9bd1ba7c47
which included commits to RCS files with non-trunk default branches.
98 lines
3.3 KiB
C
98 lines
3.3 KiB
C
/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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#ifndef _COINDEV_H
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#define _COINDEV_H
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/* Header file to define the JoyStick access functions */
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/* and bit-masks. */
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/* */
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/* Updates: */
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/* */
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/* + Reworked the conio.h check to work with both */
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/* Borland and Watcom compilers. */
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/* + Added UPDATE_JOYSTICK_VALUE and global value */
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/* JoyStickValue to allow for a stable state of */
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/* joystick condition. This means that once at */
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/* the begining of each game loop (frame) you */
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/* should execute UPDATE_JOYSTICK_VALUE, then */
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/* use JoyStickValue for the remainder of that */
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/* entire loop to determine joystick settings. */
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/* + Added values needed by the CoinMech section */
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/* of the digital I/O card. */
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#define IOCARD_BASEPORT 0x2A0
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//#define JOYSTICK_PORT (IOCARD_BASEPORT + 1)
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//#define JS_TRIGGER 0x0001
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//#define JS_BUTTONLEFT 0x0002
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//#define JS_BUTTONRIGHT 0x0004
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//#define JS_BUTTONCENTER 0x0008
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//#define JS_UP 0x0010
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//#define JS_DOWN 0x0020
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//#define JS_LEFT 0x0040
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//#define JS_RIGHT 0x0080
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#define COINMECH_CMDPORT (IOCARD_BASEPORT + 7)
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#define COINMECH_ADJPORT (IOCARD_BASEPORT + 3)
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#define COINMECH1_PORT (IOCARD_BASEPORT + 4)
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#define COINMECH2_PORT (IOCARD_BASEPORT + 5)
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#define COINMECH3_PORT (IOCARD_BASEPORT + 6)
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#define COINMECH1_ADJMASK 0x10
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#define COINMECH2_ADJMASK 0x20
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#define COINMECH3_ADJMASK 0x40
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#define COINMECH1_CTRLMASK 0x30
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#define COINMECH2_CTRLMASK 0x70
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#define COINMECH3_CTRLMASK 0xB0
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// Include file for use with gameport coin mech interface and parallel
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// port joystick interface
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//#define GAMEPORT_ADDR 0x201
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//#define PARALLEL_ADDR 0x378
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#define MECH1 16
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#define MECH2 32
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#define MECH3 64
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// #define MECH4 // Not supported yet.
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//#define FIRE 1
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//#define LBUTTON 2
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//#define RBUTTON 4
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//#define CBUTTON 8
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//#define UP 16
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//#define DOWN 32
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//#define LEFT 64
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//#define RIGHT 128
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//#define JOY_GAMEPORT 0
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//#define JOY_PARALLEL 1
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//#define JOY_IODEV 2
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int coindev_init(int CoinMechNumber);
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unsigned int coindev_read(int CoinMechNumber);
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unsigned int coindev_count(int CoinMechNumber);
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#define ARCADE_FIRST_SECONDS 120
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#define ARCADE_CONTINUE_SECONDS 60
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#endif
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