54 lines
1.9 KiB
C
54 lines
1.9 KiB
C
/* $Id: desc_id.h,v 1.2 2003-10-10 09:36:34 btb Exp $ */
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/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Header file which contains string for id and timestamp information
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*
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* Old Log:
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* Revision 1.1 1995/05/16 15:55:53 allender
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* Initial revision
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*
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* Revision 2.0 1995/02/27 11:29:38 john
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* New version 2.0, which has no anonymous unions, builds with
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* Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
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*
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* Revision 1.3 1994/10/19 09:52:57 allender
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* Added variable for bogus error number return when game exits
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*
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* Revision 1.2 1994/10/18 16:43:52 allender
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* Added constants for id and time stamping
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*
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* Revision 1.1 1994/10/17 09:56:47 allender
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* Initial revision
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* Header for checksum stuff - No idea what for.
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*
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*
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*/
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#ifndef _DESC_ID_H
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#define _DESC_ID_H
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#define DESC_ID_LEN 40 //how long the id string can be
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#define DESC_CHECKSUM_LEN 4 //checksum is 4 bytes
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#define DESC_DEAD_TIME_LEN 8 //dead time is 8 bytes
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#define DESC_ID_TAG "Midway in our life's journey, I went astray"
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#define DESC_ID_CHKSUM_TAG "alone in a dark wood."
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#define DESC_DEAD_TIME_TAG "from the straight road and woke to find myself"
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extern char desc_id_exit_num;
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#endif /* _DESC_ID_H */
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