dxx-rebirth/similar/main
2013-10-29 03:24:42 +00:00
..
aipath.cpp Disable Parallax AI path debug printing 2013-10-29 03:24:41 +00:00
automap.cpp Use accessor for most get/set object->id accesses 2013-10-20 22:49:09 +00:00
cntrlcen.cpp Use accessor for most get/set object->id accesses 2013-10-20 22:49:09 +00:00
config.cpp Move similar/main/config.c -> similar/main/config.cpp 2013-10-05 21:35:58 +00:00
console.cpp Move similar/main/console.c -> similar/main/console.cpp 2013-10-05 21:35:58 +00:00
controls.cpp Move similar/main/controls.c -> similar/main/controls.cpp 2013-10-05 21:35:58 +00:00
credits.cpp Move similar/main/credits.c -> similar/main/credits.cpp 2013-10-05 21:35:58 +00:00
digiobj.cpp Remove unused digi_sound_debug 2013-10-29 03:24:42 +00:00
dumpmine.cpp Use accessor for most get/set object->id accesses 2013-10-20 22:49:09 +00:00
effects.cpp Move similar/main/effects.c -> similar/main/effects.cpp 2013-10-05 21:35:58 +00:00
fvi.cpp Use accessor for most get/set object->id accesses 2013-10-20 22:49:09 +00:00
game.cpp Simplify full_palette_save calls 2013-10-28 04:16:44 +00:00
gamecntl.cpp Use accessor for most get/set object->id accesses 2013-10-20 22:49:09 +00:00
gamefont.cpp Remove unused gamefont_curfontname 2013-10-29 03:24:42 +00:00
gamerend.cpp Use accessor for most get/set object->id accesses 2013-10-20 22:49:09 +00:00
gamesave.cpp Use accessor for most get/set object->id accesses 2013-10-20 22:49:09 +00:00
gameseg.cpp Move similar/main/gameseg.c -> similar/main/gameseg.cpp 2013-10-05 21:35:58 +00:00
gauges.cpp Use accessor for most get/set object->id accesses 2013-10-20 22:49:09 +00:00
hostage.cpp Move similar/main/hostage.c -> similar/main/hostage.cpp 2013-10-05 21:35:58 +00:00
hud.cpp Move similar/main/hud.c -> similar/main/hud.cpp 2013-10-05 21:35:58 +00:00
inferno.cpp Centralize handling of SysUsePlayersDir 2013-10-06 21:04:29 +00:00
kconfig.cpp Move similar/main/kconfig.c -> similar/main/kconfig.cpp 2013-10-20 22:49:11 +00:00
kmatrix.cpp Move similar/main/kmatrix.c -> similar/main/kmatrix.cpp 2013-10-20 22:49:11 +00:00
laser.cpp Make create_weapon_object static 2013-10-28 04:16:45 +00:00
lighting.cpp Move similar/main/lighting.c -> similar/main/lighting.cpp 2013-10-20 22:49:11 +00:00
menu.cpp Move similar/main/menu.c -> similar/main/menu.cpp 2013-10-20 22:49:12 +00:00
mglobal.cpp Move similar/main/mglobal.c -> similar/main/mglobal.cpp 2013-10-20 22:49:12 +00:00
mission.cpp Move similar/main/mission.c -> similar/main/mission.cpp 2013-10-20 22:49:12 +00:00
morph.cpp Move similar/main/morph.c -> similar/main/morph.cpp 2013-10-20 22:49:12 +00:00
multi.cpp Only define multi_do_ranking in Descent II 2013-10-29 03:24:42 +00:00
multibot.cpp Move similar/main/multibot.c -> similar/main/multibot.cpp 2013-10-20 22:49:12 +00:00
net_udp.cpp
newdemo.cpp Simplify full_palette_save calls 2013-10-28 04:16:44 +00:00
newmenu.cpp Move similar/main/newmenu.c -> similar/main/newmenu.cpp 2012-11-11 22:12:51 +00:00
object.cpp Move similar/main/object.c -> similar/main/object.cpp 2012-11-11 22:12:51 +00:00
paging.cpp Move similar/main/paging.c -> similar/main/paging.cpp 2012-11-11 22:12:51 +00:00
physics.cpp Move similar/main/physics.c -> similar/main/physics.cpp 2012-11-11 22:12:51 +00:00
player.cpp Move similar/main/player.c -> similar/main/player.cpp 2012-11-11 22:12:51 +00:00
playsave.cpp Move similar/main/playsave.c -> similar/main/playsave.cpp 2012-11-11 22:12:51 +00:00
polyobj.cpp Use MALLOC consistently 2013-10-26 03:50:27 +00:00
powerup.cpp Move similar/main/powerup.c -> similar/main/powerup.cpp 2012-11-11 22:12:51 +00:00
render.cpp Move similar/main/render.c -> similar/main/render.cpp 2012-11-11 22:12:51 +00:00
robot.cpp Mark set_robot_state used for debuggers 2013-10-29 03:24:42 +00:00
scores.cpp Move similar/main/scores.c -> similar/main/scores.cpp 2012-11-11 22:12:51 +00:00
slew.cpp Move similar/main/slew.c -> similar/main/slew.cpp 2012-11-11 22:12:51 +00:00
songs.cpp Move similar/main/songs.c -> similar/main/songs.cpp 2012-11-11 22:12:51 +00:00
state.cpp Use underlying type for state_game_id 2013-10-26 03:50:27 +00:00
switch.cpp Move similar/main/switch.c -> similar/main/switch.cpp 2012-11-11 22:12:51 +00:00
terrain.cpp Move similar/main/terrain.c -> similar/main/terrain.cpp 2012-11-11 22:12:51 +00:00
texmerge.cpp Move similar/main/texmerge.c -> similar/main/texmerge.cpp 2012-11-11 22:12:51 +00:00
text.cpp Move similar/main/text.c -> similar/main/text.cpp 2012-11-11 22:12:51 +00:00
titles.cpp Move similar/main/titles.c -> similar/main/titles.cpp 2012-11-11 22:12:51 +00:00
vclip.cpp Move similar/main/vclip.c -> similar/main/vclip.cpp 2012-11-11 22:12:51 +00:00
vers_id.cpp Move similar/main/vers_id.c -> similar/main/vers_id.cpp 2012-11-11 22:12:51 +00:00
wall.cpp Move similar/main/wall.c -> similar/main/wall.cpp 2012-11-11 22:12:51 +00:00
weapon.cpp Move similar/main/weapon.c -> similar/main/weapon.cpp 2012-11-11 22:12:51 +00:00