dxx-rebirth/common/include/editor/kdefs.h

342 lines
8.1 KiB
C

/*
* Portions of this file are copyright Rebirth contributors and licensed as
* described in COPYING.txt.
* Portions of this file are copyright Parallax Software and licensed
* according to the Parallax license below.
* See COPYING.txt for license details.
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
#pragma once
#ifdef __cplusplus
// In khelp.c
int DoHelp();
// In kcurve.c
int InitCurve();
int GenerateCurve();
int DecreaseR4();
int IncreaseR4();
int DecreaseR1();
int IncreaseR1();
int DeleteCurve();
int SetCurve();
// In kmine.c
int SaveMine();
int LoadMine();
int MineMenu();
int CreateNewMine();
int LoadOldMine();
int SaveSituation();
int LoadSituation();
// In kgame.c
int SetPlayerPosition(void);
int SaveGameData();
int LoadGameData();
int LoadMineOnly();
void ResetFilename();
// In group.c
int LoadGroup();
int SaveGroup();
int PrevGroup();
int NextGroup();
int CreateGroup();
int SubtractFromGroup();
int DeleteGroup();
int MarkGroupSegment();
int MoveGroup(void);
int CopyGroup(void);
int AttachSegmentNew();
int UngroupSegment();
int GroupSegment();
int Degroup();
int RotateGroup();
// In segment.c
int ToggleBottom();
void make_curside_bottom_side();
#ifdef DXX_BUILD_DESCENT_II
int select_segment_by_number();
int select_segment_with_powerup();
#endif
// In editor.c
int UndoCommand();
// In kview.c
int ZoomOut();
int ZoomIn();
int MoveAway();
int MoveCloser();
int ToggleChaseMode();
// In kbuild.c
int CreateBridge();
int FormJoint();
int CreateAdjacentJoint();
int CreateAdjacentJointsSegment();
int CreateAdjacentJointsAll();
int CreateSloppyAdjacentJoint();
int CreateSloppyAdjacentJointsGroup();
// In ksegmove.c
int DecreaseHeading();
int IncreaseHeading();
int DecreasePitch();
int IncreasePitch();
int DecreaseBank();
int IncreaseBank();
// In ksegsel.c
int SelectCurrentSegForward();
int SelectCurrentSegBackward();
int SelectNextSide();
int SelectPrevSide();
int CopySegToMarked();
int SelectBottom();
int SelectFront();
int SelectTop();
int SelectBack();
int SelectLeft();
int SelectRight();
// In ksegsize.c
int IncreaseSegLength();
int DecreaseSegLength();
int DecreaseSegWidth();
int IncreaseSegWidth();
int IncreaseSegHeight();
int DecreaseSegHeight();
int ToggleSegSizeMode();
int PerturbCurside();
int PerturbCursideBig();
int IncreaseSegLengthBig();
int DecreaseSegLengthBig();
int DecreaseSegWidthBig();
int IncreaseSegWidthBig();
int IncreaseSegHeightBig();
int DecreaseSegHeightBig();
int IncreaseSegLengthDefault();
int DecreaseSegLengthDefault();
int IncreaseSegWidthDefault();
int DecreaseSegWidthDefault();
int IncreaseSegHeightDefault();
int DecreaseSegHeightDefault();
// In ktmap.c
int AssignTexture();
int AssignTexture2();
int ClearTexture2();
int PropagateTextures();
int PropagateTexturesMove();
int PropagateTexturesMoveUVs();
int PropagateTexturesUVs();
int PropagateTexturesSelected();
//--//// In macro.c
//--//int MacroMenu();
//--//int MacroPlayFast();
//--//int MacroPlayNormal();
//--//int MacroRecordAll();
//--//int MacroRecordKeys();
//--//int MacroSave();
//--//int MacroLoad();
// In editor.c
int medlisp_add_segment();
int AttachSegment();
int DeleteSegment();
int DosShell();
int CallLisp();
int ExitEditor();
int ShowAbout();
int ExchangeMarkandCurseg();
#ifdef DXX_BUILD_DESCENT_II
int CopySegtoMarked();
#endif
int med_keypad_goto_prev();
int med_keypad_goto_next();
int med_keypad_goto();
int med_increase_tilings();
int med_decrease_tilings();
int ToggleAutosave();
int MarkStart();
int MarkEnd();
// Texture.c
int TexFlipX();
int TexFlipY();
int TexSlideUp();
int TexSlideLeft();
int TexSetDefault();
#ifdef DXX_BUILD_DESCENT_II
int TexSetDefaultSelected();
#endif
int TexSlideRight();
int TexRotateLeft();
int TexSlideDown();
int TexRotateRight();
int TexSelectActiveEdge();
int TexRotate90Degrees();
int TexIncreaseTiling();
int TexDecreaseTiling();
int TexSlideUpBig();
int TexSlideLeftBig();
int TexSlideRightBig();
int TexRotateLeftBig();
int TexSlideDownBig();
int TexRotateRightBig();
int TexStretchDown();
int TexStretchUp();
#ifdef DXX_BUILD_DESCENT_II
int TexChangeAll();
int TexChangeAll2();
#endif
// object.c
int ObjectPlaceObject();
int ObjectMakeCoop();
int ObjectPlaceObjectTmap();
int ObjectDelete();
int ObjectMoveForward();
int ObjectMoveLeft();
int ObjectSetDefault();
int ObjectMoveRight();
int ObjectMoveBack();
int ObjectMoveDown();
int ObjectMoveUp();
int ObjectMoveNearer();
int ObjectMoveFurther();
int ObjectSelectNextinSegment();
int ObjectSelectNextType();
int ObjectDecreaseBank();
int ObjectIncreaseBank();
int ObjectDecreasePitch();
int ObjectIncreasePitch();
int ObjectDecreaseHeading();
int ObjectIncreaseHeading();
int ObjectResetObject();
// elight.c
int LightSelectNextVertex();
int LightSelectNextEdge();
int LightCopyIntensity();
int LightCopyIntensitySegment();
int LightDecreaseLightVertex();
int LightIncreaseLightVertex();
int LightDecreaseLightSide();
int LightIncreaseLightSide();
int LightDecreaseLightSegment();
int LightIncreaseLightSegment();
int LightSetMaximum();
int LightSetDefault();
int LightSetDefaultAll();
int LightAmbientLighting();
// seguvs.c
int fix_bogus_uvs_on_side();
int fix_bogus_uvs_all();
int set_average_light_on_curside(void);
int set_average_light_on_all(void);
int set_average_light_on_all_quick(void);
// Miscellaneous, please put in correct file if you have time
int GotoMainMenu();
int GotoGameScreen();
int DropIntoDebugger();
int CreateDefaultNewSegment();
int CreateDefaultNewSegmentandAttach();
int ClearSelectedList();
int ClearFoundList();
int SetPlayerFromCurseg();
int SetPlayerFromCursegAndRotate();
int SetPlayerFromCursegMinusOne();
int FindConcaveSegs();
int do_reset_orient();
int GameZoomOut();
int GameZoomIn();
// John's temp page stuff
int medtmp_set_page();
// In objpage.c
int objpage_goto_next_object();
// In medsel.c
extern int SortSelectedList(void);
extern int SelectNextFoundSeg(void);
extern int SelectPreviousFoundSeg(void);
// In wall.c
extern int wall_add_blastable(void);
extern int wall_add_closed_wall(void);
extern int wall_add_external_wall(void);
extern int wall_lock_door(void);
extern int wall_unlock_door(void);
extern int wall_automate_door(void);
extern int wall_deautomate_door(void);
extern int wall_assign_door_1(void);
extern int wall_assign_door_2(void);
extern int wall_assign_door_3(void);
extern int wall_assign_door_4(void);
extern int wall_assign_door_5(void);
extern int wall_assign_door_6(void);
extern int wall_assign_door_7(void);
extern int wall_assign_door_8(void);
extern int do_wall_dialog(void);
extern int do_trigger_dialog(void);
extern int check_walls(void);
extern int delete_all_walls(void);
#ifdef DXX_BUILD_DESCENT_II
extern int delete_all_controlcen_triggers(void);
#endif
// In switch.c
//extern int trigger_add_damage(void);
//extern int trigger_add_blank(void);
//extern int trigger_add_exit(void);
//extern int trigger_add_repair(void);
//extern int trigger_control(void);
//extern int trigger_remove(void);
//extern int trigger_add_if_control_center_dead(void);
extern int bind_wall_to_control_trigger(void);
// In med.c
extern int fuelcen_create_from_curseg();
extern int repaircen_create_from_curseg();
extern int controlcen_create_from_curseg();
extern int robotmaker_create_from_curseg();
extern int fuelcen_reset_all();
extern int RestoreGameState();
extern int fuelcen_delete_from_curseg();
#ifdef DXX_BUILD_DESCENT_II
extern int goal_blue_create_from_curseg();
extern int goal_red_create_from_curseg();
#endif
// In editor\robot.c
extern int do_robot_dialog();
extern int do_object_dialog();
#endif