dxx-rebirth/similar
2013-08-09 17:21:03 +02:00
..
2d Remove fix.h 2013-08-08 03:01:48 +00:00
3d Remove some const modifiers that broke SDL-only build 2013-07-27 21:29:01 +00:00
arch Remove fix.h 2013-08-08 03:01:48 +00:00
editor Remove fix.h 2013-08-08 03:01:48 +00:00
main Added MULTI_FIRE_BOMB as alteration of MULTI_FIRE to keep bombs mapped in a Multiplayer match for later Host authority and to make their chaff ability work correctly. Additionally added MULTI_FIRE_TRACK to only send Network_laser_track if > -1. On the way I made laser.c a bit more similar between D1X and D2X 2013-08-09 17:21:03 +02:00
mem u_mem: split memory debugging from NDEBUG 2013-07-28 23:18:44 +00:00
misc Added definition of DESIGNATED_GAME_FPS as 30 and DESIGNATED_GAME_FRAMETIME based on the former. We use those for d_tick_count intervals and to scale other parts that have never been properly aligned to FrameTime before. In that regard, Release builds will take DESIGNATED_GAME_FPS as MINIMUM_FPS for -maxfps argument 2013-08-08 22:07:29 +02:00