76 lines
2.1 KiB
Plaintext
76 lines
2.1 KiB
Plaintext
__________
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__________/ D1X-Rebirth /
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http://www.dxx-rebirth.de
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0. Introduction
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This version of D1X is based on livna’s release of d1x-1.43.
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I spend much time to improve the Sourcecode, tried to fix bugs in there and added some improvements. It is the goal of DXX-Rebirth to keep these games alive and the result is a very stable version of the Descent I port - called D1X-Rebrith.
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I hope you enjoy the game as you did when you played it the first time.
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If you have something to say about my release, feel free to contact me at zicodxx [at] yahoo [dot] de
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- zico 20070407
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1. Features
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D1X-Rebirth has every little feature you already may know from the DOS Version 1.4a of Descent and much more.
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For example:
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*
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High resoution Fonts and briefing screens
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*
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High resolutions with full Cockpit support
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*
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Widescreen options
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*
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Joystick and Mouse support
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*
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Possibility to run AddOn levels
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*
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Network support
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*
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Record and play demos
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*
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OpenGL functions and Eyecandy like Trilinear filtering, Transparency effects etc.
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*
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MP3/OGG/AIF/WAV Jukebox Support
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*
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everything else you know from DESCENT
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*
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... and much more!
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2. Installation
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See INSTALL.txt.
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3. Multiplayer
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DXX-Rebirth supports Multiplayer over (obsoleted) IPX and UDP/IP.
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Using UDP/IP works over LAN and Internet. Since the Networking code of the Descent Engine is Peer-to-Peer, it is necessary for
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all players (Host and Clients) to open port UDP 31017.
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Clients can put an offset to this port by using '-ip_baseport OFFSET'.
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Hosts can also use option '-ip_relay' to route players with closed ports. Use this with caution. It will increase Lag and Ping drastically.
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Also game summary will not refresh correctly for relay-players until Host has escaped the level as well.
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UDP/IP also supports IPv6 by compiling the game with the designated flag. Please note IPv4- and IPv6-builds cannot play together.
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4. Legal stuff
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See COPYING.txt
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5. Contact
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http://www.dxx-rebirth.de/
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zicodxx [at] yahoo [dot] de
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