dxx-rebirth/main
Kp a81afea7fe Rename include/error.h to include/dxxerror.h
Avoid conflict with generic system header.
2012-07-07 18:35:06 +00:00
..
ai.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
ai.h Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp 2012-07-23 01:17:54 +02:00
ai2.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
aipath.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
aistruct.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
automap.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
automap.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
bm.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
bm.h Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:55 +02:00
bmread.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
bmread.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
cntrlcen.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
cntrlcen.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
collide.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
collide.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
config.c Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp 2012-07-23 01:17:54 +02:00
config.h
console.c Marked con_printf fmt as const, Increased console lines from 512 to 2048; Marked console private entries as static - patches by Kp 2012-11-02 18:24:51 +01:00
controls.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
controls.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
credits.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
credits.h
desc_id.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
descent.cfg
digi.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
digiobj.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
dumpmine.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
effects.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
effects.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
endlevel.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
endlevel.h
escort.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
escort.h
fireball.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
fireball.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
fuelcen.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
fuelcen.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
fvi.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
fvi.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
game.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
game.h Renamed FixedStepCalc() to cald_d_tick() and FixedStep became d_tick_step; Also ther eonly is a 50ms-timer used to d_tick_step as it was the only one used so far; Replaced FrameCount with d_tick_count which only increments by 50ms-timer used in calc_d_tick() - that now scales timed actions for certain functions properly and makes AI work FPS-independent without any hacks in that regard 2012-05-14 19:06:28 +02:00
gamecntl.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
gamefont.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
gamefont.h
gamemine.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
gamemine.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
gamepal.c Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
gamepal.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
gamerend.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
gamesave.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
gamesave.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
gameseg.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
gameseg.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
gameseq.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
gameseq.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
gamestat.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
gauges.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
gauges.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
hostage.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
hostage.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
hud.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
hudmsg.h
inferno.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
inferno.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
inferno.ini
kconfig.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
kconfig.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
kmatrix.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
kmatrix.h Removed support for IPX protocol and MS-DOS-Multiplayer-compability due to age and lack of real need and to really improve on the Multiplayer without adding too much complexity for backwards-compability 2011-09-14 01:15:32 +02:00
laser.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
laser.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
lighting.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
lighting.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
link.bat
menu.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
menu.h Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:55 +02:00
mglobal.c Renamed FixedStepCalc() to cald_d_tick() and FixedStep became d_tick_step; Also ther eonly is a 50ms-timer used to d_tick_step as it was the only one used so far; Replaced FrameCount with d_tick_count which only increments by 50ms-timer used in calc_d_tick() - that now scales timed actions for certain functions properly and makes AI work FPS-independent without any hacks in that regard 2012-05-14 19:06:28 +02:00
mission.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
mission.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
morph.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
morph.h
movie.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
movie.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
multi.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
multi.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
multibot.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
multibot.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
net_udp.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
net_udp.h Optimization for quaternion structure: Stuffed orientation in shorts and removed figure out segnum by position - saving 10 bytes for each positional update in Multiplayer; Also removed render_type from pdata to save yet another byte 2012-05-26 17:53:07 +02:00
newdemo.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
newdemo.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
newmenu.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
newmenu.h Normalize comments and whitespace to match D1X 2013-02-25 01:59:08 +00:00
object.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
object.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
paging.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
paging.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
physics.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
physics.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
piggy.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
piggy.h Moved remove_char declaration to piggy.h - patch by Kp 2013-01-03 16:28:53 +01:00
player.c Normalize comments and whitespace to match D1X 2013-02-25 01:59:08 +00:00
player.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
playsave.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
playsave.h Introduced sensitivity sliders for keyboard which cause movement increase the longer the designated key is pressed 2012-06-01 11:53:59 +02:00
polyobj.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
polyobj.h Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:55 +02:00
powerup.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
powerup.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
render.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
render.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
robot.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
robot.h Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:55 +02:00
scores.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
scores.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
screens.h Removed remnants of the old and obsolete VR implementation 2012-05-27 00:24:57 +02:00
segment.c Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:55 +02:00
segment.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
segpoint.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
slew.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
slew.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
songs.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
songs.h added songs_play_file() to play any song depending on filename-extension as a more streamlined approach to handle all different kinds of formats; also used for jukebox to make it independent from SDL_mixer; cleaned up supported filename extenstions 2012-06-10 14:02:43 +02:00
sounds.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
state.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
state.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
switch.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
switch.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
terrain.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
terrain.h
texmerge.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
texmerge.h
text.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
text.h
textures.h
titles.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
titles.h
vclip.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
vclip.h Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:55 +02:00
vers_id.h Rename D2XMAJORi/D2XMINORi/D2XMICROi to DXX_VERSION_MAJORi/DXX_VERSION_MINORi/DXX_VERSION_MICROi 2013-02-25 01:59:08 +00:00
wall.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
wall.h Declared wall_close_door_num in wall.h; Declared validate_segment_side in gameseg.h - patches by Kp 2013-01-03 16:46:36 +01:00
weapon.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
weapon.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00