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ai.cpp
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Fix -Wshadow warnings in init_boss_segments
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2016-05-22 17:49:31 +00:00 |
aipath.cpp
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Rewrite simple integer casts from C style to static_cast<>
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2016-06-05 01:04:26 +00:00 |
automap.cpp
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Added breaks in event.cpp to prevent unwanted events if -nomouse and/or -nojoystick is given; Added automap_apply_input() to prevent multiple inputs per frame causing multiple movement applications.
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2016-05-30 13:17:42 +02:00 |
bm.cpp
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Rewrite simple integer casts from C style to static_cast<>
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2016-06-16 03:56:44 +00:00 |
cntrlcen.cpp
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Pass object &to calc_controlcen_gun_point
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2016-04-23 17:59:47 +00:00 |
collide.cpp
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Simplify test for vulcan|gauss
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2016-06-12 03:45:36 +00:00 |
config.cpp
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Fix clang build of CGameCfg
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2016-01-29 04:05:47 +00:00 |
console.cpp
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Remove unnecessary gr_setcolor calls
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2016-02-12 04:02:28 +00:00 |
controls.cpp
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Remove default argument for basic_ptr(pointer,array &)
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2016-01-09 16:38:13 +00:00 |
credits.cpp
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Propagate bm_mode::linear into pcx_read_bitmap
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2016-05-28 17:31:26 +00:00 |
digiobj.cpp
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Remove default argument for basic_ptridx(index)
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2016-01-09 16:38:14 +00:00 |
dumpmine.cpp
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Fix -Wshadow warnings in write_wall_text
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2016-05-22 17:49:30 +00:00 |
effects.cpp
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Use partial_const_range
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2016-02-12 04:02:28 +00:00 |
endlevel.cpp
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Propagate bm_mode::linear into iff_read_bitmap
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2016-05-28 17:31:27 +00:00 |
fireball.cpp
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Pass object_base &to explode_model
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2016-04-23 17:59:47 +00:00 |
fuelcen.cpp
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New powerup management code: Addeed functions and packet type to keep track of original and current level inventory as well as player and thief inventories. Calling maybe_drop_net_powerup() for all ammo based weapons except Concussion missiles. Limiting maybe_drop_net_powerup() to only spawn items missing from initial level inventory. Added function to let host respawn items that were lost for whatever reason. Expanded maybe_drop_net_powerup() and child functions to be able to drop item based on a random player. Changed back maybe_drop_secondary_weapon_egg() to its original behavior, dropping 3 of each type max.
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2016-02-25 14:11:08 +01:00 |
fvi.cpp
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Fix some -Wshadow warnings
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2016-02-12 04:02:28 +00:00 |
game.cpp
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Rewrite simple integer casts from C style to static_cast<>
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2016-06-16 03:56:44 +00:00 |
gamecntl.cpp
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When using rapidfire cheat in Descent 1, only grant weapons if cheat toggles on. Also give Rapidfire HUD msg like in Descent II to make clear the state of the cheat. Additional formatting love for lighting debug key to calm GCC's warnings.
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2016-06-13 13:24:38 +02:00 |
gamefont.cpp
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Rewrite simple integer casts from C style to static_cast<>
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2016-06-05 01:04:26 +00:00 |
gamemine.cpp
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Remove highest_valid
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2016-02-12 04:02:28 +00:00 |
gamerend.cpp
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Rewrite simple integer casts from C style to static_cast<>
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2016-06-05 01:04:26 +00:00 |
gamesave.cpp
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Fix -Wshadow warnings in load_game_data
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2016-05-21 17:24:51 +00:00 |
gameseg.cpp
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Add parentheses around casts of simple array subscripts
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2016-06-25 23:21:36 +00:00 |
gameseq.cpp
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Initialize weapons on new game to prevent spawning with weapons selected in previous game if launching with Granted Weapons
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2016-06-20 11:57:31 +02:00 |
gauges.cpp
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Rewrite simple integer casts from C style to static_cast<>
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2016-06-16 03:56:44 +00:00 |
hostage.cpp
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Uninline namespace dsx
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2015-12-13 18:00:49 +00:00 |
hud.cpp
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Remove unnecessary gr_setcolor calls
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2016-02-12 04:02:28 +00:00 |
iff.cpp
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Rewrite simple pointer casts from C style to reinterpret_cast<>
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2016-06-05 01:04:26 +00:00 |
inferno.cpp
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Move namespace dsx handling to dsx-ns.h
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2016-03-19 19:08:10 +00:00 |
kconfig.cpp
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Rewrite simple integer casts from C style to static_cast<>
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2016-06-05 01:04:26 +00:00 |
kmatrix.cpp
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Propagate bm_mode::linear into pcx_read_bitmap
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2016-05-28 17:31:26 +00:00 |
laser.cpp
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Pass object_base &to homing_missile_turn_towards_velocity
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2016-04-23 17:59:47 +00:00 |
lighting.cpp
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Rewrite simple integer casts from C style to static_cast<>
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2016-06-05 01:04:26 +00:00 |
menu.cpp
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Reworked 586ba9ff6db85b976f074589c5dd7e2d6ff40cd1: Show player ping along with player kills/scores and made it a toggle for HUD configuration so the player can enable it permanently
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2016-03-30 20:09:46 +02:00 |
mglobal.cpp
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Use valptridx array type for Walls
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2016-02-06 22:12:54 +00:00 |
mission.cpp
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Fix -Wshadow warnings in mission.cpp
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2016-05-22 17:49:32 +00:00 |
morph.cpp
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Rewrite cast of (ushort*) to standard type uint16_t
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2016-06-05 01:04:25 +00:00 |
multi.cpp
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Add parentheses around casts of simple array subscripts
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2016-06-25 23:21:36 +00:00 |
multibot.cpp
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Rewrite simple integer casts from C style to static_cast<>
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2016-06-16 03:56:44 +00:00 |
net_udp.cpp
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Add parentheses around target of more complicated casts
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2016-06-12 03:45:37 +00:00 |
newdemo.cpp
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Add parentheses around casts of simple array subscripts
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2016-06-25 23:21:36 +00:00 |
newmenu.cpp
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Rewrite simple integer casts from C style to static_cast<>
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2016-06-05 01:04:26 +00:00 |
object.cpp
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Pass object_base &to spin_object
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2016-04-23 17:59:47 +00:00 |
paging.cpp
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Use vwallptr
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2016-02-12 04:02:28 +00:00 |
physics.cpp
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Pass object_base &to do_physics_sim_rot
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2016-04-23 17:59:47 +00:00 |
piggy.cpp
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Add parentheses around target of more complicated casts
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2016-06-12 03:45:37 +00:00 |
player.cpp
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Fix capitalization of PHYSFS_File
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2016-01-09 16:38:14 +00:00 |
playsave.cpp
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Rewrite simple pointer casts from C style to reinterpret_cast<>
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2016-06-05 01:04:26 +00:00 |
polyobj.cpp
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Use range_for for polyobj_find_min_max
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2016-06-25 23:21:36 +00:00 |
powerup.cpp
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Added packet to notify clients about a changed vulcan ammo count in a weapon powerup in case player collects ammo but leaves the gun itself.
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2016-06-06 17:26:59 +02:00 |
render.cpp
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Fix -Wshadow warnings in render_compare_context_t
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2016-05-21 17:24:51 +00:00 |
robot.cpp
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Pass object_base &to calc_gun_point
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2016-04-09 21:40:27 +00:00 |
scores.cpp
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Reverted 81d7db279b and rather removed the terminator byte from string length in nm_set_item_input(). This also fixes possible 9 character length for pilot callsigns. Had to fix up COOL_SAYING_LEN as it was not considering the termintor but considering the original D2 source, this was a mess to begin with (def = 50, text string = 60, input field len = 45). Made score saying 50 characters as this seems to be the maximum witdth without overlapping.
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2016-05-30 14:54:51 +02:00 |
segment.cpp
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Use partial_const_range
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2016-02-12 04:02:28 +00:00 |
slew.cpp
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Remove unused symbols
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2015-12-04 03:36:31 +00:00 |
songs.cpp
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Move SndNoMusic to CArg
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2015-12-24 04:01:26 +00:00 |
state.cpp
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Fix -Wshadow warnings in state_save_all
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2016-05-21 17:24:50 +00:00 |
switch.cpp
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Always check for valid cside for wall1
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2016-04-05 01:10:18 +00:00 |
terrain.cpp
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Propagate bm_mode::linear into iff_read_bitmap
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2016-05-28 17:31:27 +00:00 |
texmerge.cpp
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Improve Error reporting on texmerge consistency failure
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2016-06-05 18:45:21 +00:00 |
text.cpp
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Remove unnecessary free_text
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2016-01-09 16:38:11 +00:00 |
titles.cpp
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Rewrite simple integer casts from C style to static_cast<>
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2016-06-05 01:04:26 +00:00 |
vclip.cpp
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Fix capitalization of PHYSFS_File
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2016-01-09 16:38:14 +00:00 |
vers_id.cpp
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wall.cpp
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Fix -Wshadow warnings in do_door_close
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2016-05-21 17:24:50 +00:00 |
weapon.cpp
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Remove highest_valid
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2016-02-12 04:02:28 +00:00 |