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ai.cpp
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Move move_towards_vector division into helper
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2016-10-20 02:11:39 +00:00 |
aipath.cpp
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automap.cpp
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Pass grs_canvas &to window_create
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2016-10-15 00:53:20 +00:00 |
bm.cpp
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Switch DXX_HAVE_POISON to 0/1 instead of undef/defined
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2016-10-08 23:24:21 +00:00 |
cntrlcen.cpp
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collide.cpp
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Pass player_info to add_points_to_score
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2016-10-15 00:53:19 +00:00 |
config.cpp
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Move FPSIndicator to CCfg
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2016-10-02 19:35:33 +00:00 |
console.cpp
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Pass grs_canvas &to window_create
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2016-10-15 00:53:20 +00:00 |
controls.cpp
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credits.cpp
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Pass grs_canvas &to window_create
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2016-10-15 00:53:20 +00:00 |
digiobj.cpp
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dumpmine.cpp
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Convert various valptridx accesses to use factory functions
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2016-10-15 00:53:18 +00:00 |
effects.cpp
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endlevel.cpp
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fireball.cpp
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Pass player_info to add_points_to_score
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2016-10-15 00:53:19 +00:00 |
fuelcen.cpp
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fvi.cpp
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game.cpp
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Pass grs_canvas &to window_create
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2016-10-15 00:53:20 +00:00 |
gamecntl.cpp
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Pass grs_canvas &to window_create
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2016-10-15 00:53:20 +00:00 |
gamefont.cpp
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gamemine.cpp
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gamerend.cpp
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Move player::score to player_info
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2016-10-15 00:53:19 +00:00 |
gamesave.cpp
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Factor out reporting errors caused by bad levels
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2016-10-17 03:49:32 +00:00 |
gameseg.cpp
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Use array<> in set_segment_depths
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2016-10-15 00:53:18 +00:00 |
gameseq.cpp
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Initialize Stuck_objects for D1
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2016-10-15 00:53:22 +00:00 |
gauges.cpp
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Pass player_info to hud_show_cloak_invuln
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2016-10-15 00:53:22 +00:00 |
hostage.cpp
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Move player::hostages_on_board to player_info
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2016-10-15 00:53:19 +00:00 |
hud.cpp
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iff.cpp
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inferno.cpp
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Move git version into Python class
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2016-10-21 02:16:47 +00:00 |
kconfig.cpp
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Use clamp_symmetric_value in kconfig_read_controls
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2016-10-21 02:16:48 +00:00 |
kmatrix.cpp
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Pass grs_canvas &to window_create
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2016-10-15 00:53:20 +00:00 |
laser.cpp
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Restored proper scaling of Min_trackable_dot by adding new function get_scaled_min_trackable_dot(). This was previously a fixed defintion based on Descent 1's result of Min_trackable_dot's scaling if FrameTime < F1_0/16 which did not properly reflect the intended result of Descent 2 nor did it properly align to different FrameTime/HOMING_TURN_RATE settings. get_scaled_min_trackable_dot() will scale the result accordingly for whatever fixed or variable time setting is given and respecting each game's individual scaling.
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2016-10-10 15:37:25 +02:00 |
lighting.cpp
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menu.cpp
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Pass grs_canvas &to window_create
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2016-10-15 00:53:20 +00:00 |
mglobal.cpp
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mission.cpp
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morph.cpp
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multi.cpp
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Use range_for in multi_check_for_killgoal_winner
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2016-10-21 02:16:47 +00:00 |
multibot.cpp
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Pass player_info to add_points_to_score
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2016-10-15 00:53:19 +00:00 |
net_udp.cpp
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Switch socket_array_dispatch_t to match only array<uint8_t, N>
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2016-10-25 01:44:35 +00:00 |
newdemo.cpp
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Move player::score to player_info
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2016-10-15 00:53:19 +00:00 |
newmenu.cpp
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Fix fullscreen checkbox handling
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2016-10-18 02:26:30 +00:00 |
object.cpp
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Move player::hostages_on_board to player_info
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2016-10-15 00:53:19 +00:00 |
paging.cpp
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physics.cpp
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piggy.cpp
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player.cpp
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Use range_for for player_ship_read
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2016-10-02 19:35:34 +00:00 |
playsave.cpp
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Move more symbols to namespace dsx
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2016-10-02 19:35:34 +00:00 |
polyobj.cpp
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Rename WORDS_NEED_ALIGNMENT to DXX_WORDS_NEED_ALIGNMENT
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2016-10-09 17:35:03 +00:00 |
powerup.cpp
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Pass player_info to add_points_to_score
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2016-10-15 00:53:19 +00:00 |
render.cpp
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robot.cpp
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scores.cpp
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Revert high-score cool_saying size
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2016-10-20 02:11:39 +00:00 |
segment.cpp
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slew.cpp
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songs.cpp
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state.cpp
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Move player::hostages_rescued_total to player_info
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2016-10-15 00:53:19 +00:00 |
switch.cpp
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Factor out reporting errors caused by bad levels
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2016-10-17 03:49:32 +00:00 |
terrain.cpp
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texmerge.cpp
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text.cpp
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titles.cpp
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Factor out reporting errors caused by bad levels
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2016-10-17 03:49:32 +00:00 |
vclip.cpp
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vers_id.cpp
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wall.cpp
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Initialize Stuck_objects for D1
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2016-10-15 00:53:22 +00:00 |
weapon.cpp
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Pass secondary_weapon_index_t to player_has_secondary_weapon
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2016-10-02 00:34:49 +00:00 |