dxx-rebirth/similar/main
Kp a23df63f1b Change (sbyte *) to (int8_t *)
Use the stdint type instead of a Descent custom type.
2016-06-27 04:11:13 +00:00
..
ai.cpp Fix -Wshadow warnings in init_boss_segments 2016-05-22 17:49:31 +00:00
aipath.cpp Rewrite simple integer casts from C style to static_cast<> 2016-06-05 01:04:26 +00:00
automap.cpp Added breaks in event.cpp to prevent unwanted events if -nomouse and/or -nojoystick is given; Added automap_apply_input() to prevent multiple inputs per frame causing multiple movement applications. 2016-05-30 13:17:42 +02:00
bm.cpp Move various robot data into namespaces 2016-06-25 23:21:36 +00:00
cntrlcen.cpp Pass object &to calc_controlcen_gun_point 2016-04-23 17:59:47 +00:00
collide.cpp Simplify test for vulcan|gauss 2016-06-12 03:45:36 +00:00
config.cpp
console.cpp
controls.cpp
credits.cpp Propagate bm_mode::linear into pcx_read_bitmap 2016-05-28 17:31:26 +00:00
digiobj.cpp
dumpmine.cpp Fix -Wshadow warnings in write_wall_text 2016-05-22 17:49:30 +00:00
effects.cpp
endlevel.cpp Propagate bm_mode::linear into iff_read_bitmap 2016-05-28 17:31:27 +00:00
fireball.cpp Pass object_base &to explode_model 2016-04-23 17:59:47 +00:00
fuelcen.cpp
fvi.cpp
game.cpp Rewrite simple integer casts from C style to static_cast<> 2016-06-16 03:56:44 +00:00
gamecntl.cpp When using rapidfire cheat in Descent 1, only grant weapons if cheat toggles on. Also give Rapidfire HUD msg like in Descent II to make clear the state of the cheat. Additional formatting love for lighting debug key to calm GCC's warnings. 2016-06-13 13:24:38 +02:00
gamefont.cpp Rewrite simple integer casts from C style to static_cast<> 2016-06-05 01:04:26 +00:00
gamemine.cpp
gamerend.cpp Rewrite simple integer casts from C style to static_cast<> 2016-06-05 01:04:26 +00:00
gamesave.cpp Fix -Wshadow warnings in load_game_data 2016-05-21 17:24:51 +00:00
gameseg.cpp Add parentheses around casts of simple array subscripts 2016-06-25 23:21:36 +00:00
gameseq.cpp Update delayed weapon when updating primary for grant 2016-06-25 23:21:36 +00:00
gauges.cpp Rewrite simple integer casts from C style to static_cast<> 2016-06-16 03:56:44 +00:00
hostage.cpp
hud.cpp
iff.cpp Rewrite simple pointer casts from C style to reinterpret_cast<> 2016-06-05 01:04:26 +00:00
inferno.cpp
kconfig.cpp Rewrite simple integer casts from C style to static_cast<> 2016-06-05 01:04:26 +00:00
kmatrix.cpp Propagate bm_mode::linear into pcx_read_bitmap 2016-05-28 17:31:26 +00:00
laser.cpp Pass object_base &to homing_missile_turn_towards_velocity 2016-04-23 17:59:47 +00:00
lighting.cpp Rewrite simple integer casts from C style to static_cast<> 2016-06-05 01:04:26 +00:00
menu.cpp
mglobal.cpp
mission.cpp Fix -Wshadow warnings in mission.cpp 2016-05-22 17:49:32 +00:00
morph.cpp Rewrite cast of (ushort*) to standard type uint16_t 2016-06-05 01:04:25 +00:00
multi.cpp Change (sbyte *) to (int8_t *) 2016-06-27 04:11:13 +00:00
multibot.cpp Change (sbyte *) to (int8_t *) 2016-06-27 04:11:13 +00:00
net_udp.cpp Add parentheses around casts of array subscripts to pointer types 2016-06-27 04:11:13 +00:00
newdemo.cpp Change (sbyte *) to (int8_t *) 2016-06-27 04:11:13 +00:00
newmenu.cpp Rewrite simple integer casts from C style to static_cast<> 2016-06-05 01:04:26 +00:00
object.cpp Pass object_base &to spin_object 2016-04-23 17:59:47 +00:00
paging.cpp
physics.cpp Pass object_base &to do_physics_sim_rot 2016-04-23 17:59:47 +00:00
piggy.cpp Add parentheses around target of more complicated casts 2016-06-12 03:45:37 +00:00
player.cpp
playsave.cpp Rewrite simple pointer casts from C style to reinterpret_cast<> 2016-06-05 01:04:26 +00:00
polyobj.cpp Move various robot data into namespaces 2016-06-25 23:21:36 +00:00
powerup.cpp Move various robot data into namespaces 2016-06-25 23:21:36 +00:00
render.cpp Fix -Wshadow warnings in render_compare_context_t 2016-05-21 17:24:51 +00:00
robot.cpp Move various robot data into namespaces 2016-06-25 23:21:36 +00:00
scores.cpp Reverted 81d7db279b and rather removed the terminator byte from string length in nm_set_item_input(). This also fixes possible 9 character length for pilot callsigns. Had to fix up COOL_SAYING_LEN as it was not considering the termintor but considering the original D2 source, this was a mess to begin with (def = 50, text string = 60, input field len = 45). Made score saying 50 characters as this seems to be the maximum witdth without overlapping. 2016-05-30 14:54:51 +02:00
segment.cpp
slew.cpp
songs.cpp
state.cpp Fix -Wshadow warnings in state_save_all 2016-05-21 17:24:50 +00:00
switch.cpp
terrain.cpp Propagate bm_mode::linear into iff_read_bitmap 2016-05-28 17:31:27 +00:00
texmerge.cpp Improve Error reporting on texmerge consistency failure 2016-06-05 18:45:21 +00:00
text.cpp
titles.cpp Rewrite simple integer casts from C style to static_cast<> 2016-06-05 01:04:26 +00:00
vclip.cpp
vers_id.cpp
wall.cpp Fix -Wshadow warnings in do_door_close 2016-05-21 17:24:50 +00:00
weapon.cpp