200 lines
5.2 KiB
C
200 lines
5.2 KiB
C
//multiplayer profiles - Victor Rachels 10/18/98
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#ifdef NETWORK
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#include <stdio.h>
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#include <string.h>
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#include "strio.h"
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#include "multipow.h"
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#include "network.h"
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#include "text.h"
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#include "d_io.h"
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#include "args.h"
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//added 05/17/99 Matt Mueller
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#include "u_mem.h"
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//end addition -MM
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//added 6-15-99 Owen Evans
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#include "strutil.h"
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//end added
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void save_multi_profile(int multivalues[40],char *filename)
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{
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int i;
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FILE *f;
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removeext(filename,filename);
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strcat(filename,".pfl");
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f=fopen(filename,"wt");
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if(f)
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{
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for(i=0; i < 40; i++)
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fprintf(f,"%i=%i\n",i,multivalues[i]);
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nm_messagebox(NULL,1,TXT_OK,"Save Successful");
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}
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else
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nm_messagebox(NULL,1,TXT_OK,"Save Failed");
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fclose(f);
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}
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void get_multi_profile(int multivalues[40], char *filename)
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{
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int i;
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char *line,*word;
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FILE *f;
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removeext(filename,filename);
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strcat(filename,".pfl");
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if(!(f=fopen(filename,"rt")))
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nm_messagebox(TXT_ERROR,1,TXT_OK, "No such profile.");
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line=fsplitword(f,'\n');
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if(line)
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do
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{
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word=splitword(line,'=');
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i = atoi(word);
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multivalues[i]=atoi(line);
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free(line); free(word);
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line=fsplitword(f,'\n');
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} while(!feof(f));
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if(line)
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free(line);
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fclose(f);
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}
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int do_multi_profile(int multivalues[40])
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{
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int i;
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char filename[13];
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i=nm_messagebox(NULL,2,"Load Profile","Save Profile","Multi Profile");
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if(i==0) //load profile : dirlist of *.pfl then load
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{
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if(newmenu_get_filename("Select profile", "*.pfl", filename, 1))
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{
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strlwr(filename);
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get_multi_profile(multivalues,filename);
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return 1;
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}
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}
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if(i==1) //save profile : get filename from user then save
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{
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newmenu_item m[2];
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char profile[9];
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memset(profile,0,sizeof(char)*9);
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m[0].type = NM_TYPE_TEXT; m[0].text = "Profile name:";
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m[1].type = NM_TYPE_INPUT; m[1].text = profile; m[1].text_len=8;
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if(newmenu_do(NULL, "Save Profile", 2, m, NULL) != -1)
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{
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sprintf(filename,"%s%s",profile,".pfl");
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strlwr(filename);
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save_multi_profile(multivalues,filename);
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return 0;
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}
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}
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return 0;
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}
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void putto_multivalues(int multivalues[40],netgame_info *temp_game, int *socket)
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{
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#ifndef SHAREWARE
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int i;
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#endif
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multivalues[0]=temp_game->gamemode == NETGAME_ANARCHY;
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multivalues[1]=temp_game->gamemode == NETGAME_TEAM_ANARCHY;
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multivalues[2]=temp_game->gamemode == NETGAME_ROBOT_ANARCHY;
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multivalues[3]=temp_game->gamemode == NETGAME_COOPERATIVE;
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multivalues[4]=(temp_game->game_flags & NETGAME_FLAG_CLOSED) != 0;
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#ifndef SHAREWARE
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multivalues[5]=(temp_game->game_flags & NETGAME_FLAG_SHOW_MAP) != 0;
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#endif
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multivalues[6]=temp_game->difficulty;
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#ifndef SHAREWARE
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multivalues[7]=temp_game->control_invul_time;
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#endif
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multivalues[8]=restrict_mode;
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multivalues[9]=0;
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#ifndef SHAREWARE
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multivalues[10]=(temp_game->flags & NETFLAG_SHORTPACKETS) != 0;
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multivalues[11]=temp_game->packets_per_sec;
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multivalues[12]=*socket;
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multivalues[13]=temp_game->protocol_version == MULTI_PROTO_D1X_VER;
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#endif
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multivalues[14]=temp_game->max_numplayers;
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#ifndef SHAREWARE
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multivalues[15]=(temp_game->flags & NETFLAG_DROP_VULCAN_AMMO) != 0;
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multivalues[16]=(temp_game->flags & NETFLAG_ENABLE_IGNORE_GHOST) != 0;
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//added on 11/12/98 by Victor Rachels to add radar
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multivalues[17]=(temp_game->flags & NETFLAG_ENABLE_RADAR) != 0;
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//end this section addition - VR
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multivalues[18]=(temp_game->flags & NETFLAG_ENABLE_ALT_VULCAN) != 0;
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multivalues[19]=0;
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for(i=0;i<MULTI_ALLOW_POWERUP_MAX;i++)
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multivalues[20+i] = (temp_game->flags & (1 << i) ) ? 1 : 0;
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#endif
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}
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void putfrom_multivalues(int multivalues[40], netgame_info *temp_game, int *socket)
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{
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#ifndef SHAREWARE
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int i;
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#endif
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if(multivalues[0]) temp_game->gamemode = NETGAME_ANARCHY;
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else if(multivalues[1]) temp_game->gamemode = NETGAME_TEAM_ANARCHY;
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else if(multivalues[2]) temp_game->gamemode = NETGAME_ROBOT_ANARCHY;
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else if(multivalues[3]) temp_game->gamemode = NETGAME_COOPERATIVE;
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temp_game->game_flags = 0;
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if(multivalues[4])
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temp_game->game_flags |= NETGAME_FLAG_CLOSED;
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#ifndef SHAREWARE
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if(multivalues[5])
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temp_game->game_flags |= NETGAME_FLAG_SHOW_MAP;
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#endif
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temp_game->difficulty = multivalues[6];
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#ifndef SHAREWARE
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temp_game->control_invul_time = multivalues[7];
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#endif
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restrict_mode = multivalues[8];
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//= multivalues[9];
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#ifndef SHAREWARE
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temp_game->flags &= 0;
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if(multivalues[10])
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temp_game->flags |= NETFLAG_SHORTPACKETS;
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temp_game->packets_per_sec = multivalues[11];
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*socket = multivalues[12];
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temp_game->protocol_version = (multivalues[13] ? MULTI_PROTO_D1X_VER : MULTI_PROTO_VERSION);
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#endif
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temp_game->max_numplayers = multivalues[14];
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#ifndef SHAREWARE
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if(multivalues[15])
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temp_game->flags |= NETFLAG_DROP_VULCAN_AMMO;
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if(multivalues[16])
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temp_game->flags |= NETFLAG_ENABLE_IGNORE_GHOST;
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//added on 11/12/98 by Victor Rachels to add radar
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if(multivalues[17])
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temp_game->flags |= NETFLAG_ENABLE_RADAR;
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//end this section addition
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if(multivalues[18])
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temp_game->flags |= NETFLAG_ENABLE_ALT_VULCAN;
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//= multivalues[19];
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for(i=0;i<MULTI_ALLOW_POWERUP_MAX;i++)
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{
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if(multivalues[20+i])
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temp_game->flags |= (1 << i);
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}
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#endif
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}
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#endif //ifdef NETWORK
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