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ai.cpp
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Make sure D1 type bosses in D2 play looping sound on save game load
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2017-03-05 08:32:06 +08:00 |
aipath.cpp
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automap.cpp
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Use canvas in OGL g3_draw_sphere
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2017-03-11 19:56:24 +00:00 |
bm.cpp
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Pass polymodel &to free_model
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2017-02-19 19:33:44 +00:00 |
cntrlcen.cpp
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collide.cpp
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Fix ordering of boss weapon collision test
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2017-03-04 22:25:54 +00:00 |
config.cpp
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console.cpp
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Cache canvas in con_draw
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2017-02-11 21:42:46 +00:00 |
controls.cpp
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credits.cpp
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Cache canvas in credits_handler
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2017-03-11 19:56:23 +00:00 |
digiobj.cpp
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dumpmine.cpp
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effects.cpp
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endlevel.cpp
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Pass canvas to render_endlevel_frame
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2017-03-11 19:56:28 +00:00 |
fireball.cpp
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Pass canvas to draw_fireball
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2017-03-11 19:56:25 +00:00 |
fuelcen.cpp
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Fix check_header_includes=1 poison.h
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2017-02-19 19:33:36 +00:00 |
fvi.cpp
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Avoid temporarily moving boss while probing layout
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2017-03-01 02:48:40 +00:00 |
game.cpp
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Cache canvas in init_cockpit
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2017-03-10 01:22:27 +00:00 |
gamecntl.cpp
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Factor out screenshot save code
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2017-03-10 01:22:28 +00:00 |
gamefont.cpp
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Pass canvas to gr_init_font
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2017-03-11 19:56:22 +00:00 |
gamemine.cpp
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Use unsigned for sides/verts in more places
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2017-02-19 19:33:38 +00:00 |
gamerend.cpp
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Pass canvas to game_draw_hud_stuff
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2017-03-11 19:56:22 +00:00 |
gamesave.cpp
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gameseg.cpp
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Move compute_segment_center body to dcx
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2017-02-22 03:05:44 +00:00 |
gameseq.cpp
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Use stdint constants for some INT*_MAX
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2017-02-22 03:05:43 +00:00 |
gauges.cpp
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Pass canvas to draw_hud
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2017-03-11 19:56:22 +00:00 |
hostage.cpp
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Pass canvas to draw_hostage
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2017-03-11 19:56:26 +00:00 |
hud.cpp
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Pass canvas to HUD_render_message_frame
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2017-03-11 19:56:21 +00:00 |
iff.cpp
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inferno.cpp
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kconfig.cpp
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Cache canvas in kconfig_mouse
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2017-03-10 01:22:33 +00:00 |
kmatrix.cpp
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Fold calls to kmatrix_status_msg
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2017-03-11 19:56:29 +00:00 |
laser.cpp
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Pass canvas to Laser_render
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2017-03-11 19:56:26 +00:00 |
lighting.cpp
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Guard Headlights by if(D2)
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2017-03-11 19:56:25 +00:00 |
menu.cpp
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Pass canvas to draw_model_picture
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2017-02-19 19:33:44 +00:00 |
mglobal.cpp
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Alias Side_to_verts to Side_to_verts_int
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2017-03-04 22:25:54 +00:00 |
mission.cpp
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morph.cpp
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Pass canvas to draw_morph_object
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2017-03-11 19:56:27 +00:00 |
multi.cpp
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multibot.cpp
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Play boss looping immediately on loading saved game
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2017-02-26 10:21:10 +08:00 |
net_udp.cpp
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Remove unused rule classes
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2017-03-11 19:56:29 +00:00 |
newdemo.cpp
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newmenu.cpp
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Pass canvas to nm_string_slider
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2017-03-11 19:56:29 +00:00 |
object.cpp
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Pass canvas to render_object
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2017-03-11 19:56:27 +00:00 |
paging.cpp
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physics.cpp
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Simplify use of get_num_faces
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2017-02-19 19:33:38 +00:00 |
piggy.cpp
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Use PUT_INTEL_INT to handle alignment when updating bitmap size
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2017-02-11 21:42:43 +00:00 |
player.cpp
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playsave.cpp
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polyobj.cpp
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Pass polymodel &to free_model
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2017-02-19 19:33:44 +00:00 |
powerup.cpp
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Pass canvas to draw_powerup
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2017-03-11 19:56:26 +00:00 |
render.cpp
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Pass canvas to render_endlevel_frame
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2017-03-11 19:56:28 +00:00 |
robot.cpp
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scores.cpp
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Switch gr_printf calls to local canvas
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2017-03-11 19:56:22 +00:00 |
segment.cpp
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slew.cpp
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songs.cpp
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state.cpp
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Pass canvas to render_frame
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2017-03-10 01:22:27 +00:00 |
switch.cpp
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terrain.cpp
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Pass canvas to render_terrain
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2017-03-11 19:56:26 +00:00 |
texmerge.cpp
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text.cpp
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titles.cpp
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Pass canvas to draw_model_picture
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2017-02-19 19:33:44 +00:00 |
vclip.cpp
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Expand bomb spin variance
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2017-03-11 19:56:26 +00:00 |
vers_id.cpp
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wall.cpp
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weapon.cpp
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Reduce D1 spreadfire cost
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2017-02-19 19:33:45 +00:00 |