dxx-rebirth/similar/main
2017-04-08 16:48:19 +00:00
..
ai.cpp Make sure D1 type bosses in D2 play looping sound on save game load 2017-03-05 08:32:06 +08:00
aipath.cpp Pass segidx_t to create_path_points 2016-12-05 00:26:09 +00:00
automap.cpp Use canvas in OGL g3_draw_sphere 2017-03-11 19:56:24 +00:00
bm.cpp Pass polymodel &to free_model 2017-02-19 19:33:44 +00:00
cntrlcen.cpp Remove calls to window_close(Game_wind) when game finished or over 2017-01-08 21:08:50 +08:00
collide.cpp Separate hoard/proximity tracking 2017-03-18 18:07:36 +00:00
config.cpp
console.cpp Move console.cpp specific constants out of header 2017-03-18 18:07:36 +00:00
controls.cpp
credits.cpp Cache canvas in credits_handler 2017-03-11 19:56:23 +00:00
digiobj.cpp
dumpmine.cpp Use valptridx for ActiveDoors 2016-12-10 17:51:08 +00:00
effects.cpp Use uint8_t for sidenum 2016-12-24 22:44:08 +00:00
endlevel.cpp Pass canvas to render_endlevel_frame 2017-03-11 19:56:28 +00:00
fireball.cpp Pass canvas to draw_fireball 2017-03-11 19:56:25 +00:00
fuelcen.cpp Separate hoard/proximity tracking 2017-03-18 18:07:36 +00:00
fvi.cpp Avoid temporarily moving boss while probing layout 2017-03-01 02:48:40 +00:00
game.cpp Remove canvas juggling in save_screen_shot 2017-04-08 16:48:19 +00:00
gamecntl.cpp Separate hoard/proximity tracking 2017-03-18 18:07:36 +00:00
gamefont.cpp Pass canvas to gr_init_font 2017-03-11 19:56:22 +00:00
gamemine.cpp Use unsigned for sides/verts in more places 2017-02-19 19:33:38 +00:00
gamerend.cpp Pass canvas to game_draw_hud_stuff 2017-03-11 19:56:22 +00:00
gamesave.cpp Remove some remotely-triggerable fatal exceptions 2017-01-28 18:12:20 +00:00
gameseg.cpp Move compute_segment_center body to dcx 2017-02-22 03:05:44 +00:00
gameseq.cpp Use stdint constants for some INT*_MAX 2017-02-22 03:05:43 +00:00
gauges.cpp Separate hoard/proximity tracking 2017-03-18 18:07:36 +00:00
hostage.cpp Pass canvas to draw_hostage 2017-03-11 19:56:26 +00:00
hud.cpp Pass canvas to HUD_render_message_frame 2017-03-11 19:56:21 +00:00
iff.cpp Initialize grs_main_bitmap at construction 2017-01-28 18:12:20 +00:00
inferno.cpp Add hack to compensate for memdebug premature scan 2016-12-08 03:32:06 +00:00
kconfig.cpp Add experimental MP-aware mouselook 2017-03-25 19:34:02 +00:00
kmatrix.cpp Fold calls to kmatrix_status_msg 2017-03-11 19:56:29 +00:00
laser.cpp Pass canvas to Laser_render 2017-03-11 19:56:26 +00:00
lighting.cpp Separate hoard/proximity tracking 2017-03-18 18:07:36 +00:00
menu.cpp Cache canvas in polygon_models_viewer_handler 2017-04-08 16:48:18 +00:00
mglobal.cpp Alias Side_to_verts to Side_to_verts_int 2017-03-04 22:25:54 +00:00
mission.cpp Fix failure to unmap custom hogs 2016-12-17 18:39:18 +00:00
morph.cpp Pass canvas to draw_morph_object 2017-03-11 19:56:27 +00:00
multi.cpp Separate hoard/proximity tracking 2017-03-18 18:07:36 +00:00
multibot.cpp Play boss looping immediately on loading saved game 2017-02-26 10:21:10 +08:00
net_udp.cpp Combine direct_join allocations 2017-03-25 19:34:03 +00:00
newdemo.cpp Fix invalid access reading demos 2017-01-28 18:12:21 +00:00
newmenu.cpp Remove canvas juggling in nm_draw_background 2017-04-08 16:48:19 +00:00
object.cpp Pass vcobjptridx_t to draw_polygon_object 2017-03-18 18:07:39 +00:00
paging.cpp Use enum for object type 2016-11-20 23:12:00 +00:00
physics.cpp Simplify use of get_num_faces 2017-02-19 19:33:38 +00:00
piggy.cpp Use PUT_INTEL_INT to handle alignment when updating bitmap size 2017-02-11 21:42:43 +00:00
player.cpp
playsave.cpp Add experimental MP-aware mouselook 2017-03-25 19:34:02 +00:00
polyobj.cpp Pass polymodel &to free_model 2017-02-19 19:33:44 +00:00
powerup.cpp Separate hoard/proximity tracking 2017-03-18 18:07:36 +00:00
render.cpp Pass canvas to render_object_search 2017-03-18 18:07:39 +00:00
robot.cpp
scores.cpp Switch gr_printf calls to local canvas 2017-03-11 19:56:22 +00:00
segment.cpp
slew.cpp
songs.cpp
state.cpp Pass canvas to render_frame 2017-03-10 01:22:27 +00:00
switch.cpp Remove some remotely-triggerable fatal exceptions 2017-01-28 18:12:20 +00:00
terrain.cpp Pass canvas to render_terrain 2017-03-11 19:56:26 +00:00
texmerge.cpp Make grs_bitmap::bm_flags private 2017-01-15 00:03:13 +00:00
text.cpp
titles.cpp Pass bounding bitmap to DefineBriefingBox 2017-03-18 18:07:38 +00:00
vclip.cpp Expand bomb spin variance 2017-03-11 19:56:26 +00:00
vers_id.cpp
wall.cpp Add special case to make past releases not die on various segnums 2017-01-21 19:05:43 +00:00
weapon.cpp Reduce D1 spreadfire cost 2017-02-19 19:33:45 +00:00