dxx-rebirth/main/gamerend.c

966 lines
24 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Stuff for rendering the HUD
*
*/
#ifdef HAVE_CONFIG_H
#include <conf.h>
#endif
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "pstypes.h"
#include "console.h"
#include "inferno.h"
#include "error.h"
#include "gr.h"
#include "palette.h"
#include "ibitblt.h"
#include "bm.h"
#include "player.h"
#include "render.h"
#include "menu.h"
#include "newmenu.h"
#include "screens.h"
#include "fix.h"
#include "robot.h"
#include "game.h"
#include "gauges.h"
#include "gamefont.h"
#include "newdemo.h"
#include "text.h"
#include "multi.h"
#include "endlevel.h"
#include "cntrlcen.h"
#include "powerup.h"
#include "laser.h"
#include "playsave.h"
#include "automap.h"
#include "mission.h"
#include "gameseq.h"
#include "byteswap.h"
#include "rle.h"
#ifdef NETWORK
#include "network.h"
#endif
#ifdef OGL
#include "ogl_init.h"
#endif
extern fix Cruise_speed;
extern int LinearSVGABuffer;
extern void newmenu_close();
int netplayerinfo_on=0;
extern ubyte DefiningMarkerMessage;
extern char Marker_input[];
#define MAX_MARKER_MESSAGE_LEN 120
void game_draw_marker_message()
{
char temp_string[MAX_MARKER_MESSAGE_LEN+25];
if ( DefiningMarkerMessage)
{
gr_set_curfont(GAME_FONT);
gr_set_fontcolor(BM_XRGB(0,63,0),-1);
sprintf( temp_string, "Marker: %s_", Marker_input );
gr_printf(0x8000, (SHEIGHT/5.555), temp_string );
}
}
#ifdef NETWORK
void game_draw_multi_message()
{
char temp_string[MAX_MULTI_MESSAGE_LEN+25];
if ( (Game_mode&GM_MULTI) && (multi_sending_message)) {
gr_set_curfont(GAME_FONT);
gr_set_fontcolor(BM_XRGB(0,63,0),-1);
sprintf( temp_string, "%s: %s_", TXT_MESSAGE, Network_message );
gr_printf(0x8000, (SHEIGHT/5.555), temp_string );
}
if ( (Game_mode&GM_MULTI) && (multi_defining_message)) {
gr_set_curfont(GAME_FONT);
gr_set_fontcolor(BM_XRGB(0,63,0),-1);
sprintf( temp_string, "%s #%d: %s_", TXT_MACRO, multi_defining_message, Network_message );
gr_printf(0x8000, (SHEIGHT/5.555), temp_string );
}
}
#endif
fix frame_time_list[8] = {0,0,0,0,0,0,0,0};
fix frame_time_total=0;
int frame_time_cntr=0;
void ftoa(char *string, fix f)
{
int decimal, fractional;
decimal = f2i(f);
fractional = ((f & 0xffff)*100)/65536;
if (fractional < 0 )
fractional *= -1;
if (fractional > 99 ) fractional = 99;
sprintf( string, "FPS: %d.%02d", decimal, fractional );
}
void show_framerate()
{
char temp[13];
fix rate;
int aw,w,h;
frame_time_total += FrameTime - frame_time_list[frame_time_cntr];
frame_time_list[frame_time_cntr] = FrameTime;
frame_time_cntr = (frame_time_cntr+1)%8;
if (frame_time_total) {
int y=GHEIGHT;
if (PlayerCfg.CockpitMode==CM_FULL_SCREEN) {
if (Game_mode & GM_MULTI)
y -= LINE_SPACING * 10;
else
y -= LINE_SPACING * 5;
} else if (PlayerCfg.CockpitMode == CM_STATUS_BAR) {
if (Game_mode & GM_MULTI)
y -= LINE_SPACING * 6;
else
y -= LINE_SPACING * 1;
} else {
if (Game_mode & GM_MULTI)
y -= LINE_SPACING * 7;
else
y -= LINE_SPACING * 2;
}
rate = fixdiv(f1_0*8,frame_time_total);
gr_set_curfont(GAME_FONT);
gr_set_fontcolor(BM_XRGB(0,31,0),-1);
ftoa( temp, rate );
gr_get_string_size(temp,&w,&h,&aw);
gr_printf(SWIDTH-w-FSPACX(1),y,"%s", temp );
}
}
#ifdef NETWORK
void show_netplayerinfo()
{
int x=0, y=0, i=0, color=0, eff=0;
char *eff_strings[]={"trashing","really hurting","seriously effecting","hurting","effecting","tarnishing"};
char *NetworkModeNames[]={"Anarchy","Team Anarchy","Robo Anarchy","Cooperative","Capture the Flag","Hoard","Team Hoard","Unknown"};
gr_set_current_canvas(NULL);
gr_set_curfont(GAME_FONT);
gr_set_fontcolor(255,-1);
x=(SWIDTH/2)-FSPACX(120);
y=(SHEIGHT/2)-FSPACY(84);
Gr_scanline_darkening_level = 2*7;
gr_setcolor( BM_XRGB(0,0,0) );
gr_rect((SWIDTH/2)-FSPACX(120),(SHEIGHT/2)-FSPACY(84),(SWIDTH/2)+FSPACX(120),(SHEIGHT/2)+FSPACY(84));
Gr_scanline_darkening_level = GR_FADE_LEVELS;
// general game information
y+=LINE_SPACING;
gr_printf(0x8000,y,"%s by %s",Netgame.game_name,Players[network_who_is_master()].callsign);
y+=LINE_SPACING;
gr_printf(0x8000,y,"%s - lvl: %i",Netgame.mission_title,Netgame.levelnum);
x+=FSPACX(8);
y+=LINE_SPACING*2;
gr_printf(x,y,"game mode: %s",NetworkModeNames[Netgame.gamemode]);
y+=LINE_SPACING;
gr_printf(x,y,"difficulty: %s",MENU_DIFFICULTY_TEXT(Netgame.difficulty));
y+=LINE_SPACING;
gr_printf(x,y,"level time: %i:%02i:%02i",Players[Player_num].hours_level,f2i(Players[Player_num].time_level) / 60 % 60,f2i(Players[Player_num].time_level) % 60);
y+=LINE_SPACING;
gr_printf(x,y,"total time: %i:%02i:%02i",Players[Player_num].hours_total,f2i(Players[Player_num].time_total) / 60 % 60,f2i(Players[Player_num].time_total) % 60);
y+=LINE_SPACING;
if (Netgame.KillGoal)
gr_printf(x,y,"Kill goal: %d",Netgame.KillGoal*5);
// player information (name, kills, ping, game efficiency)
y+=LINE_SPACING*2;
gr_printf(x,y,"player");
if (Game_mode & GM_MULTI_COOP)
gr_printf(x+FSPACX(8)*7,y,"score");
else
{
gr_printf(x+FSPACX(8)*7,y,"kills");
gr_printf(x+FSPACX(8)*12,y,"deaths");
}
gr_printf(x+FSPACX(8)*18,y,"ping");
gr_printf(x+FSPACX(8)*23,y,"efficiency");
network_ping_all();
// process players table
for (i=0; i<MAX_PLAYERS; i++)
{
if (!Players[i].connected)
continue;
y+=LINE_SPACING;
if (Game_mode & GM_TEAM)
color=get_team(i);
else
color=i;
gr_set_fontcolor( BM_XRGB(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b),-1 );
gr_printf(x,y,"%s\n",Players[i].callsign);
if (Game_mode & GM_MULTI_COOP)
gr_printf(x+FSPACX(8)*7,y,"%-6d",Players[i].score);
else
{
gr_printf(x+FSPACX(8)*7,y,"%-6d",Players[i].net_kills_total);
gr_printf(x+FSPACX(8)*12,y,"%-6d",Players[i].net_killed_total);
}
gr_printf(x+FSPACX(8)*18,y,"%-6d",PingTable[i]);
if (i != Player_num)
gr_printf(x+FSPACX(8)*23,y,"%d/%d",kill_matrix[Player_num][i],kill_matrix[i][Player_num]);
}
y+=(LINE_SPACING*2)+(LINE_SPACING*(MAX_PLAYERS-N_players));
// printf team scores
if (Game_mode & GM_TEAM)
{
gr_set_fontcolor(255,-1);
gr_printf(x,y,"team");
gr_printf(x+FSPACX(8)*8,y,"score");
y+=LINE_SPACING;
gr_set_fontcolor(BM_XRGB(player_rgb[get_team(0)].r,player_rgb[get_team(0)].g,player_rgb[get_team(0)].b),-1 );
gr_printf(x,y,"%s:",Netgame.team_name[0]);
gr_printf(x+FSPACX(8)*8,y,"%i",team_kills[0]);
y+=LINE_SPACING;
gr_set_fontcolor(BM_XRGB(player_rgb[get_team(1)].r,player_rgb[get_team(1)].g,player_rgb[get_team(1)].b),-1 );
gr_printf(x,y,"%s:",Netgame.team_name[1]);
gr_printf(x+FSPACX(8)*8,y,"%i",team_kills[1]);
y+=LINE_SPACING*2;
}
else
y+=LINE_SPACING*4;
gr_set_fontcolor(255,-1);
// additional information about game - hoard, ranking
eff=(int)((float)((float)PlayerCfg.NetlifeKills/((float)PlayerCfg.NetlifeKilled+(float)PlayerCfg.NetlifeKills))*100.0);
if (eff<0)
eff=0;
if (Game_mode & GM_HOARD)
{
if (PhallicMan==-1)
gr_printf(0x8000,y,"There is no record yet for this level.");
else
gr_printf(0x8000,y,"%s has the record at %d points.",Players[PhallicMan].callsign,PhallicLimit);
}
else if (!GameArg.MplNoRankings)
{
gr_printf(0x8000,y,"Your lifetime efficiency of %d%% (%d/%d)",eff,PlayerCfg.NetlifeKills,PlayerCfg.NetlifeKilled);
y+=LINE_SPACING;
if (eff<60)
gr_printf(0x8000,y,"is %s your ranking.",eff_strings[eff/10]);
else
gr_printf(0x8000,y,"is serving you well.");
y+=LINE_SPACING;
gr_printf(0x8000,y,"your rank is: %s",RankStrings[GetMyNetRanking()]);
}
}
#endif
#ifndef NDEBUG
fix Show_view_text_timer = -1;
void draw_window_label()
{
if ( Show_view_text_timer > 0 )
{
char *viewer_name,*control_name;
char *viewer_id;
Show_view_text_timer -= FrameTime;
viewer_id = "";
switch( Viewer->type )
{
case OBJ_FIREBALL: viewer_name = "Fireball"; break;
case OBJ_ROBOT: viewer_name = "Robot";
#ifdef EDITOR
viewer_id = Robot_names[Viewer->id];
#endif
break;
case OBJ_HOSTAGE: viewer_name = "Hostage"; break;
case OBJ_PLAYER: viewer_name = "Player"; break;
case OBJ_WEAPON: viewer_name = "Weapon"; break;
case OBJ_CAMERA: viewer_name = "Camera"; break;
case OBJ_POWERUP: viewer_name = "Powerup";
#ifdef EDITOR
viewer_id = Powerup_names[Viewer->id];
#endif
break;
case OBJ_DEBRIS: viewer_name = "Debris"; break;
case OBJ_CNTRLCEN: viewer_name = "Reactor"; break;
default: viewer_name = "Unknown"; break;
}
switch ( Viewer->control_type) {
case CT_NONE: control_name = "Stopped"; break;
case CT_AI: control_name = "AI"; break;
case CT_FLYING: control_name = "Flying"; break;
case CT_SLEW: control_name = "Slew"; break;
case CT_FLYTHROUGH: control_name = "Flythrough"; break;
case CT_MORPH: control_name = "Morphing"; break;
default: control_name = "Unknown"; break;
}
gr_set_curfont(GAME_FONT);
gr_set_fontcolor(BM_XRGB(31,0,0),-1);
gr_printf( 0x8000, (SHEIGHT/10), "%i: %s [%s] View - %s",Viewer-Objects, viewer_name, viewer_id, control_name );
}
}
#endif
void render_countdown_gauge()
{
if (!Endlevel_sequence && Control_center_destroyed && (Countdown_seconds_left>-1)) { // && (Countdown_seconds_left<127)) {
if (!is_D2_OEM && !is_MAC_SHARE && !is_SHAREWARE) // no countdown on registered only
{
// On last level, we don't want a countdown.
if (PLAYING_BUILTIN_MISSION && Current_level_num == Last_level)
{
if (!(Game_mode & GM_MULTI))
return;
if (Game_mode & GM_MULTI_ROBOTS)
return;
}
}
gr_set_curfont(GAME_FONT);
gr_set_fontcolor(BM_XRGB(0,63,0),-1);
gr_printf(0x8000, (SHEIGHT/6.666), "T-%d s", Countdown_seconds_left );
}
}
void game_draw_hud_stuff()
{
#ifndef NDEBUG
draw_window_label();
#endif
#ifdef NETWORK
game_draw_multi_message();
#endif
game_draw_marker_message();
if ((Newdemo_state == ND_STATE_PLAYBACK) || (Newdemo_state == ND_STATE_RECORDING)) {
char message[128];
int y;
if (Newdemo_state == ND_STATE_PLAYBACK) {
if (Newdemo_show_percentage) {
sprintf(message, "%s (%d%%%% %s)", TXT_DEMO_PLAYBACK, newdemo_get_percent_done(), TXT_DONE);
} else {
sprintf (message, " ");
}
} else {
extern int Newdemo_num_written;
sprintf (message, "%s (%dK)", TXT_DEMO_RECORDING, (Newdemo_num_written / 1024));
}
gr_set_curfont( GAME_FONT );
gr_set_fontcolor( BM_XRGB(27,0,0), -1 );
y = GHEIGHT-(LINE_SPACING*2);
if (PlayerCfg.CockpitMode == CM_FULL_COCKPIT)
y = grd_curcanv->cv_bitmap.bm_h / 1.2 ;
if (PlayerCfg.CockpitMode != CM_REAR_VIEW)
gr_printf(0x8000, y, message );
}
render_countdown_gauge();
// this should be made part of hud code some day
if ( Player_num > -1 && Viewer->type==OBJ_PLAYER && Viewer->id==Player_num && PlayerCfg.CockpitMode != CM_REAR_VIEW) {
int x = FSPACX(1);
int y = grd_curcanv->cv_bitmap.bm_h;
gr_set_curfont( GAME_FONT );
gr_set_fontcolor( BM_XRGB(0, 31, 0), -1 );
if (Cruise_speed > 0) {
if (PlayerCfg.CockpitMode==CM_FULL_SCREEN) {
if (Game_mode & GM_MULTI)
y -= LINE_SPACING * 10;
else
y -= LINE_SPACING * 5;
} else if (PlayerCfg.CockpitMode == CM_STATUS_BAR) {
if (Game_mode & GM_MULTI)
y -= LINE_SPACING * 6;
else
y -= LINE_SPACING * 1;
} else {
if (Game_mode & GM_MULTI)
y -= LINE_SPACING * 7;
else
y -= LINE_SPACING * 2;
}
gr_printf( x, y, "%s %2d%%", TXT_CRUISE, f2i(Cruise_speed) );
}
}
if (GameArg.SysFPSIndicator && PlayerCfg.CockpitMode != CM_REAR_VIEW)
show_framerate();
draw_hud();
if ( Player_is_dead )
player_dead_message();
}
extern int gr_bitblt_dest_step_shift;
extern int gr_bitblt_double;
#if 0
void expand_row(ubyte * dest, ubyte * src, int num_src_pixels );
#pragma aux expand_row parm [edi] [esi] [ecx] modify exact [ecx esi edi eax ebx] = \
"add esi, ecx" \
"dec esi" \
"add edi, ecx" \
"add edi, ecx" \
"dec edi" \
"dec edi" \
"nextpixel:" \
"mov al,[esi]" \
"mov ah, al" \
"dec esi" \
"mov [edi], ax" \
"dec edi" \
"dec edi" \
"dec ecx" \
"jnz nextpixel" \
"done:"
#else
void expand_row(ubyte * dest, ubyte * src, int num_src_pixels )
{
int i;
for (i = 0; i < num_src_pixels; i++) {
*dest++ = *src;
*dest++ = *src++;
}
}
#endif
// doubles the size in x or y of a bitmap in place.
void game_expand_bitmap( grs_bitmap * bmp, uint flags )
{
int i;
ubyte * dptr, * sptr;
switch(flags & 3) {
case 2: // expand x
Assert( bmp->bm_rowsize == bmp->bm_w*2 );
dptr = &bmp->bm_data[(bmp->bm_h-1)*bmp->bm_rowsize];
for (i=bmp->bm_h-1; i>=0; i-- ) {
expand_row( dptr, dptr, bmp->bm_w );
dptr -= bmp->bm_rowsize;
}
bmp->bm_w *= 2;
break;
case 1: // expand y
dptr = &bmp->bm_data[(2*(bmp->bm_h-1)+1)*bmp->bm_rowsize];
sptr = &bmp->bm_data[(bmp->bm_h-1)*bmp->bm_rowsize];
for (i=bmp->bm_h-1; i>=0; i-- ) {
memcpy( dptr, sptr, bmp->bm_w );
dptr -= bmp->bm_rowsize;
memcpy( dptr, sptr, bmp->bm_w );
dptr -= bmp->bm_rowsize;
sptr -= bmp->bm_rowsize;
}
bmp->bm_h *= 2;
break;
case 3: // expand x & y
Assert( bmp->bm_rowsize == bmp->bm_w*2 );
dptr = &bmp->bm_data[(2*(bmp->bm_h-1)+1)*bmp->bm_rowsize];
sptr = &bmp->bm_data[(bmp->bm_h-1)*bmp->bm_rowsize];
for (i=bmp->bm_h-1; i>=0; i-- ) {
expand_row( dptr, sptr, bmp->bm_w );
dptr -= bmp->bm_rowsize;
expand_row( dptr, sptr, bmp->bm_w );
dptr -= bmp->bm_rowsize;
sptr -= bmp->bm_rowsize;
}
bmp->bm_w *= 2;
bmp->bm_h *= 2;
break;
}
}
extern int SW_drawn[2], SW_x[2], SW_y[2], SW_w[2], SW_h[2];
ubyte RenderingType=0;
ubyte DemoDoingRight=0,DemoDoingLeft=0;
extern ubyte DemoDoRight,DemoDoLeft;
extern object DemoRightExtra,DemoLeftExtra;
char DemoWBUType[]={0,WBU_GUIDED,WBU_MISSILE,WBU_REAR,WBU_ESCORT,WBU_MARKER,0};
char DemoRearCheck[]={0,0,0,1,0,0,0};
char *DemoExtraMessage[]={"PLAYER","GUIDED","MISSILE","REAR","GUIDE-BOT","MARKER","SHIP"};
void show_extra_views()
{
int did_missile_view=0;
int save_newdemo_state = Newdemo_state;
int w;
if (Newdemo_state==ND_STATE_PLAYBACK)
{
if (DemoDoLeft)
{
DemoDoingLeft=DemoDoLeft;
if (DemoDoLeft==3)
do_cockpit_window_view(0,ConsoleObject,1,WBU_REAR,"REAR");
else
do_cockpit_window_view(0,&DemoLeftExtra,DemoRearCheck[DemoDoLeft],DemoWBUType[DemoDoLeft],DemoExtraMessage[DemoDoLeft]);
}
else
do_cockpit_window_view(0,NULL,0,WBU_WEAPON,NULL);
if (DemoDoRight)
{
DemoDoingRight=DemoDoRight;
if (DemoDoRight==3)
do_cockpit_window_view(1,ConsoleObject,1,WBU_REAR,"REAR");
else
{
do_cockpit_window_view(1,&DemoRightExtra,DemoRearCheck[DemoDoRight],DemoWBUType[DemoDoRight],DemoExtraMessage[DemoDoRight]);
}
}
else
do_cockpit_window_view(1,NULL,0,WBU_WEAPON,NULL);
DemoDoLeft=DemoDoRight=0;
DemoDoingLeft=DemoDoingRight=0;
return;
}
if (Guided_missile[Player_num] && Guided_missile[Player_num]->type==OBJ_WEAPON && Guided_missile[Player_num]->id==GUIDEDMISS_ID && Guided_missile[Player_num]->signature==Guided_missile_sig[Player_num])
{
if (PlayerCfg.GuidedInBigWindow)
{
RenderingType=6+(1<<4);
do_cockpit_window_view(1,Viewer,0,WBU_MISSILE,"SHIP");
}
else
{
RenderingType=1+(1<<4);
do_cockpit_window_view(1,Guided_missile[Player_num],0,WBU_GUIDED,"GUIDED");
}
did_missile_view=1;
}
else {
if (Guided_missile[Player_num]) { //used to be active
if (!PlayerCfg.GuidedInBigWindow)
do_cockpit_window_view(1,NULL,0,WBU_STATIC,NULL);
Guided_missile[Player_num] = NULL;
}
if (Missile_viewer) //do missile view
{
static int mv_sig=-1;
if (mv_sig == -1)
mv_sig = Missile_viewer->signature;
if (PlayerCfg.MissileViewEnabled && Missile_viewer->type!=OBJ_NONE && Missile_viewer->signature == mv_sig) {
RenderingType=2+(1<<4);
do_cockpit_window_view(1,Missile_viewer,0,WBU_MISSILE,"MISSILE");
did_missile_view=1;
}
else {
Missile_viewer = NULL;
mv_sig = -1;
RenderingType=255;
do_cockpit_window_view(1,NULL,0,WBU_STATIC,NULL);
}
}
}
for (w=0;w<2;w++) {
if (w==1 && did_missile_view)
continue; //if showing missile view in right window, can't show anything else
//show special views if selected
switch (PlayerCfg.Cockpit3DView[w]) {
case CV_NONE:
RenderingType=255;
do_cockpit_window_view(w,NULL,0,WBU_WEAPON,NULL);
break;
case CV_REAR:
if (Rear_view) { //if big window is rear view, show front here
RenderingType=3+(w<<4);
do_cockpit_window_view(w,ConsoleObject,0,WBU_REAR,"FRONT");
}
else { //show normal rear view
RenderingType=3+(w<<4);
do_cockpit_window_view(w,ConsoleObject,1,WBU_REAR,"REAR");
}
break;
case CV_ESCORT: {
object *buddy;
buddy = find_escort();
if (buddy == NULL) {
do_cockpit_window_view(w,NULL,0,WBU_WEAPON,NULL);
PlayerCfg.Cockpit3DView[w] = CV_NONE;
}
else {
RenderingType=4+(w<<4);
do_cockpit_window_view(w,buddy,0,WBU_ESCORT,PlayerCfg.GuidebotName);
}
break;
}
#ifdef NETWORK
case CV_COOP: {
int player = Coop_view_player[w];
RenderingType=255; // don't handle coop stuff
if (player!=-1 && Players[player].connected && ((Game_mode & GM_MULTI_COOP) || ((Game_mode & GM_TEAM) && (get_team(player) == get_team(Player_num)))))
do_cockpit_window_view(w,&Objects[Players[Coop_view_player[w]].objnum],0,WBU_COOP,Players[Coop_view_player[w]].callsign);
else {
do_cockpit_window_view(w,NULL,0,WBU_WEAPON,NULL);
PlayerCfg.Cockpit3DView[w] = CV_NONE;
}
break;
}
#endif
case CV_MARKER: {
char label[10];
RenderingType=5+(w<<4);
if (Marker_viewer_num[w] == -1 || MarkerObject[Marker_viewer_num[w]] == -1) {
PlayerCfg.Cockpit3DView[w] = CV_NONE;
break;
}
sprintf(label,"Marker %d",Marker_viewer_num[w]+1);
do_cockpit_window_view(w,&Objects[MarkerObject[Marker_viewer_num[w]]],0,WBU_MARKER,label);
break;
}
default:
Int3(); //invalid window type
}
}
RenderingType=0;
Newdemo_state = save_newdemo_state;
}
int BigWindowSwitch=0;
extern int force_cockpit_redraw;
void draw_guided_crosshair(void);
void update_cockpits(int force_redraw);
//render a frame for the game
void game_render_frame_mono(int flip)
{
int no_draw_hud=0;
gr_set_current_canvas(&Screen_3d_window);
if (Guided_missile[Player_num] && Guided_missile[Player_num]->type==OBJ_WEAPON && Guided_missile[Player_num]->id==GUIDEDMISS_ID && Guided_missile[Player_num]->signature==Guided_missile_sig[Player_num] && PlayerCfg.GuidedInBigWindow) {
object *viewer_save = Viewer;
if (PlayerCfg.CockpitMode==CM_FULL_COCKPIT)
{
BigWindowSwitch=1;
force_cockpit_redraw=1;
PlayerCfg.CockpitMode=CM_STATUS_BAR;
return;
}
Viewer = Guided_missile[Player_num];
update_rendered_data(0, Viewer, 0, 0);
render_frame(0, 0);
wake_up_rendered_objects(Viewer, 0);
Viewer = viewer_save;
gr_set_curfont( GAME_FONT );
gr_set_fontcolor( BM_XRGB(27,0,0), -1 );
gr_printf(0x8000, FSPACY(1), "Guided Missile View");
draw_guided_crosshair();
HUD_render_message_frame();
no_draw_hud=1;
}
else
{
if (BigWindowSwitch)
{
force_cockpit_redraw=1;
PlayerCfg.CockpitMode=CM_FULL_COCKPIT;
BigWindowSwitch=0;
return;
}
update_rendered_data(0, Viewer, Rear_view, 0);
render_frame(0, 0);
}
gr_set_current_canvas(&Screen_3d_window);
update_cockpits(0);
if (PlayerCfg.CockpitMode==CM_FULL_COCKPIT || PlayerCfg.CockpitMode==CM_STATUS_BAR)
render_gauges();
gr_set_current_canvas(&Screen_3d_window);
if (!no_draw_hud)
game_draw_hud_stuff();
gr_set_current_canvas(NULL);
#ifdef NETWORK
if (netplayerinfo_on)
show_netplayerinfo();
#endif
show_extra_views(); //missile view, buddy bot, etc.
con_show();
if (flip)
gr_flip();
}
void toggle_cockpit()
{
int new_mode=CM_FULL_SCREEN;
if (Rear_view || Player_is_dead)
return;
switch (PlayerCfg.CockpitMode)
{
case CM_FULL_COCKPIT:
new_mode = CM_STATUS_BAR;
break;
case CM_STATUS_BAR:
new_mode = CM_FULL_SCREEN;
break;
case CM_FULL_SCREEN:
new_mode = CM_FULL_COCKPIT;
break;
}
select_cockpit(new_mode);
HUD_clear_messages();
write_player_file();
}
int last_drawn_cockpit = -1;
extern void ogl_loadbmtexture(grs_bitmap *bm);
// Decode cockpit bitmap and add alpha fields to weapon boxes (as it should have always been) so we later can render sub bitmaps over the window canvases
void cockpit_decode_alpha(grs_bitmap *bm)
{
unsigned char decodebuf[1024*1024];
int i=0,x=0,y=0;
static ubyte *cur=NULL;
// check if we processed this bitmap already
if (cur==bm->bm_data)
return;
// decode the bitmap
if (bm->bm_flags & BM_FLAG_RLE){
unsigned char * dbits;
unsigned char * sbits;
int i, data_offset;
data_offset = 1;
if (bm->bm_flags & BM_FLAG_RLE_BIG)
data_offset = 2;
sbits = &bm->bm_data[4 + (bm->bm_h * data_offset)];
dbits = decodebuf;
for (i=0; i < bm->bm_h; i++ ) {
gr_rle_decode(sbits,dbits);
if ( bm->bm_flags & BM_FLAG_RLE_BIG )
sbits += (int)INTEL_SHORT(*((short *)&(bm->bm_data[4+(i*data_offset)])));
else
sbits += (int)bm->bm_data[4+i];
dbits += bm->bm_w;
}
bm->bm_data=decodebuf;
}
bm->bm_flags &= ~BM_FLAG_RLE;
bm->bm_flags &= ~BM_FLAG_RLE_BIG;
// add alpha color to the pixels which are inside the window box spans
for (y=0;y<bm->bm_h;y++)
{
for (x=0;x<bm->bm_w;x++)
{
if (y >= (HIRESMODE?364:151) && y <= (HIRESMODE?469:193) && ((x >= WinBoxLeft[y-(HIRESMODE?364:151)].l && x <= WinBoxLeft[y-(HIRESMODE?364:151)].r) || (x >=WinBoxRight[y-(HIRESMODE?364:151)].l && x <= WinBoxRight[y-(HIRESMODE?364:151)].r)))
bm->bm_data[i]=TRANSPARENCY_COLOR;
i++;
}
}
cur=bm->bm_data;
}
// This actually renders the new cockpit onto the screen.
void update_cockpits(int force_redraw)
{
//int x, y, w, h;
grs_bitmap *bm;
PIGGY_PAGE_IN(cockpit_bitmap[PlayerCfg.CockpitMode+(HIRESMODE?(Num_cockpits/2):0)]);
bm=&GameBitmaps[cockpit_bitmap[PlayerCfg.CockpitMode+(HIRESMODE?(Num_cockpits/2):0)].index];
//Redraw the on-screen cockpit bitmaps
if (VR_render_mode != VR_NONE ) return;
switch( PlayerCfg.CockpitMode ) {
case CM_FULL_COCKPIT:
gr_set_current_canvas(NULL);
cockpit_decode_alpha(bm);
#ifdef OGL
ogl_ubitmapm_cs (0, 0, -1, -1, bm, 255, F1_0);
#else
gr_ubitmapm(0,0, bm);
#endif
break;
case CM_REAR_VIEW:
gr_set_current_canvas(NULL);
#ifdef OGL
ogl_ubitmapm_cs (0, 0, -1, -1, bm, 255, F1_0);
#else
gr_ubitmapm(0,0, bm);
#endif
break;
case CM_FULL_SCREEN:
break;
case CM_STATUS_BAR:
gr_set_current_canvas(NULL);
#ifdef OGL
ogl_ubitmapm_cs (0, (HIRESMODE?(SHEIGHT*2)/2.6:(SHEIGHT*2)/2.72), -1, ((int) ((double) (bm->bm_h) * (HIRESMODE?(double)SHEIGHT/480:(double)SHEIGHT/200) + 0.5)), bm,255, F1_0);
#else
gr_ubitmapm(0,SHEIGHT-bm->bm_h,bm);
#endif
break;
case CM_LETTERBOX:
gr_set_current_canvas(NULL);
break;
}
gr_set_current_canvas(NULL);
if (PlayerCfg.CockpitMode != last_drawn_cockpit || force_redraw )
last_drawn_cockpit = PlayerCfg.CockpitMode;
else
return;
if (PlayerCfg.CockpitMode==CM_FULL_COCKPIT || PlayerCfg.CockpitMode==CM_STATUS_BAR)
init_gauges();
}
void game_render_frame()
{
set_screen_mode( SCREEN_GAME );
play_homing_warning();
if (VR_render_mode == VR_NONE )
game_render_frame_mono(GameArg.DbgUseDoubleBuffer);
FrameCount++;
}
extern int Color_0_31_0;
//draw a crosshair for the guided missile
void draw_guided_crosshair(void)
{
int x,y,w,h;
gr_setcolor(Color_0_31_0);
w = grd_curcanv->cv_bitmap.bm_w>>5;
if (w < 5)
w = 5;
h = i2f(w) / grd_curscreen->sc_aspect;
x = grd_curcanv->cv_bitmap.bm_w / 2;
y = grd_curcanv->cv_bitmap.bm_h / 2;
gr_uline(i2f(x-1),i2f(y-h/2),i2f(x-1),i2f(y+h/2));
gr_uline(i2f(x-w/2),i2f(y),i2f(x+w/2),i2f(y));
}
//show a message in a nice little box
void show_boxed_message(char *msg, int RenderFlag)
{
int w,h,aw;
int x,y;
if (Function_mode==FMODE_GAME && RenderFlag)
game_render_frame_mono(0);
gr_set_current_canvas(NULL);
gr_set_curfont( MEDIUM1_FONT );
gr_set_fontcolor( BM_XRGB(31, 31, 31), -1 );
gr_get_string_size(msg,&w,&h,&aw);
x = (SWIDTH-w)/2;
y = (SHEIGHT-h)/2;
nm_draw_background(x-BORDERX,y-BORDERY,x+w+BORDERX,y+h+BORDERY);
gr_printf( 0x8000, y, msg );
gr_flip();
}