dxx-rebirth/similar/main
2016-10-25 01:44:35 +00:00
..
ai.cpp Move move_towards_vector division into helper 2016-10-20 02:11:39 +00:00
aipath.cpp
automap.cpp Pass grs_canvas &to window_create 2016-10-15 00:53:20 +00:00
bm.cpp Switch DXX_HAVE_POISON to 0/1 instead of undef/defined 2016-10-08 23:24:21 +00:00
cntrlcen.cpp
collide.cpp Pass player_info to add_points_to_score 2016-10-15 00:53:19 +00:00
config.cpp Move FPSIndicator to CCfg 2016-10-02 19:35:33 +00:00
console.cpp Pass grs_canvas &to window_create 2016-10-15 00:53:20 +00:00
controls.cpp
credits.cpp Pass grs_canvas &to window_create 2016-10-15 00:53:20 +00:00
digiobj.cpp
dumpmine.cpp Convert various valptridx accesses to use factory functions 2016-10-15 00:53:18 +00:00
effects.cpp
endlevel.cpp
fireball.cpp Pass player_info to add_points_to_score 2016-10-15 00:53:19 +00:00
fuelcen.cpp
fvi.cpp
game.cpp Pass grs_canvas &to window_create 2016-10-15 00:53:20 +00:00
gamecntl.cpp Pass grs_canvas &to window_create 2016-10-15 00:53:20 +00:00
gamefont.cpp
gamemine.cpp
gamerend.cpp Move player::score to player_info 2016-10-15 00:53:19 +00:00
gamesave.cpp Factor out reporting errors caused by bad levels 2016-10-17 03:49:32 +00:00
gameseg.cpp Use array<> in set_segment_depths 2016-10-15 00:53:18 +00:00
gameseq.cpp Initialize Stuck_objects for D1 2016-10-15 00:53:22 +00:00
gauges.cpp Pass player_info to hud_show_cloak_invuln 2016-10-15 00:53:22 +00:00
hostage.cpp Move player::hostages_on_board to player_info 2016-10-15 00:53:19 +00:00
hud.cpp
iff.cpp
inferno.cpp Move git version into Python class 2016-10-21 02:16:47 +00:00
kconfig.cpp Use clamp_symmetric_value in kconfig_read_controls 2016-10-21 02:16:48 +00:00
kmatrix.cpp Pass grs_canvas &to window_create 2016-10-15 00:53:20 +00:00
laser.cpp Restored proper scaling of Min_trackable_dot by adding new function get_scaled_min_trackable_dot(). This was previously a fixed defintion based on Descent 1's result of Min_trackable_dot's scaling if FrameTime < F1_0/16 which did not properly reflect the intended result of Descent 2 nor did it properly align to different FrameTime/HOMING_TURN_RATE settings. get_scaled_min_trackable_dot() will scale the result accordingly for whatever fixed or variable time setting is given and respecting each game's individual scaling. 2016-10-10 15:37:25 +02:00
lighting.cpp
menu.cpp Pass grs_canvas &to window_create 2016-10-15 00:53:20 +00:00
mglobal.cpp
mission.cpp
morph.cpp
multi.cpp Use range_for in multi_check_for_killgoal_winner 2016-10-21 02:16:47 +00:00
multibot.cpp Pass player_info to add_points_to_score 2016-10-15 00:53:19 +00:00
net_udp.cpp Switch socket_array_dispatch_t to match only array<uint8_t, N> 2016-10-25 01:44:35 +00:00
newdemo.cpp Move player::score to player_info 2016-10-15 00:53:19 +00:00
newmenu.cpp Fix fullscreen checkbox handling 2016-10-18 02:26:30 +00:00
object.cpp Move player::hostages_on_board to player_info 2016-10-15 00:53:19 +00:00
paging.cpp
physics.cpp
piggy.cpp
player.cpp Use range_for for player_ship_read 2016-10-02 19:35:34 +00:00
playsave.cpp Move more symbols to namespace dsx 2016-10-02 19:35:34 +00:00
polyobj.cpp Rename WORDS_NEED_ALIGNMENT to DXX_WORDS_NEED_ALIGNMENT 2016-10-09 17:35:03 +00:00
powerup.cpp Pass player_info to add_points_to_score 2016-10-15 00:53:19 +00:00
render.cpp
robot.cpp
scores.cpp Revert high-score cool_saying size 2016-10-20 02:11:39 +00:00
segment.cpp
slew.cpp
songs.cpp
state.cpp Move player::hostages_rescued_total to player_info 2016-10-15 00:53:19 +00:00
switch.cpp Factor out reporting errors caused by bad levels 2016-10-17 03:49:32 +00:00
terrain.cpp
texmerge.cpp
text.cpp
titles.cpp Factor out reporting errors caused by bad levels 2016-10-17 03:49:32 +00:00
vclip.cpp
vers_id.cpp
wall.cpp Initialize Stuck_objects for D1 2016-10-15 00:53:22 +00:00
weapon.cpp Pass secondary_weapon_index_t to player_has_secondary_weapon 2016-10-02 00:34:49 +00:00