dxx-rebirth/common/main/gamefont.h
2014-06-01 19:55:23 +02:00

74 lines
2.4 KiB
C

/*
* Portions of this file are copyright Rebirth contributors and licensed as
* described in COPYING.txt.
* Portions of this file are copyright Parallax Software and licensed
* according to the Parallax license below.
* See COPYING.txt for license details.
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Font declarations for the game.
*
*/
#ifndef _GAMEFONT_H
#define _GAMEFONT_H
#include "gr.h"
#ifdef __cplusplus
// When adding a new font, don't forget to change the filename in
// gamefont.c!!!!!!!!!!!!!!!!!!!!!!!!!!!
// We are interleaving low & high resolution fonts, so to access a
// font you say fontnum+flag where flag is 0 for lowres, 1 for hires
#if defined(DXX_BUILD_DESCENT_I)
#define GFONT_BIG_1 MacPig // the Mac data doesn't have this in hires, in the automap the scaled/hires one won't fit
#elif defined(DXX_BUILD_DESCENT_II)
#define GFONT_BIG_1 0
#endif
#define GFONT_MEDIUM_1 1
#define GFONT_MEDIUM_2 2
#define GFONT_MEDIUM_3 3
#define GFONT_SMALL 4
#define GAME_FONT (Gamefonts[GFONT_SMALL])
#define MEDIUM1_FONT (Gamefonts[GFONT_MEDIUM_1])
#define MEDIUM2_FONT (Gamefonts[GFONT_MEDIUM_2])
#define MEDIUM3_FONT (Gamefonts[GFONT_MEDIUM_3])
#define HUGE_FONT (Gamefonts[GFONT_BIG_1])
#define MAX_FONTS 5
extern float FNTScaleX, FNTScaleY;
// add (scaled) spacing to given font coordinate
#define FSPACX(x) ((float)((x)*(FNTScaleX*(GAME_FONT->ft_w/7))))
#define FSPACY(y) ((float)((y)*(FNTScaleY*(GAME_FONT->ft_h/5))))
#define LINE_SPACING ((float)(FNTScaleY*(grd_curcanv->cv_font->ft_h+(GAME_FONT->ft_h/5))))
extern grs_font *Gamefonts[MAX_FONTS];
void gamefont_init();
void gamefont_close();
void gamefont_choose_game_font(int scrx,int scry);
#endif
#endif /* _GAMEFONT_H */