dxx-rebirth/common/arch/sdl
Kp 85338cba5e Fix memory corruption starting multiplayer game
Various points in the game code call `hide_menus()`, then later use
`show_menus()` to reverse the effect.  If the forcibly hidden window is
deleted before `show_menus()` is called, the attempt to show it would
write to freed memory.  Add a hook to forget those windows when they are
deleted, so that `show_menus()` does not try to make them visible later.
2016-11-19 18:09:26 +00:00
..
digi_mixer_music.cpp
event.cpp
joy.cpp Use d_enumerate for SDL joystick loops 2016-11-19 17:24:52 +00:00
key.cpp
mouse.cpp
rbaudio.cpp
timer.cpp
window.cpp Fix memory corruption starting multiplayer game 2016-11-19 18:09:26 +00:00