dxx-rebirth/common/include/maths.h

143 lines
3.5 KiB
C

/*
* This file is part of the DXX-Rebirth project <http://www.dxx-rebirth.com/>.
* It is copyright by its individual contributors, as recorded in the
* project's Git history. See COPYING.txt at the top level for license
* terms and a link to the Git history.
*/
/* Maths.h library header file */
#ifndef _MATHS_H
#define _MATHS_H
#include <stdlib.h>
#include "pstypes.h"
#define D_RAND_MAX 32767
#ifdef __cplusplus
void d_srand (unsigned int seed);
int d_rand (); // Random number function which returns in the range 0-0x7FFF
//=============================== FIXED POINT ===============================
typedef int64_t fix64; //64 bits int, for timers
typedef int32_t fix; //16 bits int, 16 bits frac
typedef int16_t fixang; //angles
typedef struct quadint // integer 64 bit, previously called "quad"
{
u_int32_t low;
int32_t high;
}
quadint;
//Convert an int to a fix/fix64 and back
#define i2f(i) ((i)<<16)
#define f2i(f) ((f)>>16)
//Get the int part of a fix, with rounding
#define f2ir(f) (((f)+f0_5)>>16)
//Convert fix to float and float to fix
#define f2fl(f) (((float) (f)) / 65536.0)
#define f2db(f) (((double) (f)) / 65536.0)
#define fl2f(f) ((fix) ((f) * 65536))
//Some handy constants
#define f0_0 0
#define f1_0 0x10000
#define f2_0 0x20000
#define f3_0 0x30000
#define f10_0 0xa0000
#define f0_5 0x8000
#define f0_1 0x199a
#define F0_0 f0_0
#define F1_0 f1_0
#define F2_0 f2_0
#define F3_0 f3_0
#define F10_0 f10_0
#define F0_5 f0_5
#define F0_1 f0_1
//multiply two fixes, return a fix(64)
fix fixmul (fix a, fix b);
fix64 fixmul64 (fix a, fix b);
//divide two fixes, return a fix
fix fixdiv (fix a, fix b);
//multiply two fixes, then divide by a third, return a fix
fix fixmuldiv (fix a, fix b, fix c);
//multiply two fixes, and add 64-bit product to a quadint
void fixmulaccum (quadint * q, fix a, fix b);
//extract a fix from a quadint product
fix fixquadadjust (quadint * q);
//divide a quadint by a long
int32_t fixdivquadlong (u_int32_t qlow, u_int32_t qhigh, u_int32_t d);
//negate a quadint
void fixquadnegate (quadint * q);
//computes the square root of a long, returning a short
ushort long_sqrt (int32_t a);
//computes the square root of a quadint, returning a long
u_int32_t quad_sqrt (u_int32_t low, int32_t high);
//unsigned long quad_sqrt (long low, long high);
//computes the square root of a fix, returning a fix
fix fix_sqrt (fix a);
//compute sine and cosine of an angle, filling in the variables
//either of the pointers can be NULL
void fix_sincos (fix a, fix * s, fix * c); //with interpolation
void fix_fastsincos (fix a, fix * s, fix * c); //no interpolation
//compute inverse sine & cosine
fixang fix_asin (fix v);
fixang fix_acos (fix v);
//given cos & sin of an angle, return that angle.
//parms need not be normalized, that is, the ratio of the parms cos/sin must
//equal the ratio of the actual cos & sin for the result angle, but the parms
//need not be the actual cos & sin.
//NOTE: this is different from the standard C atan2, since it is left-handed.
fixang fix_atan2 (fix cos, fix sin);
int checkmuldiv(fix *r,fix a,fix b,fix c);
extern const ubyte guess_table[256];
extern const short sincos_table[321];
extern const ushort asin_table[258];
extern const ushort acos_table[258];
static inline void clamp_fix_lh(fix& f, const fix& low, const fix& high)
{
if (f < low)
f = low;
else if (high < f)
f = high;
}
static inline void clamp_fix_symmetric(fix& f, const fix& bound)
{
clamp_fix_lh(f, -bound, bound);
}
#endif
#endif