dxx-rebirth/arch/ogl
2004-05-20 07:47:28 +00:00
..
.cvsignore added .cvsignore files 2002-08-07 05:39:22 +00:00
glx.c add ogl_setbrightness_internal stub for glx (d1x r1.17) 2004-05-20 02:15:15 +00:00
gr.c fix funky ogl gammaramp palette when getting hit sometimes (didn't handle negative palette steps) (d1x r1.34) 2004-05-20 07:47:28 +00:00
internal.h implement brightness/palette effects in OGL using SetGammaRamp, much faster than the hack that was being used. currently SDL only (though not too hard to add to WGL, not as easy as sdl) (d1x r1.31, r1.3, r1.13, r1.21) 2004-05-20 02:04:30 +00:00
Makefile.am oops, can't get rid of main INCLUDE yet... 2003-03-28 04:51:34 +00:00
ogl.c add caching of weapon inner models, screen shatter effects, robot explosions and weapons, and some more always present stuff. Also clean up ogl_cache_weapon_textures calling. (d1x r1.37) 2004-05-20 07:43:57 +00:00
sdlgl.c implement brightness/palette effects in OGL using SetGammaRamp, much faster than the hack that was being used. currently SDL only (though not too hard to add to WGL, not as easy as sdl) (d1x r1.31, r1.3, r1.13, r1.21) 2004-05-20 02:04:30 +00:00
wgl.c implement SetGammaRamp on WGL (d1x r1.14) 2004-05-20 02:13:13 +00:00