dxx-rebirth/similar/main
Kp a74914eb9c Use xrange for loops with constant numerical start and end
s/for\s*(\s*\(\w\+\)\s\+\(\w\+\)\s*=\s*\([0-9]\+\)u\?\s*;\s*\2\s*!=\s*\([0-9]\+\)u\?\s*;\s*\(++\s*\2\|\2\s*++\s*\))/range_for (const \1 \2, xrange(\3u, \4u))/
2019-05-04 18:27:37 +00:00
..
ai.cpp Unify D1/D2 openable_doors_in_segment conditions 2019-05-04 18:27:36 +00:00
aipath.cpp Unify create_path_points D1/D2 check for doorway 2019-04-28 00:53:40 +00:00
automap.cpp Enable -Wimplicit-fallthrough=5; fix resulting breaks 2019-04-04 04:29:03 +00:00
bm.cpp Add utility xrange for range-based loops with precomputed bounds 2019-05-04 18:27:36 +00:00
bmread.cpp Move Effects to d_level_unique_effects_clip_state 2019-03-03 00:31:09 +00:00
cntrlcen.cpp Move Objects to d_level_unique_object_state 2019-03-03 00:31:08 +00:00
collide.cpp Use unsigned in more prototypes 2019-03-03 00:31:09 +00:00
config.cpp
console.cpp Enable -Wimplicit-fallthrough=5; fix resulting breaks 2019-04-04 04:29:03 +00:00
controls.cpp Rename ObjectState to LevelUniqueObjectState for consistency 2018-12-30 00:43:57 +00:00
credits.cpp
digiobj.cpp Use unsigned in more prototypes 2019-03-03 00:31:09 +00:00
dumpmine.cpp Add range helper zip() 2019-05-04 18:27:36 +00:00
effects.cpp Move Effects to d_level_unique_effects_clip_state 2019-03-03 00:31:09 +00:00
endlevel.cpp Use xrange for loops with zero start and constant numerical end 2019-05-04 18:27:36 +00:00
fireball.cpp Track headlights in d_level_unique_light_state 2019-04-13 18:00:07 +00:00
fuelcen.cpp Move Num_robot_centers to d_level_shared_robotcenter_state 2019-03-12 04:01:07 +00:00
fvi.cpp Move Objects to d_level_unique_object_state 2019-03-03 00:31:08 +00:00
game.cpp Use xrange for loops with zero start and constant numerical end 2019-05-04 18:27:36 +00:00
gamecntl.cpp Use xrange for loops with zero start and constant numerical end 2019-05-04 18:27:36 +00:00
gamefont.cpp
gamemine.cpp Use xrange for loops with zero start and constant numerical end 2019-05-04 18:27:36 +00:00
gamerend.cpp Use xrange for loops with zero start and constant numerical end 2019-05-04 18:27:36 +00:00
gamesave.cpp Use xrange for loops with zero start and constant numerical end 2019-05-04 18:27:36 +00:00
gameseg.cpp Use xrange for loops with constant numerical start and end 2019-05-04 18:27:37 +00:00
gameseq.cpp Add range helper zip() 2019-05-04 18:27:36 +00:00
gauges.cpp Enable -Wimplicit-fallthrough=5; fix resulting breaks 2019-04-04 04:29:03 +00:00
generate-kconfig-udlr.py
hostage.cpp Track headlights in d_level_unique_light_state 2019-04-13 18:00:07 +00:00
hud.cpp Rename ObjectState to LevelUniqueObjectState for consistency 2018-12-30 00:43:57 +00:00
iff.cpp
inferno.cpp Fix sharepath confusion when building both targets 2019-01-20 05:36:56 +00:00
kconfig.cpp
kconfig.ui-table.cpp Enable -Wimplicit-fallthrough=5; fix resulting breaks 2019-04-04 04:29:03 +00:00
kmatrix.cpp Move Objects to d_level_unique_object_state 2019-03-03 00:31:08 +00:00
laser.cpp Move spreadfire,helix orientation to player_info 2019-05-04 18:27:36 +00:00
lighting.cpp Factor out player/fireball light emission 2019-04-13 18:00:07 +00:00
menu.cpp Use xrange for loops with zero start and constant numerical end 2019-05-04 18:27:36 +00:00
mglobal.cpp Track headlights in d_level_unique_light_state 2019-04-13 18:00:07 +00:00
mission.cpp Enable -Wimplicit-fallthrough=5; fix resulting breaks 2019-04-04 04:29:03 +00:00
morph.cpp Track headlights in d_level_unique_light_state 2019-04-13 18:00:07 +00:00
multi.cpp Use xrange for loops with zero start and constant numerical end 2019-05-04 18:27:36 +00:00
multibot.cpp Use check_untrusted on boss robot messages 2019-04-28 00:53:40 +00:00
net_udp.cpp Open advanced sub-menus as submenus 2019-03-10 18:48:40 +00:00
newdemo.cpp Add utility xrange for range-based loops with precomputed bounds 2019-05-04 18:27:36 +00:00
newmenu.cpp Enable -Wimplicit-fallthrough=5; fix resulting breaks 2019-04-04 04:29:03 +00:00
object.cpp Track headlights in d_level_unique_light_state 2019-04-13 18:00:07 +00:00
paging.cpp Move Effects to d_level_unique_effects_clip_state 2019-03-03 00:31:09 +00:00
physics.cpp Move Objects to d_level_unique_object_state 2019-03-03 00:31:08 +00:00
piggy.cpp Use xrange for loops with zero start and constant numerical end 2019-05-04 18:27:36 +00:00
player.cpp
playsave.cpp Use xrange for loops with zero start and constant numerical end 2019-05-04 18:27:36 +00:00
polyobj.cpp Fix Descent 1 laser color 2019-03-20 03:57:15 +00:00
powerup.cpp Move Escort_goal_object to d_unique_buddy_state 2019-03-03 00:31:08 +00:00
render.cpp Track headlights in d_level_unique_light_state 2019-04-13 18:00:07 +00:00
robot.cpp Move robot_create out of line 2019-03-03 00:31:09 +00:00
scores.cpp Use xrange for loops with zero start and constant numerical end 2019-05-04 18:27:36 +00:00
segment.cpp
slew.cpp Move Objects to d_level_unique_object_state 2019-03-03 00:31:08 +00:00
songs.cpp
state.cpp Use xrange for loops with zero start and constant numerical end 2019-05-04 18:27:36 +00:00
switch.cpp Use unsigned in more prototypes 2019-03-03 00:31:09 +00:00
terrain.cpp Move Viewer_eye to local scope 2018-12-30 00:43:57 +00:00
texmerge.cpp
text.cpp
titles.cpp Enable -Wimplicit-fallthrough=5; fix resulting breaks 2019-04-04 04:29:03 +00:00
vclip.cpp Track headlights in d_level_unique_light_state 2019-04-13 18:00:07 +00:00
vers_id.cpp
wall.cpp Use xrange for loops with zero start and constant numerical end 2019-05-04 18:27:36 +00:00
weapon.cpp Move Buddy_objnum to d_unique_buddy_state 2019-03-03 00:31:08 +00:00