dxx-rebirth/main/inferno.c

778 lines
19 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
char copyright[] = "DESCENT II COPYRIGHT (C) 1994-1996 PARALLAX SOFTWARE CORPORATION";
#include <conf.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "pstypes.h"
#include "strutil.h"
#include "console.h"
#include "pa_enabl.h" //$$POLY_ACC
#include "gr.h"
#include "fix.h"
#include "vecmat.h"
#include "mono.h"
#include "key.h"
#include "timer.h"
#include "3d.h"
#include "bm.h"
#include "inferno.h"
#include "error.h"
#include "game.h"
#include "segment.h" //for Side_to_verts
#include "u_mem.h"
#include "segpoint.h"
#include "screens.h"
#include "texmap.h"
#include "texmerge.h"
#include "menu.h"
#include "wall.h"
#include "polyobj.h"
#include "effects.h"
#include "digi.h"
#include "iff.h"
#include "pcx.h"
#include "palette.h"
#include "args.h"
#include "sounds.h"
#include "titles.h"
#include "player.h"
#include "text.h"
#include "ipx.h"
#include "newdemo.h"
#include "network.h"
#include "modem.h"
#include "gamefont.h"
#include "kconfig.h"
#include "mouse.h"
#include "joy.h"
#include "newmenu.h"
#include "desc_id.h"
#include "config.h"
#include "joydefs.h"
#include "multi.h"
#include "songs.h"
#include "cfile.h"
#include "gameseq.h"
#include "gamepal.h"
#include "mission.h"
#include "movie.h"
#include "compbit.h"
// # include "3dfx_des.h"
#if defined(POLY_ACC)
#include "poly_acc.h"
extern int Current_display_mode; //$$ there's got to be a better way than hacking this.
#endif
#ifdef EDITOR
#include "editor\editor.h"
#include "editor\kdefs.h"
#include "ui.h"
#endif
#ifdef SDL_INPUT
#include <SDL/SDL.h>
#endif
#include "vers_id.h"
void mem_init(void);
void arch_init(void);
void arch_init_start(void);
//Current version number
ubyte Version_major = 1; //FULL VERSION
ubyte Version_minor = 2;
static const char desc_id_checksum_str[] = DESC_ID_CHKSUM_TAG "0000"; //4-byte checksum
char desc_id_exit_num = 0;
int Function_mode=FMODE_MENU; //game or editor?
int Screen_mode=-1; //game screen or editor screen?
//--unused-- grs_bitmap Inferno_bitmap_title;
int WVIDEO_running=0; //debugger can set to 1 if running
#ifdef EDITOR
int Inferno_is_800x600_available = 0;
#endif
//--unused-- int Cyberman_installed=0; // SWIFT device present
ubyte CybermouseActive=0;
int __far descent_critical_error_handler( unsigned deverr, unsigned errcode, unsigned __far * devhdr );
void check_joystick_calibration(void);
//--------------------------------------------------------------------------
extern int piggy_low_memory;
int descent_critical_error = 0;
unsigned descent_critical_deverror = 0;
unsigned descent_critical_errcode = 0;
extern int Network_allow_socket_changes;
extern void vfx_set_palette_sub(ubyte *);
extern int VR_low_res;
extern int Config_vr_type;
extern int Config_vr_resolution;
extern int Config_vr_tracking;
int grd_fades_disabled=1;
#define LINE_LEN 100
void do_joystick_init()
{
if (!FindArg( "-nojoystick" )) {
con_printf(CON_VERBOSE, "\n%s", TXT_VERBOSE_6);
joy_init();
if ( FindArg( "-joyslow" )) {
con_printf(CON_VERBOSE, "\n%s", TXT_VERBOSE_7);
joy_set_slow_reading(JOY_SLOW_READINGS);
}
if ( FindArg( "-joypolled" )) {
con_printf(CON_VERBOSE, "\n%s", TXT_VERBOSE_8);
joy_set_slow_reading(JOY_POLLED_READINGS);
}
if ( FindArg( "-joybios" )) {
con_printf(CON_VERBOSE, "\n%s", TXT_VERBOSE_9);
joy_set_slow_reading(JOY_BIOS_READINGS);
}
// Added from Descent v1.5 by John. Adapted by Samir.
} else {
con_printf(CON_VERBOSE, "\n%s", TXT_VERBOSE_10);
}
}
//set this to force game to run in low res
int disable_high_res=0;
void do_register_player(ubyte *title_pal)
{
Players[Player_num].callsign[0] = '\0';
if (!Auto_demo) {
key_flush();
//now, before we bring up the register player menu, we need to
//do some stuff to make sure the palette is ok. First, we need to
//get our current palette into the 2d's array, so the remapping will
//work. Second, we need to remap the fonts. Third, we need to fill
//in part of the fade tables so the darkening of the menu edges works
memcpy(gr_palette,title_pal,sizeof(gr_palette));
remap_fonts_and_menus(1);
RegisterPlayer(); //get player's name
}
}
#ifdef NETWORK
void do_network_init()
{
if (!FindArg( "-nonetwork" )) {
int socket=0, showaddress=0, t;
int ipx_error;
con_printf(CON_VERBOSE, "\n%s ", TXT_INITIALIZING_NETWORK);
if ((t=FindArg("-socket")))
socket = atoi( Args[t+1] );
//@@if ( FindArg("-showaddress") ) showaddress=1;
if ((ipx_error=ipx_init(IPX_DEFAULT_SOCKET+socket,showaddress))==0) {
con_printf(CON_VERBOSE, "%s %d.\n", TXT_IPX_CHANNEL, socket );
Network_active = 1;
} else {
switch( ipx_error ) {
case 3: con_printf(CON_VERBOSE, "%s\n", TXT_NO_NETWORK); break;
case -2: con_printf(CON_VERBOSE, "%s 0x%x.\n", TXT_SOCKET_ERROR, IPX_DEFAULT_SOCKET+socket); break;
case -4: con_printf(CON_VERBOSE, "%s\n", TXT_MEMORY_IPX ); break;
default:
con_printf(CON_VERBOSE, "%s %d", TXT_ERROR_IPX, ipx_error );
}
con_printf(CON_VERBOSE, "%s\n",TXT_NETWORK_DISABLED);
Network_active = 0; // Assume no network
}
ipx_read_user_file( "descent.usr" );
ipx_read_network_file( "descent.net" );
//@@if ( FindArg( "-dynamicsockets" ))
//@@ Network_allow_socket_changes = 1;
//@@else
//@@ Network_allow_socket_changes = 0;
} else {
con_printf(CON_VERBOSE, "%s\n", TXT_NETWORK_DISABLED);
Network_active = 0; // Assume no network
}
}
#endif
#ifdef SHAREARE
#define PROGNAME "d2demo"
#else
#define PROGNAME "d2"
#endif
extern char Language[];
//can we do highres menus?
extern int MenuHiresAvailable;
#ifdef D2_OEM
int intro_played = 0;
#endif
int open_movie_file(char *filename,int must_have);
#if defined(POLY_ACC)
#define MENU_HIRES_MODE SM_640x480x15xPA
#else
#define MENU_HIRES_MODE SM(640,480)
#endif
// DESCENT II by Parallax Software
// Descent Main
//extern ubyte gr_current_pal[];
#ifdef EDITOR
int Auto_exit = 0;
char Auto_file[128] = "";
#endif
int main(int argc,char **argv)
{
int i,t;
ubyte title_pal[768];
con_init(); // Initialise the console
mem_init();
error_init(NULL, NULL);
args_init( argc,argv );
if ( FindArg( "-debug") )
{
con_threshold.value = (float)2;
} else
if ( FindArg( "-verbose" ) )
{
con_threshold.value = (float)1;
}
arch_init_start();
arch_init();
//tell cfile about our counter
cfile_set_critical_error_counter_ptr(&descent_critical_error);
#ifdef SHAREWARE
cfile_init("d2demo.hog"); //specify name of hogfile
#else
#define HOGNAME "descent2.hog"
if (! cfile_init(HOGNAME)) { //didn't find HOG. Check on CD
#ifdef RELEASE
Error("Could not find required file <%s>",HOGNAME);
#endif
}
#endif
load_text();
//print out the banner title
con_printf(CON_NORMAL, "\nDESCENT 2 %s v%d.%d",VERSION_TYPE,Version_major,Version_minor);
con_printf(CON_NORMAL, " %s %s\n", __DATE__,__TIME__);
con_printf(CON_NORMAL, "%s\n%s\n",TXT_COPYRIGHT,TXT_TRADEMARK);
con_printf(CON_NORMAL, "This is a MODIFIED version of Descent 2. Copyright (c) 1999 Peter Hawkins\n");
if (FindArg( "-?" ) || FindArg( "-help" ) || FindArg( "?" ) ) {
//print_commandline_help();
set_exit_message("");
return(0);
}
con_printf(CON_NORMAL, "\n");
con_printf(CON_NORMAL, TXT_HELP, PROGNAME); //help message has %s for program name
con_printf(CON_NORMAL, "\n");
con_printf(CON_VERBOSE, "\n%s...", "Checking for Descent 2 CD-ROM");
if ( FindArg( "-autodemo" ))
Auto_demo = 1;
if ( FindArg( "-noscreens" ) )
Skip_briefing_screens = 1;
Lighting_on = 1;
// if (init_graphics()) return 1;
#ifdef EDITOR
if (!Inferno_is_800x600_available) {
con_printf(CON_NORMAL "The editor will not be available, press any key to start game...\n" );
Function_mode = FMODE_MENU;
}
#endif
if (!WVIDEO_running)
con_printf(CON_DEBUG,"WVIDEO_running = %d\n",WVIDEO_running);
con_printf (CON_VERBOSE, "%s", TXT_VERBOSE_1);
ReadConfigFile();
#ifdef NETWORK
do_network_init();
#endif
#if defined(POLY_ACC)
Current_display_mode = -1;
game_init_render_buffers(SM_640x480x15xPA, 640, 480, VR_NONE, VRF_COMPATIBLE_MENUS+VRF_ALLOW_COCKPIT );
#else
if (!VR_offscreen_buffer) //if hasn't been initialied (by headset init)
set_display_mode(0); //..then set default display mode
#endif
i = FindArg( "-xcontrol" );
if ( i > 0 ) {
kconfig_init_external_controls( strtol(Args[i+1], NULL, 0), strtol(Args[i+2], NULL, 0) );
}
con_printf(CON_VERBOSE, "\n%s\n\n", TXT_INITIALIZING_GRAPHICS);
if (FindArg("-nofade"))
grd_fades_disabled=1;
if ((t=gr_init())!=0) //doesn't do much
Error(TXT_CANT_INIT_GFX,t);
#ifdef _3DFX
_3dfx_Init();
#endif
// Load the palette stuff. Returns non-zero if error.
con_printf(CON_DEBUG, "\nInitializing palette system..." );
gr_use_palette_table(DEFAULT_PALETTE );
con_printf(CON_DEBUG, "\nInitializing font system..." );
gamefont_init(); // must load after palette data loaded.
//determine whether we're using high-res menus & movies
#if !defined(POLY_ACC)
if (FindArg("-nohires") || FindArg("-nohighres") || (gr_check_mode(MENU_HIRES_MODE) != 0) || disable_high_res)
MovieHires = MenuHires = MenuHiresAvailable = 0;
else
#endif
//NOTE LINK TO ABOVE!
MenuHires = MenuHiresAvailable = 1;
con_printf( CON_DEBUG, "\nInitializing movie libraries..." );
init_movies(); //init movie libraries
con_printf(CON_VERBOSE, "\nGoing into graphics mode...\n");
#if defined(POLY_ACC)
gr_set_mode(SM_640x480x15xPA);
#else
gr_set_mode(MovieHires?SM(640,480):SM(320,200));
#endif
#ifndef RELEASE
if ( FindArg( "-notitles" ) )
songs_play_song( SONG_TITLE, 1);
else
#endif
{ //NOTE LINK TO ABOVE!
int played=MOVIE_NOT_PLAYED; //default is not played
int song_playing = 0;
#ifdef D2_OEM
#define MOVIE_REQUIRED 0
#else
#define MOVIE_REQUIRED 1
#endif
#ifdef D2_OEM //$$POLY_ACC, jay.
{ //show bundler screens
FILE *tfile;
char filename[FILENAME_LEN];
played=MOVIE_NOT_PLAYED; //default is not played
played = PlayMovie("pre_i.mve",0);
if (!played) {
strcpy(filename,MenuHires?"pre_i1b.pcx":"pre_i1.pcx");
while ((tfile=fopen(filename,"rb")) != NULL) {
fclose(tfile);
show_title_screen( filename, 1, 0 );
filename[5]++;
}
}
}
#endif
#ifndef SHAREWARE
init_subtitles("intro.tex");
played = PlayMovie("intro.mve",MOVIE_REQUIRED);
close_subtitles();
#endif
#ifdef D2_OEM
if (played != MOVIE_NOT_PLAYED)
intro_played = 1;
else { //didn't get intro movie, try titles
played = PlayMovie("titles.mve",MOVIE_REQUIRED);
if (played == MOVIE_NOT_PLAYED) {
#if defined(POLY_ACC)
gr_set_mode(SM_640x480x15xPA);
#else
gr_set_mode(MenuHires?SM_640x480V:SM_320x200C);
#endif
con_printf( CON_DEBUG, "\nPlaying title song..." );
songs_play_song( SONG_TITLE, 1);
song_playing = 1;
con_printf( CON_DEBUG, "\nShowing logo screens..." );
show_title_screen( MenuHires?"iplogo1b.pcx":"iplogo1.pcx", 1, 1 );
show_title_screen( MenuHires?"logob.pcx":"logo.pcx", 1, 1 );
}
}
{ //show bundler movie or screens
FILE *tfile;
char filename[FILENAME_LEN];
int movie_handle;
played=MOVIE_NOT_PLAYED; //default is not played
//check if OEM movie exists, so we don't stop the music if it doesn't
movie_handle = open_movie_file("oem.mve",0);
if (movie_handle != -1) {
close(movie_handle);
played = PlayMovie("oem.mve",0);
song_playing = 0; //movie will kill sound
}
if (!played) {
strcpy(filename,MenuHires?"oem1b.pcx":"oem1.pcx");
while ((tfile=fopen(filename,"rb")) != NULL) {
fclose(tfile);
show_title_screen( filename, 1, 0 );
filename[3]++;
}
}
}
#endif
if (!song_playing)
songs_play_song( SONG_TITLE, 1);
}
PA_DFX (pa_splash());
con_printf( CON_DEBUG, "\nShowing loading screen..." );
{
//grs_bitmap title_bm;
int pcx_error;
char filename[14];
#ifdef SHAREWARE
strcpy(filename, "descentd.pcx");
#else
#ifdef D2_OEM
strcpy(filename, MenuHires?"descntob.pcx":"descento.pcx");
#else
strcpy(filename, MenuHires?"descentb.pcx":"descent.pcx");
#endif
#endif
#if defined(POLY_ACC)
gr_set_mode(SM_640x480x15xPA);
#else
gr_set_mode(MenuHires?SM(640,480):SM(320,200));
#endif
FontHires = MenuHires;
if ((pcx_error=pcx_read_bitmap( filename, &grd_curcanv->cv_bitmap, grd_curcanv->cv_bitmap.bm_type, title_pal ))==PCX_ERROR_NONE) {
//vfx_set_palette_sub( title_pal );
gr_palette_clear();
gr_palette_fade_in( title_pal, 32, 0 );
} else
Error( "Couldn't load pcx file '%s', PCX load error: %s\n",filename, pcx_errormsg(pcx_error));
}
con_printf( CON_DEBUG , "\nDoing bm_init..." );
#ifdef EDITOR
bm_init_use_tbl();
#else
bm_init();
#endif
#ifdef EDITOR
if (FindArg("-hoarddata") != 0) {
#define MAX_BITMAPS_PER_BRUSH 30
grs_bitmap * bm[MAX_BITMAPS_PER_BRUSH];
grs_bitmap icon;
int nframes;
short nframes_short;
ubyte palette[256*3];
FILE *ofile;
int iff_error,i;
char *sounds[] = {"selforb.raw","selforb.r22", //SOUND_YOU_GOT_ORB
"teamorb.raw","teamorb.r22", //SOUND_FRIEND_GOT_ORB
"enemyorb.raw","enemyorb.r22", //SOUND_OPPONENT_GOT_ORB
"OPSCORE1.raw","OPSCORE1.r22"}; //SOUND_OPPONENT_HAS_SCORED
ofile = fopen("hoard.ham","wb");
iff_error = iff_read_animbrush("orb.abm",bm,MAX_BITMAPS_PER_BRUSH,&nframes,palette);
Assert(iff_error == IFF_NO_ERROR);
nframes_short = nframes;
fwrite(&nframes_short,sizeof(nframes_short),1,ofile);
fwrite(&bm[0]->bm_w,sizeof(short),1,ofile);
fwrite(&bm[0]->bm_h,sizeof(short),1,ofile);
fwrite(palette,3,256,ofile);
for (i=0;i<nframes;i++)
fwrite(bm[i]->bm_data,1,bm[i]->bm_w*bm[i]->bm_h,ofile);
iff_error = iff_read_animbrush("orbgoal.abm",bm,MAX_BITMAPS_PER_BRUSH,&nframes,palette);
Assert(iff_error == IFF_NO_ERROR);
Assert(bm[0]->bm_w == 64 && bm[0]->bm_h == 64);
nframes_short = nframes;
fwrite(&nframes_short,sizeof(nframes_short),1,ofile);
fwrite(palette,3,256,ofile);
for (i=0;i<nframes;i++)
fwrite(bm[i]->bm_data,1,bm[i]->bm_w*bm[i]->bm_h,ofile);
for (i=0;i<2;i++) {
iff_error = iff_read_bitmap(i?"orbb.bbm":"orb.bbm",&icon,BM_LINEAR,palette);
Assert(iff_error == IFF_NO_ERROR);
fwrite(&icon.bm_w,sizeof(short),1,ofile);
fwrite(&icon.bm_h,sizeof(short),1,ofile);
fwrite(palette,3,256,ofile);
fwrite(icon.bm_data,1,icon.bm_w*icon.bm_h,ofile);
}
for (i=0;i<sizeof(sounds)/sizeof(*sounds);i++) {
FILE *ifile;
int size;
ubyte *buf;
ifile = fopen(sounds[i],"rb");
Assert(ifile != NULL);
size = filelength(ifile->_handle);
buf = d_malloc(size);
fread(buf,1,size,ifile);
fwrite(&size,sizeof(size),1,ofile);
fwrite(buf,1,size,ofile);
d_free(buf);
fclose(ifile);
}
fclose(ofile);
exit(1);
}
#endif
//the bitmap loading code changes gr_palette, so restore it
memcpy(gr_palette,title_pal,sizeof(gr_palette));
if ( FindArg( "-norun" ) )
return(0);
con_printf( CON_DEBUG, "\nInitializing 3d system..." );
g3_init();
con_printf( CON_DEBUG, "\nInitializing texture caching system..." );
texmerge_init( 10 ); // 10 cache bitmaps
con_printf( CON_DEBUG, "\nRunning game...\n" );
set_screen_mode(SCREEN_MENU);
init_game();
// If built with editor, option to auto-load a level and quit game
// to write certain data.
#ifdef EDITOR
{ int t;
if ( t = FindArg( "-autoload" ) ) {
Auto_exit = 1;
strcpy(Auto_file, Args[t+1]);
}
}
if (Auto_exit) {
strcpy(Players[0].callsign, "dummy");
} else
#endif
do_register_player(title_pal);
gr_palette_fade_out( title_pal, 32, 0 );
Game_mode = GM_GAME_OVER;
if (Auto_demo) {
newdemo_start_playback("descent.dem");
if (Newdemo_state == ND_STATE_PLAYBACK )
Function_mode = FMODE_GAME;
}
//do this here because the demo code can do a longjmp when trying to
//autostart a demo from the main menu, never having gone into the game
setjmp(LeaveGame);
while (Function_mode != FMODE_EXIT)
{
switch( Function_mode ) {
case FMODE_MENU:
set_screen_mode(SCREEN_MENU);
if ( Auto_demo ) {
newdemo_start_playback(NULL); // Randomly pick a file
if (Newdemo_state != ND_STATE_PLAYBACK)
Error("No demo files were found for autodemo mode!");
} else {
#ifdef EDITOR
if (Auto_exit) {
strcpy(&Level_names[0], Auto_file);
LoadLevel(1, 1);
Function_mode = FMODE_EXIT;
break;
}
#endif
check_joystick_calibration();
gr_palette_clear(); //I'm not sure why we need this, but we do
DoMenu();
#ifdef EDITOR
if ( Function_mode == FMODE_EDITOR ) {
create_new_mine();
SetPlayerFromCurseg();
load_palette(NULL,1,0);
}
#endif
}
break;
case FMODE_GAME:
#ifdef EDITOR
keyd_editor_mode = 0;
#endif
#ifdef SDL_INPUT
/* keep the mouse from wandering in SDL/X11 */
if (FindArg("-grabmouse"))
SDL_WM_GrabInput(SDL_GRAB_ON);
#endif
game();
#ifdef SDL_INPUT
/* give control back to the WM */
if (FindArg("-grabmouse"))
SDL_WM_GrabInput(SDL_GRAB_OFF);
#endif
if ( Function_mode == FMODE_MENU )
songs_play_song( SONG_TITLE, 1 );
break;
#ifdef EDITOR
case FMODE_EDITOR:
keyd_editor_mode = 1;
editor();
_harderr( (void*)descent_critical_error_handler ); // Reinstall game error handler
if ( Function_mode == FMODE_GAME ) {
Game_mode = GM_EDITOR;
editor_reset_stuff_on_level();
N_players = 1;
}
break;
#endif
default:
Error("Invalid function mode %d",Function_mode);
}
}
WriteConfigFile();
#if 0 /* ????? */
#ifndef RELEASE
if (!FindArg( "-notitles" ))
#endif
#endif
#ifndef NDEBUG
if ( FindArg( "-showmeminfo" ) )
show_mem_info = 1; // Make memory statistics show
#endif
return(0); //presumably successful exit
}
void check_joystick_calibration() {
int x1, y1, x2, y2, c;
fix t1;
if ( (Config_control_type!=CONTROL_JOYSTICK) &&
(Config_control_type!=CONTROL_FLIGHTSTICK_PRO) &&
(Config_control_type!=CONTROL_THRUSTMASTER_FCS) &&
(Config_control_type!=CONTROL_GRAVIS_GAMEPAD)
) return;
joy_get_pos( &x1, &y1 );
t1 = timer_get_fixed_seconds();
while( timer_get_fixed_seconds() < t1 + F1_0/100 )
;
joy_get_pos( &x2, &y2 );
// If joystick hasn't moved...
if ( (abs(x2-x1)<30) && (abs(y2-y1)<30) ) {
if ( (abs(x1)>30) || (abs(x2)>30) || (abs(y1)>30) || (abs(y2)>30) ) {
c = nm_messagebox( NULL, 2, TXT_CALIBRATE, TXT_SKIP, TXT_JOYSTICK_NOT_CEN );
if ( c==0 ) {
joydefs_calibrate();
}
}
}
}