..
ai.cpp
Add quick-exit path for robot awareness in no-robot games
2021-01-17 22:23:22 +00:00
aipath.cpp
automap.cpp
Move marker deletion are-you-sure to a non-blocking window
2020-12-27 22:03:09 +00:00
bm.cpp
bmread.cpp
cntrlcen.cpp
collide.cpp
Use enumerated_array for Secondary_weapon_to_powerup
2021-01-17 22:23:22 +00:00
config.cpp
Move GammaLevel to CCfg
2020-12-27 22:03:09 +00:00
console.cpp
Pass grs_font& to gr_set_curfont
2020-12-27 22:03:09 +00:00
controls.cpp
credits.cpp
digiobj.cpp
Remove unnecessary definitions of static member variables
2020-12-27 22:03:09 +00:00
dumpmine.cpp
effects.cpp
endlevel.cpp
Simplify movie_play_status
2021-01-17 22:23:23 +00:00
fireball.cpp
drop_robot_egg: return immediately if count-to-drop == 0
2020-12-27 22:03:09 +00:00
fuelcen.cpp
fvi.cpp
game.cpp
gamecntl.cpp
Pass player_info to which_bomb
2021-01-17 22:23:22 +00:00
gamefont.cpp
gamemine.cpp
gamerend.cpp
Pass grs_font& to gr_set_curfont
2020-12-27 22:03:09 +00:00
gamesave.cpp
Make get_level_name menu inherit from newmenu
2020-12-27 22:03:09 +00:00
gameseg.cpp
gameseq.cpp
Use enum class for PlayMovie result
2021-01-17 22:23:23 +00:00
gauges.cpp
Use enum class for weapon_box_states
2021-01-17 22:23:23 +00:00
generate-kconfig-udlr.py
hostage.cpp
hud.cpp
iff.cpp
inferno.cpp
kconfig.cpp
kconfig.ui-table.cpp
kmatrix.cpp
Improve post-level score screen message
2021-01-17 22:23:22 +00:00
laser.cpp
Pass player_info to which_bomb
2021-01-17 22:23:22 +00:00
lighting.cpp
menu.cpp
Add menu page for HUD style and cockpit view
2020-12-28 22:39:36 +01:00
mglobal.cpp
mission.cpp
Make mission_menu inherit from listbox
2020-12-27 22:03:09 +00:00
morph.cpp
multi.cpp
Remove unnecessary definitions of static member variables
2020-12-27 22:03:09 +00:00
multibot.cpp
Remove unnecessary definitions of static member variables
2020-12-27 22:03:09 +00:00
net_udp.cpp
Avoid gcc snprintf truncation warning in net_udp.cpp
2020-12-27 22:03:09 +00:00
newdemo.cpp
Move Newmenu_allowed_chars into individual newmenu_item
2020-12-27 22:03:09 +00:00
newmenu.cpp
Use enum class for nm_type
2020-12-27 22:03:09 +00:00
object.cpp
paging.cpp
physics.cpp
piggy.cpp
player.cpp
playsave.cpp
Remove return value of new_player_config
2020-12-27 22:03:09 +00:00
polyobj.cpp
powerup.cpp
render.cpp
robot.cpp
scores.cpp
segment.cpp
slew.cpp
songs.cpp
state.cpp
Use enum class for nm_type
2020-12-27 22:03:09 +00:00
switch.cpp
terrain.cpp
texmerge.cpp
text.cpp
titles.cpp
Use enum class for PlayMovie result
2021-01-17 22:23:23 +00:00
vclip.cpp
vers_id.cpp
wall.cpp
weapon.cpp
Use enumerated_array for Secondary_weapon_to_powerup
2021-01-17 22:23:22 +00:00