1416 lines
37 KiB
C++
1416 lines
37 KiB
C++
/*
|
|
* Portions of this file are copyright Rebirth contributors and licensed as
|
|
* described in COPYING.txt.
|
|
* Portions of this file are copyright Parallax Software and licensed
|
|
* according to the Parallax license below.
|
|
* See COPYING.txt for license details.
|
|
|
|
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
|
|
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
|
|
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
|
|
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
|
|
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
|
|
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
|
|
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
|
|
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
|
|
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
|
|
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
|
|
*/
|
|
|
|
/*
|
|
*
|
|
* Editor loop for Inferno
|
|
*
|
|
*/
|
|
|
|
//#define DEMO 1
|
|
|
|
#define DIAGNOSTIC_MESSAGE_MAX 90
|
|
#define EDITOR_STATUS_MESSAGE_DURATION 4 // Shows for 3+..4 seconds
|
|
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <stdarg.h>
|
|
#include <string.h>
|
|
#include <time.h>
|
|
|
|
#include "inferno.h"
|
|
#include "args.h"
|
|
#include "segment.h"
|
|
#include "gr.h"
|
|
#include "palette.h"
|
|
#include "physfsx.h"
|
|
#include "event.h"
|
|
#include "window.h"
|
|
#include "game.h"
|
|
#include "messagebox.h"
|
|
#include "ui.h"
|
|
#include "editor.h"
|
|
#include "editor/esegment.h"
|
|
#include "state.h"
|
|
#include "gamesave.h"
|
|
#include "gameseg.h"
|
|
#include "key.h"
|
|
#include "kconfig.h"
|
|
#include "mouse.h"
|
|
#include "dxxerror.h"
|
|
#include "kfuncs.h"
|
|
#include "macro.h"
|
|
#ifdef INCLUDE_XLISP
|
|
#include "medlisp.h"
|
|
#endif
|
|
#include "u_mem.h"
|
|
#include "render.h"
|
|
#include "game.h"
|
|
#include "gamefont.h"
|
|
#include "menu.h"
|
|
#include "slew.h"
|
|
#include "player.h"
|
|
#include "kdefs.h"
|
|
#include "func.h"
|
|
#include "textures.h"
|
|
#include "screens.h"
|
|
#include "texmap.h"
|
|
#include "object.h"
|
|
#include "effects.h"
|
|
#include "info.h"
|
|
#include "ai.h"
|
|
#include "console.h"
|
|
#include "texpage.h" // Textue selection paging stuff
|
|
#include "objpage.h" // Object selection paging stuff
|
|
#include "d_enumerate.h"
|
|
|
|
#include "medmisc.h"
|
|
#include "meddraw.h"
|
|
#include "medsel.h"
|
|
#include "medrobot.h"
|
|
#include "medwall.h"
|
|
#include "eswitch.h"
|
|
#include "ehostage.h"
|
|
#include "centers.h"
|
|
|
|
#include "fuelcen.h"
|
|
#include "gameseq.h"
|
|
#include "mission.h"
|
|
#include "newmenu.h"
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
#include "gamepal.h"
|
|
#endif
|
|
|
|
#include "dxxsconf.h"
|
|
#include "compiler-range_for.h"
|
|
|
|
//#define _MARK_ON 1
|
|
//#include <wsample.h> //should come after inferno.h to get mark setting //Not included here.
|
|
|
|
#define COMPRESS_INTERVAL 5 // seconds
|
|
|
|
static void med_show_warning(const char *s);
|
|
|
|
//char *undo_status[128];
|
|
|
|
int initializing;
|
|
|
|
//these are instances of canvases, pointed to by variables below
|
|
grs_canvas _canv_editor_game, _canv_editor; //the game on the editor screen, the canvas that the editor writes to
|
|
|
|
//these are pointers to our canvases
|
|
grs_canvas *Canv_editor; //the editor screen
|
|
grs_canvas *const Canv_editor_game = &_canv_editor_game; //the game on the editor screen
|
|
|
|
window *Pad_info; // Keypad text
|
|
|
|
grs_font_ptr editor_font;
|
|
|
|
//where the editor is looking
|
|
vms_vector Ed_view_target;
|
|
|
|
editor_gamestate gamestate = editor_gamestate::none;
|
|
|
|
UI_DIALOG * EditorWindow = NULL;
|
|
|
|
int Large_view_index = -1;
|
|
|
|
std::unique_ptr<UI_GADGET_USERBOX> GameViewBox, LargeViewBox, GroupViewBox;
|
|
|
|
#if ORTHO_VIEWS
|
|
UI_GADGET_USERBOX * TopViewBox;
|
|
UI_GADGET_USERBOX * FrontViewBox;
|
|
UI_GADGET_USERBOX * RightViewBox;
|
|
#endif
|
|
|
|
static std::unique_ptr<UI_GADGET_ICON>
|
|
ViewIcon,
|
|
AllIcon,
|
|
AxesIcon,
|
|
ChaseIcon,
|
|
OutlineIcon,
|
|
LockIcon;
|
|
|
|
//grs_canvas * BigCanvas[2];
|
|
//int CurrentBigCanvas = 0;
|
|
//int BigCanvasFirstTime = 1;
|
|
|
|
int Found_seg_index=0; // Index in Found_segs corresponding to Cursegp
|
|
|
|
namespace {
|
|
|
|
class editor_dialog
|
|
{
|
|
public:
|
|
std::array<std::unique_ptr<UI_GADGET_BUTTON>, 9> pad_goto;
|
|
std::unique_ptr<UI_GADGET_BUTTON>
|
|
pad_prev,
|
|
pad_next;
|
|
};
|
|
|
|
}
|
|
|
|
static editor_dialog editor_window;
|
|
|
|
|
|
static void print_status_bar(char (&message)[DIAGNOSTIC_MESSAGE_MAX])
|
|
{
|
|
gr_set_default_canvas();
|
|
auto &canvas = *grd_curcanv;
|
|
const auto &editor_font = *::editor_font;
|
|
gr_set_fontcolor(canvas, CBLACK, CGREY);
|
|
int w,h;
|
|
gr_get_string_size(editor_font, message, &w, &h, nullptr);
|
|
gr_string(canvas, editor_font, 4, 583, message, w, h);
|
|
gr_set_fontcolor(canvas, CBLACK, CWHITE);
|
|
gr_rect(canvas, 4+w, 583, 799, 599, CGREY);
|
|
}
|
|
|
|
static char status_line[DIAGNOSTIC_MESSAGE_MAX] = "";
|
|
|
|
struct tm Editor_status_last_time;
|
|
|
|
void (editor_status_fmt)( const char *format, ... )
|
|
{
|
|
va_list ap;
|
|
|
|
va_start(ap, format);
|
|
vsnprintf(status_line, sizeof(status_line), format, ap);
|
|
va_end(ap);
|
|
|
|
Editor_status_last_time = Editor_time_of_day;
|
|
}
|
|
|
|
void editor_status( const char *text)
|
|
{
|
|
strcpy(status_line, text);
|
|
Editor_status_last_time = Editor_time_of_day;
|
|
}
|
|
|
|
// int tm_sec; /* seconds after the minute -- [0,61] */
|
|
// int tm_min; /* minutes after the hour -- [0,59] */
|
|
// int tm_hour; /* hours after midnight -- [0,23] */
|
|
// int tm_mday; /* day of the month -- [1,31] */
|
|
// int tm_mon; /* months since January -- [0,11] */
|
|
// int tm_year; /* years since 1900 */
|
|
// int tm_wday; /* days since Sunday -- [0,6] */
|
|
// int tm_yday; /* days since January 1 -- [0,365]*/
|
|
// int tm_isdst; /* Daylight Savings Time flag */
|
|
|
|
static void clear_editor_status(void)
|
|
{
|
|
int cur_time = Editor_time_of_day.tm_hour * 3600 + Editor_time_of_day.tm_min*60 + Editor_time_of_day.tm_sec;
|
|
int erase_time = Editor_status_last_time.tm_hour * 3600 + Editor_status_last_time.tm_min*60 + Editor_status_last_time.tm_sec + EDITOR_STATUS_MESSAGE_DURATION;
|
|
|
|
if (cur_time > erase_time) {
|
|
int i;
|
|
|
|
for (i=0; i<DIAGNOSTIC_MESSAGE_MAX-1; i++)
|
|
status_line[i] = ' ';
|
|
|
|
status_line[i] = 0;
|
|
Editor_status_last_time.tm_hour = 99;
|
|
}
|
|
}
|
|
|
|
static inline void editor_slew_init()
|
|
{
|
|
auto &Objects = LevelUniqueObjectState.Objects;
|
|
auto &vmobjptr = Objects.vmptr;
|
|
Viewer = ConsoleObject;
|
|
slew_init(vmobjptr(ConsoleObject));
|
|
init_player_object();
|
|
}
|
|
|
|
int DropIntoDebugger()
|
|
{
|
|
Int3();
|
|
return 1;
|
|
}
|
|
|
|
|
|
#ifdef INCLUDE_XLISP
|
|
int CallLisp()
|
|
{
|
|
medlisp_go();
|
|
return 1;
|
|
}
|
|
#endif
|
|
|
|
|
|
int ExitEditor()
|
|
{
|
|
if (SafetyCheck()) {
|
|
ModeFlag = 1;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
int GotoGameScreen()
|
|
{
|
|
auto &Objects = LevelUniqueObjectState.Objects;
|
|
auto &vmobjptr = Objects.vmptr;
|
|
pause_game_world_time p;
|
|
|
|
//@@ init_player_stats();
|
|
//@@
|
|
//@@ Player_init.pos = Player->pos;
|
|
//@@ Player_init.orient = Player->orient;
|
|
//@@ Player_init.segnum = Player->segnum;
|
|
|
|
|
|
// -- must always save gamesave.sge/lvl because the restore-objects code relies on it
|
|
// -- that code could be made smarter and use the original file, if appropriate.
|
|
// if (mine_changed)
|
|
switch (gamestate)
|
|
{
|
|
case editor_gamestate::none:
|
|
// Always use the simple mission when playing level (for now at least)
|
|
create_new_mission();
|
|
Current_level_num = 1;
|
|
if (save_level(
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
LevelSharedSegmentState.DestructibleLights,
|
|
#endif
|
|
"GAMESAVE.LVL"))
|
|
return 0;
|
|
editor_status("Level saved.\n");
|
|
break;
|
|
|
|
case editor_gamestate::unsaved:
|
|
case editor_gamestate::saved:
|
|
if (!SafetyCheck()) // if mine edited but not saved, warn the user!
|
|
return 0;
|
|
|
|
const auto &&console = vmobjptr(get_local_player().objnum);
|
|
Viewer = ConsoleObject = console;
|
|
set_player_id(console, Player_num);
|
|
fly_init(*ConsoleObject);
|
|
|
|
if (!state_save_all_sub(PLAYER_DIRECTORY_STRING("gamesave.sge"), "Editor generated"))
|
|
{
|
|
editor_slew_init();
|
|
|
|
return 0;
|
|
}
|
|
gamestate = editor_gamestate::saved;
|
|
editor_status("Game saved.\n");
|
|
break;
|
|
}
|
|
|
|
ModeFlag = 3;
|
|
return 1;
|
|
}
|
|
|
|
int GotoMainMenu()
|
|
{
|
|
ModeFlag = 2;
|
|
return 1;
|
|
}
|
|
|
|
static std::array<int (*)(), 2048> KeyFunction;
|
|
|
|
static void medkey_init()
|
|
{
|
|
char keypress[100];
|
|
int key;
|
|
int np;
|
|
char LispCommand[DIAGNOSTIC_MESSAGE_MAX];
|
|
|
|
KeyFunction = {};
|
|
|
|
if (auto keyfile = PHYSFSX_openReadBuffered("GLOBAL.KEY"))
|
|
{
|
|
PHYSFSX_gets_line_t<200> line_buffer;
|
|
while (PHYSFSX_fgets(line_buffer, keyfile))
|
|
{
|
|
sscanf(line_buffer, " %s %s ", keypress, LispCommand);
|
|
//ReadLispMacro( keyfile, LispCommand );
|
|
|
|
if ( (key=DecodeKeyText( keypress ))!= -1 )
|
|
{
|
|
Assert( key < 2048);
|
|
KeyFunction[key] = func_get( LispCommand, &np );
|
|
} else {
|
|
UserError( "Bad key %s in GLOBAL.KEY!", keypress );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static int padnum=0;
|
|
//@@short camera_objnum; //a camera for viewing. Who knows, might become handy
|
|
|
|
static void init_editor_screen(grs_canvas &canvas);
|
|
static void gamestate_restore_check();
|
|
static window_event_result editor_handler(UI_DIALOG *dlg,const d_event &event, unused_ui_userdata_t *data);
|
|
static void close_editor();
|
|
|
|
namespace dsx {
|
|
void init_editor()
|
|
{
|
|
static const char pads[][13] = {
|
|
"segmove.pad",
|
|
"segsize.pad",
|
|
"curve.pad",
|
|
"texture.pad",
|
|
"object.pad",
|
|
"objmov.pad",
|
|
"group.pad",
|
|
"lighting.pad",
|
|
"test.pad"
|
|
};
|
|
ModeFlag = Game_wind ? 3 : 2; // go back to where we were unless we loaded everything properly
|
|
|
|
// first, make sure we can find the files we need
|
|
PHYSFSX_addRelToSearchPath("editor/data", 1); // look in source directory first (for work in progress)
|
|
PHYSFSX_addRelToSearchPath("editor", 1); // then in editor directory
|
|
PHYSFSX_addRelToSearchPath("editor.zip", 1); // then in a zip file
|
|
PHYSFSX_addRelToSearchPath("editor.dxa", 1); // or addon pack
|
|
|
|
if (!ui_init())
|
|
{
|
|
close_editor();
|
|
return;
|
|
}
|
|
|
|
init_med_functions(); // Must be called before medlisp_init
|
|
|
|
range_for (auto &&e, enumerate(pads))
|
|
if (!ui_pad_read(e.idx, e.value))
|
|
{
|
|
close_editor();
|
|
return;
|
|
}
|
|
|
|
medkey_init();
|
|
|
|
game_flush_inputs();
|
|
|
|
editor_font = gr_init_font(*grd_curcanv, "pc8x16.fnt");
|
|
if (!editor_font)
|
|
{
|
|
Warning("Could not find pc8x16.fnt");
|
|
close_editor();
|
|
return;
|
|
}
|
|
|
|
if (!menubar_init(*grd_curcanv, "MED.MNU"))
|
|
{
|
|
close_editor();
|
|
return;
|
|
}
|
|
|
|
Draw_all_segments = 1; // Say draw all segments, not just connected ones
|
|
|
|
if (!Cursegp)
|
|
Cursegp = imsegptridx(segment_first);
|
|
|
|
init_autosave();
|
|
|
|
Clear_window = 1; // do full window clear.
|
|
|
|
InitCurve();
|
|
|
|
restore_effect_bitmap_icons();
|
|
|
|
if (!set_screen_mode(SCREEN_EDITOR))
|
|
{
|
|
close_editor();
|
|
return;
|
|
}
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
gr_use_palette_table( "palette.256" );
|
|
gr_palette_load( gr_palette );
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
load_palette(Current_level_palette,1,0);
|
|
#endif
|
|
|
|
//Editor renders into full (320x200) game screen
|
|
|
|
game_init_render_buffers(320, 200);
|
|
gr_init_sub_canvas(_canv_editor, grd_curscreen->sc_canvas, 0, 0, SWIDTH, SHEIGHT);
|
|
Canv_editor = &_canv_editor;
|
|
gr_set_current_canvas(*Canv_editor);
|
|
init_editor_screen(*grd_curcanv); // load the main editor dialog
|
|
gr_set_default_canvas();
|
|
set_warn_func(med_show_warning);
|
|
|
|
// _MARK_("start of editor");//Nuked to compile -KRB
|
|
|
|
//@@ //create a camera for viewing in the editor. copy position from ConsoleObject
|
|
//@@ camera_objnum = obj_create(OBJ_CAMERA,0,ConsoleObject->segnum,&ConsoleObject->pos,&ConsoleObject->orient,0);
|
|
//@@ Viewer = &Objects[camera_objnum];
|
|
//@@ slew_init(Viewer); //camera is slewing
|
|
|
|
editor_slew_init();
|
|
|
|
Update_flags = UF_ALL;
|
|
|
|
//set the wire-frame window to be the current view
|
|
current_view = &LargeView;
|
|
|
|
gr_set_current_canvas( GameViewBox->canvas );
|
|
gr_set_curfont(*grd_curcanv, editor_font);
|
|
// No font scaling!
|
|
FNTScaleX.reset(1);
|
|
FNTScaleY.reset(1);
|
|
ui_pad_goto(padnum);
|
|
|
|
ModeFlag = 0; // success!
|
|
|
|
gamestate_restore_check();
|
|
}
|
|
}
|
|
|
|
int ShowAbout()
|
|
{
|
|
ui_messagebox( -2, -2, 1, "INFERNO Mine Editor\n\n" \
|
|
"Copyright (c) 1993 Parallax Software Corp.",
|
|
"OK");
|
|
return 0;
|
|
}
|
|
|
|
int SetPlayerFromCurseg()
|
|
{
|
|
move_player_2_segment(Cursegp,Curside);
|
|
Update_flags |= UF_ED_STATE_CHANGED | UF_GAME_VIEW_CHANGED;
|
|
return 1;
|
|
}
|
|
|
|
int fuelcen_create_from_curseg()
|
|
{
|
|
Cursegp->special = SEGMENT_IS_FUELCEN;
|
|
fuelcen_activate(Cursegp);
|
|
return 1;
|
|
}
|
|
|
|
int repaircen_create_from_curseg()
|
|
{
|
|
Int3(); // -- no longer supported!
|
|
// Cursegp->special = SEGMENT_IS_REPAIRCEN;
|
|
// fuelcen_activate(Cursegp, Cursegp->special);
|
|
return 1;
|
|
}
|
|
|
|
int controlcen_create_from_curseg()
|
|
{
|
|
Cursegp->special = SEGMENT_IS_CONTROLCEN;
|
|
fuelcen_activate(Cursegp);
|
|
return 1;
|
|
}
|
|
|
|
int robotmaker_create_from_curseg()
|
|
{
|
|
Cursegp->special = SEGMENT_IS_ROBOTMAKER;
|
|
fuelcen_activate(Cursegp);
|
|
return 1;
|
|
}
|
|
|
|
int fuelcen_reset_all() {
|
|
fuelcen_reset();
|
|
return 1;
|
|
}
|
|
|
|
int fuelcen_delete_from_curseg() {
|
|
fuelcen_delete( Cursegp );
|
|
return 1;
|
|
}
|
|
|
|
|
|
//@@//this routine places the viewer in the center of the side opposite to curside,
|
|
//@@//with the view toward the center of curside
|
|
//@@int SetPlayerFromCursegMinusOne()
|
|
//@@{
|
|
//@@ vms_vector vp;
|
|
//@@
|
|
//@@// int newseg,newside;
|
|
//@@// get_previous_segment(SEG_PTR_2_NUM(Cursegp),Curside,&newseg,&newside);
|
|
//@@// move_player_2_segment(&Segments[newseg],newside);
|
|
//@@
|
|
//@@ med_compute_center_point_on_side(&Player->obj_position,Cursegp,Side_opposite[Curside]);
|
|
//@@ med_compute_center_point_on_side(&vp,Cursegp,Curside);
|
|
//@@ vm_vec_sub2(&vp,&Player->position);
|
|
//@@ vm_vector_2_matrix(&Player->orient,&vp,NULL,NULL);
|
|
//@@
|
|
//@@ Player->seg = SEG_PTR_2_NUM(Cursegp);
|
|
//@@
|
|
//@@ Update_flags |= UF_GAME_VIEW_CHANGED;
|
|
//@@ return 1;
|
|
//@@}
|
|
|
|
//this constant determines how much of the window will be occupied by the
|
|
//viewed side when SetPlayerFromCursegMinusOne() is called. It actually
|
|
//determine how from from the center of the window the farthest point will be
|
|
#define SIDE_VIEW_FRAC (f1_0*8/10) //80%
|
|
|
|
|
|
static void move_player_2_segment_and_rotate(const vmsegptridx_t seg, const unsigned side)
|
|
{
|
|
auto &Objects = LevelUniqueObjectState.Objects;
|
|
auto &vmobjptr = Objects.vmptr;
|
|
auto &vmobjptridx = Objects.vmptridx;
|
|
static int edgenum=0;
|
|
|
|
auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state();
|
|
auto &Vertices = LevelSharedVertexState.get_vertices();
|
|
auto &vcvertptr = Vertices.vcptr;
|
|
compute_segment_center(vcvertptr, ConsoleObject->pos,seg);
|
|
auto vp = compute_center_point_on_side(vcvertptr, seg, side);
|
|
vm_vec_sub2(vp,ConsoleObject->pos);
|
|
|
|
auto &sv = Side_to_verts[Curside];
|
|
auto &verts = Cursegp->verts;
|
|
const auto upvec = vm_vec_sub(vcvertptr(verts[sv[edgenum % 4]]), vcvertptr(verts[sv[(edgenum + 3) % 4]]));
|
|
edgenum++;
|
|
|
|
vm_vector_2_matrix(ConsoleObject->orient,vp,&upvec,nullptr);
|
|
// vm_vector_2_matrix(&ConsoleObject->orient,&vp,NULL,NULL);
|
|
|
|
obj_relink(vmobjptr, vmsegptr, vmobjptridx(ConsoleObject), seg);
|
|
}
|
|
|
|
int SetPlayerFromCursegAndRotate()
|
|
{
|
|
move_player_2_segment_and_rotate(Cursegp,Curside);
|
|
Update_flags |= UF_ED_STATE_CHANGED | UF_GAME_VIEW_CHANGED;
|
|
return 1;
|
|
}
|
|
|
|
|
|
//sets the player facing curseg/curside, normal to face0 of curside, and
|
|
//far enough away to see all of curside
|
|
int SetPlayerFromCursegMinusOne()
|
|
{
|
|
auto &Objects = LevelUniqueObjectState.Objects;
|
|
auto &vmobjptr = Objects.vmptr;
|
|
auto &vmobjptridx = Objects.vmptridx;
|
|
std::array<g3s_point, 4> corner_p;
|
|
fix max,view_dist=f1_0*10;
|
|
static int edgenum=0;
|
|
const auto view_vec = vm_vec_negated(Cursegp->shared_segment::sides[Curside].normals[0]);
|
|
|
|
auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state();
|
|
auto &Vertices = LevelSharedVertexState.get_vertices();
|
|
auto &vcvertptr = Vertices.vcptr;
|
|
const auto &&side_center = compute_center_point_on_side(vcvertptr, Cursegp, Curside);
|
|
const auto view_vec2 = vm_vec_copy_scale(view_vec,view_dist);
|
|
vm_vec_sub(ConsoleObject->pos,side_center,view_vec2);
|
|
|
|
auto &sv = Side_to_verts[Curside];
|
|
auto &verts = Cursegp->verts;
|
|
const auto upvec = vm_vec_sub(vcvertptr(verts[sv[edgenum % 4]]), vcvertptr(verts[sv[(edgenum + 3) % 4]]));
|
|
edgenum++;
|
|
|
|
vm_vector_2_matrix(ConsoleObject->orient,view_vec,&upvec,nullptr);
|
|
|
|
gr_set_current_canvas(*Canv_editor_game);
|
|
g3_start_frame(*grd_curcanv);
|
|
g3_set_view_matrix(ConsoleObject->pos,ConsoleObject->orient,Render_zoom);
|
|
|
|
for (unsigned i = max = 0; i < 4; ++i)
|
|
{
|
|
g3_rotate_point(corner_p[i], vcvertptr(verts[sv[i]]));
|
|
if (labs(corner_p[i].p3_x) > max) max = labs(corner_p[i].p3_x);
|
|
if (labs(corner_p[i].p3_y) > max) max = labs(corner_p[i].p3_y);
|
|
}
|
|
|
|
view_dist = fixmul(view_dist,fixdiv(fixdiv(max,SIDE_VIEW_FRAC),corner_p[0].p3_z));
|
|
const auto view_vec3 = vm_vec_copy_scale(view_vec,view_dist);
|
|
vm_vec_sub(ConsoleObject->pos,side_center,view_vec3);
|
|
|
|
//obj_relink(ConsoleObject-Objects, SEG_PTR_2_NUM(Cursegp) );
|
|
//update_object_seg(ConsoleObject); //might have backed right out of curseg
|
|
|
|
const auto &&newseg = find_point_seg(LevelSharedSegmentState, LevelUniqueSegmentState, ConsoleObject->pos, Cursegp);
|
|
if (newseg != segment_none)
|
|
obj_relink(vmobjptr, vmsegptr, vmobjptridx(ConsoleObject), newseg);
|
|
|
|
Update_flags |= UF_ED_STATE_CHANGED | UF_GAME_VIEW_CHANGED;
|
|
return 1;
|
|
}
|
|
|
|
#if !DXX_USE_OGL
|
|
static int ToggleLighting(void)
|
|
{
|
|
Lighting_on++;
|
|
if (Lighting_on >= 2)
|
|
Lighting_on = 0;
|
|
|
|
Update_flags |= UF_GAME_VIEW_CHANGED;
|
|
|
|
switch (Lighting_on) {
|
|
case 0:
|
|
diagnostic_message("Lighting off.");
|
|
break;
|
|
case 1:
|
|
diagnostic_message("Static lighting.");
|
|
break;
|
|
case 2:
|
|
diagnostic_message("Ship lighting.");
|
|
break;
|
|
case 3:
|
|
diagnostic_message("Ship and static lighting.");
|
|
break;
|
|
}
|
|
|
|
return Lighting_on;
|
|
}
|
|
#endif
|
|
|
|
int FindConcaveSegs()
|
|
{
|
|
find_concave_segs();
|
|
|
|
Update_flags |= UF_ED_STATE_CHANGED; //list may have changed
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int ToggleOutlineMode()
|
|
{
|
|
#ifndef NDEBUG
|
|
int mode;
|
|
|
|
mode=toggle_outline_mode();
|
|
|
|
if (mode)
|
|
{
|
|
//if (keypress != KEY_O)
|
|
diagnostic_message("[Ctrl-O] Outline Mode ON.");
|
|
//else
|
|
// diagnostic_message("Outline Mode ON.");
|
|
}
|
|
else
|
|
{
|
|
//if (keypress != KEY_O)
|
|
diagnostic_message("[Ctrl-O] Outline Mode OFF.");
|
|
//else
|
|
// diagnostic_message("Outline Mode OFF.");
|
|
}
|
|
|
|
Update_flags |= UF_GAME_VIEW_CHANGED;
|
|
return mode;
|
|
#else
|
|
return 1;
|
|
#endif
|
|
}
|
|
|
|
//@@int do_reset_orient()
|
|
//@@{
|
|
//@@ slew_reset_orient(SlewObj);
|
|
//@@
|
|
//@@ Update_flags |= UF_GAME_VIEW_CHANGED;
|
|
//@@
|
|
//@@ * reinterpret_cast<uint8_t *>(0x417) &= ~0x20;
|
|
//@@
|
|
//@@ return 1;
|
|
//@@}
|
|
|
|
int GameZoomOut()
|
|
{
|
|
Render_zoom = fixmul(Render_zoom,68985);
|
|
Update_flags |= UF_GAME_VIEW_CHANGED;
|
|
return 1;
|
|
}
|
|
|
|
int GameZoomIn()
|
|
{
|
|
Render_zoom = fixmul(Render_zoom,62259);
|
|
Update_flags |= UF_GAME_VIEW_CHANGED;
|
|
return 1;
|
|
}
|
|
|
|
|
|
static int med_keypad_goto_0() { ui_pad_goto(0); return 0; }
|
|
static int med_keypad_goto_1() { ui_pad_goto(1); return 0; }
|
|
static int med_keypad_goto_2() { ui_pad_goto(2); return 0; }
|
|
static int med_keypad_goto_3() { ui_pad_goto(3); return 0; }
|
|
static int med_keypad_goto_4() { ui_pad_goto(4); return 0; }
|
|
static int med_keypad_goto_5() { ui_pad_goto(5); return 0; }
|
|
static int med_keypad_goto_6() { ui_pad_goto(6); return 0; }
|
|
static int med_keypad_goto_7() { ui_pad_goto(7); return 0; }
|
|
static int med_keypad_goto_8() { ui_pad_goto(8); return 0; }
|
|
|
|
#define PAD_WIDTH 30
|
|
#define PAD_WIDTH1 (PAD_WIDTH + 7)
|
|
|
|
int editor_screen_open = 0;
|
|
|
|
//setup the editors windows, canvases, gadgets, etc.
|
|
static void init_editor_screen(grs_canvas &canvas)
|
|
{
|
|
// grs_bitmap * bmp;
|
|
|
|
if (editor_screen_open) return;
|
|
|
|
grd_curscreen->sc_canvas.cv_font = editor_font.get();
|
|
|
|
//create canvas for game on the editor screen
|
|
initializing = 1;
|
|
gr_set_current_canvas(*Canv_editor);
|
|
Canv_editor->cv_font = editor_font.get();
|
|
gr_init_sub_canvas(*Canv_editor_game, *Canv_editor, GAMEVIEW_X, GAMEVIEW_Y, GAMEVIEW_W, GAMEVIEW_H);
|
|
|
|
//Editor renders into full (320x200) game screen
|
|
|
|
init_info = 1;
|
|
|
|
//do other editor screen setup
|
|
|
|
// Since the palette might have changed, find some good colors...
|
|
CBLACK = gr_find_closest_color( 1, 1, 1 );
|
|
CGREY = gr_find_closest_color( 28, 28, 28 );
|
|
CWHITE = gr_find_closest_color( 38, 38, 38 );
|
|
CBRIGHT = gr_find_closest_color( 60, 60, 60 );
|
|
CRED = gr_find_closest_color( 63, 0, 0 );
|
|
|
|
gr_set_curfont(canvas, editor_font);
|
|
gr_set_fontcolor(canvas, CBLACK, CWHITE);
|
|
|
|
EditorWindow = ui_create_dialog( 0 , 0, ED_SCREEN_W, ED_SCREEN_H, DF_FILLED, editor_handler, unused_ui_userdata );
|
|
|
|
LargeViewBox = ui_add_gadget_userbox( EditorWindow,LVIEW_X,LVIEW_Y,LVIEW_W,LVIEW_H);
|
|
#if ORTHO_VIEWS
|
|
TopViewBox = ui_add_gadget_userbox( EditorWindow,TVIEW_X,TVIEW_Y,TVIEW_W,TVIEW_H);
|
|
FrontViewBox = ui_add_gadget_userbox( EditorWindow,FVIEW_X,FVIEW_Y,FVIEW_W,FVIEW_H);
|
|
RightViewBox = ui_add_gadget_userbox( EditorWindow,RVIEW_X,RVIEW_Y,RVIEW_W,RVIEW_H);
|
|
#endif
|
|
ui_gadget_calc_keys(EditorWindow); //make tab work for all windows
|
|
|
|
GameViewBox = ui_add_gadget_userbox( EditorWindow, GAMEVIEW_X, GAMEVIEW_Y, GAMEVIEW_W, GAMEVIEW_H );
|
|
// GroupViewBox = ui_add_gadget_userbox( EditorWindow,GVIEW_X,GVIEW_Y,GVIEW_W,GVIEW_H);
|
|
|
|
// GameViewBox->when_tab = GameViewBox->when_btab = LargeViewBox;
|
|
// LargeViewBox->when_tab = LargeViewBox->when_btab = GameViewBox;
|
|
|
|
// ui_gadget_calc_keys(EditorWindow); //make tab work for all windows
|
|
|
|
ViewIcon = ui_add_gadget_icon( EditorWindow, "Lock\nview", 455,25+530, 40, 22, KEY_V+KEY_CTRLED, ToggleLockViewToCursegp );
|
|
AllIcon = ui_add_gadget_icon( EditorWindow, "Draw\nall", 500,25+530, 40, 22, -1, ToggleDrawAllSegments );
|
|
AxesIcon = ui_add_gadget_icon( EditorWindow, "Coord\naxes",545,25+530, 40, 22, KEY_D+KEY_CTRLED, ToggleCoordAxes );
|
|
ChaseIcon = ui_add_gadget_icon( EditorWindow, "Chase\nmode",635,25+530, 40, 22, -1, ToggleChaseMode );
|
|
OutlineIcon = ui_add_gadget_icon( EditorWindow, "Out\nline", 680,25+530, 40, 22, KEY_O+KEY_CTRLED, ToggleOutlineMode );
|
|
LockIcon = ui_add_gadget_icon( EditorWindow, "Lock\nstep", 725,25+530, 40, 22, KEY_L+KEY_CTRLED, ToggleLockstep );
|
|
|
|
meddraw_init_views(LargeViewBox->canvas.get());
|
|
|
|
//ui_add_gadget_button( EditorWindow, 460, 510, 50, 25, "Quit", ExitEditor );
|
|
//ui_add_gadget_button( EditorWindow, 520, 510, 50, 25, "Lisp", CallLisp );
|
|
//ui_add_gadget_button( EditorWindow, 580, 510, 50, 25, "Mine", MineMenu );
|
|
//ui_add_gadget_button( EditorWindow, 640, 510, 50, 25, "Help", DoHelp );
|
|
//ui_add_gadget_button( EditorWindow, 460, 540, 50, 25, "Macro", MacroMenu );
|
|
//ui_add_gadget_button( EditorWindow, 520, 540, 50, 25, "About", ShowAbout );
|
|
//ui_add_gadget_button( EditorWindow, 640, 540, 50, 25, "Shell", DosShell );
|
|
|
|
auto &e = editor_window;
|
|
|
|
ui_pad_activate(*EditorWindow, PAD_X, PAD_Y);
|
|
Pad_info = info_window_create();
|
|
e.pad_prev = ui_add_gadget_button( EditorWindow, PAD_X+6, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "<<", med_keypad_goto_prev );
|
|
e.pad_next = ui_add_gadget_button( EditorWindow, PAD_X+PAD_WIDTH1+6, PAD_Y+(30*5)+22, PAD_WIDTH, 20, ">>", med_keypad_goto_next );
|
|
|
|
{ int i;
|
|
i = 0; e.pad_goto[i] = ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "SR", med_keypad_goto_0 );
|
|
i++; e.pad_goto[i] = ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "SS", med_keypad_goto_1 );
|
|
i++; e.pad_goto[i] = ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "CF", med_keypad_goto_2 );
|
|
i++; e.pad_goto[i] = ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "TM", med_keypad_goto_3 );
|
|
i++; e.pad_goto[i] = ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "OP", med_keypad_goto_4 );
|
|
i++; e.pad_goto[i] = ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "OR", med_keypad_goto_5 );
|
|
i++; e.pad_goto[i] = ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "GE", med_keypad_goto_6 );
|
|
i++; e.pad_goto[i] = ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "LI", med_keypad_goto_7 );
|
|
i++; e.pad_goto[i] = ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "TT", med_keypad_goto_8 );
|
|
}
|
|
|
|
menubar_show();
|
|
|
|
// INIT TEXTURE STUFF
|
|
texpage_init( EditorWindow );
|
|
objpage_init( EditorWindow );
|
|
|
|
EditorWindow->keyboard_focus_gadget = LargeViewBox.get();
|
|
|
|
// BigCanvas[0]->cv_font = grd_curscreen->sc_canvas.cv_font;
|
|
// BigCanvas[1]->cv_font = grd_curscreen->sc_canvas.cv_font;
|
|
// BigCanvasFirstTime = 1;
|
|
|
|
Update_flags = UF_ALL;
|
|
initializing = 0;
|
|
editor_screen_open = 1;
|
|
}
|
|
|
|
//shutdown ui on the editor screen
|
|
void close_editor_screen()
|
|
{
|
|
if (!editor_screen_open) return;
|
|
|
|
editor_screen_open = 0;
|
|
ui_pad_deactivate();
|
|
if (Pad_info)
|
|
window_close(Pad_info);
|
|
|
|
//ui_close_dialog(EditorWindow); // moved into handler, so we can handle the quit request
|
|
//EditorWindow = NULL;
|
|
|
|
close_all_windows();
|
|
|
|
// CLOSE TEXTURE STUFF
|
|
texpage_close();
|
|
objpage_close();
|
|
|
|
menubar_hide();
|
|
|
|
}
|
|
|
|
static void med_show_warning(const char *s)
|
|
{
|
|
grs_canvas &save_canv = *grd_curcanv;
|
|
|
|
//gr_pal_fade_in(grd_curscreen->pal); //in case palette is blacked
|
|
|
|
ui_messagebox(-2,-2,1,s,"OK");
|
|
|
|
gr_set_current_canvas(save_canv);
|
|
}
|
|
|
|
// Returns 1 if OK to trash current mine.
|
|
int SafetyCheck()
|
|
{
|
|
int x;
|
|
|
|
if (mine_changed) {
|
|
x = nm_messagebox( "Warning!", 2, "Cancel", "OK", "You are about to lose work." );
|
|
if (x<1) {
|
|
return 0;
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
//called at the end of the program
|
|
|
|
static void close_editor()
|
|
{
|
|
// _MARK_("end of editor");//Nuked to compile -KRB
|
|
|
|
#if defined(WIN32) || defined(__APPLE__) || defined(__MACH__)
|
|
set_warn_func(msgbox_warning);
|
|
#else
|
|
clear_warn_func();
|
|
#endif
|
|
|
|
close_editor_screen();
|
|
|
|
//kill our camera object
|
|
|
|
Viewer = ConsoleObject; //reset viewer
|
|
//@@obj_delete(camera_objnum);
|
|
|
|
padnum = ui_pad_get_current();
|
|
|
|
close_autosave();
|
|
|
|
ui_close();
|
|
|
|
editor_font.reset();
|
|
|
|
PHYSFSX_removeRelFromSearchPath("editor/data");
|
|
PHYSFSX_removeRelFromSearchPath("editor");
|
|
PHYSFSX_removeRelFromSearchPath("editor.zip");
|
|
PHYSFSX_removeRelFromSearchPath("editor.dxa");
|
|
|
|
switch (ModeFlag)
|
|
{
|
|
case 1:
|
|
break;
|
|
|
|
case 2:
|
|
set_screen_mode(SCREEN_MENU); //put up menu screen
|
|
show_menus();
|
|
break;
|
|
|
|
case 3:
|
|
if (Game_wind)
|
|
return; // if we're already playing a game, don't touch!
|
|
|
|
switch (gamestate)
|
|
{
|
|
case editor_gamestate::none:
|
|
StartNewGame(Current_level_num);
|
|
break;
|
|
|
|
case editor_gamestate::saved:
|
|
state_restore_all_sub(
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
LevelSharedSegmentState.DestructibleLights, secret_restore::none,
|
|
#endif
|
|
PLAYER_DIRECTORY_STRING("gamesave.sge")
|
|
);
|
|
break;
|
|
|
|
default:
|
|
Int3(); // shouldn't happen
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
//variables for find segments process
|
|
|
|
// ---------------------------------------------------------------------------------------------------
|
|
// Subtract all elements in Found_segs from selected list.
|
|
static void subtract_found_segments_from_selected_list(void)
|
|
{
|
|
range_for (const auto &foundnum, Found_segs)
|
|
{
|
|
selected_segment_array_t::iterator i = Selected_segs.find(foundnum), e = Selected_segs.end();
|
|
if (i != e)
|
|
{
|
|
*i = *-- e;
|
|
Selected_segs.erase(e);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------------------------------
|
|
// Add all elements in Found_segs to selected list.
|
|
static void add_found_segments_to_selected_list(void) {
|
|
range_for (const auto &foundnum, Found_segs)
|
|
{
|
|
selected_segment_array_t::iterator i = Selected_segs.find(foundnum), e = Selected_segs.end();
|
|
if (i == e)
|
|
Selected_segs.emplace_back(foundnum);
|
|
}
|
|
}
|
|
|
|
void gamestate_restore_check()
|
|
{
|
|
auto &Objects = LevelUniqueObjectState.Objects;
|
|
auto &vmobjptr = Objects.vmptr;
|
|
auto &vmobjptridx = Objects.vmptridx;
|
|
obj_position Save_position;
|
|
|
|
if (gamestate == editor_gamestate::saved)
|
|
{
|
|
if (ui_messagebox(-2, -2, 2, "Do you wish to restore game state?\n", "Yes", "No") == 1)
|
|
{
|
|
|
|
// Save current position
|
|
Save_position.pos = ConsoleObject->pos;
|
|
Save_position.orient = ConsoleObject->orient;
|
|
Save_position.segnum = ConsoleObject->segnum;
|
|
|
|
if (!state_restore_all_sub(
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
LevelSharedSegmentState.DestructibleLights, secret_restore::none,
|
|
#endif
|
|
PLAYER_DIRECTORY_STRING("gamesave.sge")
|
|
))
|
|
return;
|
|
|
|
// Switch back to slew mode - loading saved game made ConsoleObject flying
|
|
editor_slew_init();
|
|
|
|
// Restore current position
|
|
if (Save_position.segnum <= Highest_segment_index) {
|
|
ConsoleObject->pos = Save_position.pos;
|
|
ConsoleObject->orient = Save_position.orient;
|
|
obj_relink(vmobjptr, vmsegptr, vmobjptridx(ConsoleObject), vmsegptridx(Save_position.segnum));
|
|
}
|
|
|
|
Update_flags |= UF_WORLD_CHANGED;
|
|
}
|
|
else
|
|
gamestate = editor_gamestate::none;
|
|
}
|
|
}
|
|
|
|
int RestoreGameState()
|
|
{
|
|
if (!SafetyCheck())
|
|
return 0;
|
|
|
|
if (!state_restore_all_sub(
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
LevelSharedSegmentState.DestructibleLights, secret_restore::none,
|
|
#endif
|
|
PLAYER_DIRECTORY_STRING("gamesave.sge")
|
|
))
|
|
return 0;
|
|
|
|
// Switch back to slew mode - loading saved game made ConsoleObject flying
|
|
editor_slew_init();
|
|
|
|
gamestate = editor_gamestate::saved;
|
|
|
|
editor_status("Gamestate restored.\n");
|
|
|
|
Update_flags |= UF_WORLD_CHANGED;
|
|
return 1;
|
|
}
|
|
|
|
// Handler for the main editor dialog
|
|
window_event_result editor_handler(UI_DIALOG *, const d_event &event, unused_ui_userdata_t *)
|
|
{
|
|
auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state();
|
|
auto &Vertices = LevelSharedVertexState.get_vertices();
|
|
editor_view *new_cv;
|
|
int keypress = 0;
|
|
window_event_result rval = window_event_result::ignored;
|
|
|
|
if (event.type == EVENT_WINDOW_CREATED)
|
|
return window_event_result::ignored;
|
|
|
|
if (event.type == EVENT_KEY_COMMAND)
|
|
keypress = event_key_get(event);
|
|
else if (event.type == EVENT_WINDOW_CLOSE)
|
|
{
|
|
EditorWindow = NULL;
|
|
close_editor();
|
|
return window_event_result::ignored;
|
|
}
|
|
|
|
// Update the windows
|
|
|
|
if (event.type == EVENT_UI_DIALOG_DRAW)
|
|
{
|
|
// Draw status box
|
|
gr_set_default_canvas();
|
|
gr_rect(*grd_curcanv, STATUS_X,STATUS_Y,STATUS_X+STATUS_W-1,STATUS_Y+STATUS_H-1, CGREY);
|
|
|
|
medlisp_update_screen();
|
|
calc_frame_time();
|
|
texpage_do(event);
|
|
objpage_do(event);
|
|
ui_pad_draw(EditorWindow, PAD_X, PAD_Y);
|
|
|
|
print_status_bar(status_line);
|
|
TimedAutosave(mine_filename); // shows the time, hence here
|
|
set_editor_time_of_day();
|
|
return window_event_result::handled;
|
|
}
|
|
|
|
if ((selected_gadget == GameViewBox.get() && !render_3d_in_big_window) ||
|
|
(selected_gadget == LargeViewBox.get() && render_3d_in_big_window))
|
|
switch (event.type)
|
|
{
|
|
case EVENT_MOUSE_BUTTON_UP:
|
|
case EVENT_MOUSE_BUTTON_DOWN:
|
|
break;
|
|
case EVENT_MOUSE_MOVED:
|
|
if (!keyd_pressed[ KEY_LCTRL ] && !keyd_pressed[ KEY_RCTRL ])
|
|
break;
|
|
DXX_BOOST_FALLTHROUGH;
|
|
case EVENT_JOYSTICK_BUTTON_UP:
|
|
case EVENT_JOYSTICK_BUTTON_DOWN:
|
|
case EVENT_JOYSTICK_MOVED:
|
|
case EVENT_KEY_COMMAND:
|
|
case EVENT_KEY_RELEASE:
|
|
case EVENT_IDLE:
|
|
kconfig_read_controls(event, 1);
|
|
|
|
if (slew_frame(0))
|
|
{ //do movement and check keys
|
|
Update_flags |= UF_GAME_VIEW_CHANGED;
|
|
if (Gameview_lockstep)
|
|
{
|
|
Cursegp = imsegptridx(ConsoleObject->segnum);
|
|
med_create_new_segment_from_cursegp();
|
|
Update_flags |= UF_ED_STATE_CHANGED;
|
|
}
|
|
|
|
rval = window_event_result::handled;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
//do non-essential stuff in idle event
|
|
if (event.type == EVENT_IDLE)
|
|
{
|
|
check_wall_validity();
|
|
|
|
if (Gameview_lockstep) {
|
|
static segment *old_cursegp=NULL;
|
|
static int old_curside=-1;
|
|
|
|
if (old_cursegp!=Cursegp || old_curside!=Curside) {
|
|
SetPlayerFromCursegMinusOne();
|
|
old_cursegp = Cursegp;
|
|
old_curside = Curside;
|
|
}
|
|
}
|
|
|
|
if ( event_get_idle_seconds() > COMPRESS_INTERVAL )
|
|
{
|
|
med_compress_mine();
|
|
event_reset_idle_seconds();
|
|
}
|
|
|
|
// Commented out because it occupies about 25% of time in twirling the mine.
|
|
// Removes some Asserts....
|
|
// med_check_all_vertices();
|
|
clear_editor_status(); // if enough time elapsed, clear editor status message
|
|
}
|
|
|
|
gr_set_current_canvas( GameViewBox->canvas );
|
|
|
|
// Remove keys used for slew
|
|
switch(keypress)
|
|
{
|
|
case KEY_PAD9:
|
|
case KEY_PAD7:
|
|
case KEY_PADPLUS:
|
|
case KEY_PADMINUS:
|
|
case KEY_PAD8:
|
|
case KEY_PAD2:
|
|
case KEY_LBRACKET:
|
|
case KEY_RBRACKET:
|
|
case KEY_PAD1:
|
|
case KEY_PAD3:
|
|
case KEY_PAD6:
|
|
case KEY_PAD4:
|
|
keypress = 0;
|
|
}
|
|
if ((keypress&0xff)==KEY_LSHIFT) keypress=0;
|
|
if ((keypress&0xff)==KEY_RSHIFT) keypress=0;
|
|
if ((keypress&0xff)==KEY_LCTRL) keypress=0;
|
|
if ((keypress&0xff)==KEY_RCTRL) keypress=0;
|
|
if ((keypress&0xff)==KEY_LMETA) keypress=0;
|
|
if ((keypress&0xff)==KEY_RMETA) keypress=0;
|
|
// if ((keypress&0xff)==KEY_LALT) keypress=0;
|
|
// if ((keypress&0xff)==KEY_RALT) keypress=0;
|
|
|
|
//=================== DO FUNCTIONS ====================
|
|
|
|
if ( KeyFunction[ keypress ] != NULL )
|
|
{
|
|
KeyFunction[keypress]();
|
|
keypress = 0;
|
|
rval = window_event_result::handled;
|
|
}
|
|
|
|
switch (keypress)
|
|
{
|
|
case 0:
|
|
case KEY_Z:
|
|
case KEY_G:
|
|
case KEY_LALT:
|
|
case KEY_RALT:
|
|
case KEY_LCTRL:
|
|
case KEY_RCTRL:
|
|
case KEY_LSHIFT:
|
|
case KEY_RSHIFT:
|
|
case KEY_LAPOSTRO:
|
|
break;
|
|
case KEY_SHIFTED + KEY_L:
|
|
#if !DXX_USE_OGL
|
|
ToggleLighting();
|
|
#endif
|
|
rval = window_event_result::handled;
|
|
break;
|
|
case KEY_F1:
|
|
render_3d_in_big_window = !render_3d_in_big_window;
|
|
Update_flags |= UF_ALL;
|
|
rval = window_event_result::handled;
|
|
break;
|
|
default:
|
|
if (rval == window_event_result::ignored)
|
|
{
|
|
char kdesc[100];
|
|
GetKeyDescription( kdesc, keypress );
|
|
editor_status_fmt("Error: %s isn't bound to anything.", kdesc );
|
|
}
|
|
}
|
|
|
|
//================================================================
|
|
|
|
if (ModeFlag)
|
|
{
|
|
return window_event_result::close;
|
|
}
|
|
|
|
// if (EditorWindow->keyboard_focus_gadget == GameViewBox) current_view=NULL;
|
|
// if (EditorWindow->keyboard_focus_gadget == GroupViewBox) current_view=NULL;
|
|
|
|
new_cv = current_view;
|
|
|
|
#if ORTHO_VIEWS
|
|
if (EditorWindow->keyboard_focus_gadget == LargeViewBox) new_cv=&LargeView;
|
|
if (EditorWindow->keyboard_focus_gadget == TopViewBox) new_cv=&TopView;
|
|
if (EditorWindow->keyboard_focus_gadget == FrontViewBox) new_cv=&FrontView;
|
|
if (EditorWindow->keyboard_focus_gadget == RightViewBox) new_cv=&RightView;
|
|
#endif
|
|
if (new_cv != current_view ) {
|
|
current_view->ev_changed = 1;
|
|
new_cv->ev_changed = 1;
|
|
current_view = new_cv;
|
|
}
|
|
|
|
// DO TEXTURE STUFF
|
|
if (texpage_do(event))
|
|
rval = window_event_result::handled;
|
|
|
|
if (objpage_do(event))
|
|
rval = window_event_result::handled;
|
|
|
|
|
|
// Process selection of Cursegp using mouse.
|
|
if (GADGET_PRESSED(LargeViewBox.get()) && !render_3d_in_big_window)
|
|
{
|
|
int xcrd,ycrd;
|
|
xcrd = LargeViewBox->b1_drag_x1;
|
|
ycrd = LargeViewBox->b1_drag_y1;
|
|
|
|
find_segments(xcrd,ycrd,LargeViewBox->canvas.get(),&LargeView,Cursegp,Big_depth); // Sets globals N_found_segs, Found_segs
|
|
|
|
// If shift is down, then add segment to found list
|
|
if (keyd_pressed[ KEY_LSHIFT ] || keyd_pressed[ KEY_RSHIFT ])
|
|
subtract_found_segments_from_selected_list();
|
|
else
|
|
add_found_segments_to_selected_list();
|
|
|
|
Found_seg_index = 0;
|
|
|
|
if (!Found_segs.empty())
|
|
{
|
|
sort_seg_list(Found_segs,ConsoleObject->pos);
|
|
Cursegp = imsegptridx(Found_segs[0]);
|
|
med_create_new_segment_from_cursegp();
|
|
if (Lock_view_to_cursegp)
|
|
{
|
|
auto &vcvertptr = Vertices.vcptr;
|
|
set_view_target_from_segment(vcvertptr, Cursegp);
|
|
}
|
|
}
|
|
|
|
Update_flags |= UF_ED_STATE_CHANGED | UF_VIEWPOINT_MOVED;
|
|
}
|
|
|
|
if ((event.type == EVENT_UI_USERBOX_DRAGGED) && (ui_event_get_gadget(event) == GameViewBox.get()))
|
|
{
|
|
int x, y;
|
|
x = GameViewBox->b1_drag_x2;
|
|
y = GameViewBox->b1_drag_y2;
|
|
|
|
gr_set_current_canvas( GameViewBox->canvas );
|
|
gr_rect(*grd_curcanv, x-1, y-1, x+1, y+1, 15);
|
|
}
|
|
|
|
// Set current segment and side by clicking on a polygon in game window.
|
|
// If ctrl pressed, also assign current texture map to that side.
|
|
//if (GameViewBox->mouse_onme && (GameViewBox->b1_done_dragging || GameViewBox->b1_clicked)) {
|
|
if ((GADGET_PRESSED(GameViewBox.get()) && !render_3d_in_big_window) ||
|
|
(GADGET_PRESSED(LargeViewBox.get()) && render_3d_in_big_window))
|
|
{
|
|
int xcrd,ycrd;
|
|
int side,face,tmap;
|
|
|
|
if (render_3d_in_big_window) {
|
|
xcrd = LargeViewBox->b1_drag_x1;
|
|
ycrd = LargeViewBox->b1_drag_y1;
|
|
}
|
|
else {
|
|
xcrd = GameViewBox->b1_drag_x1;
|
|
ycrd = GameViewBox->b1_drag_y1;
|
|
}
|
|
|
|
//Int3();
|
|
|
|
segnum_t seg;
|
|
objnum_t obj;
|
|
if (find_seg_side_face(xcrd,ycrd,seg,obj,side,face))
|
|
{
|
|
|
|
if (obj != object_none) { //found an object
|
|
|
|
Cur_object_index = obj;
|
|
editor_status_fmt("Object %d selected.",Cur_object_index);
|
|
|
|
Update_flags |= UF_ED_STATE_CHANGED;
|
|
}
|
|
else {
|
|
|
|
// See if either shift key is down and, if so, assign texture map
|
|
if (keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) {
|
|
Cursegp = imsegptridx(seg);
|
|
Curside = side;
|
|
AssignTexture();
|
|
med_create_new_segment_from_cursegp();
|
|
editor_status("Texture assigned");
|
|
} else if (keyd_pressed[KEY_G]) {
|
|
tmap = Segments[seg].unique_segment::sides[side].tmap_num;
|
|
texpage_grab_current(tmap);
|
|
editor_status( "Texture grabbed." );
|
|
} else if (keyd_pressed[ KEY_LAPOSTRO] ) {
|
|
move_object_to_mouse_click();
|
|
} else {
|
|
Cursegp = imsegptridx(seg);
|
|
Curside = side;
|
|
med_create_new_segment_from_cursegp();
|
|
editor_status("Curseg and curside selected");
|
|
}
|
|
}
|
|
|
|
Update_flags |= UF_ED_STATE_CHANGED;
|
|
}
|
|
else
|
|
editor_status("Click on non-texture ingored");
|
|
|
|
}
|
|
|
|
// Allow specification of LargeView using mouse
|
|
if (event.type == EVENT_MOUSE_MOVED && (keyd_pressed[ KEY_LCTRL ] || keyd_pressed[ KEY_RCTRL ]))
|
|
{
|
|
int dx, dy, dz;
|
|
|
|
event_mouse_get_delta(event, &dx, &dy, &dz);
|
|
if ((dx != 0) && (dy != 0))
|
|
{
|
|
vms_matrix MouseRotMat;
|
|
|
|
GetMouseRotation( dx, dy, &MouseRotMat );
|
|
LargeView.ev_matrix = vm_matrix_x_matrix(LargeView.ev_matrix,MouseRotMat);
|
|
LargeView.ev_changed = 1;
|
|
Large_view_index = -1; // say not one of the orthogonal views
|
|
rval = window_event_result::handled;
|
|
}
|
|
}
|
|
|
|
if (event.type == EVENT_MOUSE_MOVED)
|
|
{
|
|
int dx, dy, dz;
|
|
|
|
event_mouse_get_delta(event, &dx, &dy, &dz);
|
|
if (dz != 0)
|
|
{
|
|
current_view->ev_dist += dz*10000;
|
|
current_view->ev_changed = 1;
|
|
}
|
|
}
|
|
|
|
return rval;
|
|
}
|