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; Revision 1.8 1993/11/16 11:28:18 john
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; *** empty log message ***
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;
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; Revision 1.7 1993/10/15 16:23:23 john
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; y
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;
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; Revision 1.6 1993/09/28 19:07:19 john
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; stripped the waitforretrace out of fade to speed things up.
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;
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; Revision 1.5 1993/09/26 18:58:58 john
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; fade stuff
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;
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; Revision 1.4 1993/09/21 14:01:15 john
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; turned off video before mode set to reduce flicker.
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;
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; Revision 1.3 1993/09/08 11:38:36 john
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; changed rcs stuff at beginning.
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;
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;
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;
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[BITS 32]
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section .data
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%include "vgaregs.inc"
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%include "tweak.inc"
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extern _gr_var_bwidth
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extern _gr_video_memory
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global _modex_line_vertincr
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global _modex_line_incr1
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global _modex_line_incr2
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global _modex_line_x1
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global _modex_line_x2
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global _modex_line_y1
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global _modex_line_y2
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global _modex_line_Color
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_modex_line_vertincr dd 0
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_modex_line_incr1 dd 0
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_modex_line_incr2 dd 0
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_modex_line_x1 dd 0
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_modex_line_y1 dd 0
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_modex_line_x2 dd 0
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_modex_line_y2 dd 0
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_modex_line_Color db 0
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_modex_line_routine dd 0
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SavedColor db 0
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%define LEFT_MASK1 1000b
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%define LEFT_MASK2 1100b
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%define LEFT_MASK3 1110b
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%define RIGHT_MASK1 0001b
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%define RIGHT_MASK2 0011b
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%define RIGHT_MASK3 0111b
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%define ALL_MASK 1111b
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tmppal times 768 db 0
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fb_pal dd 0
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fb_add dw 0
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fb_count dd 0
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MaskTable1 db ALL_MASK & RIGHT_MASK1
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db ALL_MASK & RIGHT_MASK2
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db ALL_MASK & RIGHT_MASK3
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db ALL_MASK
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db LEFT_MASK3 & RIGHT_MASK1
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db LEFT_MASK3 & RIGHT_MASK2
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db LEFT_MASK3 & RIGHT_MASK3
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db LEFT_MASK3
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db LEFT_MASK2 & RIGHT_MASK1
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db LEFT_MASK2 & RIGHT_MASK2
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db LEFT_MASK2 & RIGHT_MASK3
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db LEFT_MASK2
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db LEFT_MASK1 & RIGHT_MASK1
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db LEFT_MASK1 & RIGHT_MASK2
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db LEFT_MASK1 & RIGHT_MASK3
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db LEFT_MASK1
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MaskTable2 db ALL_MASK,RIGHT_MASK1
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db ALL_MASK,RIGHT_MASK2
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db ALL_MASK,RIGHT_MASK3
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db ALL_MASK,ALL_MASK
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db LEFT_MASK3,RIGHT_MASK1
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db LEFT_MASK3,RIGHT_MASK2
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db LEFT_MASK3,RIGHT_MASK3
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db LEFT_MASK3,ALL_MASK
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db LEFT_MASK2,RIGHT_MASK1
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db LEFT_MASK2,RIGHT_MASK2
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db LEFT_MASK2,RIGHT_MASK3
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db LEFT_MASK2,ALL_MASK
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db LEFT_MASK1,RIGHT_MASK1
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db LEFT_MASK1,RIGHT_MASK2
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db LEFT_MASK1,RIGHT_MASK3
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db LEFT_MASK1,ALL_MASK
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DrawTable dd DrawMR
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dd DrawMR
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dd DrawMR
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dd DrawM
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dd DrawLMR
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dd DrawLMR
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dd DrawLMR
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dd DrawLM
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dd DrawLMR
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dd DrawLMR
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dd DrawLMR
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dd DrawLM
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dd DrawLMR
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dd DrawLMR
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dd DrawLMR
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dd DrawLM
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section .text
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global _gr_sync_display
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_gr_sync_display:
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mov dx, VERT_RESCAN
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VS2A: in al, dx
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and al, 08h
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jnz VS2A ; Loop until not in vertical retrace
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VS2B: in al, dx
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and al, 08h
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jz VS2B ; Loop until in vertical retrace
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ret
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; gr_modex_uscanline(int x1,int x2,int y,int color);
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global _gr_modex_uscanline
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_gr_modex_uscanline:
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push ebx
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mov eax,[esp+8];x1
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mov edx,[esp+12];x2
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mov ebx,[esp+16];y
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mov ecx,[esp+20];color
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push edi
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; EAX = X1 (X1 and X2 don't need to be sorted)
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; EDX = X2
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; EBX = Y
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; ECX = Color
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mov [SavedColor], cl
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;mov ebx, _RowOffset[ebx*4]
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mov edi, [_gr_var_bwidth]
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imul edi, ebx
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add edi, [_gr_video_memory]
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cmp eax, edx
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jle @@f1
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xchg eax, edx
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@@f1: mov bl, al
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shl bl, 2
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mov bh, dl
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and bh, 011b
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or bl, bh
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and ebx, 0fh
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; BX = LeftRight switch command. (4bit)
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shr eax, 2
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shr edx, 2
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add edi, eax
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; EDI = Offset into video memory
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mov ecx, edx
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sub ecx, eax
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; ECX = X2/4 - X1/4 - 1
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jnz LargerThan4
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;======================= ONE GROUP OF 4 OR LESS TO DRAW ====================
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mov dx, SC_INDEX
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mov al, SC_MAP_MASK
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out dx, al
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inc dx
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mov al, [MaskTable1+ebx]
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out dx, al
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mov al, [SavedColor]
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mov [edi], al ; Write the one pixel
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pop edi
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pop ebx
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ret
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LargerThan4:
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dec ecx
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jnz LargerThan8
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;===================== TWO GROUPS OF 4 OR LESS TO DRAW ====================
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mov cx, word [MaskTable2+ebx*2]
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mov bl, [SavedColor]
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mov dx, SC_INDEX
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mov al, SC_MAP_MASK
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out dx, al
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inc dx
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mov al, cl
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out dx, al
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mov [edi], bl ; Write the left pixel
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mov al, ch
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out dx, al
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mov [edi+1], bl ; Write the right pixel
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pop edi
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pop ebx
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ret
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;========================= MANY GROUPS OF 4 TO DRAW ======================
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LargerThan8:
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mov dx, SC_INDEX
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mov al, SC_MAP_MASK
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out dx, al
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inc dx
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; DX = SC_INDEX
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mov al, [SavedColor]
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mov ah, al
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; AL,AH = color of pixel
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jmp dword [DrawTable+ebx*4]
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DrawM: ;AH=COLOR, EDI=DEST, CX=X2/4-X1/4-1, BX=Table Index
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mov al, ALL_MASK
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out dx, al
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mov al, ah
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cld
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add ecx, 2
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shr ecx, 1
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rep stosw ; Write the middle pixels
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jnc @@f2
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stosb ; Write the middle odd pixel
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@@f2: pop edi
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pop ebx
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ret
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DrawLM:
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;AH=COLOR, EDI=DEST, CX=X2/4-X1/4-1, BX=Table Index
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mov al, byte [MaskTable2+ebx*2]
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out dx, al
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mov [edi], ah ; Write leftmost pixels
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inc edi
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mov al, ALL_MASK
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out dx, al
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mov al, ah
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cld
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inc ecx
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shr ecx, 1
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rep stosw ; Write the middle pixels
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jnc @@f3
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stosb ; Write the middle odd pixel
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@@f3: pop edi
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pop ebx
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ret
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DrawLMR: ;AH=COLOR, EDI=DEST, CX=X2/4-X1/4-1, BX=Table Index
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mov bx, word [MaskTable2+ebx*2]
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mov al, bl
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out dx, al
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mov [edi], ah ; Write leftmost pixels
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inc edi
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mov al, ALL_MASK
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out dx, al
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mov al, ah
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cld
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shr ecx, 1
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rep stosw ; Write the middle pixels
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jnc @@f4
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stosb ; Write the middle odd pixel
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@@f4: mov al, bh
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out dx, al
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mov [edi], ah ; Write the rightmost pixels
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pop edi
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pop ebx
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ret
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DrawMR: ;AH=COLOR, EDI=DEST, CX=X2/4-X1/4-1, BX=Table Index
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mov bx, word [MaskTable2+ebx*2]
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mov al, ALL_MASK
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out dx, al
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mov al, ah
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cld
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inc ecx
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shr ecx, 1
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rep stosw ; Write the middle pixels
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jnc @@f5
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stosb ; Write the middle odd pixel
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@@f5: mov al, bh
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out dx, al
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mov [edi], ah ; Write the rightmost pixels
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pop edi
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pop ebx
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ret
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global _gr_modex_setmode
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_gr_modex_setmode:
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mov eax,[esp+4]
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push ecx
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push edx
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push esi
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push edi
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mov ecx, eax
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dec ecx
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cmp ecx, LAST_X_MODE
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jbe @@f6
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mov ecx, 0
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@@f6:
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;call turn_screen_off
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push ecx ; some bios's dont preserve cx
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;mov ax, 1201h
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;mov bl, 31h ; disable palette loading at mode switch
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;int 10h
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mov ax,13h ; let the BIOS set standard 256-color
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int 10h ; mode (320x200 linear)
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;mov ax, 1200h
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;mov bl, 31h ; enable palette loading at mode switch
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;int 10h
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pop ecx
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mov dx,SC_INDEX
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mov ax,0604h
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out dx,ax ; disable chain4 mode
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mov dx,SC_INDEX
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mov ax,0100h
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out dx,ax ; synchronous reset while setting Misc
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; Output for safety, even though clock
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; unchanged
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mov esi, dword [ModeTable+ecx*4]
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lodsb
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or al,al
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jz DontSetDot
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mov dx,MISC_OUTPUT
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out dx,al ; select the dot clock and Horiz
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; scanning rate
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;mov dx,SC_INDEX
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;mov al,01h
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;out dx,al
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;inc dx
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;in al, dx
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;or al, 1000b
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;out dx, al
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DontSetDot:
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mov dx,SC_INDEX
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mov ax,0300h
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out dx,ax ; undo reset (restart sequencer)
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mov dx,CRTC_INDEX ; reprogram the CRT Controller
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mov al,11h ; VSync End reg contains register write
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out dx,al ; protect bit
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inc dx ; CRT Controller Data register
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in al,dx ; get current VSync End register setting
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and al,07fh ; remove write protect on various
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out dx,al ; CRTC registers
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dec dx ; CRT Controller Index
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cld
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xor ecx,ecx
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lodsb
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mov cl,al
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SetCRTParmsLoop:
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lodsw ; get the next CRT Index/Data pair
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out dx,ax ; set the next CRT Index/Data pair
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loop SetCRTParmsLoop
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mov dx,SC_INDEX
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mov ax,0f02h
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out dx,ax ; enable writes to all four planes
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mov edi, [_gr_video_memory] ; point ES:DI to display memory
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xor eax,eax ; clear to zero-value pixels
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mov ecx,4000h ; # of dwords in display memory
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rep stosd ; clear all of display memory
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; Set pysical screen dimensions
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xor eax, eax
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lodsw ; Load scrn pixel width
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mov cx, ax
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shl eax, 16
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mov dx,CRTC_INDEX
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mov al,CRTC_OFFSET
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out dx,al
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inc dx
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mov ax,cx
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shr ax,3
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out dx,al
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;mov si, 360
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;@@:
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;mov ax, 04f06h
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;mov bl, 0
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;mov cx, si
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;int 10h
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;cmp cx, si
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;je @f
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;inc si
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;jmp @B
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;@@:
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;movzx eax, si
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lodsw ; Load Screen Phys. Height
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;call turn_screen_on
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pop edi
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pop esi
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pop edx
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pop ecx
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ret
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global _gr_modex_setplane
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_gr_modex_setplane:
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mov eax,[esp+4]
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mov cl, al
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; SELECT WRITE PLANE
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and cl,011b ;CL = plane
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mov ax,0100h + MAP_MASK ;AL = index in SC of Map Mask reg
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shl ah,cl ;set only the bit for the required
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; plane to 1
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mov dx,SC_INDEX ;set the Map Mask to enable only the
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out dx,ax ; pixel's plane
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; SELECT READ PLANE
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mov ah,cl ;AH = plane
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mov al,READ_MAP ;AL = index in GC of the Read Map reg
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mov dx,GC_INDEX ;set the Read Map to read the pixel's
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out dx,ax ; plane
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ret
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global _gr_modex_setstart
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_gr_modex_setstart:
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push ebx
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mov eax,[esp+8]
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mov edx,[esp+12]
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mov ebx,[esp+16]
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push ebx
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; EAX = X
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; EDX = Y
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; EBX = Wait for retrace
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mov ecx, [_gr_var_bwidth]
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imul ecx, edx
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shr eax, 2
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add eax, ecx
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mov ch, ah
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mov bh, al
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mov bl, CC_START_LO
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mov cl, CC_START_HI
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cli
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mov dx, VERT_RESCAN
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WaitDE: in al, dx
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test al, 01h
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jnz WaitDE
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mov dx, CRTC_INDEX
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mov ax, bx
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out dx, ax ; Start address low
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mov ax, cx
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out dx, ax ; Start address high
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sti
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pop ebx
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cmp ebx, 0
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je NoWaitVS
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mov dx, VERT_RESCAN
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WaitVS: in al, dx
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test al, 08h
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jz WaitVS ; Loop until in vertical retrace
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NoWaitVS:
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pop ebx
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ret
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%macro ModeXAddr 0
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; given: ebx=x, eax=y, return cl=plane mask, ebx=address, trash eax
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mov cl, bl
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and cl, 3
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shr ebx, 2
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imul eax, [_gr_var_bwidth]
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add ebx, eax
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add ebx, [_gr_video_memory]
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%endmacro
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;-----------------------------------------------------------------------
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;
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; Line drawing function for all MODE X 256 Color resolutions
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; Based on code from "PC and PS/2 Video Systems" by Richard Wilton.
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global _gr_modex_line
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_gr_modex_line:
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pusha
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mov dx,SC_INDEX ; setup for plane mask access
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; check for vertical line
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mov esi,[_gr_var_bwidth]
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mov ecx,[_modex_line_x2]
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sub ecx,[_modex_line_x1]
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jz near VertLine
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; force x1 < x2
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jns L01
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neg ecx
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mov ebx,[_modex_line_x2]
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xchg ebx,[_modex_line_x1]
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mov [_modex_line_x2],ebx
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mov ebx,[_modex_line_y2]
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xchg ebx,[_modex_line_y1]
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mov [_modex_line_y2],ebx
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; calc dy = abs(y2 - y1)
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L01:
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mov ebx,[_modex_line_y2]
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sub ebx,[_modex_line_y1]
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jnz short skip
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jmp HorizLine
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skip: jns L03
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neg ebx
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neg esi
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; select appropriate routine for slope of line
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L03:
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mov [_modex_line_vertincr],esi
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mov dword [_modex_line_routine],LoSlopeLine
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cmp ebx,ecx
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jle L04
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mov dword [_modex_line_routine],HiSlopeLine
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xchg ebx,ecx
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; calc initial decision variable and increments
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L04:
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shl ebx,1
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mov [_modex_line_incr1],ebx
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sub ebx,ecx
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mov esi,ebx
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sub ebx,ecx
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mov [_modex_line_incr2],ebx
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; calc first pixel address
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push ecx
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mov eax,[_modex_line_y1]
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mov ebx,[_modex_line_x1]
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ModeXAddr
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mov edi,ebx
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mov al,1
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shl al,cl
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mov ah,al ; duplicate nybble
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shl al,4
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add ah,al
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mov bl,ah
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pop ecx
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inc ecx
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jmp near dword [_modex_line_routine]
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; routine for verticle lines
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VertLine:
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mov eax,[_modex_line_y1]
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mov ebx,[_modex_line_y2]
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mov ecx,ebx
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sub ecx,eax
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jge L31
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neg ecx
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mov eax,ebx
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L31:
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inc ecx
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mov ebx,[_modex_line_x1]
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push ecx
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ModeXAddr
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mov ah,1
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shl ah,cl
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mov al,MAP_MASK
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out dx,ax
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pop ecx
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mov ax, word [_modex_line_Color]
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; draw the line
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L32:
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mov [ebx],al
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add ebx,esi
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loop L32
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jmp Lexit
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; routine for horizontal line
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HorizLine:
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mov eax,[_modex_line_y1]
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mov ebx,[_modex_line_x1]
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ModeXAddr
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mov edi,ebx ; set dl = first byte mask
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mov dl,00fh
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shl dl,cl
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mov ecx,[_modex_line_x2] ; set dh = last byte mask
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and cl,3
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mov dh,00eh
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shl dh,cl
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not dh
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; determine byte offset of first and last pixel in line
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mov eax,[_modex_line_x2]
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mov ebx,[_modex_line_x1]
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shr eax,2 ; set ax = last byte column
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shr ebx,2 ; set bx = first byte column
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mov ecx,eax ; cx = ax - bx
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sub ecx,ebx
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mov eax,edx ; mov end byte masks to ax
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mov dx,SC_INDEX ; setup dx for VGA outs
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mov bl,[_modex_line_Color]
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; set pixels in leftmost byte of line
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or ecx,ecx ; is start and end pt in same byte
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jnz L42 ; no !
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and ah,al ; combine start and end masks
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jmp short L44
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L42: push eax
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mov ah,al
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mov al,MAP_MASK
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out dx,ax
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mov al,bl
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stosb
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dec ecx
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; draw remainder of the line
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L43:
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mov ah,0Fh
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mov al,MAP_MASK
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out dx,ax
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mov al,bl
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rep stosb
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pop eax
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; set pixels in rightmost byte of line
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L44:
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mov al,MAP_MASK
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out dx, ax
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mov [edi],bl
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jmp Lexit
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; routine for dy >= dx (slope <= 1)
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LoSlopeLine:
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mov al,MAP_MASK
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mov bh,byte [_modex_line_Color]
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L10:
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mov ah,bl
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L11:
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or ah,bl
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rol bl,1
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jc L14
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; bit mask not shifted out
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|
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or esi,esi
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jns L12
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add esi,[_modex_line_incr1]
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loop L11
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out dx,ax
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mov [edi],bh
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jmp short Lexit
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L12:
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add esi,[_modex_line_incr2]
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out dx,ax
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mov [edi],bh
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add edi,[_modex_line_vertincr]
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loop L10
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jmp short Lexit
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; bit mask shifted out
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L14: out dx,ax
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mov [edi],bh
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inc edi
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or esi,esi
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jns L15
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add esi,[_modex_line_incr1]
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loop L10
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jmp short Lexit
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|
L15:
|
|
add esi,[_modex_line_incr2]
|
|
add edi,[_modex_line_vertincr]
|
|
loop L10
|
|
jmp short Lexit
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|
|
|
; routine for dy > dx (slope > 1)
|
|
|
|
HiSlopeLine:
|
|
mov ebx,[_modex_line_vertincr]
|
|
mov al,MAP_MASK
|
|
L21: out dx,ax
|
|
push eax
|
|
mov al,[_modex_line_Color]
|
|
mov [edi],al
|
|
pop eax
|
|
add edi,ebx
|
|
|
|
L22:
|
|
or esi,esi
|
|
jns L23
|
|
|
|
add esi,[_modex_line_incr1]
|
|
loop L21
|
|
jmp short Lexit
|
|
|
|
L23:
|
|
add esi,[_modex_line_incr2]
|
|
rol ah,1
|
|
adc edi,0
|
|
lx21: loop L21
|
|
|
|
; return to caller
|
|
|
|
Lexit:
|
|
popa
|
|
ret
|