dxx-rebirth/similar/main
2016-06-25 23:21:36 +00:00
..
ai.cpp Fix -Wshadow warnings in init_boss_segments 2016-05-22 17:49:31 +00:00
aipath.cpp Rewrite simple integer casts from C style to static_cast<> 2016-06-05 01:04:26 +00:00
automap.cpp Added breaks in event.cpp to prevent unwanted events if -nomouse and/or -nojoystick is given; Added automap_apply_input() to prevent multiple inputs per frame causing multiple movement applications. 2016-05-30 13:17:42 +02:00
bm.cpp Move various robot data into namespaces 2016-06-25 23:21:36 +00:00
cntrlcen.cpp Pass object &to calc_controlcen_gun_point 2016-04-23 17:59:47 +00:00
collide.cpp Simplify test for vulcan|gauss 2016-06-12 03:45:36 +00:00
config.cpp Fix clang build of CGameCfg 2016-01-29 04:05:47 +00:00
console.cpp Remove unnecessary gr_setcolor calls 2016-02-12 04:02:28 +00:00
controls.cpp Remove default argument for basic_ptr(pointer,array &) 2016-01-09 16:38:13 +00:00
credits.cpp Propagate bm_mode::linear into pcx_read_bitmap 2016-05-28 17:31:26 +00:00
digiobj.cpp Remove default argument for basic_ptridx(index) 2016-01-09 16:38:14 +00:00
dumpmine.cpp Fix -Wshadow warnings in write_wall_text 2016-05-22 17:49:30 +00:00
effects.cpp Use partial_const_range 2016-02-12 04:02:28 +00:00
endlevel.cpp Propagate bm_mode::linear into iff_read_bitmap 2016-05-28 17:31:27 +00:00
fireball.cpp Pass object_base &to explode_model 2016-04-23 17:59:47 +00:00
fuelcen.cpp New powerup management code: Addeed functions and packet type to keep track of original and current level inventory as well as player and thief inventories. Calling maybe_drop_net_powerup() for all ammo based weapons except Concussion missiles. Limiting maybe_drop_net_powerup() to only spawn items missing from initial level inventory. Added function to let host respawn items that were lost for whatever reason. Expanded maybe_drop_net_powerup() and child functions to be able to drop item based on a random player. Changed back maybe_drop_secondary_weapon_egg() to its original behavior, dropping 3 of each type max. 2016-02-25 14:11:08 +01:00
fvi.cpp Fix some -Wshadow warnings 2016-02-12 04:02:28 +00:00
game.cpp Rewrite simple integer casts from C style to static_cast<> 2016-06-16 03:56:44 +00:00
gamecntl.cpp When using rapidfire cheat in Descent 1, only grant weapons if cheat toggles on. Also give Rapidfire HUD msg like in Descent II to make clear the state of the cheat. Additional formatting love for lighting debug key to calm GCC's warnings. 2016-06-13 13:24:38 +02:00
gamefont.cpp Rewrite simple integer casts from C style to static_cast<> 2016-06-05 01:04:26 +00:00
gamemine.cpp Remove highest_valid 2016-02-12 04:02:28 +00:00
gamerend.cpp Rewrite simple integer casts from C style to static_cast<> 2016-06-05 01:04:26 +00:00
gamesave.cpp Fix -Wshadow warnings in load_game_data 2016-05-21 17:24:51 +00:00
gameseg.cpp Add parentheses around casts of simple array subscripts 2016-06-25 23:21:36 +00:00
gameseq.cpp Initialize weapons on new game to prevent spawning with weapons selected in previous game if launching with Granted Weapons 2016-06-20 11:57:31 +02:00
gauges.cpp Rewrite simple integer casts from C style to static_cast<> 2016-06-16 03:56:44 +00:00
hostage.cpp Uninline namespace dsx 2015-12-13 18:00:49 +00:00
hud.cpp Remove unnecessary gr_setcolor calls 2016-02-12 04:02:28 +00:00
iff.cpp Rewrite simple pointer casts from C style to reinterpret_cast<> 2016-06-05 01:04:26 +00:00
inferno.cpp Move namespace dsx handling to dsx-ns.h 2016-03-19 19:08:10 +00:00
kconfig.cpp Rewrite simple integer casts from C style to static_cast<> 2016-06-05 01:04:26 +00:00
kmatrix.cpp Propagate bm_mode::linear into pcx_read_bitmap 2016-05-28 17:31:26 +00:00
laser.cpp Pass object_base &to homing_missile_turn_towards_velocity 2016-04-23 17:59:47 +00:00
lighting.cpp Rewrite simple integer casts from C style to static_cast<> 2016-06-05 01:04:26 +00:00
menu.cpp Reworked 586ba9ff6db85b976f074589c5dd7e2d6ff40cd1: Show player ping along with player kills/scores and made it a toggle for HUD configuration so the player can enable it permanently 2016-03-30 20:09:46 +02:00
mglobal.cpp Use valptridx array type for Walls 2016-02-06 22:12:54 +00:00
mission.cpp Fix -Wshadow warnings in mission.cpp 2016-05-22 17:49:32 +00:00
morph.cpp Rewrite cast of (ushort*) to standard type uint16_t 2016-06-05 01:04:25 +00:00
multi.cpp Add parentheses around casts of simple array subscripts 2016-06-25 23:21:36 +00:00
multibot.cpp Rewrite simple integer casts from C style to static_cast<> 2016-06-16 03:56:44 +00:00
net_udp.cpp Add parentheses around target of more complicated casts 2016-06-12 03:45:37 +00:00
newdemo.cpp Add parentheses around casts of simple array subscripts 2016-06-25 23:21:36 +00:00
newmenu.cpp Rewrite simple integer casts from C style to static_cast<> 2016-06-05 01:04:26 +00:00
object.cpp Pass object_base &to spin_object 2016-04-23 17:59:47 +00:00
paging.cpp Use vwallptr 2016-02-12 04:02:28 +00:00
physics.cpp Pass object_base &to do_physics_sim_rot 2016-04-23 17:59:47 +00:00
piggy.cpp Add parentheses around target of more complicated casts 2016-06-12 03:45:37 +00:00
player.cpp Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
playsave.cpp Rewrite simple pointer casts from C style to reinterpret_cast<> 2016-06-05 01:04:26 +00:00
polyobj.cpp Move various robot data into namespaces 2016-06-25 23:21:36 +00:00
powerup.cpp Move various robot data into namespaces 2016-06-25 23:21:36 +00:00
render.cpp Fix -Wshadow warnings in render_compare_context_t 2016-05-21 17:24:51 +00:00
robot.cpp Move various robot data into namespaces 2016-06-25 23:21:36 +00:00
scores.cpp Reverted 81d7db279b and rather removed the terminator byte from string length in nm_set_item_input(). This also fixes possible 9 character length for pilot callsigns. Had to fix up COOL_SAYING_LEN as it was not considering the termintor but considering the original D2 source, this was a mess to begin with (def = 50, text string = 60, input field len = 45). Made score saying 50 characters as this seems to be the maximum witdth without overlapping. 2016-05-30 14:54:51 +02:00
segment.cpp Use partial_const_range 2016-02-12 04:02:28 +00:00
slew.cpp Remove unused symbols 2015-12-04 03:36:31 +00:00
songs.cpp Move SndNoMusic to CArg 2015-12-24 04:01:26 +00:00
state.cpp Fix -Wshadow warnings in state_save_all 2016-05-21 17:24:50 +00:00
switch.cpp Always check for valid cside for wall1 2016-04-05 01:10:18 +00:00
terrain.cpp Propagate bm_mode::linear into iff_read_bitmap 2016-05-28 17:31:27 +00:00
texmerge.cpp Improve Error reporting on texmerge consistency failure 2016-06-05 18:45:21 +00:00
text.cpp Remove unnecessary free_text 2016-01-09 16:38:11 +00:00
titles.cpp Rewrite simple integer casts from C style to static_cast<> 2016-06-05 01:04:26 +00:00
vclip.cpp Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
vers_id.cpp
wall.cpp Fix -Wshadow warnings in do_door_close 2016-05-21 17:24:50 +00:00
weapon.cpp Remove highest_valid 2016-02-12 04:02:28 +00:00