dxx-rebirth/d1x-rebirth/main/hostage.cpp
2014-06-01 19:55:23 +02:00

122 lines
3.3 KiB
C++

/*
* Portions of this file are copyright Rebirth contributors and licensed as
* described in COPYING.txt.
* Portions of this file are copyright Parallax Software and licensed
* according to the Parallax license below.
* See COPYING.txt for license details.
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Code to render and manipulate hostages
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "dxxerror.h"
#include "3d.h"
#include "object.h"
#include "game.h"
#include "player.h"
#include "hostage.h"
#include "lighting.h"
#include "sounds.h"
#include "vclip.h"
#include "newdemo.h"
#include "text.h"
#include "piggy.h"
hostage_data Hostages[MAX_HOSTAGES]; // Data for each hostage in mine
//------------------- Useful macros and variables ---------------
int hostage_is_valid( int hostage_num ) {
if ( hostage_num < 0 ) return 0;
if ( hostage_num >= MAX_HOSTAGES ) return 0;
if ( Hostages[hostage_num].objnum < 0 ) return 0;
if ( Hostages[hostage_num].objnum > Highest_object_index ) return 0;
if ( Objects[Hostages[hostage_num].objnum].type != OBJ_HOSTAGE ) return 0;
if ( Objects[Hostages[hostage_num].objnum].signature != Hostages[hostage_num].objsig ) return 0;
if ( get_hostage_id(&Objects[Hostages[hostage_num].objnum]) != hostage_num) return 0;
return 1;
}
int hostage_object_is_valid( int objnum ) {
if ( objnum < 0 ) return 0;
if ( objnum > Highest_object_index ) return 0;
if ( Objects[objnum].type != OBJ_HOSTAGE ) return 0;
return hostage_is_valid(get_hostage_id(&Objects[objnum]));
}
static int hostage_get_next_slot() {
int i;
for (i=0; i<MAX_HOSTAGES; i++ ) {
if (!hostage_is_valid(i))
return i;
}
return MAX_HOSTAGES;
}
void hostage_init_info( int objnum ) {
int i;
i = hostage_get_next_slot();
Assert( i > -1 );
Hostages[i].objnum = objnum;
Hostages[i].objsig = Objects[objnum].signature;
//Hostages[i].type = 0;
//Hostages[i].sound_num = -1;
set_hostage_id(&Objects[objnum], i);
}
void hostage_init_all()
{
int i;
// Initialize all their values...
for (i=0; i<MAX_HOSTAGES; i++ ) {
Hostages[i].objnum = object_none;
Hostages[i].objsig = -1;
//Hostages[i].type = 0;
//Hostages[i].sound_num = -1;
}
//@@hostage_read_global_messages();
}
void hostage_compress_all() {
int i,newslot;
for (i=0; i<MAX_HOSTAGES; i++ ) {
if ( hostage_is_valid(i) ) {
newslot = hostage_get_next_slot();
if ( newslot < i ) {
Hostages[newslot] = Hostages[i];
set_hostage_id(&Objects[Hostages[newslot].objnum], newslot);
Hostages[i].objnum = object_none;
i = 0; // start over
}
}
}
for (i=0; i<MAX_HOSTAGES; i++ ) {
if ( hostage_is_valid(i) )
;
}
}