aa1a1c5a6a
Non-static globals were initialized at wrong scope, leading to netgame
duplicate options being forgotten across program restart.
Netgame.DuplicatePowerups is not initialized until well after global
initialization runs.
Literal strings were copied into a local buffer. Replace with a pointer
to the appropriate literal string.
Fixes:
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common | ||
contrib | ||
d1x-rebirth | ||
d2x-rebirth | ||
similar | ||
.gitignore | ||
COPYING.txt | ||
GPL-3.txt | ||
INSTALL.markdown | ||
SConstruct |