29 lines
1.2 KiB
C
Executable file
29 lines
1.2 KiB
C
Executable file
#ifndef _NETPKTOR_H
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#define _NETPKTOR_H
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//Changed 9/19 -Geoff Coovert - moved from netpkt.c
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//edited 03/04/99 Matt Mueller - moved to byteswap.h
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#include "byteswap.h"
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//#define swapint(x) x
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//#define swapshort(x) x
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//end edit -MM
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byte out_buffer[IPX_MAX_DATA_SIZE]; // used for tmp netgame packets as well as sending object data
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extern frame_info MySyncPack;
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void send_d1x_netgame_packet(ubyte *server, ubyte *node);
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void receive_d1x_netgame_packet(ubyte *data, netgame_info *netgame);
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//end change
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void receive_netplayer_info(ubyte *data, netplayer_info *info, int d1x);
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void send_sequence_packet(sequence_packet seq, ubyte *server, ubyte *node, ubyte *net_address);
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void receive_sequence_packet(ubyte *data, sequence_packet *seq);
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void send_netgame_packet(ubyte *server, ubyte *node);
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void receive_netgame_packet(ubyte *data, netgame_info *netgame, int d1x);
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void send_frameinfo_packet(ubyte *server, ubyte *node, ubyte *address, int short_packet);
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void receive_frameinfo_packet(ubyte *data, frame_info *info, int short_packet);
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void send_endlevel_packet(endlevel_info *info, ubyte *server, ubyte *node, ubyte *address);
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void receive_endlevel_packet(ubyte *data, endlevel_info *info);
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void swap_object(object *obj);
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#endif
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